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- x1 Star Raiders: by Lou DuChez
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- The Story: A fleet of invading warships is passing through
- your space sector, destroying everything in its
- path. You are the lone defender of the sector,
- piloting a craft with warp drive, advanced
- defensive shielding, a weapons system with lock-
- on potential, and long-range and short-range
- scanners. Your mission is to destroy the
- invaders before they can destroy you or any of
- your three star bases.
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- The Game: As you play the game, you will be looking out
- the ship's main view screen, where you will see
- enemy ships randomly moving up and down, left
- and right, near and far (if they happen to be in
- view). You have crosshairs to use as a torpedo
- sight; when an enemy is in the middle of the
- sight, the hairs will switch from white to red
- to indicate a weapons lock. A torpedo fired
- while you have a lock will follow the ship
- targeted. (Without a lock, you really don't
- have much chance to destroy anything but the
- nearest enemies.) The concentric boxes at the
- bottom middle of the screen comprise your
- short-range sensor: each dot in the sensor
- represents an enemy ship (blue dot = "enemy is
- far away", red dot = "enemy is extremely
- close"). If the dot is within the inner box,
- the ship is visible on the view screen.
- Flanking the box are four indicators: an "M"
- (indicating that your short-range map is
- functioning), a "T" (to indicate that your
- torpedos are functioning); an "S" (if your
- shields are working); and a digit to indicate
- how many enemies are left in the sector.
-
- Keys: Imagine that your ship is controlled by an
- aviator's joystick. That's how to use the
- numeric keypad: "Up" to head down, "Down" to
- head up; "Left" to go left and "Right" to go
- right. (Notice that the objects on the screen
- will go opposite of those directions.) You may
- also use the diagonal keys for combinations.
- "Ins" fires your torpedo; "Del" calls up your
- long-range map (see "Warping" below). Notice
- that you can do all your fighting one-handed, so
- the other hand will be free to eat with or talk
- on the phone.
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- You can "Pause" or "Unpause" the game with the
- "P" key. "Q" is your self-destruct / "Quit"
- button.
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- Damage: Enemies can fire torpedos at you only when they
- are on the view screen, and only when they don't
- already have a torpedo flying at you. (Tip:
- they usually choose to fire when they are
- changing course.) You may dodge a torpedo by
- maneuvering it off the screen; if you don't see
- it explode, it didn't hit you. If you are hit
- by an enemy torpedo, the bottom of the screen
- will flash red, and your torpedos, short-range
- map, or shields might go out. If your torpedos
- go out, your crosshairs disappear (and the "T"
- goes blank). When you lose your short-range
- map, the "M" disappears, and the short-range map
- "freezes". When your shields go out, the blue
- bars on the sides of the view screen disappear
- (as does the "S"), at which point you are
- eminently destructible (assume a 20-25% chance
- of destruction on any hit). All this damage may
- be repaired by docking with a base (see below).
-
- Warping: To enter "Warp", first you need to display your
- long-range map (by hitting "Del"). A matrix of
- numbers and symbols will appear, each repre-
- senting a space sector. A number indicates how
- many enemy craft are in the sector; a dash
- indicates an empty sector; and a "B" represents
- a base sector. The sector you are currently in
- is displayed in red, and there will initially be
- a white box around it. To move to another
- sector, move the box to another sector and hit
- "Ins"; a mediocre swirling effect will follow
- for about 10 seconds, indicating that you are in
- hyperspace. (To get back out of "Map" mode
- without warping, just hit "Del" again.)
-
- The Fleet: The fleet starts at the upper left of the screen
- and proceeds to the lower right. Each ship in
- the fleet is bent on getting to the lower right
- of the screen; if one of your bases happens to
- be in the way, it gets destroyed. (So your two
- bases on the sides are relatively easy to
- protect; just clip off the "wings" of the
- invading fleet.) Your presence affects fleet
- movement: no enemy ships can move into or out of
- the sector you are in at the time the fleet
- advances. So enemy ships will try to move
- around you, going towards the edges of the
- screen if they can. (So you can sometimes be
- responsible for destroying your own base by
- forcing enemy ships to go around you and plow
- through base sectors.) When a base is
- destroyed, the computer will alert you by making
- your screen flash red as if you had yourself
- been hit (although you take no damage).
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- Docking: Warp to a base sector; you will see a white
- circle (your base) approach and draw away
- repeatedly. To dock, you must get the base in
- the middle of your sight when it is at its
- closest range (note: even if your torpedos are
- out, you will have crosshairs while docking, so
- you will be able to steer). Once you have
- docked, the base stops moving, all damage is
- repaired, and you may resume the fight.
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- Scoring: Basically, the more of them you destroy, the
- more points you get (2 points per enemy). You
- get 20 points for each surviving base, and an
- additional 20 if you yourself survive. Each
- time you dock costs you 5 points. You also get
- a bonus if the fleet moves quicker than every 80
- seconds (5 points for each 10 seconds quicker)
- or a deduction of they move slower (5 points for
- every 10 seconds).
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- Parameters: When you start RAIDERS.EXE, you are given a
- light-bar menu that will let you change the
- fleet speed (10 seconds per move to 200 seconds
- per move) and the maximum number of enemies per
- sector (from 1 to 9). The defaults are 80
- seconds per move and a maximum of 6 enemies per
- sector. You may also enter parameters from the
- command line: to set the fleet speed to 75
- seconds and the maximum number of enemies per
- sector to 7, type
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- RAIDERS R75 E7
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