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-
-
- *********************
- * T-SCREEN INDEX *
- *********************
-
-
- MAJOR FUNCTIONS ( an overview ) Page 1
-
- ENTER/EDIT SCREENS Page 2-5
-
- Terminology Page 2
- Line Set
- ForeGnd/BackGnd
- Alt
- Num/Caps
-
- Enter/Edit Functions Page 3-5
- ESC Exit/Cancel
- F10 Help
- F1 Draw
- F2 Alternate Characters
- F3 Save a T-SCREEN
- F4 Load a T-SCREEN
- F5 Frame an area
- F6 Paint an area
- F7 Move/Copy an area
- F8 Set Foreground attributes
- F9 Set Background Attributes
-
- DEFINE INPUT FIELDS Page 6-8
-
- Field Definition Page 6-7
- Display Attributes
- Mark Start
- Fill Character
- Mark End
- Type
- Message
- Re-display Attributes
-
- Reset Definitions Page 8
-
- Print Definitions Page 8
-
- CONVERT TO BLOAD Page 9
-
- USING T-SCREENS WITH BASIC Page 9-10
-
- T-SCREEN SYSTEM UTILITIES Page 11
- Copy Screen
- Rename Screen
- Delete Screen
- How to Copy Diskettes
- How to Print Screens
-
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-
-
- *********************
- * T-SCREEN OVERVIEW *
- *********************
-
- T-SCREEN is a tool. Like any good tool it has been precision
- crafted to give you benefits that far exceed its' cost when it
- is put to use. Also, like a good tool it has been designed to
- be easy to use, even for the apprentice.
-
- To this end 'help', in the form of information screens, is
- available for every function. Help is summoned by pressing the
- F10 key. In less than two seconds it will appear. When you are
- ready to go back to work a keystroke returns you instantly.
-
- MAJOR FUNCTIONS
-
- F1 The primary function of T-SCREEN is the design of useful data
- input and information screens to be used by your BASIC and
- Pascal programs. Selecting the Enter / Edit function ( F1 )
- will give you complete access to the power and flexibility of
- your computer as you design these screens.
-
- F2 If the screens you are designing are to be used for data input,
- the Define Input Fields function ( F2 ) allows you to easily
- and quickly define the location, length, type, attributes, and
- message pointer for up to 70 input fields. This data is stored
- with the screen for easy access by your programs.
-
- F3 The Convert to BLOAD format function ( F3 ) converts T-SCREENs
- to a format that can be used by BASIC. See 'Using T-SCREENs
- with BASIC' for information on how to incorporate T-SCREENs
- into your BASIC programs.
-
- F4 Use the System Utilities function ( F4 ) when you want to see
- what screens are on the current drive. In addition,
- sub-functions permit you to copy, delete and rename screens.
-
- F5 This selection is not really a function. It is an index to the
- on line documentation. The screen names are listed for each of
- the help and information screens with a brief description of
- the content. Since any of these screens may be edited using
- T-SCREEN you may modify and/or add to the on line help.
-
- HOW TO ORDER
-
- This is the same program reviewed in the November issue of
- Computer Language magazine. It was listed at $29.95 for either
- the color or monochrome version (object code). I have decided to
- make it available on a user supported, "shareware" basis. For
- both the monochrome and color versions, including source code,
- (4 disks) send your check or money order for $20.00 to:
-
- precision logic systems
- 2012 Lake Air Drive
- Waco TX, 76710
-
- or call: (817) 753-2182
- with your Visa or Master Card number.
-
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- Page 1
-
-
- *************************
- * T-SCREEN Enter / Edit *
- *************************
-
-
- The Enter / Edit function permits the creation of new T-SCREENs
- and the modification of existing T-SCREENs. When using this
- function a number of sub-functions are available as described
- below.
-
- When you select the Enter / Edit function the screen is cleared
- to the current background color, and the cursor is positioned
- in the upper left corner of the screen. The bottom three lines
- of the screen provide information as to the the valid
- sub-functions available and the current status of the following
- items.
-
- Line Set: The term 'Line Set' refers to one of four complete sets
- of line drawing characters. The current line set may be
- accessed two ways. In the TEXT mode, which is the
- default mode when you select the Enter / Edit function
- the line set characters are displayed by holding down
- the Ctrl key while pressing one of the function keys.
