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- IV. The Learn Phase
-
- A. The <L>earn Command
-
- 1. Introduction
-
- To help you learn the Morse code, Super Morse provides a
- <L>earn function, which provides a series of lessons to
- gradually and logically introduce the Morse characters. The
- Learn menu is as follows:
-
- +-----------------------------------------------+
- | |
- | <1> DITS & DAHS <6> Character Runs |
- | <2> DIT/DAH Combinations <7> Groups |
- | <3> Character Length <8> Levels |
- | <4> Character Rhythm |
- | <5> Character Steps <V>iew Groupings |
- | |
- +-----------------------------------------------+
-
- 2. The Super Morse Teaching Method
-
- Unlike standard Morse code teaching methods, Super Morse
- does not initially introduce characters. Instead Super
- Morse starts with sounds only -- no characters are taught or
- displayed in the early lessons. The idea is to emphasize
- the fact that Morse code is a sound language and to teach the
- fundamentals of code sounds without the added complication
- of visual stimuli. Four sound-only exercises are provided.
- First, the basic DIT and DAH sounds are taught. Second,
- Super Morse puts the basic sounds together into the four
- fundamental two-sound combinations. Third, Super Morse
- teaches the first basic attribute of character recognition,
- character length, by asking the student to identify the
- total number of code sound elements in randomly sent but
- purposely unidentified characters. Finally, Super Morse
- teaches the second basic attribute of character recognition,
- rhythm, by asking the student to identify the number of DITS
- and DAHS in randomly sent characters.
-
- Only after the basic sounds, sound combinations, character
- lengths, character rhythms are taught does Super Morse start
- identifying particular characters. Before the standard code
- groups are introduced, code "steps" are sent. Code steps
- are groups of two similarly sounding characters. The
- student is thus gradually introduced to characters two at a
- time. The idea is that if the student can learn to
- distinguish similar sounding characters from the beginning,
- characters that do not sound so much alike will fall into
- place by themselves. Also the characters are slowly learned
- in an indirect fashion in that the student is encouraged to
- concentrate on the differences rather than the content of
- the characters themselves.
-
- Only when the steps are completed are the standard code groups
- introduced.
-
- The <L>earn subcommands are numbered to slowly build up your
- knowledge of the characters in a very logical way. It is
- recommended that the <L>earn subcommands be used in the same
- order as the selections are numbered.
-
- 3. Repeating Characters
-
- In the <L>earn mode characters can be repeated by
- pressing the <SPACE> bar at any prompt.
-
- 4. Feedback in the <L>earn Mode
-
- To enhance the learning experience, Super Morse
- provides feedback after each response in the <L>earn mode in
- the form of a report of the number of answers correct, the
- number of answers incorrect, a percent score, and the number
- of consecutive correct answers for the current session.
- Also, if an answer is wrong, the correct answer is
- displayed. The consecutive answers report is useful in
- determining when the user should go on to the next step in
- the <L>earn mode.
-
- 5. Character Speed in the <L>earn Mode
-
- Upon entry into the <L>earn mode the character speed is
- changed to 13 WPM to force learning the characters at the
- General Class License speed. This is universally accepted as
- the fasted way to reach that speed. The character speed can
- be increased, but it cannot be decreased below 13 WPM. Send
- and word speed can be changed through their full normal range.
-
- 6. DIT/DAH Frequency Split
-
- In Lessons <1> and <2> the DAH is sent at 5 Hz. lower in
- frequency than a DIT in order to facilite recognition of the
- difference between the two.
-
- B. Lesson 1 - DITS and DAHS, the Basic Code Sounds
-
- Lesson <1> teaches you the basic DIT (short) and DAH (long)
- sounds. After sending DITS and DAHS in various formats, you
- are asked to identify randomly presented DITS and DAHS using
- the '1' key for DITS and the '2' key for DAHS.
-
- C. Lesson 2 - Sound Combinations
-
- Since Morse characters are comprised of combinations of DITS
- and DAHS, Lesson <2> is provided to introduce the four
- simplest combinations: DIT DIT, DIT DAH, DAH DIT, and DAH DAH.
