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- * * * * * * * * * MESSAGES (COMMAND 20.2) * * * * * * * * * * *
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- The following matrix shows the possible messages:
- K - status report, damage report, fire phaser, change course,
- self destruct
- R - status report, damage report, fire torpedos, self destruct
- G - status report, damage report, fire phasers, fire torpedos,
- change course, raise or lower deflectors, self destruct
- B - status report, plot bearing
- Ghostships have only the forward phaser bank, and will fire with 100
- units of energy (if they have that much left). Klingons have 4
- phaser banks and will fire all 4 at once against any other K or R
- (non-captured) in the quadrant. Klingons only have to be told to
- fire their phasers once. They will keep firing every 3 to 5
- starminutes until they are destroyed. With ghostships, the various
- facilities (phasers, torpedos, deflectors, or impulse drive) may
- be dead, in which case the troops you have beamed over will
- attempt to repair them (repair rate depends on how many men are on
- board). Note that if you order a vessel to self destruct, this
- will automatically first beam back any of your troops that were
- aboard it. You will not be able to use your transporters while
- this automatic beam back is occurring (nor can you cancel it), but
- you can order a vessel to self destruct even if your transporters
- are in use at the time. A message will be printed telling you the
- number of starminutes to destruct. This command is useful for
- adding captured enemy vessels to your victory total.