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This is Info file elisp, produced by Makeinfo-1.47 from the input file
elisp.texi.
This file documents GNU Emacs Lisp.
This is edition 1.03 of the GNU Emacs Lisp Reference Manual, for
Emacs Version 18.
Published by the Free Software Foundation, 675 Massachusetts Avenue,
Cambridge, MA 02139 USA
Copyright (C) 1990 Free Software Foundation, Inc.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.
File: elisp, Node: Using Interactive, Next: Interactive Codes, Prev: Defining Commands, Up: Defining Commands
Using `interactive'
-------------------
This section describes how to write the `interactive' form that
makes a Lisp function an interactively-callable command.
-- Special Form: interactive ARG-DESCRIPTOR
This special form declares that the function in which it appears
is a command, and that it may therefore be called interactively
(via `M-x' or by entering a key sequence bound to it). The
argument ARG-DESCRIPTOR declares the way the arguments to the
command are to be computed when the command is called
interactively.
A command may be called from Lisp programs like any other
function, but then the arguments are supplied by the caller and
ARG-DESCRIPTOR has no effect.
The `interactive' form has its effect because the command loop
(actually, its subroutine `call-interactively') scans through the
function definition looking for it, before calling the function.
Once the function is called, all its body forms including the
`interactive' form are executed, but at this time `interactive'
simply returns `nil' without even evaluating its argument.
There are three possibilities for the argument ARG-DESCRIPTOR:
* It may be omitted or `nil'; then the command is called with no
arguments. This leads quickly to an error if the command requires
one or more arguments.
* It may be a Lisp expression that is not a string; then it should
be a form that is evaluated to get a list of arguments to pass to
the command.
* It may be a string; then its contents should consist of a code
character followed by a prompt (if required for that code
character). The prompt ends either with the end of the string or
with a newline. Here is a simple example:
(interactive "bFrobnicate buffer: ")
The code letter `b' says to read the name of an existing buffer,
with completion. The buffer name will be the sole argument passed
to the command. The rest of the string is a prompt.
If there is a newline character in the string, it terminates the
prompt. If the string does not end there, then the rest of the
string should contain another code character and prompt,
specifying another argument. Any number of arguments may be
specified in this way.
If the first character in the string is `*', then an error is
signaled if the buffer is read-only. Otherwise, the following
character is the first code character.
File: elisp, Node: Interactive Codes, Next: Interactive Examples, Prev: Using Interactive, Up: Defining Commands
Code Characters for `interactive'
---------------------------------
The code character descriptions below contain a number of key words,
defined here as follows:
Completion
Provide completion. TAB, SPC, and RET perform name completion
because the argument is read using `completing-read' (*note
Completion::.). `?' displays a list of possible completions.
Existing
Require the name of an existing object. An invalid name is not
accepted; the commands to exit the minibuffer do not exit if the
current input is not valid.
Default
A default value of some sort is used if the user enters no text in
the minibuffer. The default depends on the code character.
Prompt
A prompt immediately follows the code character. The prompt ends
either with the end of the string or with a newline.
No I/O
This code letter computes an argument without reading any input.
Therefore, it does not use a prompt string, and any prompt string
you supply is ignored.
Here are the code character descriptions for use with `interactive':
`a'
A function name (i.e., a symbol which is `fboundp'). Existing,
Completion, Prompt.
`b'
The name of an existing buffer. By default, uses the name of the
current buffer (*note Buffers::.). Existing, Completion, Default,
Prompt.
`B'
A buffer name. The buffer need not exist. By default, uses the
name of a recently used buffer other than the current buffer.
Completion, Prompt.
`c'
A character. The cursor does not move into the echo area. Prompt.
`C'
A command name (i.e., a symbol satisfying `commandp'). Existing,
Completion, Prompt.
`d'
The position of point as a number (*note Point::.). No I/O.
`D'
A directory name. The default is the current default directory of
the current buffer, `default-directory' (*note System
Environment::.). Existing, Completion, Default, Prompt.
`f'
A file name of an existing file (*note File Names::.). The default
directory is `default-directory'. Existing, Completion, Default,
Prompt.
`F'
A file name. The file need not exist. Completion, Default,
Prompt.
