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- The Visual Calculator - Version 1.10
-
- The visual calculator was written to be used for quick
- calculations of the variety that would ordinarily be done
- with a hand held calculator. There is no allowance for
- programming loops, or indirect variables, or any of the
- other facilities of a modern programming language. There
- are no complications either, and this program should not
- require more than a few minutes for the experienced com-
- puter user to learn to use, and only slightly longer for
- the person inexperienced with computers.
-
- It is suggested that you slowly run through the tutor-
- ial first, performing the operations suggested, then read
- the following comments for a description of the visual
- calculator. This program is intended to be much more comp-
- rehensive than the little on-screen calculators that have
- become popular, but it is not memory resident. Due to the
- expected future popularity of such programs as "Windows",
- this program can be as convenient as the present memory
- resident programs.
-
-
- The Visual Calculator Tutorial
-
- 1. Copy all files to another working diskette with your
- operating system or to a single directory on your hard
- disk.
-
- 2. Type VC <return>
- You will get the beginning screen containing the vari-
- able boxes and the help box at the top. The center of the
- screen contains the transcript box, and at the bottom you
- will find the Input box.
-
- 3. Type A = 123.45 <return>
- You will find that the value is displayed in the top
- box and the value will also be displayed at the left of
- the input equation in the transcript box.
-
- 4. Type B = SQRT(A) <return>
- You will find the square root of A displayed in both
- places next to the variable B. You may have noticed that
- the system doesn't care if you use upper or lower case,
- it forces it to upper case. You now have defined some
- values for the variables A and B.
-
- 5. Type D = 1.23*SIN(SQRT(1.2345 + B*B/A)) <return>
- Spaces between variables don't matter and you can put
- them in where you desire to make it look nice. If you get
- an error message, simply use the left and right cursor
- keys along with the delete key to fix up the error and
- hit the return again. You don't even have to be at the
- end of the line to hit the return.
-
- 6. Hit the F6 key then <return>
- The F6 requests a file to be read in and if you don't
- specify a filename, it reads in the file named "HELP".
- This would be a good place to store a list of your other
- files in the same manner as this file.
-
- 7. Hit the F6 key then type AMORT <return>
- This reads in the file named "AMORT" and calculates
- each line as it reads it in. Notice that it also changed
- the names of the variables that it uses to make them more
- meaningful to you.
-
- 8. Type PRINC = 30000 <return>
- This changes the amount of the loan. We would like to
- recalculate the payment which we will in the next few steps.
-
- 9. Move the arrow up to the line that starts "PMNT=..." by
- using the up and down arrow keys. When the arrow is point-
- ing at the line in question,...
-
- 10. Hit the F9 key.
- This moves the line pointed at, by the little arrow,
- into the input box where it can be modified or used again
- as is.
-
- 11. Hit the <return> key.
- This will recalculate the payment based on the new
- principal and the old interest rates and time of repay-
- ment. These could also be changed and the payment
- recalculated.
-
- 12. Make sure your printer is ready and hit the F3 key.
- This will cause a "Print on" message to be printed on
- your printer and a little "Print" message to be displayed
- in the upper right of your screen. All equations and the
- results will be printed for a hardcopy of your calculating
- session.
-
- 13. Hit the F6 key again
- You will get another prompt for a file name.
-
- 14. Type PAYMENT <return>
- This file will be read in that will give you the results
- of your mortgage after the first payment. The results will
- also be printed out.
-
- 15. Hit the F6 key again and <return>
- The last file read in will be reused again and the result
- of making the second payment will be displayed on the moni-
- tor and the printer.
-
- 16. Repeat step 15 three or four times.
-
- 17. Hit the F1 key.
- A help screen will appear describing the various math
- functions available. They can be nested to whatever level
- you desire.
-
- 18. Hit the F2 key.
- A help screen will appear with a very brief description
- of the system functions available.
-
- 19. Hit the "Home" key.
- You will be immediately transported to the very top of
- the transcript where the welcome message was originally
- seen. The Pgup, Pgdn, Home, and End keys will get you
- through the transcript window very quickly.
-
- 20. Move the little arrow to the line that starts "# A-PRINC",
- and hit the F4 key once.
- You will see that the asterisk appears in front of the
- line. This will "mark" the line. Continuing to hit the F4
- key will toggle the asterisk on and off.
-
- 21. Move the arrow to the line that starts "# E-EQUITY" and mark
- this line too.
-
- 22. Hit the F5 key
- The system is now prompting you for a file name to
- output to.
-
- 23. Type STUFF <return>
- This is simply a filename. Any valid filename could be
- used. All lines in the transcript box that are "marked"
- will be output to the file "STUFF".
-
- 24. Hit the F6 key and type STUFF <return>
- All of the lines that were just output will be read in
- and all calculations will be done.
-
- 25. Hit the F3 key if the printer is still on.
-
- 26. Hit the F6 key and <return>
- The file will be read in again without printing.
-
- 27. Hit the F10 key and answer the prompt with Y to end the
- session.
