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- COUNTDOWN
- =========
-
- Copy the COUNT.EXE file into a directory and run it. This is a self extracting
- ZIP file and will produce all the required files for the DEMO version.
-
- To play COUNTDOWN Type from the installed directory:
- COUNTDWN (NOTE: There is no second 'O' in this word)
-
- GETTING STARTED
- Please note that the DEMO version of the game has a cut down dictionary, the
- full version has the complete CONCISE OXFORD DICTIONARY built in.
-
- On running the COUNTDWN.EXE program the MAIN MENU will appear on the screen.
- This offers you the following options:
-
- PLAY Self-explanatory.
- QUIT Ends your COUNTDOWN session and returns you to DOS.
- HI-SCORES Displays the best scores against the computer
- for each level of difficulty.
- SOUNDBLASTER ON/OFF Not available on the DEMO version.
- SCREEN CHANGE SLOW/FAST Not available on the DEMO version.
- CONTINUE GAME This will be available only if you previously
- exited a game between rounds using ESCAPE
- (Not available on the DEMO version.)
-
- To select any option, first highlight it either by clicking once with the
- left-hand mouse button or by using the cursor keys, then press ENTER or
- RETURN. This is also the procedure for choosing any of the options which
- the game will offer you as you play.
-
- If you select PLAY, you will next be asked HOW MANY PLAYERS?
- Selecting the 2-player game allows you to play against your friend, boss,
- mother-in-law or whoever. If you choose the 1-player game, you will be asked
- WHICH RULES DO YOU WISH TO PLAY BY? You can have a PRACTICE game against the
- computer at one of three levels of difficulty, or play at COMPETITION
- standard which will be explained later in this manual - for now, assume that
- you select PRACTICE rules. (DEMO only allows one player)
-
- HOW GOOD A PLAYER ARE YOU? (1-player PRACTICE game only).
- AVERAGE is a good choice for beginners and children, because the game will
- attempt to match your ability as play progresses. The other two levels, GOOD
- and CHAMP, are of a fixed standard and are a better measure of how you would
- get on against real COUNTDOWN contestants. (DEMO only allows AVERAGE play)
-
- PLAYER 1 (then PLAYER 2 if appropriate) ENTER NAME.
- Type in your name, up to a maximum of 7 letters, using either upper or lower
- case. If you make a mistake, press BACKSPACE to erase it, then retype, and
- press ENTER when your name is correct. It is important that Player 1 can
- reach the SPACE BAR and Player 2 can reach ENTER without falling over each
- other, or else you'll have to change seats halfway through the CONUNDRUM.
- Also, if you have chosen the 2-player game, you and your opponent should not
- have identical names.
-
- WHO WILL PLAY FIRST?
- There is no advantage in playing first or second, so take your pick. If you
- are playing COMPETITION rules, you will not be offered the choice. (DEMO
- version forces the computer to play first).
-
-
- PLAYING THE GAME
- If you have seen COUNTDOWN on television, you already know how to play.
- However, complete beginners will need a brief explanation.
-
- There are 3 types of game: LETTERS, NUMBERS and CONUNDRUM.
-
- In the LETTERS game one player selects 9 letters, in any combination of
- vowels and consonants, and then each player tries to make as long a word as
- possible in 30 seconds, using the letters selected. Each letter can only be
- used once, unless of course it appears more than once in the selection. After
- the 30-second COUNTDOWN, each player declares the length of his word. The
- shorter word is entered first (if both players have a word of the same
- length, they are asked in random order for their answer), and the player
- with the longer word receives one point for each letter, except that a
- 9-letter word scores 18 points. Foreign words and proper nouns are not
- acceptable nor is any word which does not appear in the CONCISE OXFORD
- DICTIONARY.
-
- In the NUMBERS game one player selects 6 numbers between 1 and 100, then a
- target figure between 100 and 999 appears and each player tries to make the
- target in 30 seconds,by adding, subtracting, multiplying and/or dividing the
- 6 chosen numbers. You do not, however, need to use all 6 numbers.When
- choosing your numbers, note that the top row contains the numbers 25, 50, 75
- and 100 and the other rows contain numbers 1 to 10 (two of each). After the
- 30-second COUNTDOWN each player will be asked what answer he has got, and
- the player who is closer to the target will be asked to explain how he
- reached his answer. You will receive 10 points if you make the target
- exactly, 7 points if you are within 5, and 5 points for getting within 10.
-
- The CONUNDRUM is a 9-letter word which has been scrambled. The first player
- who unscrambles it correctly, before the end of the 30-second COUNTDOWN,
- receives 10 points.
-
- The game of COUNTDOWN consists of 9 rounds (usually) : three LETTERS
- games, a NUMBERS game, three LETTERS games, a NUMBERS game and finally a
- CONUNDRUM. If the scores are equal after these 9 rounds, the CONUNDRUM will
- be replayed until one or other player has won.
-
- THE LETTERS GAME
- When it is your turn to select letters, you can choose vowels or consonants
- using either the keyboard - press C for a consonant or V for a vowel - or
- the mouse - click the left-hand mouse button once when the cursor is on the
- word CONSONANT or VOWEL. When 9 letters have been selected the 30-second
- COUNTDOWN will begin.
