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- ;
- ; *** Listing 2 ***
- ;
- ; Program to demonstrate the two pages available in 320x400
- ; 256-color modes on a VGA. Draws diagonal color bars in all
- ; 256 colors in page 0, then does the same in page 1 (but with
- ; the bars tilted the other way), and finally draws vertical
- ; color bars in page 0.
- ;
- VGA_SEGMENT equ 0a000h
- SC_INDEX equ 3c4h ;Sequence Controller Index register
- GC_INDEX equ 3ceh ;Graphics Controller Index register
- CRTC_INDEX equ 3d4h ;CRT Controller Index register
- MAP_MASK equ 2 ;Map Mask register index in SC
- MEMORY_MODE equ 4 ;Memory Mode register index in SC
- MAX_SCAN_LINE equ 9 ;Maximum Scan Line reg index in CRTC
- START_ADDRESS_HIGH equ 0ch ;Start Address High reg index in CRTC
- UNDERLINE equ 14h ;Underline Location reg index in CRTC
- MODE_CONTROL equ 17h ;Mode Control register index in CRTC
- GRAPHICS_MODE equ 5 ;Graphics Mode register index in GC
- MISCELLANEOUS equ 6 ;Miscellaneous register index in GC
- SCREEN_WIDTH equ 320 ;# of pixels across screen
- SCREEN_HEIGHT equ 400 ;# of scan lines on screen
- WORD_OUTS_OK equ 1 ;set to 0 to assemble for
- ; computers that can't handle
- ; word outs to indexed VGA registers
- ;
- stack segment para stack 'STACK'
- db 512 dup (?)
- stack ends
- ;
- ; Macro to output a word value to a port.
- ;
- OUT_WORD macro
- if WORD_OUTS_OK
- out dx,ax
- else
- out dx,al
- inc dx
- xchg ah,al
- out dx,al
- dec dx
- xchg ah,al
- endif
- endm
- ;
- ; Macro to output a constant value to an indexed VGA register.
- ;
- CONSTANT_TO_INDEXED_REGISTER macro ADDRESS, INDEX, VALUE
- mov dx,ADDRESS
- mov ax,(VALUE shl 8) + INDEX
- OUT_WORD
- endm
- ;
- Code segment
- assume cs:Code
- Start proc near
- ;
- ; Set 320x400 256-color mode.
- ;
- call Set320By400Mode
- ;
- ; We're in 320x400 256-color mode, with page 0 displayed.
- ; Let's fill page 0 with color bars slanting down and to the right.
- ;
- sub di,di ;page 0 starts at address 0
- mov bl,1 ;make color bars slant down and
- ; to the right
- call ColorBarsUp ;draw the color bars
- ;
- ; Now do the same for page 1, but with the color bars
- ; tilting the other way.
- ;
- mov di,8000h ;page 1 starts at address 8000h
- mov bl,-1 ;make color bars slant down and
- ; to the left
- call ColorBarsUp ;draw the color bars
- ;
- ; Wait for a key and flip to page 1 when one is pressed.
- ;
- call GetNextKey
- CONSTANT_TO_INDEXED_REGISTER CRTC_INDEX,START_ADDRESS_HIGH,80h
- ;set the Start Address High register
- ; to 80h, for a start address of 8000h
- ;
- ; Draw vertical bars in page 0 while page 1 is displayed.
- ;
- sub di,di ;page 0 starts at address 0
- sub bl,bl ;make color bars vertical
- call ColorBarsUp ;draw the color bars
- ;
- ; Wait for another key and flip back to page 0 when one is pressed.
- ;
- call GetNextKey
- CONSTANT_TO_INDEXED_REGISTER CRTC_INDEX,START_ADDRESS_HIGH,00h
- ;set the Start Address High register
- ; to 00h, for a start address of 0000h
- ;
- ; Wait for yet another key and return to text mode and end when
- ; one is pressed.
- ;
- call GetNextKey
- mov ax,0003h
- int 10h ;text mode
- mov ah,4ch
- int 21h ;done
- ;
- Start endp
- ;
- ; Sets up 320x400 256-color modes.
- ;
- ; Input: none
- ;
- ; Output: none
- ;
- Set320By400Mode proc near
- ;
- ; First, go to normal 320x200 256-color mode, which is really a
- ; 320x400 256-color mode with each line scanned twice.
