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- ; Program to illustrate operation of data rotate and bit mask
- ; features of Graphics Data Controller. Draws 8x8 character at
- ; specified location, using EGA's 8x8 ROM font. Designed
- ; for use with modes 0Dh, 0Eh, 0Fh, and 10h.
- ; Assembled with MASM 4.0, linked with LINK 3.51.
- ; Copyright by Michael Abrash, 2/8/87.
- ;
- stack segment para stack 'STACK'
- db 512 dup(?)
- stack ends
- ;
- EGA_VIDEO_SEGMENT equ 0a000h ;EGA display memory segment
- SCREEN_WIDTH_IN_BYTES equ 044ah ;offset of BIOS variable
- FONT_CHARACTER_SIZE equ 8 ;# bytes in each font char
- ;
- ; EGA register equates.
- ;
- GDC_INDEX equ 3ceh ;GDC index register
- GDC_ROTATE equ 3 ;GDC data rotate/logical function
- ; register index
- GDC_BIT_MASK equ 8 ;GDC bit mask register index
- ;
- dseg segment para common 'DATA'
- TEST_TEXT_ROW equ 69 ;row to display test text at
- TEST_TEXT_COL equ 17 ;column to display test text at
- TEST_TEXT_WIDTH equ 8 ;width of a character in pixels
- TestString label byte
- db 'Hello, world!',0 ;test string to print.
- FontPointer dd ? ;font offset
- dseg ends
- ;
- ; Macro to set indexed register INDEX of GDC chip to SETTING.
- ;
- SETGDC macro INDEX, SETTING
- mov dx,GDC_INDEX
- mov ax,(SETTING SHL 8) OR INDEX
- out dx,ax
- endm
- ;
- cseg segment para public 'CODE'
- assume cs:cseg, ds:dseg
- start proc near
- mov ax,dseg
- mov ds,ax
- ;
- ; Select 640x350 graphics mode.
- ;
- mov ax,010h
- int 10h
- ;
- ; Set driver to use the 8x8 font.
- ;
- mov ah,11h ;EGA BIOS character generator function,
- mov al,30h ; return info subfunction
- mov bh,3 ;get 8x8 font pointer
- int 10h
- call SelectFont
- ;
- ; Print the test string.
- ;
- mov si,offset TestString
- mov bx,TEST_TEXT_ROW
- mov cx,TEST_TEXT_COL
- StringOutLoop:
- lodsb
- and al,al
- jz StringOutDone
- call DrawChar
- add cx,TEST_TEXT_WIDTH
- jmp StringOutLoop
- StringOutDone:
- ;
- ; Reset the data rotate and bit mask registers.
- ;
- SETGDC GDC_ROTATE, 0
- SETGDC GDC_BIT_MASK, 0ffh
- ;
- ; Exit to DOS.
- ;
- mov ah,4ch
- int 21h
- Start endp
- ;
- ; Subroutine to draw a text character in a linear graphics mode
- ; (0Dh, 0Eh, 0Fh, 010h).
- ; Font used should be pointed to by FontPointer.
- ;
- ; Input:
- ; AL = character to draw
- ; BX = row to draw text character at
- ; CX = column to draw text character at
- ;
- ; Forces ALU function to "move".
- ;
- DrawChar proc near
- push ax
- push bx
- push cx
- push dx
- push si
- push di
- push bp
- push ds
- ;
- ; Set DS:SI to point to font and ES to point to display memory.
- ;
- lds si,[FontPointer] ;point to font
- mov dx,EGA_VIDEO_SEGMENT
- mov es,dx ;point to display memory
- ;
- ; Calculate screen address of byte character starts in.
- ;
- push ds ;point to BIOS data segment
- sub dx,dx
- mov ds,dx
- xchg ax,bx
- mov di,ds:[SCREEN_WIDTH_IN_BYTES] ;retrieve BIOS
- ; screen width
- pop ds
- mul di ;calculate offset of start of row
- push di ;set aside screen width
- mov di,cx ;set aside the column
- and cl,0111b ;keep only the column in-byte address
- shr di,1
- shr di,1
- shr di,1 ;divide column by 8 to make a byte address
- add di,ax ;and point to byte
- ;
- ; Calculate font address of character.
- ;
- sub bh,bh
- shl bx,1 ;assumes 8 bytes per character; use
- shl bx,1 ; a multiply otherwise
- shl bx,1 ;offset in font of character
- add si,bx ;offset in font segment of character
- ;
- ; Set up the GDC rotation.
- ;
- mov dx,GDC_INDEX
- mov al,GDC_ROTATE
- mov ah,cl
- out dx,ax
- ;
- ; Set up BH as bit mask for left half,
- ; BL as rotation for right half.
- ;
- mov bx,0ffffh
- shr bh,cl
- neg cl
- add cl,8
- shl bl,cl
- ;
- ; Draw the character, left half first, then right half in the
- ; succeeding byte, using the data rotation to position the character
- ; across the byte boundary and then using the bit mask to get the
- ; proper portion of the character into each byte.
- ; Does not check for case where character is byte-aligned and
- ; no rotation and only one write is required.
- ;
- mov bp,FONT_CHARACTER_SIZE
- mov dx,GDC_INDEX
- pop cx ;get back screen width
- dec cx
- dec cx ; -2 because do two bytes for each char
- CharacterLoop:
- ;
- ; Set the bit mask for the left half of the character.
- ;
- mov al,GDC_BIT_MASK
- mov ah,bh
- out dx,ax
- ;
- ; Get the next character byte & write it to display memory.
- ; (Left half of character.)
- ;
- mov al,[si] ;get character byte
- mov ah,es:[di] ;load latches
- stosb ;write character byte
- ;
- ; Set the bit mask for the right half of the character.
- ;
- mov al,GDC_BIT_MASK
- mov ah,bl
- out dx,ax
- ;
- ; Get the character byte again & write it to display memory.
- ; (Right half of character.)
- ;
- lodsb ;get character byte
- mov ah,es:[di] ;load latches
- stosb ;write character byte
- ;
- ; Point to next line of character in display memory.
- ;
- add di,cx
- ;
- dec bp
- jnz CharacterLoop
- ;
- pop ds
- pop bp
- pop di
- pop si
- pop dx
- pop cx
- pop bx
- pop ax
- ret
- DrawChar endp
- ;
- ; Set the pointer to the font to draw from to ES:BP.
- ;
- SelectFont proc near
- mov word ptr [FontPointer],bp ;save pointer
- mov word ptr [FontPointer+2],es
- ret
- SelectFont endp
- ;
- cseg ends
- end start
-