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- Comment *
- ┌────────────────────────────────────────────────────────────────────────────┐
- │pokeb │
- │Poke a byte into memory │
- │ │
- │Synopsis │
- │ int seg = 0xb800,ofs = 0; │
- │ │
- │ pokeb(seg,ofs,'A'); (write the letter "A" to the first byte │
- │ of screen memory) │
- └────────────────────────────────────────────────────────────────────────────┘
- *
-
- ;=============================================================================
- ; Data
- ;=============================================================================
-
- DGROUP group _DATA
- _DATA segment word public 'DATA'
- assume ds:DGROUP
-
- ; Your Data goes here . . .
-
- _DATA ends
-
- ;=============================================================================
- ; Code
- ;=============================================================================
-
- assume cs:_text
- _text segment public byte 'code'
- PUBLIC _pokeb
-
- _pokeb proc near
-
- push bp ; save base of stack
- mov bp,sp ; establish stack frame
-
- push di ; save MS-C's Register vars
- push es
-
- mov ax,[bp].8 ; get value to poke
- mov di,[bp].6 ; get offset
- push [bp].4 ; segment
- pop es
- stosb
-
- pop es ; restore data and extra segs
- pop di ; Restore MS-C's Register vars
-
- mov sp,bp ; restore stack pointer
- pop bp ; and base of stack
- ret ; return to caller
-
- _pokeb endp
- _text ends
- end