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- Rocky v1.40 (28 December 1994)
- ===========
-
- Further bugs removed.
-
- Level files moved to own directory, \APP\Rocky\Levels
-
- All level files now supplied with game, but only
- levels 1 to 10 can be accessed by non registered
- versions. The designer is also only accessable by
- registered versions.
-
- After registering, please quit the game and then
- restart it to give full features.
-
- Rocky v1.37/1.38 (14 December 1994)
- ================
-
- A few bugs removed. Several files combined into
- one.
-
- If you are updating from v1.36 to v1.37/8 please
- delete all your existing files first.
-
- Rocky v1.36 (09 December 1994)
- ===========
-
- A new object is used in this game: a 'holey wall'.
- A wall with a hole in it has the following
- features:
-
- a) You can move through it *once* in any direction.
- After you have passed through it, it becomes
- a solid wall.
-
- b) Bombs and rocks can fall through a hole in a wall,
- and the wall then becomes solid. The bomb/rock will
- continue to fall until it hits something solid.
-
- c) Bombs and rocks can be push through holes, after which
- it becomes solid.
-
- d) If a bomb falls into a hole in a wall, and there is
- something immediately below the hole, the bomb will
- not explode. It can then be pushed out of the hole,
- or the object below the hole could be removed
- whereapon the bomb would fall out of the hole.
-
- Rocky v1.31 (07 December 1994)
- ===========
-
- This software is copyright Steve Godfrey, 1994.
-
- Levels designed by Marco Aicardi.
-
- This version maybe freely distributed as long as no
- charge is made for it. This file must accompany all
- copies of this software.
-
- No attempt must be made to reverse engineer the
- software or alter it in any way without the
- permission of the author.
-
- If you appreciate this game, please register it by
- sending 10 ukp (eurocheques acceptable, otherwise
- foriegn currency - notes only please) to:
-
- Steve Godfrey
- 12 Linden Place
- Mitcham
- Surrey
- CR4 4EY
-
- Tel: (0181) 646 7690
-
- Registered users will have 30 levels, plus a level
- designer to allow editing/creating levels. It is hoped
- to release furthur levels later on.
-
- *Please include an email address if possible. I can
- only supply auto updates via email*
-
- Install Rocky.opa into any \APP directory, and all
- the other files into any \APP\Rocky directory. All
- level files must be in a \APP\Rocky\Levels directory.
-
- This game requires around 22k of disk space.
-
- The game
- ========
-
- Based upon the game 'Rockfall' available on many computers.
-
- All levels can be completed without loss of life.
-
- The object of the game is to collect all the diamonds, while
- avoiding rocks and bombs. Bombs may be used to blow up
- walls and rocks (but may also blow up diamonds or yourself!).
-
- You can push a rock to the left or right if there is nothing
- on the far side of the rock. Rocks will fall if you remove
- anything below them, and if a rock is on top of another rock
- or a diamond and there is nothing to support it on either
- side, it will fall to the left or right.
-
- If a rock falls on your head, you loose a life. You have 3 lives.
-
- Watch out for getting trapped under a pile of rocks!
-
- You may kill yourself, and hence loose a life, by pressing
- the right shift key and escape.
-
- Bombs will blow up when they fall. They may in turn blow
- up other touching bombs. Bombs will not explode if they
- land in a holey wall.
-
- Move the man using the cursor keys. Collect all the diamonds
- and then head for the exit (a door which opens when all
- diamonds are collected). Watch out for rocks, bombs and
- use transporters when required.
-
- You may hold down two keys at once - eg holding the left
- and down keys together will move the man down *or* left,
- whichever is possible. This is essential for certain levels.
-
- Main menu functions:
-
- Psion-l : Select level. Password protected.
- Psion-m : Display map of current level. Some levels
- do not allow a map to be displayed.
- To exit the map, press psion-x.
- Psion-x : Exit game
- Psion-q : Register game
- Psion-v : Version
- Psion-r : Restart current level (only while playing)
-
- For registered users:
-
- Psion-d : Edit/create level
-
- ================================================================
-
- Using the designer (registered users only)
- ------------------
-
- Access the designer using psion-d. Select the level number to
- edit/design and press enter. If you enter an existing level,
- you will enter the editor direct. If you enter a non-existent
- level, you will be asked for the size and other parameters.
-
- The editor will present you with a map of the level. Move the
- cursor around the map and use the following keys to place
- objects:
-
- b - bomb
- d - diamond
- g - grass
- h - hole in wall
- r - rock
- w - wall
- . - right sloping wall
- , - left sloping wall
- m - start position of man
- e - exit
- t - transporter (must always be even number)
- 0 - clear square
-
- Also:
-
- psion-s : alter size/password etc.
- psion-w : wipe level and add wall border
- psion-c : count diamonds on level
- psion-v : version no.
- psion-x : exit designer and optionally save level
-
- Note that before making a level smaller, you should make
- sure any diamonds outside the new play area are removed.
-
- A transporter will always transport the player to a transporter
- nearest the top of the play area. A transporter can only be used
- once. Any number of pairs of tranpsorters can be used, bearing
- in mind how they work, place them carefully.
-
- ================================================================
- Any comments, please, to stevegodfrey@cix.compulink.co.uk
-
- I hope to implement animation of the man on a later version.
-
- Also available:
-
- Tetris v1.44
- Minesweep v1.33
- Columns v1.24
- Columns+ v2.16
- Fonteditor v1.41
-
- stevegodfrey@cix.compulink.co.uk
- sgodfrey@zaparta.demon.co.uk
-
- or
- arcade user #897, Steve Godfrey
-