home *** CD-ROM | disk | FTP | other *** search
-
- * * * * * * * * ENTERPRISE MOVEMENT (COMMAND 1) * * * * * * * *
-
- This is how you move the ENTERPRISE from one place to another.
- If you do a short range scan (2), you will notice that you are
- somewhere in a ten by ten matrix that shows the contents of the
- quadrant you are in. The distance between points on the short
- range scan is 1 parsec. At a speed of warp 1 you will be
- travelling at the rate of 1 parsec/starminute. A starminute in
- real time will be the number of seconds printed out as the timing
- factor at the start above.
- To choose the proper bearing, keep the following points in mind:
- 1. 90 degress is straight up.
- 2. 180 degrees is to the left.
- 3. Bearings outside the 0-360 range will be automatically
- readjusted.
- 4. Acceleration and deceleration are at the rate of .25 P/SM/SM.
- 5. The ship's position in the quadrant you are in is such that
- 0 degrees is the direction of increasing X values and
- 90 degrees is the direction of increasing Y values for
- coordinates.
- 6. At speeds of WARP 1 and higher, the only mishap that can occur
- is running off the edge of the galactic sector. no collisions!
- However, you can only engage the enemy at speeds below 1.
- 7. When you leave a quadrant, the following things happen:
- A. Anything you left behind (shuttlecraft, troops, etc.) is
- deleted.
- B. Enemy vessels and starbases left behind return to their
- original, undamaged state(unless they were destroyed).
- Note that this means that enemy vessels that you
- captured and didn't destroy will be recaptured by the enemy!
- C. If you reenter the quadrant later, do not expect objects to
- be in the same place you left them. A ghostship may or
- may not still be there.
- 8. Finally, acceleration uses energy, so conserve it!
- 9. When you reach your desired speed and bearing, your engines shut
- down. The effects are:
- A. If there is a black hole in the quadrant, you will accelerate
- towards it (and speed up or slow down depending on your final
- course), but your changes in speed will not be reported or
- corrected.
- B. If your warp and or impulse drives are damaged, you don't
- slow down but continue to drift at your present speed (this
- means that if you are moving, and both drives are damaged,
- there is no way you can stop short of a collision or
- leaving the galaxy).
-