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- ** Note: conference transcript has been edited to consolidate long responses
-
- Notice on door: Welcome to the Graphics night with CHRIS.P and DMI! Tonight's
- guest is Phil MacGovern of Digital Micronics, here to answer your questions
- about the Resolver and SAGE, the upcoming retargetable graphics standard! Be
- sure to add your name with the /NAME command (for example: /NAME Jim).
-
- <[DMI (Phil)] DEBS-GUEST> We are the manufacturers of the DMI Resolver, a
- high resolution graphics processor for the Amiga. It is based on a 60MHz
- Texas Instruments 34010 graphics chip. We (in conjunction with Progressive
- Peripherals) are the authors of SAGE (Standard Amiga Graphics Environment), a
- retargetable graphics system for the Amiga.
-
- <[DMI (Phil)] DEBS-GUEST> SAGE allows programmers to write programs that are
- independent of display hardware. We are also working on several other
- products. The 34020 board will have the capacity to display the same
- resolutions as the Resolver (which is 2048x2048, BTW) at 24 bit color. It
- will support up to 4 TI34082 Math coprocessors that operate in parallel for a
- total of 160MFLOPS (million floating operations per sec). A 68030 can do about
- 1 MFLOP now. THe '020 will have Gouround and Phong shading in hardware.
-
- <[DMI (Phil)] DEBS-GUEST> It should be able to pump out around 30,000 shaded
- polygons per second (Imagine does 2 or 3 now) with the right software.
- Availability: April 1 (no April fools).
-
- <[DMI (Phil)] DEBS-GUEST> But back to the released products. The first
- question most people ask is what software can I run on the Resolver? This is
- where SAGE comes in. With SAGE we are trying to get developers to release
- themselves from using only the custom amiga chips directly, and to think a
- little more about portability. There are many high-quality graphics boards
- out there and little software. Most software uses the boards only as a frame
- buffer.
-
- <[DMI (Phil)] DEBS-GUEST> The Amiga's graphics were hot several years ago,
- but they are lagging now. So, to take advantadge of the hot boards, SAGE was
- written (I knew I was going somewhere with this!) SAGE is based entirely on
- "graphic environments." An example of a graphics environment would be TMS340,
- our superset of TIGA (a graphics standard for IBM PC 340x0 based boards) 0or
- some other environment based on the Intel i860, etc.
-
- <[DMI (Phil)] DEBS-GUEST> When a developer writes for a graphics environment,
- he makes standard function calls (draw_line, fill_rect etc) and it up to the
- correct hardware specific driver to translate it into a function that the
- board can understand. This way, the TMS340 environment is not simply limited
- to 340x0 based boards, any board with a driver to translate TMS340 functions
- can use a program written for the TMS 340 environment.
-
- <[DMI (Phil)] DEBS-GUEST> I will stop lecturing for a second and answer any
- questions.
-
- <[Chris] CHRIS.P> OK, here is the format for the questions: To raise your
- hand for a question, type /RAISE. Get your question ready, so that when
- you're called upon, you can just hit return. With that out of the way, here
- is our first question...
-
- <[Bill] W.LEE18> Is it possible to write a hack that will intercept screen
- data and perhaps emu the copper list?
-
- <[DMI (Phil)] DEBS-GUEST> For what purpose, Bill?
-
- <[Bill] W.LEE18> To use the Resolver with progs which don't currently support
- SAGE. and to enable virtual screens like a Mac.
-
- <[DMI (Phil)] DEBS-GUEST> Yes and no. The display memory of the Resolver is
- not accessable by the Amiga's 680x0. This means that any program to get data
- into the display must put the data thru the 34010, and the Amiga bus isn't
- fast enough.
-
- <[Bill] W.LEE18> So it would be no faster than letting Copper draw it?
-
- <[DMI (Phil)] DEBS-GUEST> No. The 34010 is about 10times faster than the
- Copper. The best way to get existing programs to run on the Resolver is to
- use SetFunction() to intercept all the graphics.library calls, or to simply
- rewrite graphics.library (!) but then all programs that break the rules
- would die. CBM really screwed up by not doing retargetable graphics from the
- start.
