home *** CD-ROM | disk | FTP | other *** search
- ********************************
- * Maze3a V1.1c ALPHA - README *
- ********************************
-
- Maze3a V1.1c ALPHA, it's program code, graphical representation, sound
- effects, and game design are copyright (c) 1995 Stephen Roberson, All Rights
- Reserved.
-
- Maze3a V1.1c ALPHA is FREEWARE - You may fully distribute it as long as all
- copies are identical to this version, that you make no attempt to reverse
- translate or modify the code, program or files in any way, and that
- all versions are accompanied by this unmodified README file.
-
- Maze3a V1.1c ALPHA may NOT be sold without the express written permission
- of the Author.
-
- Program files that are part of Maze3a V1.1c ALPHA are:
-
- Maze3a.opa
- Mazeline.opo
- Mazeshad.opo
- Dinogfx.pic
- Yell.wve
- Roar.wve
- Maze3a.txt (This README file)
-
-
- What is Maze3a?
- ---------------
-
- Maze3a is a 3D Maze game written in OPL for the Psion Series 3a range of
- pocket computers.
-
- The object is to escape the randomly generated 3D maze before the nasty
- dinosaur gets you. Comprehensive in-game help is provided, and the game
- has been written to be as user friendly as possible.
-
- The game has been written on and off over 5 months on my daily train and
- tube journey to work! (Proves how portable and useful these Psion 3a's are!)
-
- It was written entirely on a 512k 3a - no code was developed on the PC,
- though the graphics were drawn using a PC Graphics package.
-
- The game icon was designed using my own custom icon editor - ICONEDIT3A,
- which is also available on CIX and various Psion software libraries.
-
- The game is currently at the ALPHA stage - it is about 95% complete.
- There are a couple of bugs yet to be fixed, and some more graphics to go in,
- but it is fully playable.
-
- I'm releasing it as ALPHA so that I can get some feedback on the game before
- I finish it. Please let me know what you think of it. Either EMAIL me, or
- write to:
-
- Stephen Robertson
- 106 All Saints Road,
- Gravesend,
- Kent,
- DA11 8RN
-
- Email: stephen@argonaut.com
-
- Comments, suggestions, bug reports, large amounts of cash, welcome!
-
- In fact if I don't hear anything from you, then it's unlikely I'll get round
- to finishing Maze3a, so please let me know what you think!
-
-
- How do I install Maze3a?
- ------------------------
-
- Maze3a requires approximately 45k of free disk space to install (including
- sound files), and requires approximately 85k of free memory to run.
-
- It is not fussy where it is installed, and can be installed on any drive
- (Internal, Flash SSD, RAM SSD, or Remote), in any directory.
-
- First copy the Maze3a.OPA file to the drive and directory you wish to
- install it, e.g. LOC::M:\APP
-
- Maze3a looks for its datafiles in a subdirectory called MAZEDATA. Create
- this subdirectory in the directory where Maze3a.opa is installed
- e.g.: LOC::M:\APP\MAZEDATA
-
- Copy the following files into the MAZEDATA directory:
-
- Mazeline.opo (Required)
- Mazeshad.opo (Required)
- Dinogfx.pic (Required)
- Yell.wve (Optional)
- Roar.wve (Optional)
-
- The optional files are Psion sound samples (.WVE files). These can either be
- omitted to save space (they are fairly large) or you can replace them with
- your own sound effects, providing you use the same filenames.
-
- Install the game as you would any other application, i.e. from the system
- screen APPS menu.
-
- You should see the Maze3a Icon. Select this and press ENTER to run.
-
- How do I play?
- --------------
-
- When you run Maze3a you will see a copyright screen. Press a key to quit
- this, and the game menu will be displayed.
- The game menu has the following options:
-
- Play Game
- Change Settings
- Help
-
- In all menus press Enter to select, or Esc to quit.
-
- Play Game:
- ^^^^^^^^^^
- Launches the game with the current settings. The current game settings are
- displayed to the left of the menu.
-
- You will see a grey box, in which the maze will miraculously create itself
- as you watch. You have as long as it takes to generate the maze to study it
- before you start playing the game.
-
- When the game starts the map will disappear and the maze will be displayed.
-
- In the top left hand corner of the screen is a grey box which shows your
- current direction.
-
- To move forward press Cursor Up, to turn left or right press Cursor
- Left/Right.
-
- To view the map press M - the map will be displayed, but areas you haven't
- explored yet won't be visible. A flashing black dot shows your position.
- North is towards the top of the screen. Press any key to exit the map.
-
- Wandering the maze for a short while will cause the monster to activate.
- Find the exit (a black square, always in a dead end) and enter it before he
- has you for lunch.
-
- If sound effects are turned on and the sound files are present you will hear
- the monster roar occasionally. The louder the roar, the closer he is.
-
- In the bottom left hand corner of the screen messages will appear when the
- monster roars, so that even if you have no sound you still know how close
- the monster is.
-
- In the game press Menu for the game menu, or Help for game help. Esc pressed
- in the game will quit back to the start menu.
-
- Change Settings:
- ^^^^^^^^^^^^^^^^
- Allows the user to change the game settings. These are:
-
- Display (Shaded, Line)
- This alters the graphics style of the maze. Line
- graphics are faster, but Shaded graphics look
- prettier.
-
- Maze Size (Small, Medium, Large or Gigantic)
- Selects the size of the maze. Larger mazes take
- longer to generate.
-
- Level (Easy, Normal, Hard, Very Hard)
- This is the maze difficulty level, and it affects
- the number of routes through the maze.
- Easy mazes have many routes through to the exit, while
- Very Hard mazes have only one solution!
-
- Monster (None, Slow, Normal, Fast)
- Affects the speed the monster chases you. Select 'None'
- for no monster.
-
- Maze Type (Random, Specific)
- Random mazes are generated randomly, using a 'seed'
- number taken from the system time.
- Specific mazes are generated from a user-input seed
- number. If specific is selected you will be asked to enter
- a seed number when you exit the options page.
- When you complete or fail to complete a maze you are given
- its seed number so that you can play it again if you wish.
-
- Sound (On, Off)
- Turns the sound on or off. If you have no sound files
- installed then this option has no effect.
-
- Help:
- ^^^^^
- Activates the help menu, which gives full help for the game.
-
- Known Bugs & Design Flaws
- ^^^^^^^^^^^^^^^^^^^^^^^^^
- (These will hopefully be fixed in the final version)
-
- 1. Occasionally it is possible to get a 'mirage' or frozen image of the
- monster on the screen. This is caused by the monster moving away
- round a corner just as you turn round and see him.
- Moving forward, or rotating left/right will cause the image to vanish.
-
- 2. When the map is displayed the monster does not move, but the timer
- still counts up.
-
- Features to be added (this depends on the feedback I get)
- ^^^^^^^^^^^^^^^^^^^^
- 1. Better sound effects
-
- 2. Game Over animation (Monster eating you!)
-
- 3. Progressive game, where you start off on a small level and work your
- way upwards through the levels.
-
- 4. High Score Table
-
- 5. Saved preferences
-
- 6. The exit to be drawn as a door, and not just a black square.
-
- 7. Proper compass graphic
-
- 8. Any good ideas you suggest!
-
- -------------------------------------------------------------------------
-
- Thanks for reading this README file. I hope you install Maze3a and
- enjoy playing it - please let me know what you think.
-
- Best regards,
-
- Stephen Robertson,
- Author of Maze3a
- June 1995
-
-