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- ΓòÉΓòÉΓòÉ 1. About JumpEm ΓòÉΓòÉΓòÉ
-
- The JumpEm game is an OS/2 version of the classic peg jumping game, sometimes
- call Dr. IQ. The purpose of the game is to jump over each peg, removing the
- one jumped over, until there is only a single peg remaining in the center
- square. Sounds simple, doesn't it? Give it a try and find out...
-
- Moves can be made using the mouse to drag and drop a peg into an empty square
- on the other side of the peg being jumped over. The peg that was jumped over
- will automatically be removed for you.
-
-
- ΓòÉΓòÉΓòÉ 2. JumpEm rules ΓòÉΓòÉΓòÉ
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- o A jump can only be made horizontally or vertically
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- o A jump can only be over a single peg
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- o A jump must be into an empty square
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- ΓòÉΓòÉΓòÉ 3. File menu ΓòÉΓòÉΓòÉ
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- The functions on this menu are related to the creation, loading saving, and
- exiting the game.
-
-
- ΓòÉΓòÉΓòÉ 4. New game ΓòÉΓòÉΓòÉ
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- Choosing this item will restore the board to the original starting
- configuration.
-
-
- ΓòÉΓòÉΓòÉ 5. Load game ΓòÉΓòÉΓòÉ
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- Choosing this item will present a dialog box which allows you to select a
- previously saved game. Then it will restore the board to the state it was in
- when the game was saved.
-
-
- ΓòÉΓòÉΓòÉ 6. Save game ΓòÉΓòÉΓòÉ
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- Choosing this item will present a dialog box which allows you to specify the
- name to use when saving the current game. You may specify a new name or
- overwrite a previously saved game.
-
-
- ΓòÉΓòÉΓòÉ 7. Exit ΓòÉΓòÉΓòÉ
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- Choosing this item will exit the program. If you have made any moves in the
- current game, you will be given the chance to save it.
-
-
- ΓòÉΓòÉΓòÉ 8. Score ΓòÉΓòÉΓòÉ
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- Choosing this item will count the number of pegs still left on the board and
- make a comment about your ability as a player of this game. Note that it does
- NOT check to see if you still have any legal moves left; that is done for you
- automatically after you complete each move.
-
-
- ΓòÉΓòÉΓòÉ 9. Options ΓòÉΓòÉΓòÉ
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- The functions on this menu are related to the setup and playing options for the
- game.
-
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- ΓòÉΓòÉΓòÉ 10. Drop color on peg ΓòÉΓòÉΓòÉ
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- You may use the OS/2 color palette to select a color and drag it to the game in
- order to change its colors. If the color is dropped anywhere in the main
- window area but not on the game board, the background color will change to that
- color. If it is dropped anywhere on the game board itself, either the peg or
- the square will change color as described below.
-
- Choosing this item will toggle the check mark selection for whether dropping a
- color from the color palette will color the peg or the square. When it is
- checked, the pegs will change to the color being dropped. When it is not
- checked, the squares will change to this color.
-
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- ΓòÉΓòÉΓòÉ 11. Help Menu ΓòÉΓòÉΓòÉ
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- The choices on the Help pull-down provide the following:
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- Help index
- Displays the index of the help menu.
-
- General Help
- Provides detailed information on using the JumpEm game.
-
- Keys Help
- Provides information about keys/mouse usage.
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- Using Help
- Displays information about using the JumpEm game's help.
-
-
- ΓòÉΓòÉΓòÉ 12. Using ΓòÉΓòÉΓòÉ
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- Use this choice to obtain information on how to use the Help facility.
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- ΓòÉΓòÉΓòÉ 13. General ΓòÉΓòÉΓòÉ
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- Use this choice to get general help for the program. General help provides
- general information about the JumpEm game.
-
-
- ΓòÉΓòÉΓòÉ 14. Keys ΓòÉΓòÉΓòÉ
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- Use this choice to see a list of keys and a description of the function of the
- keys.
-
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- ΓòÉΓòÉΓòÉ 14.1. Key Assigments ΓòÉΓòÉΓòÉ
-
- MOUSE
-
- The game is most easily used and played by using the mouse. Clicking the left
- mouse button on a menu item will cause that menu action to happen. Making a
- game move involves dragging and dropping the peg. This is accomplished by
- moving the pointer arrow over the peg you wish to move and then depressing and
- holding down the left mouse button. This will change the mouse pointer into a
- miniature picture of the game board, which is called an icon. While still
- holding down the left mouse button, move this icon over the empty square into
- which you wish to jump. Now release the mouse button and, if the move is
- legal, the peg will be placed in the empty square and the pointer will be
- returned to the arrow shape.
-
- GAME KEYS
-
- The keyboard can also be used for some of the game activities as listed below:
-
- Underlined letter
- Move among the choices on the action bar and pull-downs submenu or execut
- the function chosen
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- Alt+Underlined letter
- Execute the function chosen immediately
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- Esc or Del
- Either of these will cause the last move made to be undone.
-
- SYSTEM KEYS
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- These keys can be used to leave the game (intact) and make use of some other
- OS/2 program/feature:
-
- Alt+Esc
- Switch to the next program, including full-screen programs
-
- Ctrl+Esc
- Switch to the Task List
-
-
- ΓòÉΓòÉΓòÉ 15. Index ΓòÉΓòÉΓòÉ
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- Use this choice to display the help index.
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- The help index lists the titles of the help information that is available.
-
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- ΓòÉΓòÉΓòÉ 16. Information ΓòÉΓòÉΓòÉ
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- This dialog displays information about the application, such as version number
- and copyright notice.
-
-
- ΓòÉΓòÉΓòÉ 17. Registration ΓòÉΓòÉΓòÉ
-
- This product is NOT freeware. It is distributed under the ShareWare concept
- and depends upon registration fees in order to support its development. This
- concept urges you to give the entire set of program files to others to try
- before they buy. But if you find the program entertaining and use it, please
- send your $15 registration fee to:
-
- Larry R. Waibel
- 427 Haverford Road
- Ramona, Calif. 92065
-
- Questions and technical support can also be addressed to the author via
- CompuServe ID 70441,1274...