- We will use the notation cF1 - cF10 to indicate that
- the Ctrl key is to be held down while the desired
- function key is pressed. In the DRAW mode ( see F1
- below ) the current line set is used for drawing, using
- the cursor control keys. You may also change the
- selected line set while in the DRAW mode.
-
- ForeGnd: This refers the the foreground attribute and/or color
- that will be used for any character displayed. The
- foreground may be changed using sub-function F8.
-
- BackGnd: This refers the the background attribute and/or color
- that will be used for any character displayed. The
- background may be changed using sub-function F9.
-
- Alt: There are a number of special characters that your
- computer is capable of displaying that are not usually
- easy to access using the keyboard. T-SCREEN gives you
- easy access to all of these characters. They are
- displayed by Holding down the Alt key or the Ctrl key
- while pressing another key. To see what character is
- produced by which 'other' key do the following.
-
- 1. Select the Enter / Edit function from the Main Menu.
- 2. Press F2 to enable the alternate character set.
- 3. Press F10 for a special character help screen.
-
- Note that some keys display a different character
- depending on whether the Alt status is ON or OFF. The
- Alt status is switched ON and off using the F2 key as
- described below.
-
- Num/Caps: One complaint about the IBM-PC keyboard is the fact
- that you cannot determine the status of the Num Lock or
- Caps Lock key without pressing a key and seeing the
- result. The Num and Cap status indicators solve this
- problem when you are using T-SCREEN. The indicator will
- be high-lighted when the associated status is active.
-
-
- Page 2
-
-
- *************************
- * T-SCREEN Enter / Edit *
- *************************
-
-
- Two functions that are available just about all the time you
- are using T-SCREEN are ESC (Exit or Cancel) and F10 (Help).
- Before describing the functions that are unique to Enter / Edit
- these two general functions will be briefly described.
-
-
- ESC Exit: You will find that the ESC key is just the thing when
- you make a selection and then decide, "Gee, I didn't
- really want to do this." In most cases ESC cancels a
- function and returns you to where you were before you
- selected the function. If you are at the "Main Menu"
- and press ESC you will be prompted to verify that you
- want to exit T-SCREEN. Pressing "Y" at that point ends
- the T-SCREEN session.
-
- F10 Help: This function is just the ticket when you are wondering
- "Now what am I supposed to do?". F10 keeps track of
- what you are doing, and usually can give you a quick
- answer to that question. When you press F10 a "Help"
- screen overlays all or part of the current screen.
- After you have the information you need pressing any
- key (except the 'shift' control keys) will instantly
- re-display the current screen and you may proceed.
-
-
- Now lets look at the other functions and mode
- selections that are at your disposal when you are using
- Enter / Edit to create or modify a T-SCREEN.
-
-
- F1 Draw: This is really more of a mode selection than a
- function. When you are in the DRAW mode you may use the
- F1 - F4 keys to change the current line set as
- described earlier. You may use the cursor control keys
- on the numeric key pad to DRAW using the current line
- set, hence the distinction between the DRAW and TEXT
- modes. In addition the rest of the keys may be used to
- display text as usual. Also the F5 - F9 keys may be
- used to perform the functions that are described below
- just as in the TEXT mode.
-
- F2 Alt: Again this is not so much a function as a mode
- selection. Pressing F2 toggles the alternate character
- sets available when you press certain keys while
- holding the Alt key. The set currently active is
- indicated by the Alt status indicator as described on the
- previous page. When the Alt indicator is high-lighted
- you may see all of the alternate characters and the key
- combinations that display them by pressing F10.
-
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- Page 3
-
-
- *************************
- * T-SCREEN Enter / Edit *
- *************************
-
-
- F3 Save: This function permits you to save your creations on
- disk so they may be used by your application program or
- retrieved for later modification by T-SCREEN. When you
- press F3 you will be prompted to enter a screen name.
- Screen names may be up to 8 characters long and may use
- any character A - Z or the digits 0 - 9 or the dash (-)
- character. One exception is that the first character
- must be A - Z. In addition you may specify a disk drive
- by entering a valid drive letter (A - P) followed by a
- colon (:) as a prefix to the name. E.g. B:TEST-SCR
- specifies a screen named TEST-SCR on drive B. The name
- of the current active screen will be displayed as a
- default. If you press <ENTER> that is the name that
- will be used. If no screens have been accessed the
- default name is NONE. It would probably be best not to
- use NONE as a screen name. If a screen already exists
- with the name you selected, you will be prompted to
- enter "Y" to verify that you want to update the screen
- or ESC to cancel the request.
