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C/C++ Source or Header  |  2000-08-02  |  2.1 KB  |  107 lines

  1. //-------------------------------------------------------------
  2. //
  3. // Module:    Game headers
  4. //
  5. // Author:    John M Phillips
  6. //
  7. // Started:    05/05/00
  8. //
  9. //-------------------------------------------------------------
  10.  
  11. #ifndef _INCLUDE_GAME_H
  12. #define _INCLUDE_GAME_H
  13.  
  14. //-------------------------------------------------------------
  15. // Include header for GameSystem library
  16.  
  17. #include "gamesystem.h"
  18.  
  19. //-------------------------------------------------------------
  20. // Include main game headers
  21.  
  22. #include "options.h"
  23. #include "level.h"
  24.  
  25. #include "player.h"
  26.  
  27. #include "actorinfo.h"
  28.  
  29. #include "actor.h"
  30. #include "scene.h"
  31.  
  32. #include "ship.h"
  33.  
  34. #include "pickup.h"
  35.  
  36. #include "bullet.h"
  37. #include "missile.h"
  38. #include "homingmissile.h"
  39. #include "laser.h"
  40. #include "spore.h"
  41. #include "homerprojectile.h"
  42. #include "spinner.h"
  43.  
  44. #include "weapon.h"
  45. #include "missileweapon.h"
  46. #include "homingmissileweapon.h"
  47. #include "laserweapon.h"
  48. #include "homerprojectileweapon.h"
  49. #include "spinnerweapon.h"
  50.  
  51. #include "upgrade.h"
  52. #include "clone.h"
  53. #include "wingtip.h"
  54.  
  55. #include "alien.h"
  56. #include "asteroid.h"
  57. #include "wallhugger.h"
  58. #include "rusher.h"
  59. #include "pod.h"
  60. #include "homer.h"
  61. #include "loner.h"
  62. #include "drone.h"
  63. #include "organicgun.h"
  64.  
  65. #include "dronegenerator.h"
  66. #include "rushergenerator.h"
  67. #include "sporegenerator.h"
  68.  
  69. #include "boss.h"
  70. #include "bossmouth.h"
  71. #include "bosseye.h"
  72. #include "bosscontrol.h"
  73.  
  74. #include "engine.h"
  75. #include "shipengine.h"
  76. #include "cloneengine.h"
  77. #include "retroengine.h"
  78.  
  79. #include "explosion.h"
  80.  
  81. #include "label.h"
  82.  
  83. #include "particleeffect.h"
  84. #include "dusteffect.h"
  85. #include "smokeeffect.h"
  86.  
  87. #include "demorecorder.h"
  88.  
  89. #include "gamestate.h"
  90. #include "mainmenustate.h"
  91. #include "optionsmenustate.h"
  92. #include "videomenustate.h"
  93. #include "audiomenustate.h"
  94. #include "controlmenustate.h"
  95. #include "messageboxstate.h"
  96. #include "introstate.h"
  97. #include "playgamestate.h"
  98. #include "scoreentrystate.h"
  99. #include "viewscoresstate.h"
  100. #include "creditsstate.h"
  101.  
  102. #include "xenon.h"
  103.  
  104. //-------------------------------------------------------------
  105.  
  106. #endif
  107.