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- 4-In-Line Copyright (c) 1997 Tan Kok Mun
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- This is the shareware version of 4-In-Line 1.5 for Pilot.
- Please read REGISTER.TXT for more information.
-
- The latest version of this software can be found at :
- http://home.pacific.net.sg/~kokmun/
-
-
- CONTENTS
- ========
- 0. WHAT'S NEW
- 1. GAME FEATURES
- 2. THE GAME
- 3. TO PLAY
- 4. INSTALLATION
- 5. DISCLAIMER
- 6. REGISTERATION INFORMATION
- 7. DISTRIBUTION
- 8. SHAREWARE AGREEMENT
- 9. LICENSING AGREEMENT
- 10. HISTORY
- 11. PROBLEM ?
-
-
- 0. WHAT'S NEW
- ==========
- Version 1.5 - Code optimization and New improved algorithm.
- Speed improvement of 30% to 70%.
- - Expanded pilot Skill Level to 6.
- - New "Cool" Progress Indicator.
- - New game statistics.
- - Show last move.
- - Support two different board size, 6x7 and the standard 7x6.
- - Can select any MENU item even while the Pilot
- is "thinking".
- - Rearrange game preferences. Game preferences
- that will not require a restart of a new game is
- now in PREFERENCES.
-
- Prefences that require a start of new game is
- now under the NEW GAME OPTIONS.
-
-
- 1. GAME FEATURES
- =============
- - Full UNDO ability.
- - HELP ME OUT ability.
- - Real time "pilot thinking" progress indicator.
- - 3-D look.
- - 6 Level of skills with selectable auto mode for level 4, 5 and 6.
- - Full game status is saved between session.
- This includes UNDO ability.
- - Ability to switch pilot skill level in the mid of game.
- - Game statistics.
- - "Show last move".
- - Support two different board size, 6x7 and the standard 7x6.
-
-
- 2. THE GAME
- ========
- The objective of 4-In-Line is to get four peg in a line, either
- horizontally, vertically or diagonally.
-
- Each player takes turn in dropping a peg down any one of the 7
- vertical columns. The peg will end up at the lowest empty square
- for that column.
-
- The side that moves first has a better advantage.
-
-
- 3. TO PLAY
- =======
- The MENU commands are as follows :
-
- COMMANDS
- ~~~~~~~~
- - New Game : Start a new game.
-
- - Preferences : Set the game preferences.
-
- PILOT LEVEL:
- Select the skill level of the pilot. Level 4 and 5
- are auto level mode. In this mode the skill level
- of the pilot changes as the game progress. The
- starting level of the auto mode is controlled by
- the AUTO 4 & 5 START LEVEL.
-
- For example, if you select Level 4 and auto start
- level of 2, the pilot skill level will start at 2
- and as the game progress it will change to 3 and
- eventually 4. This changes are indicated by the
- main screen pilot skill indicator.
-
- - Help Me Out : The pilot will made a move for you.
-
- - Undo Move : Undo moves that you have done.
- You can undo all moves. Each undo will undo the last
- step of each player. You can UNDO an ended game.
- The UNDO will still work even after you have run
- other application and come back to the game at a
- later time.
-
- - Show last move : Visually show the last move that was made.
-
- - Resume Game : Resume a pause game.
-
- - Statistics : Show game statistics.
-
-
- HELP
- ~~~~
- - Rules : Game rules and how to play.
- - About : Author information.
-
-
-
- 4. INSTALLATION
- ============
- Install finline.prc using the standard pilot application installer.
-
-
-
- 5. DISCLAIMER
- ==========
- The author will not take responsibility for any form of damage or loss
- that occurs when/by using this program. By using the program, you have
- agreed on all the conditions stated here.
-
-
-
- 6. REGISTERATION INFORMATION
- =========================
- For registration information, please read the REGISTER.TXT file.
-
-
-
- 7. DISTRIBUTION
- ============
- This manual and all accompanying files may be distributed freely,
- provided that:
- - Neither text nor any other file is modified in any way. No file
- may be omitted nor added in the distribution.
-
- - No money may be charged for the program nor for any accompanying
- files, other than the usual downloading time fees charged by
- commercial BBSes and online services.
-
- - I want to know where my program will be distributed. Please notify me
- if it will be included in printed matter, floppy, or CD-ROM before its
- publication. No matter what the circumstance, I would strongly
- appreciate a copy of whatever collection in which it is included.
