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- OPERATION FLASHPOINT: COLD WAR CRISIS DEMO README
- (c) Codemasters 2001
-
- Welcome to the Operation Flashpoint: Cold War Crisis demo.
-
- In this demo there is one level available, in which you play as a part of an infantry squad.
- Your squad's mission is to neutralise the hostile forces in a small area of one of the islands in the game.
-
- In the full game you can look forward to a full campaign, featuring over 30 missions.
- You shall be able to play as an infantry soldier, a tank commander, a pilot and a special forces operative.
- Eventually, you shall also be able to command other troops in combat to test your tactical skills as well as your combat awareness.
-
-
-
- CONTROLS
- ----------------------------------
- Infantry
-
- Keyboard
-
- [W] Forward
- [E] or [SHIFT]+[W] Sprint
- [A] Strafe Left
- [D] Strafe Right
- [S] Backwards
- [SHIFT]+ Direction Key Move Fast
- [Q] or [Z] Lie Down / Stand Up
- [R] Reload Weapon
- [RETURN] Open Action Menu (see Action Menu)
- [0]-[9] Call Command Menu and select menu items (see Squad Command)
- [Backspace] Call Command Menu and go back a level in the command structure
- [Nuumpad.] Switch Command View On/Off
- [V] or [Numpad 0] Switch Weapon View On/Off
- [+]/[-] Zoom In / Out (1st, 3rd Person View only)
- [M] Map
-
- Mouse
-
- Mouse Left / Right Turn Left / Right
- Mouse Up / Down Look Up / Down
- Left Mouse Button Fire Gun / Throw Weapon / Use Item in hand
- Mouse Wheel Call Action Menu and highlight menu items
- Middle Mouse Button /
- Click Mouse Wheel Select Action Menu Item
- Right Mouse Button Zoom In
-
-
- Land / Sea Vehicle Movement
-
- Keyboard
-
- [Q] Slow Forward
- [W] Forward
- [E] Fast Forward
- [A] Turn Left
- [D] Turn Right
- [S] Decelerate / Brake
- [SHIFT]+ Direction Key Move Fast
-
- Mouse
-
- Switch Between Mouse Look and Mouse Steer with numpad [*] key
- Mouse Look Mouse Move
- Mouse Left / Right Look Left / Right Steer Left / Right
- Mouse Up / Down Look Up / Down
- Right Mouse Button Select Target / Lock On (see Targeting and Firing Vehicle Weapons)
- Left Mouse Button
- (Target Selected) Fire Weapon
- Left Mouse Button
- (NO Target Selected) Move to point (providing you have assumed the role of
- Commander and you have a driver on your crew)
- NB. You may only have access to your vehicle's Targeting and Firing Systems
- if you are so authorized (e.g. sole occupant of vehicle, gunner or Tank Commander
- (see Tank Command and Targeting and Firing Vehicle Weapons).
-
-
- Air Vehicle Movement
-
- Keyboard
-
- [W] or [Cursor Up] Forward
- [E] or [RShift and Up] Fast Forward
- [A] or [Cursor Left] Strafe Left
- [D] or [Cursor Right] Strafe Right
- [X]/[C] or [Del]/[End] RotateLeft / Right
- [S] or [Cursor Down] Decelerate
- [Q] or [Page Up] Ascend
- [Z] or [Page Down] Descend
-
- Mouse
-
- Switch Between Mouse Look and Mouse Steer with numpad [*] key
- Mouse Look Mouse Move
- Mouse Left / Right Look Left / Right Steer Left / Right
- Mouse Up / Down Look Up / Down Nose Up / Down
- Right Mouse Button Select Target / Lock On (see Targeting and Firing Vehicle Weapons)
- Left Mouse Button (Target Selected) Fire Weapon
- NB. You may only have access to your aircraft's Targeting and Firing Systems if you are so
- authorized (e.g. pilot of aircraft or gunner - see Targeting and Firing Vehicle Weapons).
- Universal Controls
- [SPACEBAR] Select weapon
- Middle Mouse Button Call Action Menu / Confirm Action
- Mouse Wheel Select Action Menu item
- [/] numpad Show Compass
- [*] numpad Toggle Mouse Look / Mouse Steer
- Page Up / Page Down Increase / Decrease game speed
-
-
- Action Menu
-
- [RETURN] / Middle Mouse Button - open Action Menu
- [Square Brackets] / Mouse Wheel - highlight Action
- [RETURN] / Middle Mouse Button - activate Action and close Menu
- [close sidebar]
- The context-sensitive Action Menu is used for such tasks as selecting and drawing your
- weapon/s or for selecting special weapons or ammo. It is also used to enter, change seats
- (1st Person view only) or disembark vehicles.