`k'
A key sequence (*note Keymap Terms::.). This keeps reading
characters until a command (or undefined command) is found in the
current key maps. The key sequence argument is represented as a
string. The cursor does not move into the echo area. Prompt.
This kind of input is used by commands such as `describe-key' and
`global-set-key'.
`m'
The position of the mark as a number. No I/O.
`n'
A number read with the minibuffer. If the input is not a number,
the user is asked to try again. The prefix argument, if any, is
not used. Prompt.
`N'
The raw prefix argument. If the prefix argument is `nil', then a
number is read as with `n'. Requires a number. Prompt.
`p'
The numeric prefix argument. (Note that this `p' is lower case.)
No I/O.
`P'
The raw prefix argument. (Note that this `P' is upper case.)
*Note Prefix Command Arguments::. No I/O.
`r'
Point and the mark, as two numeric arguments, smallest first.
This is the only code letter that specifies two successive
arguments rather than one. No I/O.
`s'
Arbitrary text, read in the minibuffer and returned as a string
(*note Text from Minibuffer::.). Terminate the input with either
LFD or RET. (`C-q' may be used to include either of these
characters in the input.) Prompt.
`S'
An interned symbol whose name is read in the minibuffer. Any
whitespace character terminates the input. (Use `C-q' to include
whitespace in the string.) Other characters that normally
terminate a symbol (e.g., parentheses and brackets) do not do so
here. Prompt.
`v'
A variable declared to be a user option (i.e., satisfying
`user-variable-p'). *Note High-Level Completion::. Existing,
Completion, Prompt.
`x'
A Lisp object specified in printed representation, terminated with
a LFD or RET. The object is not evaluated. *Note Object from
Minibuffer::. Prompt.
`X'
A Lisp form is read as with `x', but then evaluated so that its
value becomes the argument for the command. Prompt.
File: elisp, Node: Interactive Examples, Prev: Interactive Codes, Up: Defining Commands
Examples of Using `interactive'
-------------------------------
Here are some examples of `interactive':
(defun foo1 () ; `foo1' takes no arguments,
(interactive) ; just moves forward two words.
(forward-word 2))
=> foo1
(defun foo2 (n) ; `foo2' takes one argument,
(interactive "p") ; which is the numeric prefix.
(forward-word (* 2 n)))
=> foo2
(defun foo3 (n) ; `foo3' takes one argument,
(interactive "nCount:") ; which is read with the Minibuffer.
(forward-word (* 2 n)))
=> foo3
(defun three-b (b1 b2 b3)
"Select three existing buffers (prompting for them in
the Minibuffer). Put them into three windows, selecting the
last one."
(interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
(delete-other-windows)
(split-window (selected-window) 8)
(switch-to-buffer b1)
(other-window 1)
(split-window (selected-window) 8)
(switch-to-buffer b2)
(other-window 1)
(switch-to-buffer b3))
=> three-b
(three-b "*scratch*" "declarations.texi" "*mail*")
=> nil
File: elisp, Node: Interactive Call, Next: Command Loop Info, Prev: Defining Commands, Up: Command Loop
Interactive Call
================
After the command loop has translated a key sequence into a
definition, it invokes that definition using the function
`command-execute'. If the definition is a function that is a command,
`command-execute' calls `call-interactively', which reads the arguments
and calls the command. You can also call these functions yourself.
-- Function: commandp OBJECT
Returns `t' if OBJECT is suitable for calling interactively; that
is, if OBJECT is a command. Otherwise, returns `nil'.
The interactively callable objects include strings (treated as
keyboard macros), lambda expressions that contain a top-level call
to `interactive', autoload objects that are declared as interactive
(non-`nil' fourth argument to `autoload'), and some of the
primitive functions.
A symbol is `commandp' if its function definition is `commandp'.
Keys and keymaps are not commands. Rather, they are used to look
up commands (*note Keymaps::.).
See `documentation' in *Note Accessing Documentation::, for a
realistic example of using `commandp'.
-- Function: call-interactively COMMAND &optional RECORD-FLAG
This function calls the interactively callable function COMMAND,
reading arguments according to its interactive calling
specifications. An error is signaled if COMMAND cannot be called
interactively (i.e., it is not a command). Note that strings are
not accepted, even though they are considered commands.
If RECORD-FLAG is non-`nil', then this command and its arguments
are unconditionally added to the list `command-history'.
