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- //=======================================================================
- //@V@:Note: Project File generated by VIDE: (19:52:36 13 Sep 2000).
- //CAUTION! Hand edit only if you know what you are doing!
- //=======================================================================
-
- //% Section 1 - PROJECT OPTIONS
- ctags:*
- debugSwitches:-jp
- //%end-proj-opts
-
- //% Section 2 - MAKEFILE
- Makefile.v
-
- //% Section 3 - OPTIONS
- .silent
- //%end-options
-
- //% Section 4 - HOMEV
-
-
- //% Section 5 - TARGET FILE
- demo2.exe
-
- //% Section 6 - SOURCE FILES
- demo2.cpp
- actor.cpp
- actorinfo.cpp
- bullet.cpp
- engine.cpp
- gamestate.cpp
- missile.cpp
- missileweapon.cpp
- playgamestate.cpp
- retroengine.cpp
- scene.cpp
- ship.cpp
- shipengine.cpp
- weapon.cpp
- //%end-srcfiles
-
- //% Section 7 - COMPILER NAME
- BCC32
-
- //% Section 8 - INCLUDE DIRECTORIES
- $(BCCROOT)\include
- $(XENONROOT)\gamesystem\includes
- $(XENONROOT)\demo2
- $(XENONROOT)\bassmod\c
- //%end-include-dirs
-
- //% Section 9 - LIBRARY DIRECTORIES
- $(BCCROOT)\lib
- $(BCCROOT)\lib\psdk
- $(XENONROOT)\libs\bccrelease
- $(XENONROOT)\bin\bccrelease
- //%end-library-dirs
-
- //% Section 10 - DEFINITIONS
- -D_RTLDLL
- -D_WINVER=0x0400
- -D_WIN32_WINNT=0x0400
- //%end-defs-pool
- -D_WINVER=0x0400
- -D_WIN32_WINNT=0x0400
- //%end-defs
-
- //% Section 11 - C FLAGS
- -q -v -w-use -w-par -w-aus -w-rch -5 -G -O2 -OS -pr
-
- //% Section 12 - LIBRARY FLAGS
- -v -Tpe -aa -c -limport32 -l$(BCC32RTLIB) -lgamesystem -lddraw -ldinput -ldxextra -lwinmm -lbassbcc
-
- //% Section 13 - SRC DIRECTORY
- $(XENONROOT)\demo2
-
- //% Section 14 - OBJ DIRECTORY
- $(XENONROOT)\demo2\bccrelease
-
- //% Section 15 - BIN DIRECTORY
- $(XENONROOT)\bin\bccrelease
-
-
- //% User targets section. Following lines will be
- //% inserted into Makefile right after the generated cleanall target.
- //% The Project File editor does not edit these lines - edit the .vpj
- //% directly. You should know what you are doing.
- //% Section 16 - USER TARGETS
- # BCC32 RT lib: cw32.lib static
- BCC32RTLIB = cw32
- # BCC32 Startup: c0x32.obj-console, c0w32.obj-winapi
- BCC32STARTUP = c0w32.obj
- //%end-user-targets
-
-