-
- D. Lesson 3 - Character Length
-
- Lesson <3> sends a character and asks the user how many
- total sound elements (DITS and DAHS) are included in the
- character. This forces the to listen for the LENGTH of a
- character, which is a very important character attribute.
-
- E. Lesson 4 - Character Rhythm
-
- Lesson <4> forces the user to concentrate on character
- sound patterns and rhythms. This selection send a character
- and asks the user to enter the number of DITS or DAHS in the
- character.
-
- F. Lesson 5 - Character Steps
-
- Lesson <5> combines the previously learned DITS and DAHS
- into complete character sounds. The characters are paired
- with similar sounds in a series of increasingly harder
- steps, and the user is asked to identify randomly-selected
- characters from each step. The user should start with step
- 1 and learn to distinguish the characters in each step before
- continuing on to the next higher step. After all 63 steps
- have been mastered, the user should be ready to start with
- the group and levels lessons.
-
- G. Lesson 6 - Character Runs
-
- The character steps idea is extended in Lesson <6>. This
- lesson forms groups of characters, each successive one of
- which differs by only a DIT or a DAH from the previous
- character.
-
- H. Lesson 7 - Character Groups
-
- Lesson <7> begins the traditional code groups as defined and
- used by the ARRL and others. This lesson <7> lets you study
- each character group separately. The characters from the
- selected group are presented randomly, and you are asked to
- identify them. The groups used in Super Morse are those
- used in the ARRL publication "Tune in the World with Ham
- Radio". If you are using materials having a different
- grouping, you can change the groups by altering the contents
- of the file named GROUPS.SM using a text editor or word
- processor (you must use the ASCII output mode must be used
- so that nothing but printable ASCII characters are stored in
- the file. The initially installed groups are included in
- the file GROUPS.1, and a second grouping used in an older
- ARRL code booklet is included in GROUPS.2. To use either of
- these groups, just delete the current GROUPS.SM file and
- copy either GROUPS.1 or GROUPS.2 to the filename GROUPS.SM.
- Note that only the letters and numbers can be changed.
- Punctuation and prosigns are automatically added as the last
- two group.
-
- If the display of 'DIT' and 'DAH' prove to be distracting,
- they can be suppressed by using the F10 key.
-
- I. Lesson 8 - Character Learning Levels
-
- Lesson <8> permits the user to study the various groups in
- Lesson <7> in a progressive manner starting with the simple
- Level 1 sounds and adding characters with each level. Each
- level is simply a combination of groups 1 as defined above
- through the group whose number is the same as the selected
- level number. After the new characters for each level are
- presented, you are asked to identify randomly presented
- characters from that level.
-
- J. Viewing the Character Groupings (Steps and Groups)
-
- The character steps and groups used in the preceding
- subcommands may be displayed using the <V>iew subcommand.
-
- V. The Build Phase
-
- A. Building Code Speed
-
- Once you have mastered the character sounds, you can work on
- increasing your speed by sending and receiving code. The
- Build menu is as follows:
-
- +---------------------------------------+
- | |
- | <D>isk File <R>andom Groups |
- | <E>nter Message <S>tructured Groups |
- | <Q>SO <W>ords |
- | |
- +---------------------------------------+
-
- B. Receiving Character Groups - the <R>andom Groups Command
-
- One of the classic ways of practicing code reception is
- sending five letter groups of random characters. The <R>andom
- Groups command does this. The characters to be received with the
- Groups function can be set with ALT-S.
-
- C. Receiving Character Groups - the <S>tructured Groups
- Command
-
- The <S>tructured groups command is similar to the <R>andom
- groups command except that the first and second characters of
- group are repeated in reverse order as the fourth and fifth
- characters. The third character is always a randomly selected
- number. This permits the user receive random code but have
- the ability to check his answer without looking at the screen.
-
- D. Receiving Complete Words - the <W>ords Command
-
- If you would rather work with real words, use this command.
- You are given a choice of either "regular" words, "ham"
- words, or call signs.