-
- F4 Load: Use this function when you want to edit (modify) an
- existing screen. If the current screen has been
- modified, (actually if any key has been pressed since
- it was last saved or loaded) you will be prompted to
- indicate whether or not you want to save the current
- screen before loading a different screen. After you
- have saved the current screen (if desired) you will be
- prompted to enter a screen name as described above. If
- the name you select does not exist a message to that
- effect will be displayed and no screen will be loaded
- otherwise the selected screen will be displayed.
-
- F5 Frame: Frame uses the current line set to draw a frame around
- any area of the screen that you select. When you press
- F5 you will be prompted to mark the "first corner" of
- the area to be framed. This is accomplished by moving
- the cursor to the desired location and pressing F5.
- Next you are prompted to mark the "opposite corner".
- Move the cursor to a position diagonally opposite the
- corner first marked and press F5 again. The frame will
- be drawn instantly. If the corners marked are on the
- same row or are in the same column a straight line is
- drawn instead of a frame.
-
- F6 Paint: The paint function is used to erase an area using the
- current background color and/or attribute. Optionally
- you may change the display attributes of the text in
- any selected area. First mark the area to be painted as
- described for the frame function above. After the
- "opposite corner" is marked you will be prompted to
- press F6 to change the attributes of the text or F7 to
- erase the area using the current background attribute.
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- Page 4
-
-
- *************************
- * T-SCREEN Enter / Edit *
- *************************
-
-
- F7 Copy: The copy function is used to copy or move an area from
- on place to another on the current screen or from one
- screen to another. Notice that when you press F7 to
- select this function you are given the option of
- copying or moving the area last marked in addition to
- the option of marking the "first corner". If you have
- already marked an area, even on a different screen, you
- may copy or move it to the cursor location on the
- current screen by pressing F6 or F7 as indicated. To
- mark an area to be copied/moved follow the procedure
- described for the frame function above. After the
- "opposite corner" is marked you will be prompted to
- mark the "Move To corner". At this point, if you want
- to move the marked area to a different screen press ESC
- to cancel the move, load the destination screen using
- the F4 function as described above and re-select the
- Copy function by pressing F7. Otherwise move the cursor
- to the upper left corner of the destination location.
- In either case you may now press F6 to copy the marked
- area to the current cursor location or press F7 to move
- the marked area to the current cursor location and
- ERASE the marked area ON THE CURRENT SCREEN. If you
- select the move option, overlaps are handled by erasing
- that portion of the marked area that is not overlapped.
- If you are copying from one screen to another you will
- probably want to use the copy option rather than the
- move option.
-
- F8 ForeGnd: This function permits you to select the foreground
- attribute for the text to be entered. If you are using
- the color version of T-SCREEN this includes all of the
- allowable color selections. All of the valid attributes
- are displayed and you make your selection by pressing
- the function key associated with the desired attribute.
-
- F9 BackGnd: This function permits you to select the background
- attribute for the area surrounding each character that
- is displayed. If you are using the color version of
- T-SCREEN this includes all of the allowable color
- selections. All of the valid attributes are displayed
- and you make your selection by pressing the function
- key associated with the desired attribute.
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- Page 5
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-
- ********************************
- * T-SCREEN Define Input Fields *
- ********************************
-
-
- If the screen you are designing is to be used as a data entry
- screen in your application program this function makes it
- possible for that program to be "screen independent". Screen
- independent data entry is the concept that your data entry
- program should not have to be concerned with how the input
- screen looks, what attributes to use when the data is entered
- and how to re-display it after it is edited, or even where on
- the screen the data is entered. T-SCREEN makes this concept a
- reality by permitting you to include all of this information
- and more right along with the screen image you have created. In
- fact the concept can even be extended to the point that, for
- the most part, you can even specify the edit criteria and a
- prompt "help" message for each field. This is all accomplished
- using F2 Define Input Fields.
-
- When you select this function you will be prompted to enter a
- screen name. Enter the name of a screen as described for the F3
- Save function on page 4. The screen will be displayed. If
- fields have been defined previously they will be marked. The
- steps involved in defining fields is outlined below.
