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- # A '#' at the beginning of a line means the rest of the line is a comment.
- #
- # This configuration file is set up for two cases, for a hard disk
- # (as drive C:), and for two floppy disks.
- #
- # To change the configuration, comment out the unwanted lines, and
- # uncomment the configuration you want.
-
-
- # *** OPTIONS ***
- #
- # These two options should be used for most setups. If you're machine isn't
- # very IBM-compatible, and NetHack doesn't work, try commenting out this line.
- #
- OPTIONS=rawio,BIOS,IBMgraphics
- # DEC Rainbows will hang if rawio is set, so they should instead use:
- #OPTIONS=BIOS,DECgraphics
- #
- #
- # Some options to set personal preferences. Uncomment and change these to
- # suit your personal preference. If several people are to use the same
- # configuration, options like these should not be set.
- #
- #OPTIONS=name:Janet-V,female,dogname:Fido,catname:Morris,fruit:apricot
- #OPTIONS=packorder:")[%?+/=!(*0_`,scores:10 top/2 around/own
- #
- #
- # Other general options. You might also set "silent" so as not to attract
- # the boss's attention.
- #
- OPTIONS=time,rest_on_space,nopickup,number_pad
-
-
- # *** HARD DISK CONFIGURATION ***
- #
- HACKDIR=c:\games\nethack
- #
- # LEVELS and SAVE default to HACKDIR
- #
- #LEVELS=c:\games\nethack\bones
- #SAVE=c:\games\nethack\bones;n
- #
- # appending a ";n" to SAVE means don't prompt to insert a disk.
- SAVE=;n
- #
- # Note that RAMDISK must *not* be the same (or even implicitly
- # get expanded to the same path by the OS) as HACKDIR.
- #
- #RAMDISK=d:
-
-
- # *** 2-FLOPPY CONFIGURATION ***
- #
- # HACKDIR=a:\
- # LEVELS=b:\
- # SAVE=b:\
- # RAMDISK=c:
-
-
- # *** CHARACTER GRAPHICS ***
- #
- # The 69 GRAPHICS characters (0-68) are:
- #
- # stone,
- # walls: vertical, horizontal,
- # 4 corners: top left, top right, bottom left, bottom right,
- # cross wall,
- # 4 T walls: upward, downward, left, right,
- # doors: no door,
- # open doors: vertical, horizontal,
- # closed doors: vertical, horizontal,
- # floor,
- # corridors: unlit, lit,
- # stairs up, stairs down, ladder up, ladder down,
- # trap, web, altar, throne, sink, fountain, pool/moat, ice, lava,
- # lowered drawbridge: vertical, horizontal,
- # raised drawbridge: vertical, horizontal,
- # air, cloud, water,
- # 4 beams: vertical, horizontal, left slant, right slant,
- # digging beam, camera flash beam, left boomerang, right boomerang,
- # 4 magic shield display symbols,
- # 8 swallowed: top left/middle/right, mid left/right, bottom left/mid/right,
- # 9 explosion: [3 rows (top, middle, bottom) of 3 characters]
- #
- # If you specify fewer that 69 ASCII values, the remaining characters will be
- # set to their respective defaults:
- # ' ' | - - - - - - - -
- # | | . - | + + . # #
- # < > < > ^ " _ \ # {
- # } . } . . # # ' ' # }
- # | - \ / * ! ) ( 0 #
- # @ * / - \ | | \ - /
- # / - \ | ' ' | \ - /
- #
- # If you merely set the IBMgraphics option as above, NetHack will use IBM
- # extended ASCII for dungeon characters. If you don't like the selections,
- # you can make up your own via the graphics option, but you should still set
- # IBMgraphics if you are using IBM graphics characters to get the correct
- # processing.
- #
- # An example using the IBM graphics character set:
- #GRAPHICS= 032 179 196 218 191 192 217 197 193 194 \
- # 180 195 249 239 239 254 254 249 177 177 \
- # 060 062 060 062 094 157 220 190 035 244 \
- # 247 249 247 042 042 186 205 046 035 247 \
- # 179 196 092 047 042 033 041 040 048 035 \
- # 064 042 047 045 092 058 058 092 045 047 \
- # 047 045 092 058 032 058 092 045 047
- # An alternative:
- #GRAPHICS= 032 186 205 201 187 200 188 206 202 203 \
- # 185 204 249 239 239 254 254 249 177 177 \
- # 060 062 060 062 094 034 095 092 035 244 \
- # 247 249 247 042 042 179 196 046 035 247 \
- # 179 196 092 047 042 033 041 040 048 035 \
- # 064 042 047 045 092 058 058 092 045 047 \
- # 047 045 092 058 032 058 092 045 047
- #
-
- #
- # Using the DEC Rainbow/ANSI line-drawing character set:
- #
- # If you have compiled with TERMLIB, merely set the DECgraphics option as
- # above. NetHack will then switch into the VTxxx line-drawing character set
- # (aka ANSI ruling character set '0') for dungeon characters. If you don't
- # like the selections, you can make up your own via the graphics option,
- # adding 128 to the value of any line-drawing character you want to use.
- # (But you should still set DECgraphics to get the correct processing.)
- #
- #GRAPHICS= 032 248 241 236 235 237 234 238 246 247 \
- # 245 244 248 241 092 047 254 241 248 043 \
- # 254 225
-