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- This program is (c) SGodfrey 1993. Version 1.32
-
- Released into Public Domain for free distribution.
- This short help file should accompany the software.
-
- INSTALLATION
- ============
- Copy the Mineswp.opa into an \APP directory on internal or
- ram/flash ssd memory. You may add your own sound effects,
- and these should be stored in an \APP\MINE directory and
- must be on the same disk as the main program. See later for
- details on what sounds to record. Sounds are not included in
- this release to reduce download time, and after all, it's easy
- to record sounds on the psion 3a!
-
- The high score table is always stored on internal memory, otherwise
- should the program be stored on flash ssd, the high score table would
- use up more memory every time it was rewritten.
-
- Intsall the program as normal.
-
- PLAYING
- =======
- The gameplay is the same as all other games with similar names.
- You have to locate a number of mines hidden in a grid by exposing
- squares. If you think a square contains a mine, flag it by pressing
- enter. If you think the square does not contain a mine, reveal it
- by pressing space. If you are correct, a number between 1 and 8 will
- appear indicating the number of mines surrounding that square.
- If no mines surround a square, the program automatically reveals
- all squares around that square and continues until squares with mines
- surrounding them are found.
-
- This version has 5 grid sizes, and 3 levels with each grid size
- (easy, medium, hard). You can also define your own grid size, upto 40x16.
-
- The elapsed time is displayed while playing the game, along with the time
- to beat to get onto the high score table.
-
- 2 high scores are kept for each level of each grid size.
- (No high scores are kept for custom grid sizes).
-
- KEYS
- ====
- When the game is run, a 8x8 grid will appear and a message saying
- 'Waiting to start...'. At this point, you can press Enter to start
- the game, or use the menu/keyboard to alter level, sound etc.
-
- The following keys are used:
- ----------------------------
-
- At all times:
- psion-h Show high score table
- psion-v Show version number
- psion-l Alter grid size/level and restart
- psion-r Restart using existing grid/level
- psion-s Alter sound volume. The setting is stored on disk.
- psion-x Exit game
- esc Exit game
-
- During play:
- cursor keys Move cursor on grid
- Space Reveal square
- Enter Flag/unflag square
-
- If a dialog box/menu is displayed, esc cancels it, Return confirms it.
-
- Displaying the high scores, or using menus/dialogs during play will
- halt the clock. The time will continue when the dialog/menu is closed.
- The clock will also stop counting if you return to another application,
- and continue when you return to minesweep.
-
- *** Note: If you turn the psion 3a off while playing the game, the
- clock will unfortuneately keep counting! To avoid this, you can either
- return to the system screen before turning off, or display a menu/dialog
- box before turning off. The clock will then continue from where it was
- upon returning to the game.
-
- RECORDING SAMPLES
- =================
- The following samples are currently used:
-
- \APP\MINE\Bomb.wve - Played when you get blown up.
- \APP\MINE\Win.wve - Played when you win.
- \APP\MINE\Name.wve - Played when high score attained.
- \APP\MINE\Hurry.wve - Played when you reach the first high score for the
- level you are on.
- \APP\MINE\Useless.wve - Played when you pass the second high score for the
- level you are on.
-
- These samples can be any length, within reason! 1 to 2 seconds is adequate.
- If any of the samples is missing, the relevent sound will not play - no
- error will be displayed - so you can remove some if you are short of memory.
-
- POSSIBLE ERROR
- ==============
- It is possible, particularly with large grids and few mines, for the
- program to stop with 'No system memory'. This is due to the fact that
- the program uses recursion. If this happens, just start again! It
- shouldn't happen with the predefined grid sizes.
-
-
- EMail to sgodfrey@zaparta.demon.co.uk
- or sgodfrey@arcade.demon.co.uk
- or mail arcade user #897
-
- Please inform me of any bugs, improvements etc.
-