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- * * * * * * * * PROPOSE TRUCE (COMMAND 14) * * * * * * * * * *
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- You may propose a truce only to enemy vessels in your quadrant. It
- will be accepted only if the enemy is badly damaged. A truce stops
- all activities except damage repair and shuttlecraft exploration
- until you break it, which you can do by issuing a 1, 4, 5,
- 6 (repulsor), 10, 11, or 19 (only if to an enemy vessel) command.
- The enemy will not accept a truce if you have troops on board an
- uncaptured enemy vessel (I.E. - if there is still fighting going
- on).