-
- 28. Type VC <return> again to restart the program.
-
- 29. Hit the F6 key, type TEST <return>
- A file with 50 lines will be read in and all calcu-
- lations performed as an example of the kinds of equations
- that can be evaluated.
-
- 30. Type the following; # I-D J-O K-H L-X <return>
- This tells the system that we want the variable "I" to
- print out in Decimal notation, the variable "J" to print
- out in Octal notation, and "K" and "L" to print out in
- HeXadecimal notation. (Note - the # must be in the first
- column.)
-
- 31. Type I = 12345 <return>
- The variable I will be displayed in all three notations
- in the top box and in decimal notation in the transcript
- box.
-
- 32. Type J = 12345 <return>
- The variable J will be displayed in Octal notation in
- the transcript box and on the printer if it is turned
- on and ready.
-
- 33. Type K = 12345 <return>
- The variable K will be displayed in Hex notation in the
- transcript box.
-
- 34. Type I = 012345 <return>
- The value of I is read in as an octal value due to the
- leading zero, but is still displayed as a decimal value.
-
- 35. Type J = 0X12345 <return>
- The value of J is read in as a hexadecimal value due to
- the leading 0X.
-
- 36. Type M = 0XFFFF <return>
- The variable M is read in as Hexadecimal and displayed
- in all three formats in the top box, but as decimal in the
- transcript box. The default display for the integers is
- decimal.
-
-
- 37. Type I = SQRT(48) <return>
- The square root is calculated using 15 significant
- digits and the result is truncated to the next lower
- value. All calculations are done this way and the result
- is truncated to the integer value before display.
-
- 38. Type A = FACT(170)/FACT(169) - 170 <return>
- The very small result will indicate to you a measure
- of the accuracy of calculations. It may not be apparent
- to you that we are using a factorial function. Calculate
- the value of FACT(170) to get an idea of the dynamic
- range available with this system.
-
- 39. Hit the F10 key and answer the prompt with Y.
-
- 40. Restart the program and try some of your favorite math
- exercises.
-
-
- Additional Comments
-
-
- 1. Files on the distribution disk.
-
- VC.DOC - The file you are reading.
-
- VC.EXE - The executable file for the Visual Calculator.
-
- HELP - The users index of files.
-
- AMORT - The loan amortization equations.
-
- PAYMENT - The monthly payment calculations.
-
- TEST - A group of 50 "nonsense" equations.
-
-
- 2. Inputting equations.
-
- All equations are typed into the input box in a normal
- mathematical expression. Only single valued expressions
- can be evaluated, no simultaneous equations can be solved
- with this system.
-
- To raise "A" to the power of "B", use;
- C = EXP(B*LOG(A)) $ any variables can be used
-
- A dollar sign anywhere in a line renders the remainder
- of that line as a comment only.
-
- Nesting is allowable to any depth but the entire expres-
- sion must fit in the input window. Longer expressions must
- be broken down into smaller statements.
-
- The variables "I" through "J" can be mixed in with the
- variables "A" through "F" in any manner. The "I" variables
- are truncated after evaluation so can only be used to
- store integer values, but that would be acceptable in many
- cases, such as the original value of the loan in the above
- example.
-
-
- 3. Naming variables
-
- In order to make the equations easier to read, the names
- of the variables "A" through "F" can be changed to any
- names you like with up to 6 characters. The first must be
- alphabetic and the rest can be alphabetic or numeric. To
- change the names, use the # sign in the first column of the
- statement and any order of variable name groups. A variable
- group is composed of a variable name "A" through "F", then
- a minus sign, and finally the new name with no blanks any-
- where in the group. Any number of blanks can be used between
- the groups, and you can put as many as you like on one input
- line, and additional groups on other lines.
-
- Intermixed with the above, or placed on their own input
- line, you can put as many "base" groups as you like for the
- variables "I" through "N". A base group consists of the
- variable name, a minus sign, and one of the letters, "D",
- "O", "H", or "X".
-
- If, after naming the variables, you wish to rename them
- to something else, the original names are used for the new
- name changes. Thus if "A" were named "PLACE" and you wished
- to rename it to "WHERE" the proper method would be to use
- "# A-WHERE".
-
-
- 4. Limitations
-
- This version of the Visual Calculator has a limit of
- approximately 800 lines in the transcript box. That should
- be enough for most applications. If you need more, I would
- suggest you write the program in a high level language.
-
- The limit of numbers is about ten to the plus or minus
- power of 308. Of course both positive and negative numbers
- can be used everywhere. The limit for the "I" variables is
- about 16 million, and can only be zero or positive. The
- exact number in 2 to the 24th power minus 1. It is the
- number displayed in the variable "N" when you load the
- system.
-
- The biggest limitation of the system is the limit of your
- own creativity. It is up to you to use it in a productive
- manner or simply to allow it to collect dust like so many
- of your other programs. I might add that I also have many
- dust collectors that I have failed to learn to use.
-
-