-
- 1. Set Input Attributes
-
- Set the foreground and background attributes that you want used
- when data is being entered into the field. This only has to be
- done once if all of the fields on the screen will use the same
- input attributes. Use the F8 & F9 functions to do this.
-
- 2. Mark Start of Field
-
- To mark the beginning of a field press F5. At this point you
- also have the option of exiting (ESC), reseting all fields
- (F1), or printing the field definitions on the printer (F7).
- These options are described at the end of this section.
-
- 3. Define Field with "fill character"
-
- Enter a number of "fill characters" equal to the maximum
- allowable field length. A fill character is simply a character
- that is used to make it easy for the person entering data to
- see how long the field is. The period and the underline
- character are popular choices. If you are using the input
- attributes to define the field, (reverse video for example) you
- might want to use a space for the fill character.
- If a field has been previously defined starting at the location
- marked you may view the current definition by pressing F7.
-
- 4. Mark End of Field
-
- After the field is defined with fill characters, the cursor
- will be one position past the end of the field. Press F5 at
- that point to mark the end of the field.
-
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- Page 6
-
-
- ********************************
- * T-SCREEN Define Input Fields *
- ********************************
-
-
- 5. Enter Type Code
-
- Next you are prompted to enter a type code. The type code can
- be any character that you can enter from the keyboard. You
- should set up a "convention" or "standard" that you use
- consistently so that your application program will be able to
- determine from the type code what standard edits should be
- applied to that field. Press F10 for help at this point or look
- below to see a suggested convention that we have found useful.
-
- Suggested Type Codes
-
- A Alphanumeric
- D Date
- N Numeric Only
- O Output (Display) Only
-
- Keep in mind of course that this is merely a suggested
- convention. Your application program determines what (if any)
- significance is attached to the type codes.
-
-
- 6. Enter Message Pointer
-
- After you enter the Type code you are prompted to enter a "message
- pointer". This can be any number from 1 - 255. This number may then
- be used by your application to indicate which of a series of prompt
- or help messages to use with the field.
-
- 7. Enter Re-display Attributes
-
- Next you will have an opportunity to change the re-display
- attributes. This permits you to re-display the edited field using
- attributes different than those used as the data is input. In this
- way the input data can be made to stand out from other information
- on the screen. Once the re-display attributes are set you may press
- enter at this point to leave them unchanged.
-
- At this point the field definition will be displayed in the
- message area and you are prompted to press any key to continue.
- When you press a key the cycle is repeated starting at step 2. When
- all fields have been defined press ESC to return to the main menu.
- The definitions are automatically saved.
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- Page 7
-
-
- ********************************
- * T-SCREEN Define Input Fields *
- ********************************
-
-
- F1 Reset Field Definitions
-
- Field definitions are stored in the order that the fields are
- defined. You will find that it is useful define the fields in the
- order that the data will be entered. By doing so the input section
- of your application may be reduced to a simple loop. While it is
- possible to change the input definition of an existing field you
- cannot change it's location or it's sequence. When changes of this
- type are necessary use the Reset Field Definitions function. All of
- the field definitions will be cleared (after a verification prompt)
- and you may re-define the fields as needed.
-
- F7 Print Field Definitions
-
- Prior to marking the start of a field in step 2, you may print a
- report listing the definitions of each field on the screen. You will
- find it helpful to have a field definition report as you work on your
- application, and may want to include it with the application documentation.
- After a field is defined you will be prompted to prepare the printer.
- This report may be canceled at any time by pressing ESC.
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- PAGE 8
-
-
- *****************************
- * T-SCREEN Convert to BLOAD *
- *****************************
-
-
- This function converts a screen that you have created using
- T-SCREEN to a disk file that can be loaded into video memory by a
- BASIC program. The BASIC command that loads such a file is BLOAD so
- we will refer to it as a BLOAD file. Technically it is a binary
- file, but we don't need to get technical.
-
- When you select F3 Convert to BLOAD format, there will be a short
- delay while T-SCREEN passes control to a BASIC program that does
- the conversion. After the BASIC program takes control you will be
- prompted to enter the name of the screen to be converted. Enter a
- file name as described for the F3 Save function on page 4. If the
- file doesn't exist an error message will be displayed and you will
- be prompted to enter another name. After the screen is converted it
- is be displayed and you are prompted to press any key to continue.
- When you press a key you are prompted to enter another screen
- name for conversion. If you don't want to convert any more
- screens enter END instead of a screen name. You will then return to
- the T-SCREEN main menu.