-
- <[Chris] CHRIS.P> ok, next question...
-
- <[Rick] R.JONES108> Phil, SAGE is a good idea which will need many
- supporters, any besides DMI and Progressive peripials lined up (like CBM
- would be nice)?
-
- <[DMI (Phil)] DEBS-GUEST> The main supporter that we have is CBM itself. They
- have not officially "blessed" it as the standard, but they really like it.
- There are several other companies programming for SAGE, they include ASDG,
- Gold Disk, Oxxi, Octree, Ditek, and Electronic Arts.
-
- <[Rick] R.JONES108> Next question is (not that I'm really up to the task),
- How do I get enough details to start programming for SAGE today?
-
- <[DMI (Phil)] DEBS-GUEST> All you have to do is call up DMI and get the
- developers kit. SAGE itself is a small .library with only 4 functions. It is
- the environments of SAGE that do all the work. SAGE simply acts as a
- moderator between software and hardware.
-
- <[Chris] CHRIS.P> alright, next question...
-
- <[Mark] M.THOMAS24> So, SAGE calls are based upon TMS340 funtions? If so,
- then any other graphics board has to translate TMS340 calls. Do you see a
- problem with this? SAGE's font support is based upon the TIGA builtin font
- system, right?
-
- <[DMI (Phil)] DEBS-GUEST> The function calls for the TMS340 environment are
- based upon TIGA calls would be a more accurate statement. And for a program
- to use the TMS340 environment, yes they would have to translate the
- functions. This is can and cannot be a problem, depending on the board and
- the speed of the GSP (graphics system processor) if any. To translate all the
- functions for the DCTV would be ridiculously slow, but doing it for some of
- the other boards (ImpactVision or Firecracker) would be fine - even for CBM's
- custom chips.
-
- <[DMI (Phil)] DEBS-GUEST> ok. Next?
-
- <D.WALKER51> Does SAGE dictate how a 3D object is represented? I mean, does
- it care if it is polygons vice something like Real3d?
-
- <[DMI (Phil)] DEBS-GUEST> No, remember SAGE is really a moderator for
- environments, not a graphics language itself. There could be an extension to
- an environment written that handles 3D in a standard way as there will be
- when we release the '020 board.
-
- <[DMI (Phil)] DEBS-GUEST> Next?
-
- <D.WALKER51> Don't you think that developers are going to get upset when they
- have to rewrite the way their program thinks?
-
- <[DMI (Phil)] DEBS-GUEST> Yes and No. It really depends on the program. A
- very graphics intensive program is the hardest type to port over, yet the one
- that would benefit the most. On the most part SAGE has been recieved very
- well by developers, and CBM's blessing will make it hard to turn down.
-
- <[DMI (Phil)] DEBS-GUEST> Next?
-
- <[Bill] W.LEE18> So it is possible to use SAGE with i860 boards? (not that
- there are any yet for the Amiga)...
-
- <[DMI (Phil)] DEBS-GUEST> Yes. I know of at least one in development.
-
- <[Bill] W.LEE18> Also, is there any chance of DMI later incorperating
- JPEG/MPEG chips to the Resolvers?
-
- <[DMI (Phil)] DEBS-GUEST> SAGE can be used by any type of display hardware as
- long as there is a driver for it. We are working with board developers to get
- more drivers written.
-
- <[Bill] W.LEE18> Can you tell us something about the new 24-bit 4 chip
- parallel processing Resolver?
-
- <[DMI (Phil)] DEBS-GUEST> Yes, the '020 board will have a support board,
- which will have a JPEG chip, SCSI II controller, and a scan converter built
- in (scan converters convert RGB to NTSC) for 30FPS off a hard drive.
-
- <[Chris] CHRIS.P> :whistles:
-
- <[DMI (Phil)] DEBS-GUEST> We figure about 30 minutes of live video on a 500
- meg hard drive. Plus the scan converter will have some video effects built
- in, so with the right software, the '020 board is defintely a hot customer.