-
- After the COUNTDOWN, each player will be asked HOW MANY LETTERS? Enter the
- number of letters in your word, using either the numbers on the keyboard
- or the keypad, then press ENTER. If both players declare the same number
- of letters they are asked in random order to enter their answers, otherwise
- whoever declared lowest enters their word first. Again, lower or upper case
- will do, but this time if you make a mistake you cannot erase it using
- BACKSPACE, however you can press ESC which will allow you to re-enter your
- word. Instead of typing your word on the keyboard, you can click the
- left-hand mouse button once on each letter in turn. Once you have entered
- your whole answer, i.e. the number of letters you declared, the computer
- will beep and ask you IS THIS CORRECT? If not, answer N then type in the
- correct answer. If your answer was correct, you can answer Y or press ENTER,
- or just wait for the computer to catch up. If you declared the wrong number
- of letters you won't get any points so BE MORE CAREFUL NEXT TIME !
-
- DICTIONARY CORNER may or may not make a contribution.
-
- THE NUMBERS GAME
- The computer will ask you (if it's your turn) to choose 6 numbers. Select
- your numbers by clicking once on the left-hand mouse button when the cursor
- is on your choice, or by using the corresponding letters on the keyboard.
- When 6 numbers have been selected you will be asked to press RETURN (unless
- it's the computer's turn) and the target will appear at the top of the
- screen, then the 30-second COUNTDOWN will begin. After the COUNTDOWN, each
- player will be asked WHAT ANSWER HAVE YOU GOT? Use the numbers on the
- keyboard or keypad then press ENTER. The player who is closer to the target
- will be asked to ENTER ANSWER.
-
- HOW TO ENTER YOUR ANSWER TO THE NUMBERS GAME
- The best way to do this is in small steps, and it is very important to enter
- each step in the order in which you want the computer to deal with it. Note
- that the computer will perform each arithmetic process (addition,
- subtraction, multiplication or division) as it meets it rather than using
- mathematical progression. You cannot use brackets when entering your answer,
- and you cannot enter any process which results in a fraction. Note also
- that * means "multiplied by" and / means "divided by".
-
- Type in the first part of your solution then press ENTER. The computer will
- ask ARE YOU SURE? Check that what you have entered is correct, then use the
- mouse or cursor keys to answer YES or NO. You can enter either a single
- number e.g. 100, or a sum e.g. 100 * 4. When you have entered two steps the
- computer will invite you to add, subtract, multiply or divide them before
- going on to the next part of the solution.
-
- For example, suppose you have the numbers 75 9 9 8 5 and 3 and a target of
- 321. One solution would be 9 - 5 = 4 Type 9 - 5 ENTER
- 4 * 8 = 32 Type 8 ENTER *
- 32 + 75 = 107 Type 75 ENTER +
- 107 * 3 = 321 Type 3 ENTER *
-
- Another example: you have the numbers 75 25 3 6 4 6 and the target 797. A
- possible solution is
- 6 + 6 - 4 = 8 Type 6 + 6 - 4 ENTER
- 75 + 25 = 100 Type 75 + 25 ENTER
- 8 * 100 = 800 Type *
- 800 - 3 = 797 Type 3 ENTER -
- You can enter your sum in larger steps if you prefer, e.g. the first
- solution could be typed in as
- 9 - 5 * 8 + 75 * 3 ENTER.
- However, the more complex you make each step, the greater scope there is
- for going wrong.
-
-
- THE CONUNDRUM
- A scrambled 9-letter word will appear on the screen and the 30-second
- COUNTDOWN will begin.
-
- BE CAREFUL WITH THIS GAME! First you have to be sitting in the right place
- (see GETTING STARTED). When you think you have the answer, press the
- SPACE BAR if you are Player 1 or ENTER if you are Player 2. This interrupts
- the COUNTDOWN and you will be asked to enter your answer. Type it in very
- carefully, because if you make a mistake here you cannot correct it and you
- will not receive the 10 points.
-
- If one player interrupts the COUNTDOWN and enters an incorrect answer, the
- COUNTDOWN will resume but only the other player will be able to answer.
-
-
- THE COMPETITION VERSION
- This feature enables clubs or groups of two or more players to compete with
- each other, for example in a postal competition. The COUNTDOWN disk contains
- 99999 actual games stored in memory, any of which you can play as often as
- you wish in order to improve your score against the computer. (Not available
- on the DEMO version).
-
- THE END OF THE GAME
- When the CONUNDRUM has been solved, or at the end of the COUNTDOWN, you will
- be asked to PRESS A KEY and the score will be displayed. You will then be
- asked to PRESS RETURN TO END GAME.
-
- If you do not wish to play again, highlight QUIT on the MAIN MENU and press
- ENTER. This will return you to DOS. You can also discontinue your game
- before the end: pressing ESC when you are asked to press RETURN for the next
- round will save your PRACTICE game so that you can continue it next time
- (see GETTING STARTED) and pressing CTRL and BREAK together will abort during
- the 30-second COUNTDOWN without saving your game. The COMPETITION game
- cannot be saved.
-
-
- TROUBLESHOOTING
-
- Install Program locks up shortly after the clock appears.
- This can happen if you have a SOUNDBLASTER card which not not correctly
- installed. Check the installation of the card. If the problem persists,
- boot up your computer from a floppy disk with no drivers or TSR programs
- loaded, and re-install COUNTDOWN.
-
- LEGAL DOGMA
- Neither the author nor Lockton Software. assumes responsibility for any
- damage or loss caused by the use of these programs, however it occurs.
-
- All the registered trademarks used herein are registered to whoever it is
- that owns them. This notification is given in lieu of any specific list of
- trademarks and their owners.
-
-
- TELEVISION SERIES (c) YORKSHIRE TELEVISION LIMITED 1994
-
- COUNTDOWN IS AN ARMAND JAMMOT GAME
-