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-
- Amiga Patience
- ~~~~~~~~~~~~~~
-
- This program is provided as Shareware. It is a disabled program, allowing
- only 3 games before locking up with a message and requiring a reset. Apart
- from that, it is a complete program. For just $30 Australian, I will send
- a registered complete version. Send the registration fee to the address
- below, postage is included to anywhere in the world, you basically get a
- bootable disk with on-disk documentation (better than this documentation).
-
- LEGAL INFO
- ~~~~~~~~~~
-
- This program may be redistributed in the form supplied (executable, music,
- and documentation), for a minimum copying fee. Patience may not be used in
- any commercial without written permission from the author. Patience remains
- the property of Robert Lang, and is released as a disabled Shareware product,
- requiring registration via the nominated fee for a complete version.
-
- ABOUT PATIENCE
- ~~~~~~~~~~~~~~
- Patience was initially written because my girlfriend asked for it....easy as
- that. Since then, we have seen many friends get very addicted to the game, and
- decided we were onto a good thing. Graphics were improved, a few options added,
- and music written. Credits for each part are available in the game, all work
- in Patience is original as indicated.
-
- This IS an addictive game. Play it a few times and you'll grow to love it.
- The high score table adds a little competition, and the preferences allow
- some personalisation.
-
- Patience works fine on a hard drive, placed in a partition (ie. or assignment)
- called 'PATIENCE:' with the sound files and patience. files in that partition.
- Patience requires 'medplayer.library' in LIBS: and garnet.font in fonts: to
- work. In the event that memory is low (usually on a 512k only machine), the
- music is disabled, but gameplay is fine.
-
- Patience was developed in SAS C 5.10a on an Amiga 3000 running WB2.04,
- Kickstart V37.175. It works fine under any Kickstart version after 1.3,
- or any machine with greater than 512k RAM. For machines with low memory,
- music and sound is disabled.
-
- GamePlay DOCS (well, NOTES, really !)
- ~~~~~~~~~~~~~
-
- - Gameplay is along the rules of 'Klondike' Solitaire (or Patience). You draw
- 3 cards off the deck at a time, and can only use the upper visible card in
- gameplay. Blacks on reds, reds on blacks, and a smaller card on the next
- card higher than it (ie. a black 3 on a red 4, but not a red 4 on a black 3).
- When possible, you can move cards to the 'stack' starting from ACE, the
- objective of the game being to get the whole cardset over onto the stack
- in the shortest time possible.
-
- - On 'Patience' the screen is divided into the playing area on the left of the
- screen, the 'hand' in the top right, and the stack in the bottom right.
-
- - To move cards, click the left mouse button once on the 'source' and then
- once on the 'destination'. Patience will work out how many cards can be
- moved etc, or beep if an error (if sound is on !).
-
- - To deal 3 new cards, click in the 'hand' area twice quickly.
-
- - You can move a card to the stack by double clicking it -> NOTE ! Don't
- confuse this with the above double click ! If you try and double click
- a card in the 'hand' hoping to move it to the 'stack' then 3 new cards
- are dealt, the card is NOT moved to the stack.
-
- - Menu options :
-
- - Restart - as it suggests, restart the game -> note you can only do this
- twice with the demo, the third time shows the crippled message.
- About - Displays info message, the space that indicates that this is
- a demo version is reserved for the address of the distributor.
- Quit - Exit out of Patience.
-
- - Reveal Cards - In case of frustation, simply flips the cards that
- are face down over, to help you realise we aren't
- cheating with dealing/shuffling !
- View Best Times - Display the high score table. Note that best times
- are stored in the file 'patience:patience.scores' !
- CleanUp - Only becomes active when there are no more cards
- in the deck. If all cards in the playing area
- are faceup, selecting this will move them to the
- 'stack', completing the game for you.
- Pause Timer - In case you need to leave the game for a second.
- Reset Best Times - Restores all BUT the highest score on the table,
- in case the scores are just TOO hard to beat, so you
- can bring some competition back in, without losing
- the all-time best score.
-
- - Music - Plays a neat, original song by Rodney Coleman.
- Sound - Plays some sound samples at various times in the game,
- specifically a card flipping sound and an error indicator.
- Card Back - Lets you select between 9 different card backs, just for
- a little variety.
- Palette - Set up your favourite colour combination with this.
- King Rule - A little rule variation, with this ON, then you can only
- move a King into a blank column, with it OFF, then you
- may move any card into a blank column.
- Save Config - Saves all the above 'preference' options to the
- file 'Patience:patience.config'.
-
- CONTACT ME
- ~~~~~~~~~~
-
- That is about all I think an advanced user will need to get patience running.
- It is setup on a bootable disk, tested under 1.3 & 2.x (written under V37.175
- of Wb2.x on an Amiga 3000 in SAS/C 5.10a) and has been tested on a wide range
- of machines with varying memory and peripherals.
-
- We would be interested in any programming projects, just contact us ! (Music,
- graphics, C/Assembly programming).
-
- Contact me with distribution proposals :
-
- Robert Lang
- EdgeWare
- P.O. Box 127
- CARDIFF NSW 2285
- AUSTRALIA
-
- or alternatively phone : 049-508189.
-
-