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- Kablooie (c) 1991 Daniel Egnor
-
- Kablooie is a pseudo-programmable fireworks simulator that works on an IBM
- AT or better with MCGA/VGA/SVGA. In order to use the high-resolution SVGA
- modes Kablooie requires a VESA-compatible SVGA system or the appropriate
- VESA TSR loaded.
-
- To start Kablooie type "kablooie" from the DOS prompt. It will display
- an introductory screen and inform you of the video mode selection you
- may make on the command line. After pressing <return> you should see
- a fireworks display. If not, check the video mode table and see if it's
- picking an impossible mode for your adapter as default (it sometimes
- does this). If so, pick a more likely mode to work and start with that
- as instructed.
-
- When you get tired of watching the fireworks I have created you may make
- your own. This is done by editing the "kablooie.kab" file, which must
- be in the current directory when kablooie is run. This file consists
- of the descriptions of the various kinds of firework that will be launched.
- Note that any blank line or line that begins with a space is a comment
- and will be ignored by kablooie.
-
- The file consists of a number of entries, each beginning with "firework"
- or "packing" and ending with "end." All keywords must be on an otherwise
- blank line. Kablooie will pick an entry from among those designated
- "firework"s at launch time. Those starting with "packing" must be started
- as part of a "firework." "Firework"s may also contain other "firework"s,
- but "packing"s will not be launched independently.
-
- The next line after "firework" or "packing" is the name. This should be
- unique and may be any string up to thirty chars long. After thirty chars
- the name will be truncated. It will be used to refer to the entry later,
- as part of another entry.
-
- The line after the name is either "noflash" or "flash." This line
- determines whether, when this particular firework (or piece of one)
- terminates (completes, fades out), it will flash the screen or not.
- Sparks that just fade out and do nothing should not flash; however,
- it is recommended that fireworks which will explode and launch others
- should flash the screen.
-
- On the next line after "flash" or "noflash" is the color of the firework.
- This must be "red," "blue," "green," or "yellow." This determines (can you
- guess?) the color of the firework as it travels through the "air."
-
- After that (yet another line down) comes the longevity of the firework.
- This is measured in simulation-clock ticks; 10 is almost instant death (with
- possible explosion), 200 allows a launched firework to travel a graceful
- arc before releasing its contents.
-
- The next line is the gravitational pull. Usually this ought to be three,
- however, you may want to change this value to suit your needs. The higher
- the number, the faster the firework will fall.
-
- If the firework will not release anything-like, say, a spark-the next line
- should be "end," and another "firework" or "packing" would come after that.
- If, however, you want it to explode and shoot off other fireworks, you will
- now list those before the "end."
-
- If that is the case, then the next line will be the name of the first
- firework (usually a packing, actually) that will be launched. This is the
- name you specified after "packing" or "firework" when originally describing
- the sub-firework; its entry must precede the entry of the firework containing
- it. (Kablooie _will_ allow recursive fireworks which launch more of them-
- selves, but this is not recommended.)
-
- The next line in the sub-launch description is the average number of
- fireworks of that type you want launched. If you are launching sparks,
- one hundred to three hundred makes a nice chrysanthemum; if you are launching
- fireworks which will themselves launch other things, keep the number low
- or else you may slow down the simulator with a large number of flying
- objects.
-
- The line after that is the maximum random variation from the average number.
- zero will allow no variation; there will always be as many fireworks launched
- from the explosion as you specify.
-
- After that, on the next line, is the strength with which the sub-fireworks
- will be launched. Five fairly propels them across the screen; one keeps them
- in a tight little bunch; and zero will cause any launched fireworks to follow
- "in the footsteps" of the (now defunct) launching firework.
-
- After that will either be "end," if there are no more kinds of firework to
- be launched upon termination, or the name of another sub-firework if not,
- followed by the relevant data, and so on until finally there will be an
- "end." The last non-comment line in the file should be "end." (Without the
- period.)
-
- This is all very confusing, I know. To get the hang of it, look at the
- included kablooie.kab file; it has some comments explaining what is what.
-
- Kablooie is in the public domain. Do what you want with it.
-
- Files in the ZIP should be:
-
- kablooie.exe - the main .exe file (run it!)
- kablooie.doc - this file
- kablooie.kab - the included firework definition file
-
- kablooie.pas - main source file (TP 6.0)
- colour.pas - MCGA/VGA+ color handler unit
- bgi256.obj - MCGA/VGA/VESA graphics driver by Michael Day
- bgi256.pas - TP unit which links in the graphics driver
-
- - Dan Egnor