- Unfortunately power doesn't come cheap, the board should list for about $4K
- and go up from there depending on config. But when you consider it is the
- same speed as a Silicon Graphics Workstation...
-
- <[Chris] CHRIS.P> ok, next question...
-
- <[GeojoeC[JTC]] J.COLLINS5> What slot does the DMI Resolver use, and if it
- uses the Video Slot, do you have any plans to make your rumored JPEG card
- Toaster-compatible? And what slot will this 020 board use (like I can't
- guess)?
-
- <[DMI (Phil)] DEBS-GUEST> The resolver uses a Zorro II slot, and the '020
- board uses a Zorro III slot (3000 only).
-
- <[GeojoeC[JTC]] J.COLLINS5> So the Resolver can co-exist with a Toaster?
-
- <[DMI (Phil)] DEBS-GUEST> Since the JPEG board should put out NTSC, it could
- go straight into a Toaster, I suppose. Yes, the Toaster and the Resolver work
- fine together in the same machine.
-
- <[DMI (Phil)] DEBS-GUEST> The '020 boards memory will be directly accesable
- by the 68030, as well, unlike the resolver.
-
- <[GeojoeC[JTC]] J.COLLINS5> About the Jpeg board, will that be available for
- the 2000, and will it digitize from live video in real time?
-
- <[GeojoeC[JTC]] J.COLLINS5> Will it be expandable to Mpeg and Mpeg II?
-
- <[DMI (Phil)] DEBS-GUEST> The JPEG board is a daughter board to the '020
- board and that works only in 3000s. It will not be able to digitize live
- video, and compression is slower than decompression.
-
- <[DMI (Phil)] DEBS-GUEST> At this time, I dunno. The JPEG chip set does have
- a special lossless compression mode that will make MPEG useless.
-
- <[GeojoeC[JTC]] J.COLLINS5> Sorry to hit you with so many rapid fire
- questions. Is there any chance for a seperate real time JPEG compression
- board for the A2000. I'm trying to make a nonlinear Video tape editing system
- for the Amiga. And the biggest problem is getting the images into the
- computer in a reasonable amount of time.
-
- <[DMI (Phil)] DEBS-GUEST> I don't know. Can't you make it 3000 only? The
- input should be able to handle 10-15fps. That kind of defeats the purpose
- since it's supposed to go with the toaster as as a TV studio in a box.
- That's the toasters fault.
-
- <[GeojoeC[JTC]] J.COLLINS5> I know; B) How will the resolver handle realtime
- animation?
-
- <[DMI (Phil)] DEBS-GUEST> The only thing that this board won't do that the
- toaster can do is act as a switcher. Everything else can be done. The output
- of the '020 boards NTSC will be MUCH better than the Toaster, definitely
- network quailty. The Resolver is not intended to be an animation board. The
- Amiga Zorro II bus is too slow to get the required amount of data across...
-
- <[DMI (Phil)] DEBS-GUEST> Figure each 1280x1024 frame takes up about 1.3
- megs, and the Zorro II bus can only transfer around 5 megs per sec. It
- doesn't work. The '020s JPEG board has a dedicated SCSI II controller (22
- megs per sec) and doesn't even use the Amiga's bus, so it is the animation
- machine. One thing I forgot to mention back at the beginning is that we have
- an AmigaUnix XWindows driver for the Resolver that runs XWindows, OpenLook,
- and Motif, so you can ask question on that too (to interject for a moment).
-
- <[GeojoeC[JTC]] J.COLLINS5> Do you have any plans for an Amiga based video
- switcher to go with 020, since the Toaster missed that market?
-
- <[DMI (Phil)] DEBS-GUEST> It would be interesting, but at this time I don't
- know.
-
- <[Chris] CHRIS.P> Next question...
-
- <[Mark] M.THOMAS24> Is anyone working on something similar to QuickTime for
- the Mac to work on the Amiga? Also, what products that support SAGE are
- available now? When is Progressive's graphics board supposed to ship, if you
- know and can tell?
