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- PROGRAM Example1;
- USES ANIVGA,CRT;
- CONST LoadNumber=42; {why not 42? - A hello to all Douglas Adam fans!}
- SpriteName='FLOWER.COD'; {Path and name of the sprite to load}
- Sprite1=0;
- Sprite2=5;
- ch:CHAR=#0; {sets ch to that value everytime the program starts}
- VAR collide:BOOLEAN;
-
- BEGIN
- IF loadSprite(SpriteName,LoadNumber)=0
- THEN BEGIN
- CloseRoutines;
- WRITELN('Error: '+GetErrorMessage); halt(1)
- END;
-
- InitGraph;
-
- Color:=66;
- BackgroundLine(0,0,XMAX,0); BackgroundLine(XMAX,0,XMAX,YMAX);
- BackgroundLine(XMAX,YMAX,0,YMAX); BackgroundLine(0,YMAX,0,0);
- BackgroundOutTextXY(100,70,'Hello world!');
-
- SpriteN[Sprite1]:=LoadNumber;
- SpriteX[Sprite1]:=0; SpriteY[Sprite1]:=0;
-
- SpriteN[Sprite2]:=LoadNumber;
- SpriteX[Sprite2]:=XMAX SHR 1; SpriteY[Sprite2]:=YMAX SHR 1;
-
- Animate;
- REPEAT
- collide:=Hitdetect(Sprite1,Sprite2);
- if collide THEN BEGIN Sound(1000); Delay(5); NoSound END;
- if KeyPressed
- THEN BEGIN
- WHILE KeyPressed do ch:=UpCase(ReadKey);
- CASE ch OF
- 'I':DEC(SpriteY[0]);
- 'J':DEC(SpriteX[0]);
- 'K':INC(SpriteX[0]);
- 'M':INC(SpriteY[0]);
- 'E':dec(StartVirtualY,10); {change position of whole scene with}
- 'S':dec(StartVirtualX,10); {E,S,D,X}
- 'D':inc(StartVirtualX,10);
- 'X':inc(StartVirtualY,10);
- END;
- IF POS(ch,'IJKMESDX')>0 THEN Animate;
- END;
-
- UNTIL (ch='Q') OR (ch=#27);
-
- CloseRoutines;
- END.
-