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- Program VGASLIDE; {requirements TP6 or higher + register-compatible VGA}
-
-
- uses CRT,grstuff;
-
- var
- t,slide:word;
- ch:char;
-
- Procedure VgaBase(Xscroll,Yscroll:integer);
- var dum:byte;
- Begin
- Dec(SLIDE,(Xscroll+320*Yscroll)); { slide scrolling state }
- Port[$03d4]:=13; { LO register of VGAMEM offset }
- Port[$03d5]:=(SLIDE shr 2) and $FF; { use 8 bits: [9..2] }
- Port[$03d4]:=12; { HI register of VGAMEM offset }
- Port[$03d5]:= SLIDE shr 10; { use 6 bits [16..10] }
- Dum:=Port[$03DA]; { reset to input by dummy read }
- Port[$03C0]:=$20 or $13; { smooth pan = register $13 }
- Port[$03C0]:=(SLIDE and 3) Shl 1; { use bits [1..0], make it 0-2-4-6
- }
- End;
-
-
- BEGIN {main}
-
- setvidmode($13);
- SLIDE:=0;
-
- { draw a quick test pattern directly to video memory }
- For T:= 0 to 63999 do MEM[$A000:T]:=(T mod (317 + T div 10000)) and
- 255;
-
- repeat
- Vgabase(-1,-1); { scroll smoothly in UPPER LEFT direction }
- Delay(14);
- until Keypressed;
- ch:=Readkey;
-
- repeat
- Vgabase( 1, 1); { scroll smoothly in LOWER RIGHT direction }
- Delay(14);
- until Keypressed;
- ch:=Readkey;
- setvidmode($3);
-
- END.