-
- <[DMI (Phil)] DEBS-GUEST> I am not that familiar with what QuickTime actually
- does. SAGE products available now: (you probably mean Resolver products)
- ASDG's saver for our board, Oxxi's presentation Master, Black Belt systems
- ImageMaster, and the Paint program that ships with the board. Coming by end
- of Feb: Dynacadd and Caligari 2.
-
- <[DMI (Phil)] DEBS-GUEST> As far as Progressives board, it is supposed to
- ship November 1991 ;-)! I really can't say anything about that status of the
- board (not that I'm not telling, just I don't know).
-
- <[Chris] CHRIS.P> ok, I'm next <grin> How far is SAGE going to be taken; will
- its implementation require two monitors, one for the standard display, and
- one for the auxilliary display, or will there [eventually] be operating
- system support? g/a
-
- <[DMI (Phil)] DEBS-GUEST> If CBM picks it up, then it defintely will have OS
- support. And this display configuration of SAGE is up to the display
- hardware, not SAGE itself.
-
- <[DMI (Phil)] DEBS-GUEST> CBM has been planning on making retargetable
- graphics part of a future OS release, so we hope they save time and use ours.
- CBM really likes SAGE and the Resolver, and is supposedly working on a patch
- to get Workbench on our display.
-
- <[Chris] CHRIS.P> ok, next question...
-
- <[Bill] W.LEE18> Can you concurrently run SAGE as well as X Windows under
- Under 3000 UNIX? I Mean AmigaDos/SAGE as backround on a UNIX system.
-
- <[DMI (Phil)] DEBS-GUEST> Since SAGE is an AmigaDOS concept, and Unix and
- AmigaDOS can't run concurrently, no. XWindows is already a retargetable
- graphics system.
-
- <[Bill] W.LEE18> Also, If I were to buy a Resovlver A can it be later upped
- to a C version?
-
- <[DMI (Phil)] DEBS-GUEST> Yes, definitely. For those who don't know, the
- Resolver comes in three models, A, B, and C, each differing in the amount of
- VRAM which directly affects display resolution.
-
- <[Chris] CHRIS.P> ok, next question...
-
- <[Denny@COMPUT] DENNYA> Could SAGE be retrofitted to work with the standard
- Amiga chipset, or any hypothetical future chip sets, or is it TI-chip
- specific? Are the calls similar to the ones used with current chipsets (ie-
- how complicated is it to port a program)?
-
- <[DMI (Phil)] DEBS-GUEST> The calls for the TMS340 environment are similar to
- the Amiga graphics.library function calls. It has everything that
- graphics.library has plus more. It definetly is not TI-chips set specific.
- All SAGE does is act as an arbitrater for software and graphics hardware. The
- TMS340 environment runs under SAGE and all it is is a translation of TIGA
- 2.2 which is simply a graphics language. It is designed to work on TI chips,
- but that doesn't mean interpreters can't be written for other chipsets. If an
- i860 board was developed for the Amiga then a driver could be written for it
- to process TMS340 functions or a whole new environment could be created for
- it.
-
- <[Chris] CHRIS.P> ok, next question...
-
- <[Mark] M.THOMAS24> You said from my earlier question that the listed
- products support the Resolver, not SAGE. So, these products will not support
- other graphics boards that implement SAGE? What was SAGE for, then?
-
- <[DMI (Phil)] DEBS-GUEST> No, I assumed in correctly, I suppose. ;-) . All
- the support for our board uses our implementation of the TMS340 environment
- of SAGE. There is no Resolver specific part to any of those programs (except
- the paint program, and that is gone in the next release). So that means when
- another board supports SAGE, ASDG simply has to rename our saver and they
- ,support that board. That is what makes SAGE great.
-
- <[Mark] M.THOMAS24> Okay, I like that. I have the technical information on
- SAGE, now all I need is a board. Thanks.
-
- <[GeojoeC[JTC]] J.COLLINS5> How would you compare the Resolver to the
- Firecracker?
