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- {
- TW> I'll need an algorithm to make a graphic smaller.
-
- TW> I will read a 640x480x256 and want to make it a smaller size.
- TW> For example 80x60x256 or 160x120x256 or something else.
- TW> Maybe someone could send me an algorithm or a sample.
-
- If you simply want a smaller version of the original image, then
- it's easy.
-
- ie, for 640x480 to 160x120 ( 1/4 original size)
- }
-
- FOR Y := 0 TO 119 { 160x120 Y axis }
- BEGIN
- NewY := (Y * 4); { corresponding point on 640x480 Y axis }
- FOR X := 0 TO 159 DO { 160x120 X axis }
- BEGIN
- NewX := (X * 4); { corresponding point on 640x480 X axis }
- Image160x120[Y, X] := Image640x480[NewY, NewX];
- END;
- END;
-
- See, simply multiply each point in 160x120 by 4 to get corresponding
- point in 640x480. This of course skips all pixels in between...
- Also, the in the example above, note that you cannot have
- an array of [0..479, 0..639] of Byte! I just put that in there
- to show how it is done.
-
- Eric Miller
- mysticm@ephsa.sat.tx.us