-
- The regular and ham words sent by this command can be
- changed by editing the files REGWORDS.SM and HAMWORDS.SM
- with a word processor. Make sure each word is on a separate
- line followed by a carriage return and that there are no
- blank lines after the last entry. The maximum number of
- words which may be entered into the file is 500. Each word
- may be up to 11 characters in length.
-
- The call sign feature is added since some users report
- difficulty with call signs as compared to words. The call
- sign "words" are randomly generated and cannot be configured
- by the user.
-
- D. Receiving a Simulated Radio Transmission - the <Q>SO Command
-
- Use this command if you would like to copy a simulated QSO (a
- radio contact). Random text is sent containing randomly
- chosen call, signs, names, etc., providing a variety of QSO
- combinations. The call signs are randomly selected from all
- the possible call signs, which means that some unissued
- calls signs will be used.
-
- The names, antenna types, city names, and rig types can be
- changed to reflect your desires by editing the files
- ANTENNAS.SM, NAMES.SM, CITIES.SM, RIGS.SM, and JOBS.SM with
- a word processor or text editor. Simply place a new entry on
- a single line followed by a carriage return. Make sure
- there are no blank lines in the middle of the file or after
- the last entry. The maximum number and length of the entries
- are as follows:
-
- File Max. No. Entries Max. Length Each Entry
- ---- ---------------- ----------------------
-
- ANTENNAS.SM 50 15
- CITIES.SM 200 15
- JOBS.SM 100 20
- NAMES.SM 200 10
- RIGS.SM 100 15
- STATES.SM 100 5
-
- If the QSO is sent in the text hide mode, the user is given the
- opportunity to review the QSO before exiting.
-
- E. Receiving Text Entered via Keyboard - the <E>nter Command
-
- With this command you can have a friend enter test messages
- via the keyboard, and then attempt to copy. The maximum
- length of the message is 255 characters. This command
- differs from the <K>eyboard Send command in that nothing is
- sent until RETURN is pressed.
-
- F. Receiving Text in a Disk File - the <D>isk Command
-
- This command sends the contents of a disk text file in Morse
- code. At the prompt enter the name of the file (including
- the drive and subdirectory) to be sent. If you do not know
- the name of the file you wish to receive, you may enter a
- carriage return to obtain a disk directory. At the prompt
- enter the file specification in the form
- D:\SUBDIR\FILENAME.EXT, where "D:" is the drive designator,
- "SUBDIR" is the subdirectory name if applicable. If all
- files are desired, enter "*.*" in place of FILENAME.EXT.
-
- You can practice by having someone create a text file of
- unknown content. Another idea is to exchange disks with a
- friend who is also studying the code and carry on a "disk
- QSO".
-
- The <D>isk command is also useful to VEC's for giving code
- tests.
-
- The disk file required for this command can be any ASCII
- text file created with a text editor or a word processor.
- If a word processor is used, make sure it is in the ASCII
- store mode so that only ASCII characters are stored in the
- file. Unprintable characters are ignored, but a time delay for
- the missing character is inserted, which slows down the send
- speed. To familiarize yourself with the use of this
- command, you can enter the name of the words file (WORDS.SM)
- or any of the other data files having the SM extension,
- although this will not provide very useful code practice.
-
- G. Receiving Groups in the Zoom Mode
-
- Either the <R>andom groups or the <S>tructure groups can be
- sent in the "zoom" mode in which 5 character code groups are
- sounded at increasing speeds. The zoom mode is enabled and
- disabled by pressing the ALT-Z key combination during any
- menu display. The current status of the zoom mode is shown on
- the bottom line of the screen. When the zoom mode is active
- and either of the groups functions is invoked, the user is
- asked to enter the start speed, the end speed, and the
- number of characters to be sent at each speed. After the
- specified number of characters is sent, the code speed is
- increased by 1 WPM until the end speed is reached.
-
- H. Selecting the Character Set
-
- The character set to be used in the <R>andom Group and
- <S>tructured Group functions can be set using the ALT-S
- key combination during any menu display.