-
- *****************************
- * Using T-SCREEN with BASIC *
- *****************************
-
- Once you have converted a T-SCREEN to a BLOAD file it is an easy
- matter to get it onto the video screen using a BASIC program. The
- BASIC subroutine to do so follows. Before you call this routine
- (using GOSUB) set SCRFILE$ to the name of the screen to be loaded
- plus a file extension of ".BSV". If some of the terminology is
- unclear refer to your BASIC reference manual under SCREEN
- (Statement), BLOAD, and DEF SEG.
-
- 99 REM ** Set text mode using video page 1 without changing burst mode
- and clear the screen.
- 100 SCREEN 0,,1,1: CLS REM: Use SCREEN 0,,0,0 for the monochrome version
- 105 REM ** Unless you are using a hard disk it takes about two seconds
- to BLOAD a screen. If you want to display a 'wait message' do so at
- this point.
- 109 REM ** Set data segment to start of video memory.
- 110 DEF SEG &HB800: REM ** Use &HB000 for the monochrome version
- 116 REM ** The string variable SCRFILE$ should be assigned the name of
- 117 REM ** the screen to be loaded plus a file extention of ".BSV"
- 118 REM ** before this subroutine is called.
- 119 REM ** e.g. SCRFILE$ = "TEST-SCR.BSV"
- 120 BLOAD SCRFILE$,0: REM ** Load the BLOAD file identified by SCRFILE$
- 129 REM ** Restore the data segment to BASICs' default.
- 130 DEF SEG
- 139 REM ** Flip to video page 0 which now contains the screen.
- 140 SCREEN 0,,0,0
- 150 RETURN
-
- As shown the screen will fill the top 22 lines of the video. Lines
- 23 - 25 will be unaffected. If you prefer to use the top three
- lines as your command area with the screen below change the ,0 to
- ,480 following BLOAD SCRFILE$ in line 120 above.
- E.g. BLOAD SCRFILE$,480
-
-
- Page 9
-
-
- *****************************
- * Using T-SCREEN with BASIC *
- *****************************
-
- When input fields are defined using T-SCREEN the information about
- the fields is stored right along with the screen. BASIC is not able
- to get to the data when it is stored this way. So, When a T-SCREEN
- is converted to BLOAD format the field parameters (location,
- attributes, type, etc.) are separated from the screen image and are
- saved in a separate disk file. We refer to that file as the
- field parameter file. That file will have the same name as the
- screen with a file extention of ".PRM". To see how the parameters
- are used by an application study a listing of the LOAN.BAS program
- that is included as a sample application.
-
-
- The subroutine at 500 - 590 is a controled input routine that will not
- result in string "garbage" being accumulated. The variable definitions
- in line 100 are required for this routine.
-
- The subroutine at 40010 - 40085 reads and interprets the data in the
- field parameter file. Note that the dimension statements in line 135
- are required in addition to those in this subroutine.
-
- The subroutine at 41000 loads and displays the input screen as
- described above. The routine at 41100-41130 loads and displays the
- help screen.
-
-
- Due to the limited memory management available from BASIC we are
- resticted to dealing with entire screens. As a result we cannot
- store our input prompts etc. in a T-SCREEN and call them from BASIC
- as we can with Pascal.
-
-
- Note that the main data entry loop is from 5065 - 5290. The field
- indicated by IPTR is initialized based on the data from the
- parameter file. Then the input routine at 500 is called. This
- routine also relies on the information passed in the parameter
- file to determine the length, type and display attributes of the
- field.
-
-
- The input data is validated by the subroutine calls made from 5200.
- The validation routines are from 1000 - 1320.
-
-
- After the data is entered, validated and accepted the code from
- 5400 - 5730 handles the calculation and output of the results.
-
-
- While the performance of the BASIC version is far below that of the
- Pascal version it is still a useful application. With some modifica-
- tion the BASIC version could probably be compiled with a substantial
- improvement in performance as a result.
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- Page 10
-
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-
- *****************************
- * T-SCREEN System Utilities *
- *****************************
-
- When you select F4 System Utilities from the Main Menu, the screen
- is cleared and the names of all of the screens in the current
- directory are displayed. Also the command area displays the
- sub-functions available at this point. If all you want to do is see
- what screens are available just press ESC to return to the main
- menu when you are ready. Also F10 Help is available with a brief
- description of each of the sub-functions. Those sub-functions are
- as follows.