Otherwise, the command is added only if it uses the minibuffer to
read an argument. *Note Command History::.
-- Function: command-execute COMMAND &optional RECORD-FLAG
This function executes COMMAND as an editing command. The
argument COMMAND must satisfy the `commandp' predicate; i.e., it
must be an interactively callable function or a string.
A string as COMMAND is executed with `execute-kbd-macro'. A
function is passed to `call-interactively', along with the optional
RECORD-FLAG.
A symbol is handled by using its function definition in its place.
A symbol with an `autoload' definition counts as a command if it
was declared to stand for an interactively callable function.
Such a definition is handled by loading the specified library and
then rechecking the definition of the symbol.
-- Command: execute-extended-command PREFIX-ARGUMENT
This primitive function reads a command name from the minibuffer
using `completing-read' (*note Completion::.). Then it uses
`command-execute' to call the specified command. Whatever that
command returns becomes the value of `execute-extended-command'.
If the command asks for a prefix argument, the value
PREFIX-ARGUMENT is supplied. If `execute-extended-command' is
called interactively, the current raw prefix argument is used for
PREFIX-ARGUMENT, and thus passed on to whatever command is run.
`execute-extended-command' is the normal definition of `M-x', so
it uses the string `M-x ' as a prompt. (It would be better to
take the prompt from the characters used to invoke
`execute-extended-command', but that is painful to implement.) A
description of the value of the prefix argument, if any, also
becomes part of the prompt.
(execute-extended-command 1)
---------- Buffer: Minibuffer ----------
M-x forward-word RET
---------- Buffer: Minibuffer ----------
=> t
-- Function: interactive-p
This function returns `t' if the containing function (the one that
called `interactive-p') was called interactively, with
`call-interactively'. (It makes no difference whether
`call-interactively' was called from Lisp or directly from the
editor command loop.) Note that if the containing function was
called by Lisp evaluation (or with `apply' or `funcall'), then it
was not called interactively.
The usual application of `interactive-p' is for deciding whether to
print an informative message. As a special exception,
`interactive-p' returns `nil' whenever a keyboard macro is being
run. This is to suppress the informative messages and speed
execution of the macro.
For example:
(defun foo ()
(interactive)
(and (interactive-p)
(message "foo")))
=> foo
(defun bar ()
(interactive)
(setq foobar (list (foo) (interactive-p))))
=> bar
;; Type `M-x foo'.
-| foo
;; Type `M-x bar'.
;; This does not print anything.
foobar
=> (nil t)
File: elisp, Node: Command Loop Info, Next: Keyboard Input, Prev: Interactive Call, Up: Command Loop
Information from the Command Loop
=================================
The editor command loop sets several Lisp variables to keep status
records for itself and for commands that are run.
-- Variable: last-command
This variable records the name of the previous command executed by
the command loop (the one before the current command). Normally
the value is a symbol with a function definition, but this is not
guaranteed.
The value is set by copying the value of `this-command' when a
command returns to the command loop, except when the command
specifies a prefix argument for the following command.
-- Variable: this-command
This variable records the name of the command now being executed by
editor command loop. Like `last-command', it is normally a symbol
with a function definition.
This variable is set by the command loop just before the command
is run, and its value is copied into `last-command' when the
command finishes (unless the command specifies a prefix argument
for the following command).
Some commands change the value of this variable during their
execution, simply as a flag for whatever command runs next. In
particular, the functions that kill text set `this-command' to
`kill-region' so that any kill commands immediately following will
know to append the killed text to the previous kill.
-- Function: this-command-keys
This function returns a string containing the key sequence that
invoked the present command, plus any previous commands that
generated the prefix argument for this command.
(this-command-keys) ;; Now type `C-u C-x C-e'.
=> "^U^X^E"
-- Variable: last-command-char
This variable is set to the last character that was typed on the
terminal and was part of a command. The principal use of this
variable is in `self-insert-command', which uses it to decide which
character to insert.
last-command-char ;; Now type `C-u C-x C-e'.
=> 5
The value is 5 because that is the ASCII code for `C-e'.
-- Variable: echo-keystrokes
This variable determines how much time should elapse before command
characters are echoed. Its value must be an integer, which
specifies the number of seconds to wait before echoing. If the
user types a prefix key (say `C-x') and then delays this many
seconds before continuing, the key `C-x' is echoed in the echo
area. Any subsequent characters in the same command will be
echoed as well.