-
- VI. The Enhance Phase
-
- A. Skill Enhancement
-
- The Enhance phase includes modes which are designed to "put the
- icing on the cake" by putting your code knowledge to work by
- sending code and by practicing via a modem with another code
- student.
-
- The Enhance Phase menu is as follows:
-
- +-------------------------------------+
- | |
- | <K>eyboard Send <O>nline Practice |
- | <L>ag Copy <T>ypewriter Copy |
- | <M>anual Copy |
- | |
- +-------------------------------------+
-
- B. Sending Code
-
- The send-related commands in the Enhance phase permit the
- user to practive sending Morse code either from the keyboard
- or manually using the ALT key as a straght key.
-
- 1. Sending from the <K>eyboard
-
- You may wish simply to enter individual keys to hear how
- they sound. This is the purpose of the <K>eyboard send
- function. You can type ahead of the Super Morse sender by 80
- characters maximum. Unlike the <E>nter command, you do not
- have to press RETURN to start sending characters.
-
- 2. Sending with a <M>anual "Key"
-
- You may also wish to practice your "fist", i.e., your manual
- sending ability, by using the a designated key as a
- telegraph key. The default designated key is the ALT key,
- but this can be changed using the <M>anual Key function in
- the Tools phase. In this function SUPER MORSE decodes the
- character that you send and displays it on the screen.
- SUPER MORSE is initialized to the send speed displayed on the
- status line. However, SUPER MORSE automatically adjusts to
- your sending speed as it changes. Since this adjustment takes
- place slowly, you may have to send several characters before
- SUPER MORSE determines your speed and displays the correct
- character on the screen.
-
- C. <L>ag Copy
-
- In order to learn to copy Morse code at high speeds, it is
- necessary to remember several characters behind the one
- presently being sent. The <L>ag copy function helps you learn
- this skill. Instead of entering the character that was most
- recently sent as in all other functions of Super Morse, this
- function asks you to enter the PREVIOUS character sent. But
- do not forget the character most recently sent because you
- will have to enter it after the next character is sent! This
- exercise is very hard at first, and you may have to use
- pencil and paper to get the hang of it.
-
- D. Copying on a <T>ypewriter
-
- The military services train their Morse code operators to
- use a typewriter to record incoming messages since it is much
- faster than copying by hand. The <T>ypewriter Copy permits
- you to use the keyboard for "copying on the mill", as that
- method is termed. In this function only the characters
- typed by the user are displayed on the screen--the code
- being sent is not displayed--and the sending of code does
- not depend upon typing the correct response (or any response
- at all) on the keyboard.
-
- The characters used in the Typewriter Copy function can be set
- using the ALT-S key as described above in "Using Super Morse".
-
- E. Two Way Practice Via Telephone Modem
-
- 1. The <O>line Command
-
- The <O>nline command provides simple terminal program which
- permits a user with a telephone modem connected to his
- computer to call another similarly equipped user and carry
- on a real time QSO in Morse code. A modem using the Hayes
- AT command set is assumed.
-
- 2. General Description of the <O>n Line Command
-
- When <O>n Line is selected, the computer's communications
- port is initialized to the parameters stored in the
- configuration file, the default values of which are COM1, 1200
- baud, 8 bits, no parity, and 1 stop bit. The modem is
- initialized to automatically answer calls from another
- computer on the first ring. In order for a connection to be
- successfully made, both computers must be set to the same
- baud rate and communications parameters.
-
- The On Line commands may be displayed using the usual
- <ALT-H> specific help key. All On Line commands are invoked
- using the <CTRL> key in combination with another key. For
- example, the communications parameters may be changed by
- pressing the <CTRL-P> key combination and by selecting the
- desired parameter combination.
-
- Initially, the On line function is in the "Terminal"
- mode, which means that it will act just like a normal modem
- program and will not sound Morse code. The terminal mode
- should be used to make a connection with the other computer,
- and then you should switch to the "CW" mode by pressing
- <CTRL-C>. You can switch back to the terminal mode by
- pressing <CTRL-T>.