-
-
-
- 8. SHAREWARE AGREEMENT
- ===================
- 4-In-Line is a ShareWare. After registeration, you are licence to use
- it. All ownership and Copyright of the software belongs to Tan Kok Mun.
- Please read LICENSING AGREEMENT below. Each registered copy can only
- be used in a single machine.
-
-
-
- 9. LICENSING AGREEMENT
- ===================
- The software accompanying this document (the Software) and the related
- documentation are licensed to you by Tan Kok Mun (the author) after the
- registeration or during the trial period of the first 30 usage from the
- date of installation.
-
- The software contains copyrighted material and other proprietary material.
-
-
-
- 10.HISTORY
- =======
- 03/07/1997 - Version 1.5.
-
- 05/04/1997 - Version 1.1.
- - Fix the inability to access the MENU when using with
- PalmOS 2.0.
- - Help/Tips for PREFERENCES.
- - Major revision of the documentation.
-
-
- 08/03/1997 - Version 1.0.
-
- - Change software status to US$15 ShareWare.
- - Major User Interface revision.
- - Auto skill tweak.
- - Added UNDO command. Able to undo all steps. Each undo
- undo the last step of each player.
- Can UNDO an ended game. The UNDO will still work even
- after you have run other application and come back to
- the game at a later time.
- - New About Screen.
- - Real time "pilot thinking" progress.
- - Larger "PEG" size and 3-D look. New board layout.
- - Selectable auto mode for level 4 and 5.
- - You can now pause the game when the pilot is "thinking".
- This will allowed you to change your preferences if
- required. Use resume to resume a pause game.
- - Minor bug fixed.
- - Full game board status is saved when you exit the game and
- restored when you enter the game. This includes UNDO ability.
- - With all these new features, the program size is now 19K.
- 1K less than the previous version.
-
-
- 22/02/1997 - Version 0.9 beta 1.
- - New and better peg value calculation algorithm.
- Better game play.
- - Removed game status restoration to reduce memory
- usage. If you think this is useful, let me know.
- - Better performance.
- - Two auto level. The skill level will start at level 2 and
- increase gradually to the maximum of the auto level.
- - Able to control how pilot makes it's first move.
- This is for those who want a real challenge.
- - New icon. Is this better than the last one ???
- - Pilot Skill Level 1 is for beginners who's learning to
- play the game. Not much look ahead.
-
- Pilot Skill Level 2 provides some challenge but still
- beatable with some strategy play.
-
- Pilot Skill Level 3 and beyond provides real challenge.
-
- - This maybe the last beta version before Version 1.0, as
- I'm satisfied with it. This beta is for a field test to
- catch any unknown bug that I'm not aware of. So far it
- has been very stable, no nasty Fatal Exception or data
- lost.
-
- 14/02/1997 - Version 0.8 beta 2. (Unreleased beta).
- - Full game status is saved between session.
- - Minor UI changes.
- - Minor code fixed.
-
- 12/02/1997 - Version 0.8 beta 1.
- - AI tweak is almost done. (Much smarter now ...I hope)
- - Completed all user interface that is planned for.
- - Able to switch pilot skill level in the mid of game.
- - Auto skill level. Pilot starts at Level 2 and gradually
- increase in skill level to a maximum of 4.
- - Can switch out of 4-In-Line even when pilot is "thinking".
- - Larger peg size.
-
- 04/02/1997 - Version 0.5 beta 3. (Unreleased beta).
- - Simplified calculation.
- - Bugs fixed.
- - AI tweak.
-
- 31/01/1997 - Version 0.5 beta 2. (Unreleased beta).
- - Fix Fatal Exception when silk screen/hardware key is pressed
- when "pilot" is thinking.
-
- 30/01/1997 - Version 0.5 beta 1.
- - Interface touch-up.
- - Better AI.
-
- 29/01/1997 - Version 0.3 beta 1. (Unreleased beta).
- - Fix pilot hung problem that may cause total data lost.
- - Create some randomness in pilot game.
-
- 27/01/1997 - Version 0.2 beta 1 (Unreleased beta).
- - New preference interface.
- - Added show 4-In-Line at end of game.
- - New AI algorithm (improve speed).
-
- 26/01/1997 - Version 0.1 beta 1.
-
-
- 11.PROBLEM ?
- =========
- If you wish to contact me, I can be reached at:
-
- E-Mail : kokmun@pacific.net.sg
- Web Page : http://home.pacific.net.sg/~kokmun/
-