-
- F1 The Copy Screen function permits you to copy a screen. You will be
- prompted to enter the name of the screen to be copied and the name
- it is to be copied to. Enter the screen names as described for the
- Save screen function on page 4. If the screen to be copied does not
- exist an error message is displayed. If the name it is being copied
- to already exists you will prompted to verify that you want to copy
- over it.
-
- F2 Using this function you may change the name of an existing screen.
- You are prompted to enter the name of an existing screen as
- described for the Load screen function on page 4. If the screen
- exists you will be prompted to enter a new name for the screen. The
- name must be a one that is not already used otherwise an error
- message is displayed. If the names entered meet those requirements
- the name is changed.
-
- F3 The Delete Screen function is used to remove a screen that you no
- longer need. As above you are prompted to enter an existing screen
- name. If the screen exists it will be displayed and you will be
- prompted to verify the deletion by pressing "Y". You may cancel the
- deletion at that point by pressing ESC.
-
- F4 This is really an information screen rather than a function. It
- displays the steps to be followed in copying an entire disk using
- the DISKCOPY program provided on your DOS disk. Those steps are as
- follows.
-
- 1. End the T-SCREEN session using ESC as usual.
- 2. Place you DOS system disk in Drive A and type... a: <ENTER>
- 3. Type... diskcopy a: b: <ENTER>
- 4. Insert the source disk (disk to be copied) and destination disk
- (disk that is to be copied onto) in the drives as prompted.
- 5. Follow the prompts on the screen until the copy is complete.
- 6. If you wish to restart T-SCREEN place a T-SCREEN disk in drive A
- and type... tsc <ENTER> for the color version or tsm <ENTER>
- for the monochrome version.
-
- F5 This is also an information screen which describes the procedure
- used when you want to print a T-SCREEN on your printer. It is
- in fact a simple matter of loading the screen as if you were going
- to edit it using the F4 Load Screen function. When the screen has
- loaded just hold the Ctrl key and then press the PrtScr key.
- Non-printing characters will be printed as blanks.
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- Page 11
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- *********************************
- * Getting Started with T-SCREEN *
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- As it is a well known fact that nobody reads the manual anyway, this sheet has
- been added to give you the bare essentials to get you started.
-
- 1. DON'T use your master disk! Following the instructions in your DOS
- manual, DISKCOPY the master disk. While you're at it FORMAT a blank
- disk using the /s parameter as described in your DOS manual.
-
- 2. With your master COPY in drive A: type... copy a:loan*.* b: <ENTER>
- If you have two disk drives insert the formated blank disk from
- step 1 in drive B. Otherwise swap disks as prompted on the screen.
- When the copy is finished place your DOS disk in drive A: and type...
- copy a:basica.com b: <ENTER> Use the same formatted disk for the
- destination or B: disk.
-
- 3. Be sure that the copy was successful. Place your master COPY in
- drive A: and type... a: <ENTER> At the A> prompt type...
- del loan*.* <ENTER>
- The master COPY now in drive A: is your working copy. To get started
- type ... tsc <ENTER> for color or... tsm <ENTER> for monochrome.
-
- 4. Instructions will appear telling you how to register your copy of
- T-SCREEN. Follow the instructions as shown.
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- That's all there is to it. If you have a hard disk you may create a
- sub-directory as described in your DOS manual and copy all of the files
- from your master COPY into that sub-directory.
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- OTHER THINGS YOU MIGHT WANT TO DO
-
- 1. Try out the Pascal version of the amortization program. Insert the formatted
- disk that now contains all of the loan files and type... loan <ENTER>
-
- 2. To get a listing of the source code type... type loan.pas >prn <ENTER>
- Be sure your printer is ready to go!
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- 1. Try out the BASIC version of the amortization program. Insert the formatted
- disk that now contains all of the loan files and type... basica loan <ENTER>
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- 2. To get a listing of the BASIC source code type... basica <ENTER>
- At the BASIC ready prompt type... load "loan.bas" <ENTER>
- At the BASIC ready prompt type... llist <ENTER>
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- T-SCREEN has lots and lots of help screens. Also if you are in doubt as to
- what the alternatives are at any point in the program, the bottom three lines
- of the screen will let you know what commands and functions are available.
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- HAPPY SCREEN MAKING...
-