-
- <[Chris] CHRIS.P> ok, folks, we're out of formal mode now.
-
- <[GeojoeC[JTC]] J.COLLINS5> The smallest Resolver I mean? (cheapest)
-
- <[DMI (Phil)] DEBS-GUEST> The firecracker can only display resolutions of
- 1024x484 if I am not mistaken, we can display 2048x2048. We are only eight
- bits, but...
-
- <[Chris] CHRIS.P> (Is the Resolver interlaced? I believe the FireCracker is)
-
- <[DMI (Phil)] DEBS-GUEST> Ok, the smallest reolver can only display up to
- 1024x768. But for all those who worry 8 bit sux, at this resolution there is
- little difference.
-
- <[Mark] M.THOMAS24> The Resolver is great. It can display 2048 x 2048 on a
- Commodore 1950 monitor that is 800 x 600.
-
- <[Chris] CHRIS.P> sounds like I need one ;-)
-
- <[GeojoeC[JTC]] J.COLLINS5> What about the top of the line resolver, can it
- handle 24 bit?
-
- <[DMI (Phil)] DEBS-GUEST> The resolver's resolutions are completely
- programmable. It can display up to 1280x1024 noninterlaced, everything higher
- is interlaced, but flicker free up to 2048x1600.
-
- <[DMI (Phil)] DEBS-GUEST> The PP&S board is 1024x1024 max interlaced, BTW.
- All the Resolver boards are 8 Bit. Our next board (due April 1) is 24 bit,
- same resolutions.
-
- <[GeojoeC[JTC]] J.COLLINS5> Will that board be Zorro II or Zorro III only?
-
- <[DMI (Phil)] DEBS-GUEST> The next board is based on a TI34020 and is
- Zorro III only.
-
- <[GeojoeC[JTC]] J.COLLINS5> Awwww.
-
- <[Bill] W.LEE18> Phil, the 24 bit board is 4 chip parallel processing
- though, right?
-
- <[Chris] CHRIS.P> how is the TI processor going to be handled; will its full
- capabilities as a processor be used, or is it only a display driver?
-
- <[DMI (Phil)] DEBS-GUEST> We need the speed of the bus. The Zorro II is too
- sllllllooooooooowwwwwwww
-
- <[DMI (Phil)] DEBS-GUEST> The 4 TI34082 coprocessors work in parallel, yes.
-
- <[Chris] CHRIS.P> In other words, will I be able to ray-trace faster with a
- board?
-
- <[GeojoeC[JTC]] J.COLLINS5> No plans for a middle of the road 24 bit Zorro II
- board?
-
- <[DMI (Phil)] DEBS-GUEST> The use of the processor is up to the program.
- There are several companies that are salivating to get the '020s speed. And
- some are from non-Amiga markets. Yes there are plans to make the Resolver 24
- bit in the future.
-
- <[Bill] W.LEE18> Like NeXt?
-
- <[GeojoeC[JTC]] J.COLLINS5> YEA!!!!
-
- <[DMI (Phil)] DEBS-GUEST> no, like Silicon Graphics. I can't name names tho'.
-
- <[GeojoeC[JTC]] J.COLLINS5> Same board as available now?
-
- <[Bill] W.LEE18> For what? the Indigo? The IRIS is still much faster than a
- Resover equiped Amiga
-
- <[DMI (Phil)] DEBS-GUEST> No, this is the '020 board due in April. The '020
- board will do about 30000 shaded polygons per second, the IRIS does about
- 35000. For 10x the price.
-
- <[GeojoeC[JTC]] J.COLLINS5> I meant the 24 bit Resolver, will it use the same
- board as the 8 bit?
-
- <[Mark] M.THOMAS24> So, when will we have a gadget library for SAGE?
-
- <[Chris] CHRIS.P> I've a feeling we have awhile to go, mark :)
-
- <[DMI (Phil)] DEBS-GUEST> No, there is a company working on it. No names tho.
- They are working on a device independent system that uses SAGE.
-
- <[DMI (Phil)] DEBS-GUEST> I would guess about a month or so away.
