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- The enclosed files have been created in an attempt to identify useful
- color combinations for Logitech mouse menus. In the past I tried to find
- colors by the trial-and-error approach - create a menu with some color,
- compile, then try another. There are 128 possible combinations, so this
- has proven to be a tedious process. After stumbling upon a workable color
- combo, I usually lost the number or forgot what a particular number
- actually looked like.
-
- With the enclosed .MNU files it is easy to choose a color pattern. It
- is immediately apparent (at least to me) there are few useful combina-
- tions amongst the 128. I suppose I could have identified the few and just
- publish a list of these, but what works for me may not for you. Besides,
- I wanted the world to savor my handiwork! Also, various monitors display
- colors slightly differently, so you be the judge.
-
- There are 8 .MNU files - one for each of the Background/Bar colors.
- Each menu contains the 16 Text color choices, so all 128 combinations are
- included.
-
- To run these menus, it is necessary that you have 'Logimenu' config-
- ured for a size of 13K. This is accomplished by the command...
-
- LOGIMENU /13
-
- ... at the DOS prompt. If you have
- the Logimenu already loaded, you must reboot to remove it (unless you are
- using some TSR manager like 'Mark' or 'Fmark' and 'Release', etc.). If
- you load 'Logimenu' via your 'Autoexec.bat', then edit it to include the
- '/13' as shown above and reboot. After you have played with these, you
- should change it back to your previous setting. The default buffer size
- is 5K (and none of my menus exceed this size) - who needs 8K removed from
- their 640k?
-
- To ACTUALLY run these menus, type...
-
- LOGIMENU COLORxxx
-
- ... where 'xxx' is one of the
- color numbers 0, 16, 32, 48, 64, 80, 96, or 112. (In otherwords, use the
- .MNU file names.) The menu will be loaded, but nothing will happen until
- you press the left button. When you do (press the left button), a menu
- will pop up similar to the one below. Use the mouse to move up and down
- to any color you want to view and press any button. Note the currently
- displayed colors are marked with an asterisk. Also note that when you
- change to a new color, the highlight bar always begins with the first
- selection. This is useful information since there is always one (or more)
- combination which is unreadable. When you get one of these, just press a
- button with the highlight bar at the very top, and you will return to the
- first (and hopefully readable) combination. Except COLOR0.MNU - select
- another other than the top one.
-
- To exit these menus, move the highlight bar to the bottom where it
- says '< Exit >'. This may seem obvious, but for some reason this is
- difficult - you may have to move the mouse left/right alittle to get the
- bar to go down there. At the bottom, you will see blinking/not blinking
- options - these are not implemented. It became apparent that this was
- not practical since it would have made the files twice as big. If you
- want blinking (what on earth would you want that for?) you could find the
- color combo you like, edit a copy of that file, and recompile. Incident-
- ly, once you have indeed found a color combination you like, the actual
- number you use in your 'MENU' or 'POPUP' commands is computed by adding
- the number appearing in the upper-left corner of that menu and the number
- on the left end of the text color you have selected (the one with the
- asterisk). If you wanted 'blinking', add an additional 128. For example,
- the menu below shows '+0' in the upper-left corner - a black background
- with a white selection bar. Someone has selected cyan menu text and red
- hightlight bar text (as evidenced by the asterisk). The color number to
- achieve this combination is...
- 0
- + 3
- ----
- 3 If you wanted blinking, add
- 128 to this and you would have a color number 131. Simple, huh?
-
- For those with two-button rodents, I think you may have to edit the 8
- .DEF files, changing the 'BEGIN' statement in each. I have never program-
- med a two-button mouse, so I'm not sure. It could be that the third
- button in the BEGIN statement for three-button mice is the 'both buttons'
- option for two-button mice, I dunno. Try these .MNUs first and see if
- they work.
-
- Happy color hunting!
- Paul Langford
- 4329 Montevallo Road
- Birmingham, AL 35213
-
- ╔════════════════════════╗
- ║+0 Bk:Black Bar:White ║
- ╠════╤═════════╤═════════╣
- ║Code│ Menu Txt│ Bar Text║
- ╟────┼─────────┼─────────╢
- ║ 0 │ Black │ White ║
- ║ 1 │ Blue │ Orange ║
- ║ 2 │ Green │ Magenta ║
- ║ 3*│ Cyan │ Red ║
- ║ 4 │ Red │ Cyan ║
- ║ 5 │ Magenta │ Green ║
- ║ 6 │ Brown │ Blue ║
- ║ 7 │ White │ Black ║
- ║ 8 │ Dk.Gray │ I.White ║
- ║ 9 │ Lt.Blue │ Yellow ║
- ║ 10 │ Lt.Grn │ Magenta ║
- ║ 11 │ Lt.Cyan │ Lt.Red ║
- ║ 12 │ Lt.Red │ Lt.Cyan ║
- ║ 13 │ Lt.Mgta │ Lt.Grn ║
- ║ 14 │ Yellow │ Lt.Blue ║
- ║ 15 │ I.White │ Dk.Gray ║
- ╟────┼─────────┴─────────╢
- ║+128│ Blinking text ON ║
- ║+0 │ Blinking text OFF ║
- ╚════╧═══< Exit >════════╝
-