- ;
- mov ax,0013h ;AH = 0 means mode set, AL = 13h selects
- ; 256-color graphics mode
- int 10h ;BIOS video interrupt
- ;
- ; Change CPU addressing of video memory to linear (not odd/even,
- ; chain, or chain 4), to allow us to access all 256K of display
- ; memory. When this is done, VGA memory will look just like memory
- ; in modes 10h and 12h, except that each byte of display memory will
- ; control one 256-color pixel, with 4 adjacent pixels at any given
- ; address, one pixel per plane.
- ;
- mov dx,SC_INDEX
- mov al,MEMORY_MODE
- out dx,al
- inc dx
- in al,dx
- and al,not 08h ;turn off chain 4
- or al,04h ;turn off odd/even
- out dx,al
- mov dx,GC_INDEX
- mov al,GRAPHICS_MODE
- out dx,al
- inc dx
- in al,dx
- and al,not 10h ;turn off odd/even
- out dx,al
- dec dx
- mov al,MISCELLANEOUS
- out dx,al
- inc dx
- in al,dx
- and al,not 02h ;turn off chain
- out dx,al
- ;
- ; Now clear the whole screen, since the mode 13h mode set only
- ; cleared 64K out of the 256K of display memory. Do this before
- ; we switch the CRTC out of mode 13h, so we don't see garbage
- ; on the screen when we make the switch.
- ;
- CONSTANT_TO_INDEXED_REGISTER SC_INDEX,MAP_MASK,0fh
- ;enable writes to all planes, so
- ; we can clear 4 pixels at a time
- mov ax,VGA_SEGMENT
- mov es,ax
- sub di,di
- mov ax,di
- mov cx,8000h ;# of words in 64K
- cld
- rep stosw ;clear all of display memory
- ;
- ; Tweak the mode to 320x400 256-color mode by not scanning each
- ; line twice.
- ;
- mov dx,CRTC_INDEX
- mov al,MAX_SCAN_LINE
- out dx,al
- inc dx
- in al,dx
- and al,not 1fh ;set maximum scan line = 0
- out dx,al
- dec dx
- ;
- ; Change CRTC scanning from doubleword mode to byte mode, allowing
- ; the CRTC to scan more than 64K of video data.
- ;
- mov al,UNDERLINE
- out dx,al
- inc dx
- in al,dx
- and al,not 40h ;turn off doubleword
- out dx,al
- dec dx
- mov al,MODE_CONTROL
- out dx,al
- inc dx
- in al,dx
- or al,40h ;turn on the byte mode bit, so memory is
- ; scanned for video data in a purely
- ; linear way, just as in modes 10h and 12h
- out dx,al
- ret
- Set320By400Mode endp
- ;
- ; Draws a full screen of slanting color bars in the specified page.
- ;
- ; Input:
- ; DI = page start address
- ; DL = 1 to make the bars slant down and to the right, -1 to
- ; make them slant down and to the left, 0 to make
- ; them vertical.
- ;
- ColorBarsUp proc near
- mov ax,VGA_SEGMENT
- mov es,ax ;point to display memory
- sub bh,bh ;start with color 0
- mov si,SCREEN_HEIGHT ;# of rows to do
- mov dx,SC_INDEX
- mov al,MAP_MASK
- out dx,al ;point the SC Index reg to the Map Mask reg
- inc dx ;point DX to the SC Data register
- RowLoop:
- mov cx,SCREEN_WIDTH/4
- ;there are 4 pixels at each address, so
- ; each 320-pixel row is 80 bytes wide
- ; in each plane
- push bx ;save the row-start color
- ColumnLoop:
- MAP_SELECT = 1
- rept 4 ;do all 4 pixels at this address with
- ; in-line code
- mov al,MAP_SELECT
- out dx,al ;select planes 0, 1, 2, and 3 in turn
- mov es:[di],bh ;write this plane's pixel
- inc bh ;set the color for the next pixel
- MAP_SELECT = MAP_SELECT shl 1
- endm
- inc di ;point to the address containing the next
- ; 4 pixels
- loop ColumnLoop ;do any remaining pixels on this line
- pop bx ;get back the row-start color
- add bh,bl ;select next row-start color (controls
- ; slanting of color bars)
- dec si ;count down lines on the screen
- jnz RowLoop
- ret
- ColorBarsUp endp
- ;
- ; Waits for the next key and returns it in AX.
- ;
- GetNextKey proc near
- WaitKey:
- mov ah,1
- int 16h
- jz WaitKey ;wait for a key to become available
- sub ah,ah
- int 16h ;read the key
- ret
- GetNextKey endp
- ;
- Code ends
- ;
- end Start
-