-
- <[Mark] M.THOMAS24> I know that there is a company working on gadgets, and I
- know who it is. I just wanted to know the status, Phil.
-
- <[Chris] CHRIS.P> Do you know if Gold Disk has decided to support SAGE in
- ProPage?
-
- <[DMI (Phil)] DEBS-GUEST> Gold Disk just recently got a board and SAGE, so I
- would venture to say yes.
-
- <[Chris] CHRIS.P> that would be truly great. SAGE is resolution and palette
- independent, right?
-
- <[DMI (Phil)] DEBS-GUEST> Most definitely.
-
- <[Bill] W.LEE18> Finally we have QuickDraw/Device Independent Graphics! ;)
-
- <[GeojoeC[JTC]] J.COLLINS5> Do you get royalties for SAGE is say, Impluse
- uses it with their Firecracker?
-
- <[Chris] CHRIS.P> also, can we expect to see games take advantage of SAGE?
-
- <[DMI (Phil)] DEBS-GUEST> Programs will have to be written to handle the
- myriad of choices. Our board for example can display resolutions anywhere
- between 64x64 and 2048x2048.
-
- <[Chris] CHRIS.P> I imagine that some of the simulations you could make would
- be nothing short of phenomenal on a good board/machine.
-
- <[DMI (Phil)] DEBS-GUEST> I know of one game that works on the board in
- development now.
-
- <[Chris] CHRIS.P> <--- thinking of the ultimate flight/combat sim
-
- <[Xdc] M.NELSON29> Could you imagine the memory and speed required, though?
-
- <[Chris] CHRIS.P> I was thinking more along the lines of processor/board
- speed, xdc :)
-
- <[GeojoeC[JTC]] J.COLLINS5> 24 bit Donkey Kong!! BP
-
- <[Bill] W.LEE18> Look out CRAY! ;)
-
- <[DMI (Phil)] DEBS-GUEST> That is what the game is. Since the Resolver is an
- entire computer in of itself, host machine speed and memory is not as
- important.
-
- <[Xdc] M.NELSON29> Interesting.
-
- <[DMI (Phil)] DEBS-GUEST> For instance, the '020 board will have up to 24
- megs on it.
-
- <M.PRINCE> Nite all. Thanks for the info, Phil.
-
- <[Chris] CHRIS.P> does SAGE support multitasking? Is there a SAGE windowing
- system?
-
- <[DMI (Phil)] DEBS-GUEST> SAGE does support multitasking, and a
- windowing/menus/gadgets system is in progress.
-
- <[GeojoeC[JTC]] J.COLLINS5> Ew yeah!!! Imagine having full Amiga screens as
- windows!!!
-
- <[Chris] CHRIS.P> makes the Viking look pretty pathetic, I imagine.
-
- <[DMI (Phil)] DEBS-GUEST> Actually at 2048x2048, about 48 amiga screens are
- on one resolver screen, and those are 640x400 screens too.
-
- <[Chris] CHRIS.P> sheesh!
-
- <[DMI (Phil)] DEBS-GUEST> No, only about 20, I multiplied wrong.
-
- <[GeojoeC[JTC]] J.COLLINS5> I'll take a 24 bit resolver to go!
-
- <[Chris] CHRIS.P> I'll take one and wait for it! heheh
-
- <[DMI (Phil)] DEBS-GUEST> You should see some images we rendered at 2048x2048
- with Imagine. You cannot tell they are only 8 bit. They look AMAZING!
-
- <[GeojoeC[JTC]] J.COLLINS5> Really I was close to getting a Firecracker till
- tonight.
-
- <[Chris] CHRIS.P> let's hope commodore gives SAGE their blessing.
-
- <[DMI (Phil)] DEBS-GUEST> Really, they look hot. If anyone is going to be at
- AmiExpo, they can see 'em in person.
-
- <T.ELAM> Excuse me. Is SAGE used by the DMI device?
-
- <[DMI (Phil)] DEBS-GUEST> Yes, we wrote SAGE, with progressive peripherals.