-
- Initially Super Morse will sound both the received and
- sent characters. This can be selectively changed using the
- <CTRL-R and CTRL-S> commands. Super Morse also adds line
- feeds to all carriage return characters. If received lines
- are double-spaced, this can be changed with the <CTRL-L>
- command. If you would like to have characters sent to the
- modem during the time that Super Morse is not connected to
- another computer, use the <CTRL-E> command.
-
- To dial another computer, use the <CTRL-D> command. To
- disconnect the phone, use the <CTRL-X> command. In either
- mode characters can be sent from the keyboard, or a disk
- file can be sent using the <CTRL-F> command. In addition to
- these commands, all the Hayes "AT" commands can be used.
-
- 3. Making a Connection with Another Computer
-
- To connect with another computer you should prearrange the
- call with the other operator. Both copies of SUPER MORSE
- should be in the On Line function, and both should set SUPER
- MORSE On Line to the terminal mode with <CTRL-T>. Both must
- set their communications parameters, other than the
- communications port, to the same values. Decide who who will
- initiate the call and who will receive it. Since both
- modems are already initialized to answer a call on the first
- ring, it does not matter which computer is chosen.
-
- The call initiator presses <CTRL-D> and enters the telephone
- number of the call receiver and presses <RETURN>. He then
- selects either tone (if he has a touch tone phone) or pulse
- dialing (if he has a rotary dial phone) and presses <RETURN>.
- He will hear the call receiver's telephone ring and the his
- modem answer the phone, followed by a brief carrier tone.
- Both screens should indicate "Connected to Remote SUPER
- MORSE."
-
- Both should enter the CW mode by pressing <CTRL-C> and proceed
- with the landline QSO.
-
- 4. CONTROL Commands
-
- Following is a summary of the CONTROL commands used in the
- <O>nline function:
-
- <CTRL-C> - Activate CW (Morse) mode
- <CTRL-D> - Dial a number
- <CTRL-F> - Send a disk file
- <CTRL-E> - Echo/No echo of characters sent to modem
- <CTRL-L> - Add/remove linefeeds from received text
- <CTRL-M> - Hang up modem
- <CTRL-O> - Online HELP
- <CTRL-P> - Set baud rate and other communications parameters
- <CTRL-R> - Enable/disable Morse mode for received characters
- <CTRL-S> - Enable/disable Morse mode for transmitted characters
- <CTRL-T> - Activate Terminal (non-Morse) mode
-
- 5. Problems with <O>nline Command
-
- Experienced modem users will recognize that some of the
- above commands can be duplicated using the standard Hayes
- "AT" commands. If you have any difficulty with the online
- mode, just remember that it is nothing more than a simple
- terminal program which has the capability of sounding
- transmitted and received characters in Morse code. Check
- with a friend who understands the operation of Hayes and
- compatible modems.
-
- If the screen shows "Character Not Sent - Check Modem," the
- power to your modem is probably not switched on. The
- message will be sent several times before the ESC key will
- be recognized. Correct the problem and try again!
-
- VII. The Measurement Phase
-
- A. The <M>easure Command
-
- The <M>easure command provides several ways to test your Morse
- code progress as discussed in the following sections. The
- Measure menu is as follows:
-
- +-------------------------------+
- | |
- | <F>CC Test <M>emory Test |
- | <K>eyboard Test |
- | |
- +-------------------------------+
-
- B. Simulated <F>CC Test
-
- This command permits you to take a simulated code test much
- (but not exactly!) like the one you would take when you sit
- for your license exam. The test is based upon the simulated
- contact used for the <Q>SO command discussed above. The
- number of questions asked does not necessarily correspond to
- the actual number on the test.
-
- After the test has been taken, the user is given the
- opportunity review the text of the test QSO.
-
- C. <K>eyboard Receive Test
-
- This command lets you test your approximate receive speed. The
- computer will send a character and wait for you to type in
- the correct key. When you exit this function using the ESC
- key, the computer will print out your the approximate send
- speed, your approximate receive speed, and your accuracy
- rate. This command can also be used to learn to copy code on a
- keyboard. Although you will not be tested on a keyboard in
- the exam, it is the fastest way to copy code and is the
- method used by all the military services.
