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- Xconq 0 -+---- Save Tokyo from the fire-breathing monsters!
- Period 0
-
- "Tokyo 1962" period-name
-
- 0 scale ; well under 1 km per hex...
-
- "m" "monster" "breathes fire and stomps on buildings" utype
- "b" "fire breath" "burns things up" utype
- "f" "fire" "burns things up" utype
- "p" "panic-stricken mob" "helpless civilians, mostly just get in the way" utype
- "F" "fire department" "puts out fires" utype
- "g" "national guard" "does battle with the monster" utype
- "B" "building" "good for hiding out" utype
-
- "e" "energy" "required to make fires move" rtype
-
- ; hostages rtype?
-
- "." "sea" "sky blue" ttype
- "," "beach" "yellow" ttype
- "+" "street" "light gray" ttype
- "^" "junkheap" "sienna" ttype
- "=" "fields" "green" ttype
- "%" "trees" "forest green" ttype
-
- true junkheap dark
-
- [ 0 20 25 35 80 90 ] t* min-alt
- [ 20 25 35 80 90 100 ] t* max-alt
-
- "monster" m icon-name
- "breath" b icon-name
- "fire" f icon-name
- "man" p icon-name
- "fireman" F icon-name
- "soldiers" g icon-name
- "city20" B icon-name
-
-
- [ m b f p F g ] "movers" define
- [ sea ] "water" define
- [ beach street junkheap fields trees ] "land" define
-
- [ b f ] "fires" define
-
- 1 B territory
- 100 m territory
-
- [ 1 0 0 10 3 3 10 ] u* in-country
- 100 street movers favored
- 100 junkheap B favored
-
- ; 100 t* u* favored
-
- 5 country-size
- 5 country-min-distance
- ;10 country-max-distance
-
- ; 100 B revolt
-
- 3000 t* fires attrition
- 5000 street fires attrition
- 2000 junkheap fires attrition
-
- 1 fires attrition-damage
- "" fires attrition-message
-
- 1 e m produce
- 100 t* m productivity
- 1 e m storage
- 1 e b storage
- 1 f b make
- 100 t* f productivity
- 5 b m make
- true b maker
- true m maker
-
- [ 1 1 1 1 2 2 ] movers speed
-
- 0 land movers moves
- -1 t* F moves
- 0 street F moves
- 1 e b to-move
-
- 1 [ p F g ] B capacity
- 2 f b capacity
- 2 b m capacity
-
- true B already-seen
- true all-seen
-
- [ 100 5 5 1 2 5 6 ] u* hp
-
- [ 50 50 50 50 100 80 100 ] u* m hit
- [ 0 0 0 40 40 40 90 ] u* b hit
- [ 0 0 0 40 0 40 90 ] u* f hit
- [ 0 10 10 0 0 0 0 ] u* p hit
- [ 0 90 90 0 0 0 0 ] u* F hit
- [ 80 40 40 0 0 0 0 ] u* g hit
- [ 10 20 20 0 0 0 0 ] u* B hit
-
- 1 u* u* damage
- 4 m g damage
- 5 f F damage
- 2 b F damage
- 3 B m damage
- 6 B b damage
- 3 B f damage
-
-
- "extinguishes" fires destroy-message
- "massacres" p destroy-message
- "wipes out" g destroy-message
- "wipes out" F destroy-message
- "flattens" B destroy-message
-
- [ 05 0 90 50 20 ] movers retreat
-
- 0 p control
- 0 f control
-
- 50 [ p F g ] B protect
-
- ; this doesn't work
- ; false f free-move
-
- 2 [ m B ] named ; special hack to display names only
-
- clear-unit-names
- "Godzilla" uname
- "Rodan" uname
- "Mothra" uname
- "Megalon" uname
- "Gajira" uname
- "Aspidra" uname
- "Reptilicus" uname
- "Gamera" uname
-
- begin{notes}
-
- Typically, one would set up a scenario with one or more monsters on
- one side, and mobs, fire departments, and national guards on the
- other. The machine players work best if buildings are neutral. Note
- that the monster can easily defeat national guards one after another,
- and that the most successful strategy for the "human" side is to
- attack the monster with several units at once. The monster can use
- fires as a barricade to keep the national guards from getting close
- enough to attack. Destroying buildings is fun but not very useful.
-
- Note that the bitmaps are defined in X11 format and won't work in X10.
-
- Sandra Loosemore (sandra@cs.utah.edu) is the person to blame for this
- piece of silliness (well, Stan aided and abetted).
-
- end{notes}
- end
-