- Encountering a specific point in a mission will sometimes cause new options to become
- available in the Action Menu. When this occurs, the Action Menu will automatically appear
- to allow you to activate the new options.
- The Action Menu also allows you to access functions not available via the standard control
- keys. Press [RETURN] or Middle Mouse Button to call up the Action Menu and use [ & ] or
- the Mouse Wheel to underline the action you want to perform. Once selected, press [RETURN]
- or Middle Mouse Button again to activate the action.
-
- Attacking
-
- Targeting & Firing Personal Firearms
-
- Personal firearms can be targeted in several ways depending on the view you are using at
- the time. For some missions where fast paced no-time-to-think action is required, the
- point-and-shoot method used in 1st and 3rd Person views may be the best option. Alternatively,
- where stealth, cunning and intelligence are required, the more considered approach of
- Weapons View may be more appropriate, especially if you are equipped with a specialist sniper
- sight.
-
- In 1st/3rd Person View
-
- In 1st / 3rd Person view, the crosshair in the center of the screen shows the approximate
- aiming of your weapon. The floating dot shows the actual point that your bullet would land at,
- not taking into account cross-wind or range. A perfect shot can be achieved when the dot is in
- the center of the crosshair. Note how, when you are running, the floating dot moves about much
- more quickly and is more difficult to locate in the crosshair. To aim more accurately in this view,
- slow down or stop. Better still, lie down as this braces your arms against the ground and gives
- you greater stability and less reaction from recoil.
-
- In Weapon View
-
- For even greater accuracy, switch to Weapon View by pressing [ENTER] the numpad. This view shows
- your gun sights and allows you to draw a much more accurate bead on your enemy. If you have a weapon
- that is equipped with specialist sights, you will be able to aim even more accurately still.
-
-
-
- To re-map control keys for the various actions available, simply click in the field that you want to
- amend and delete its contents. Enter the new key and click OK.
- If at any time you want to return the control keys to their original settings, simply click the Default button.
-
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- Minimum specification
- ---------------------------------------
- PII 400
- 64Mb RAM
- 16Mb graphics card (DirectX or Glide)
- DirectX compatible sound card
- 200MB free hard disk space (after install)
-
- ---------------------------------------
- Recommended specification
- ---------------------------------------
- PIII 700
- 128Mb RAM
- 32Mb graphics card (3DFX recommended)
- DirectX compatible sound card
-
- ---------------------------------------
- Flashpoint demo optimisation.
- ---------------------------------------
-
- If you are having problems with frame rates, these are the steps to take to improve performance.
-
- 1. In the advanced section in the preferences (before the game is entered), in the effects Tab
- turn off Object shadows
- turn the max lights setting to 1
- turn off Explosions, Missiles, Static.
-
- 2 In the Textures Tab,
- turn the Cockpits to 64x64
- turn the Objects to 64x64
- turn the Landscape to 64x64
- turn the Special Effects to 32x32
- turn the auto drop down to none.
-
- 3 In the Details Tab,
- turn the shadows to 200m
- turn the Max shadows to 5
- turn the LOD up (numerically) as far up as the graphics card will allow for the text to be readable.
- turn the Objects LOD to 1.000
- turn the Shadows LOD to 1.000
-
- 4 In the performance Tab,
- turn the Texture heap down to 4mb
- turn the File heap down to 4mb
-
- PLEASE NOTE: in order to keep the text readable it is recommended that the resolution be put to 800x600x16
-
- In-game
- turn the Visual quality down to 2
- turn the Frame rate at 10.20
-
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- Known Issues
-
- ---------------------------------------
-
- This demo does not support Win 2000 or Win 95 (any version).
-
- This demo does not support any graphics card under 16MB (apart from VooDoo 2).
-
- Ati Rage 128 and Radeon cards need to have 8-bit stencils turned on in windows in order to draw shadows properly.
-
- This demo does not support the PowerVR series 3 graphics card.
-
- No controllers are currently supported.
-
-
- Please note:- This title is currently in development and does not represent the quality of the final game.