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- // speakn.rc : Defines the resources for the SpeakN application.
- //
- // This is a part of the Microsoft Foundation Classes C++ library.
- // Copyright (C) 1992 Microsoft Corporation
- // All rights reserved.
- //
- // This source code is only intended as a supplement to the
- // Microsoft Foundation Classes Reference and Microsoft
- // QuickHelp documentation provided with the library.
- // See these sources for detailed information regarding the
- // Microsoft Foundation Classes product.
- //
-
- #include "speakn.h"
-
- AFX_IDI_STD_FRAME ICON speakn.ico
-
- /////////////////////////////////////////////////////////////////////////////
- // Dialog Template for main window
-
- MAINDIALOG DIALOG 90, 9, 144, 188
- STYLE WS_CAPTION | WS_SYSMENU
- CAPTION "Speak 'n Pen - Word Game"
- FONT 10, "MS Sans Serif"
- BEGIN
- LTEXT "What is this ?", IDC_PROMPT_TEXT, 3, 10, 99, 19
- CONTROL "replay", IDC_REPLAY_SOUND, "Button", BS_OWNERDRAW |
- WS_TABSTOP, 117, 3, 22, 13
- CONTROL "", IDC_PICTURE, "Button", BS_OWNERDRAW, 0, 32, 144, 100
- CONTROL "ALC<2>", IDC_INPUT_EDIT, "bedit",
- ES_LEFT | ES_UPPERCASE | WS_TABSTOP, 0, 132, 144, 23
- PUSHBUTTON "GiveUp", IDC_GIVE_UP, 4, 169, 40, 14
- ICON IDI_FACE_NEUTRAL, IDC_STATUS_FACE, 66, 166, 16, 16
- DEFPUSHBUTTON "Guess", IDOK, 99, 169, 40, 14
- END
-
- /////////////////////////////////////////////////////////////////////////////
- // Extra resources for user interface
-
- // Happy face icons
- IDI_FACE_NEUTRAL icon face01.ico
- IDI_FACE_HAPPY icon face02.ico
- IDI_FACE_HAPPIER icon face03.ico
- IDI_FACE_SAD icon face04.ico
-
- // Bitmap buttons
- replayU bitmap replayU.bmp ; button up
- replayD bitmap replayD.bmp ; button down
- replayF bitmap replayF.bmp ; button focused
-
- // Intro picture
- intro bitmap intro.dib
-
- // standard sounds
- IDSOUND_WELCOME sound welcome.wav
- IDSOUND_QUESTION sound question.wav
- IDSOUND_CORRECT sound correct.wav
- IDSOUND_INCORRECT sound incorrec.wav
- IDSOUND_GIVEUP sound giveup.wav
- IDSOUND_GOODBYE sound goodbye.wav
-
- // Lesson data
-
- SAMPLE1 lesson PRELOAD
- BEGIN
- // list of target words
- "DOG\0",
- "PIG\0",
- "FROG\0",
- "TRAIN\0",
- 0 ; end of data
- END
-
- ; DOG
- DOG bitmap dog.dib
- DOG sound dog.wav
-
- ; PIG
- PIG bitmap pig.dib
- PIG sound pig.wav
-
- ; FROG
- FROG bitmap frog.dib
- FROG sound frog.wav
-
- ; TRAIN
- TRAIN bitmap train.dib
- TRAIN sound train.wav
-
-
- /////////////////////////////////////////////////////////////////////////////
-