-
- If you type the incorrect key, the character is printed in
- reverse video and sent again. The computer also remembers
- wrong characters and sends them more often than the other
- characters until you correctly identify it.
-
- The character set used in the test can be configured using the
- ALT-S key as described elsewhere.
-
- D. <M>emory Test
-
- This function tests your ability to remember a sequence of 3
- randomly sent characters. After the group of 3 characters is
- sent, you will be asked to enter either the first, second, or
- third character.
-
- The character set used can be confifured using the ALT-S key
- as described elsewhere.
-
-
- VIII. We Need Your Feedback and Help!
-
- A. Feedback
-
- It is my goal that Super Morse be absolutely the best Morse
- code training program available anywhere, commercial or
- otherwise. If it is not the best, I will endeavor to make
- it so. To achieve this I NEED YOUR INPUT! Please let me
- know what you like about Super Morse, what you don't like
- about it, any bugs or cosmetic defects you have discovered,
- what you would like to see changed or added, etc. If you have
- used another Morse code program that you like better, tell me
- the name of the program and why you like it better. Please
- take the time to answer and return the questions in the
- registration form contained in the file REGISTER.FRM to me.
- If the registration form is inadequate, write me a letter. If
- a letter won't do the job, give me a call!
-
- I particularly need feedback from those who use Super Morse
- to train novices. If I know what your needs are, I will
- endeavor to add those features to Super Morse.
-
- Your help would be much appreciated. Remember Super Morse
- is for you! So tell me what you want it to do for you.
- Please give me your constructively frank opinion.
-
- B. Help Others Learn about SUPER MORSE
-
- If SUPER MORSE is helpful to you, you can help others learn
- about it in the following ways:
-
- 1. Give a copy to your friends.
-
- 2. Upload SUPER MORSE to your local computer bulletin
- board system.
-
- 3. Leave a message on your computer bulletin board
- recommending SUPER MORSE.
-
- 4. Tell your ham club about it, especially the person in
- charge of license classes.
-
- 5. Write a letter to a ham radio magazine recommending
- SUPER MORSE.
-
- 6. Write a review of SUPER MORSE for a ham radio or
- computer magazine.
-
- C. Send Me Your Good News!
-
- If Super Morse helps you obtain your license or upgrade to a
- higher class of license, I would love to hear about it! Please
- take the time to drop me a and let me hear your good news!
-
- IX. Troubleshooting
-
- A. Read the Instructions!
-
- Most problems are caused by a failure to read the
- installation instructions! So go read the section on
- installation and make sure you have installed the program
- correctly!
-
- B. Code Speed Is Too Fast or Too Slow
-
- Calibrate the program as described hereinabove and in the
- README.1ST file. For best results you should disable memory
- resident programs since they steal clock cycles which Super
- Morse depends upon for proper timing.
-
- C. 'File Not Found ' or 'I/O Error 02' Message
-
- 1. Make sure that all files with an HLP and an SM
- extension are copied to the subdirectory containing SM.EXE.
-
- 2. Make sure all the required files listed early in this
- documentation are on the program disk.
-
- 3. Make sure the program disk is in the currently
- active drive when run.
-
- 4. Make sure that SM.CFG is present and is not shown
- with 0 bytes. If the latter happens, erase SM.CFG and start the
- program again.
-
- D. Program Works, but No Sound
-
- 1. Try another program which makes sounds or plays
- music. If that program does not work, then the problem is
- in your system. If you do not have such a program, check
- your distribution disk for a BASIC music program which you
- can run using BASICA.
-
- 2. Apparently some IBM clones do not fully implement
- the speaker output and will make bell sounds (beep) only.
- If you have such a machine, Super Morse will not work.
-
- E. Strange Values on the Status Line and Other Weird
- Happenings
-
- Erase the SM.CFG file and start over!
-
-
-
-