-
- <[GeojoeC[JTC]] J.COLLINS5> Will the 24 bit Zorro II Resolver use the same
- board as the 8 bit?
-
- <[DMI (Phil)] DEBS-GUEST> Maybe. There are no firm details about that one
- yet. That is further down the road.
-
- <[GeojoeC[JTC]] J.COLLINS5> I'll take one of those also!
-
- <[DMI (Phil)] DEBS-GUEST> One might ask how CBM is going to get GSA Unix
- contracts when all the GSA contracts require 1280x1024 and the A2410 only
- does 800x600.
-
- <[DMI (Phil)] DEBS-GUEST> And we have an Unix XWindows driver.
-
- <[Bill] W.LEE18> And the 2410 is monochrome right!?
-
- <[DMI (Phil)] DEBS-GUEST> No the A2410 is 8-bit.
-
- <[Chris] CHRIS.P> no, 2410 is 256 out of 16.8M (I think)
-
- <[GeojoeC[JTC]] J.COLLINS5> Well, I'd get an 8 bit resolver if I could one
- day upgrade it to 24 bit.
-
- <[DMI (Phil)] DEBS-GUEST> We are going to offer an upgrade path.
-
- <[Bill] W.LEE18> HeHe, That's a laugh! Have you ever seen how you have to
- hack around the IBM bios to mount new technology Phil? ;)
-
- <[Chris] CHRIS.P> now that we have stuff that uses zorroIII, we can really
- blow the other platforms away :)
-
- <[DMI (Phil)] DEBS-GUEST> I worked for two years on those pieces of oh IBMS
-
- <[Mark] M.THOMAS24> Oh, I have a question. I heard that there is a really
- long process you have to go through to adjust the Resolver to a particular
- monitor. How hard is this, and how long does it take?
-
- <[GeojoeC[JTC]] J.COLLINS5> I really need 24 bit, and I need it on my 2000!
- (ZorroII) I suppose the next big Amiga craze will be Zorro III expansion
- boxes for the 2000 and 500!
-
- <[DMI (Phil)] DEBS-GUEST> There is a process, but the newest software that
- comes with the board is much better than the first stuff. It is very
- painless, and only needs to be done once when you first get the board.
-
- <[Chris] CHRIS.P> I doubt it's possible, Geojoe :-/
-
- <[DMI (Phil)] DEBS-GUEST> It's not, we looked into it.
-
- <[Bill] W.LEE18> Give it up JTC. Zorro II is ancient... like 8086 ins. set.
- We have to progress unlike IBM! ;)
-
- <[GeojoeC[JTC]] J.COLLINS5> Everything is possible, but FEASIBLE is another
- thing.
-
- <[Chris] CHRIS.P> right, I was gonna add that :)
-
- <[DMI (Phil)] DEBS-GUEST> 2000 Zorro III expansion kit: Replace mother board
- with one from a 3000. ;-)
-
- <[GeojoeC[JTC]] J.COLLINS5> Well see, there you go!!!! So what am I going to
- put in the Video slot of my new 3000?
-
- <[DMI (Phil)] DEBS-GUEST> Who needs a video slot?
-
- <[Bill] W.LEE18> I do! for the Toaster!
-
- <[GeojoeC[JTC]] J.COLLINS5> Well there's one in there! It should be filled
- with some over-expensive card!
-
- <[DMI (Phil)] DEBS-GUEST> Get them to fix the toaster!
-
- <[Bill] W.LEE18> 'workin on that Phil! ;)
-
- <[GeojoeC[JTC]] J.COLLINS5> Really! I just wish their software was more
- multitasking friendly.
-
- <[DMI (Phil)] DEBS-GUEST> Does anyone have any questions about the 20Meg
- floptical drive?
-
- <[Chris] CHRIS.P> yes!
-
- <[Bill] W.LEE18> Me!
-
- <[DMI (Phil)] DEBS-GUEST> shoot
-
- <[Chris] CHRIS.P> do they fit in a 3000?
-
- <[Bill] W.LEE18> IS it SCSI II compat?
