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- Boolean options available in all versions (with default values in []):
-
- confirm ask before hitting tame or peaceful monsters [TRUE]
- DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE]
- disclose offer information at the end of the game [TRUE]
- (fe)male sex of the player (may only be set on startup) [MALE]
- fixinv try to retain the same letter for the same object [TRUE]
- help print all available info when using the / command [TRUE]
- IBMgraphics use IBM extended characters for the dungeon [FALSE]
- ignintr ignore interrupt signal, including breaks [FALSE]
- legacy print introductory message [TRUE]
- lit_corridor show a dark corridor as lit if in sight [FALSE]
- null allow nulls to be sent to your terminal [TRUE]
- try turning this option off (forcing NetHack to use its own
- delay code) if moving objects seem to teleport across rooms
- number_pad use the number keys to move instead of yuhjklbn [FALSE]
- pickup automatically pick up objects you move over [TRUE]
- rest_on_space count the space bar as a rest character [FALSE]
- safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE]
- silent don't use your terminal's bell sound [TRUE]
- sortpack group similar kinds of objects in inventory [TRUE]
- standout use standout mode for --More-- on messages [FALSE]
- time display elapsed game time, in moves [FALSE]
- tombstone print tombstone when you die [TRUE]
- verbose print more commentary during the game [TRUE]
-
-
- There are further boolean options that exist in some versions of NetHack
- 3.1. (You can learn which options exist in your version by checking your
- current option setting, which is reached via the 'O' cmd.)
-
- Boolean option if INSURANCE was set at compile time:
- checkpoint save game state after each level change, for possible [TRUE]
- recovery after program crash
-
- Boolean option if NEWS was set at compile time:
- news print any news from game administrator on startup [TRUE]
-
- Boolean options if DGK was set at compile time:
- BIOS allow the use of IBM ROM BIOS calls [FALSE]
- rawio allow the use of raw I/O (may only be set on startup) [FALSE]
-
- Boolean option if EXP_ON_BOTL was set at compile time:
- showexp display your accumulated experience points [FALSE]
-
- Boolean option if SCORE_ON_BOTL was set at compile time:
- showscore display your approximate accumulated score [FALSE]
-
- Boolean options if TEXTCOLOR was set at compile time:
- color use different colors for objects on screen [TRUE for micros]
- hilite_pet if color is FALSE, display pets in a highlighted way [FALSE]
-
- Any Boolean option can be negated by prefixing it with a '!' or 'no'.
-
-
- Compound options are written as option_name:option_value.
-
- Compound options which can be set during the game are:
-
- fruit the name of a fruit you enjoy eating [slime mold]
- (basically a whimsy which NetHack uses from time to time).
- packorder a list of default symbols for kinds of objects that gives the
- order in which your pack will be displayed [")[%?+!=/(*`0_]
- (If you specify only some kinds of items, the others from the
- default order will be appended to the end.)
- scores the parts of the score list you wish to see when the game ends
- You choose a combination of top scores, scores around the top
- scores, and all of your own scores. [!own/3 top/2 around]
-
- Compound options which may be set only on startup are:
-
- catname the name of your first cat [NONE]
- dogname the name of your first dog [NONE]
- graphics a list of symbols to be used in place of the default ones for
- drawing the dungeon.
- The symbols are subjected to a fair amount of processing, so
- that you can use C-style escapes such as \n or \081 as well as
- indicate control characters by ^x or meta characters by \Mx.
- As usual, \ can force the next character to be taken literally.
- Since many of the default symbols are overloaded, they are
- given here by name instead of symbol, with some added notes:
- stone (solid rock, normally ' ')
- vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)
- crwall tuwall tdwall tlwall trwall (wallified maze characters)
- nodoor vodoor hodoor (no, vertical, horizontal open door)
- vcdoor hcdoor (vertical, horizontal closed door)
- room darkcorr litcorr upstair dnstair upladder dnladder
- trap web altar throne sink fountain pool ice lava
- vodbridge hodbridge (vertical, horizontal open drawbridge)
- vcdbridge hcdbridge (vertical, horizontal closed drawbridge)
- air cloud water
- vbeam hbeam lslant rslant (generic zap beams)
- digbeam flashbeam (special beams for digging and cameras)
- boomleft boomright (boomerangs)
- ss1 ss2 ss3 ss4 (shielding sequence)
- sw_topl, sw_topm, sw_topr, (swallow, top row)
- sw_midl, sw_midr, (swallow, middle row [no center])
- sw_botl, sw_botm, sw_botr (swallow, bottom row)
- extl extm extr (explosion matrix top row)
- exml exmm exmr (explosion matrix middle row)
- exbl exbm exbr (explosion matrix bottom row)
- monsters like graphics, but for monster symbols
- default: abcdefghijklmnopqrstuvwxyz
- ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~]
- msghistory number of top line messages to save [20]
- name the name of your character [obtained by asking the system or
- the player]
- objects like graphics, but for object symbols
- default: ])[="(%!?+/$*`0_.
- pettype your preferred type of pet (cat or dog), if your character
- class uses both types [RANDOM]
- windowtype windowing system to be used [depends on operating system]
-
-
- Some sample options lists are:
- !pickup,!tombstone,name:Gandalf,scores:own/3 top/2 around
- female,nonews,dogname:Rover,graphics: |--------|||-\\/+.#.<><>\^\"_\\#{}
- rest_on_space,!verbose
-