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- * GameTP version 2.0 for Turbo Pasal 6.0 is ready!
-
- * GameTP Utilites are ready!
- =====================================================================
- Its at wuarchive in the /PUB/MSDOS_UPLOADS as:
-
- gametp20.zip { TP6.0 lib. }
-
- and
-
- gmtputil.zip { Graphic utilites }
-
-
- GameTP Utilites: Great GUI interfaces with mouse.
-
- VSPMAKER Create and manage your sprites in one file. Full 256
- color support. Number of sprites bounded only by your
- memory. Rotate, Copy, Merge, and Animate.
-
- GEOMAKER Make your tile maps quickly with ease. tiles sizes
- from 4x4 to 32x32! Map size up to amazing 32767x32767!
- Bring in your VSP files from VSPMAKER or create your
- own right in GEOMAKER.
-
- VOCINFLS Insert your VOC sound files with your FLI files. Instant
- sound and animation!
-
- PLAYFLS Plays your FLI and FLS files. Comes with source code.
- (GameTP20 libs. required for re-compilation.)
-
-
- GameTP2.0:
-
- Requires Turbo Pascal 6.0
-
- The .TPU units can be used freely in commerical and non-commerical
- programs. As long as you don't give yourself credit for writing
- this portion of the code. When distributing (free only) TPU files,
- please include all files and samples so others may enjoy using the code.
- Go crazy.
-
- * Paralax scrolling, Multiple backgrounds (improved from ver 1.0 }
-
- * Transparent/Non-Transparent multscroll tile-maps (Ultima/Mario type)
-
- * Joystick, Mouse, and advanced keyboard support
-
- * PCX, GIF image support
-
- * Fast BASM 320x200x250 code. Forget BGI drivers.
-
- * Sound Blaster/Compatible digitized sound
-
- * Plays FLI files with sound!
-
- * Expanded memory support.
-
- * Flicker free animation
-
- * Actual game with source! Shows off the units. 600k of free
- ram required. EMS memory for sound.
- Includes sample images, sprites, sounds, animation.
-
- game improved from version 1.0.
-
- * and more...
-
- Units:
-
- VGAKERN.TPU
-
- This is the main unit. Have all your basic routines, color,
- sprites, line, circle, paging, etc.
-
- Features:
-
- * Fast 320x200x256 draw routines, compatible with ALL vga
- cards. Does not use tweaked modes.
-
- * Flicker free color manipulation. Fadein/Fadeout, Fast Color sets.
- color filters (new).
-
- * Easy managable sprites. Sprites limited only to computer memory.
-
- * Layering sprites up to 256 levels.
-
- * Two methods of displaying transparent sprites.
-
- * virtual paging. Extra pages lilited only to computer memory.
-
- BEFFECTS.TPU
-
- Small unit for Paralax Scrolling. Waves, 3D effects. See it to
- believe it! Now supports all directions for 64k backgrounds.
-
- DSOUND.TPU ( New for ver 2.0 }
-
- Plays your VOC sound files. Automatically load sounds in
- RAM or EMS for instant playback at your command.
- Sound Blaster or compatible card required.
-
- FLICS.TPU ( New for ver 2.0 }
-
- Plays FLI and FLS files. Use with DSOUND.TPU for sound.
-
- IMAGING.TPU
-
- Image unit. Simple loads background screens to memory
- supports 320x200x256 PCX and GIF files. An custom compress
- format (PTR) "below average compression".
-
- JOYSTICK.TPU
-
- Self-explanatory.
-
- MOUSE.TPU
-
- Self-explanatory.
-
-
- LIMEMS.TPU
-
- Expanded memory routines, throw your extra data up there.
-
- KEYBOARD.TPU
-
- Keyhandling routines.
-
- Features:
-
- * Handles multiple presses.
-
- * Takes over the keyboard interrupt.
-
- * Specifically designed for game programs.
-
- GMORPH.TPU
-
- This unit does multiple backgrounds. Tile maps, like Ultima
- and Super Mario type games.
-
- Features:
-
- * Transparent tile maps. Allows picture backgrounds behind maps.
-
- * Multiple tile maps. Multiple maps adds 3D effect.
-
- * Now supports tiles from 4x4 to 32x32!
-
- OOPOBJS.PAS
-
- This unit organizes sprites during play. Animate, motion, redraw,
- collision, etc.
-
- Features:
-
- * Allocates objects to heap. Number of objects bounded only
- by computer memory.
-
- MISCFUNC.PAS
-
- Misc. functions for programs.
-
-
- The TPU units can be used with in your commercial/non-commercial
- programs. When distributing the code, please include everything so
- others may enjoy. If you want the source code, more samples or
- swap-talk, just e-mail me. I'll give sample use-code for free.
- Actual TPU-source code prices can be discussed.
-
- ----------------
-
- Don't have ftp access? Send me message and I'll uuencode the lib
- via e-mail to ya.
-
- Scott D. Ramsay
- ramsays@access.digex.com
-