-
- <[Chris] CHRIS.P> <kneeling and praying to diety>
-
- <[DMI (Phil)] DEBS-GUEST> Yes, no.
-
- <[GeojoeC[JTC]] J.COLLINS5> Nah, I had that reseached up the wazzoo 2 years
- ago when Insite came out with it.
-
- <[DMI (Phil)] DEBS-GUEST> It does fit in a 3000. It is not SCSI II compat (as
- far as I know)
-
- <[Chris] CHRIS.P> will it work on a SCSI-II controller, even if it doesn't
- support SCSI-II
-
- <[DMI (Phil)] DEBS-GUEST> I don't know, we don't have any SCSI II controllers
-
- <[Bill] W.LEE18> Will it also read/write other formats? 1.44, 2.88?
-
- <[GeojoeC[JTC]] J.COLLINS5> Can it be used to replace DF0: and still read
- regular AmigaDOS floppies, ie- Games?
-
- <[DMI (Phil)] DEBS-GUEST> It will read the following formats:
-
- <[DMI (Phil)] DEBS-GUEST> 720K AmigaDOS, 1.44Meg AmigaDOS, 720K IBM, 1.44M
- IBM and then 20Meggers. Haven't tested Mac floppoes yet. It will NOT read
- 880K amiga DOS floppies (yet another CBM blunder!)
-
- <[GeojoeC[JTC]] J.COLLINS5> WHAT!!! Why can't it read 880K Floppies?
-
- <[DMI (Phil)] DEBS-GUEST> I don't know the technical details, but it has
- something to do with MFM.
-
- <[GeojoeC[JTC]] J.COLLINS5> I mean that's like ALL Amiga floppies made to
- date!
-
- <[DMI (Phil)] DEBS-GUEST> Yes, I know.
-
- <[Chris] CHRIS.P> didn't commodore license the very same mechanisms
- themselves?
-
- <[DMI (Phil)] DEBS-GUEST> I don't know.
-
- <[GeojoeC[JTC]] J.COLLINS5> What's the point! I might as well go for a
- Syquest.
-
- <[DMI (Phil)] DEBS-GUEST> I have heard that they did.
-
- <[Chris] CHRIS.P> Insite, right? (naah, I'd go floptical myself, fits right
- here in the spare drive bay ;-)
-
- <[DMI (Phil)] DEBS-GUEST> The Insite drives have three advantadges over
- syquest:
-
- <[DMI (Phil)] DEBS-GUEST> 1. Media Size
-
- <[DMI (Phil)] DEBS-GUEST> 2. Price per Megabyte (syquest = $2/meg, insite =
- $1/meg, expected to go to 40 cents/meg)
-
- <[DMI (Phil)] DEBS-GUEST> 3. Data integrity.
-
- <[DMI (Phil)] DEBS-GUEST> You can't beat $.40 per meg. Is the syquest any
- more compatible?
-
- <[GeojoeC[JTC]] J.COLLINS5> If there is any possible fix for the 880K problem
- I'd tell R&D to do it.
-
- <[Chris] CHRIS.P> just because it looks like a 3.5" disk, I know the
- technologies are very different (!)
-
- <[Bill] W.LEE18> Is Flopptical being supported on many other platforms? that
- will surely help reduce the cost.
-
- <[DMI (Phil)] DEBS-GUEST> We have tried. To read 880K floppies, the head
- would have to be replaced. Insite has an Amiga now so mabye the next rev of
- the drive.
-
- <[GeojoeC[JTC]] J.COLLINS5> But it's like color coding. You can read the
- name, but the color speeds things up.
-
- <[DMI (Phil)] DEBS-GUEST> The Floptical works on IBMs, Macs, and Unix as
- well. Same drive and all.
-
- <FRED.M> hello! what's the latest news?
-
- <[GeojoeC[JTC]] J.COLLINS5> Everything except the Amiga! LOL!
-
- <[DMI (Phil)] DEBS-GUEST> Where were you two hours ago, Fred? :-)
-
- ** Transcript stopped.
-