If the value is zero, then command input is not echoed.
File: elisp, Node: Keyboard Input, Next: Quitting, Prev: Command Loop Info, Up: Command Loop
Keyboard Input
==============
The editor command loop reads keyboard input using
`read-key-sequence', which uses `read-char'. These and other functions
for keyboard input are also available for use in Lisp programs. See
also `momentary-string-display' in *Note Temporary Displays::, and
`sit-for' in *Note Waiting::. *Note Terminal Input::, for functions
and variables for controlling terminal input modes and debugging
terminal input.
-- Function: read-char
This function reads a character from the command input (either from
direct keyboard input or from an executing keyboard macro), and
returns it.
No message is displayed to indicate that keyboard input is
expected. If you want to display a message, call `message' first.
If `cursor-in-echo-area' is non-`nil', then the cursor moves to
the echo area, to the end of any message displayed there.
Otherwise the cursor does not move. *Note The Echo Area::.
In the first example, the user types `1' (which is ASCII code 49).
The second example shows a keyboard macro definition that calls
`read-char' from the minibuffer. `read-char' reads the keyboard
macro's very next character, which is `1'. The value of this
function is displayed in the echo area by the command
`eval-expression'.
(read-char)
=> 49
(symbol-function 'foo)
=> "^[^[(read-char)^M1"
(execute-kbd-macro foo)
-| 49
=> nil
-- Function: read-quoted-char &optional PROMPT
This function is like `read-char', except that if the first
character read is an octal digit (0-7), it reads up to two more
octal digits (but stopping if a non-octal digit is found) and
returns the character represented by those digits as an octal
number.
Quitting is suppressed when the first character is read, so that
the user can enter a `C-g'. *Note Quitting::.
If PROMPT is supplied, it specifies a string for prompting the
user. The prompt string is always printed in the echo area and
followed by a single `-'.
In the following example, the user types in the octal number 177
(which is 127 in decimal).
(read-quoted-char "What character")
---------- Echo Area ----------
What character-`177'
---------- Echo Area ----------
=> 127
-- Function: read-key-sequence PROMPT
This function reads a key sequence and returns it as a string. It
keeps reading characters until it has accumulated a full key
sequence; that is, enough characters to specify a non-prefix
command using the current local and global keymaps.
`read-key-sequence' is used by the command loop to read command
input.
If an input character is an upper case letter and has no
definition, but the lower case equivalent is defined, then the
character is converted to lower case. Note that `lookup-key' does
not perform case conversion in this way.
Quitting is suppressed inside `read-key-sequence'. In other words,
a `C-g' typed while reading with this function is treated like any
other character, and `quit-flag' is not set. *Note Quitting::.
The argument PROMPT is either a string to be displayed in the echo
area as a prompt, or `nil', meaning that no prompt is displayed.
In the example below, the prompt `?' is displayed in the echo area,
and the user types `C-x C-f'.
(read-key-sequence "?")
---------- Echo Area ----------
?`C-x C-f'
---------- Echo Area ----------
=> "^X^F"
-- Variable: unread-command-char
This variable holds a character waiting to be read as the next
input from the command input stream, or to the integer -1 if no
character is waiting. The variable is used because in some cases
an input function reads a character and then decides not to use it.
Storing the character in this variable causes it to be processed
normally by the command loop or when `read-char' is next called.
For example, the function that governs prefix arguments reads any
number of digits. When it finds a non-digit character, it must
unread the character so that it becomes input for the next
command. Likewise, incremental search uses this feature to unread
a control character used to terminate the search.
-- Function: input-pending-p
This function determines whether command input is currently
available. It returns immediately, with value `t' if there is
input, `nil' otherwise. On rare occasions it may return `t' when
no input is available.
-- Variable: last-input-char
This variable records the last terminal input character read,
whether as part of a command or explicitly by a Lisp program.
In the example below, a character is read (the character `1',
ASCII code 49). It becomes the value of `last-input-char', while
`C-e' (from the `C-x C-e' command used to evaluate this
expression) remains the value of `last-command-char'.
(progn (print (read-char))
(print last-command-char)
last-input-char)
-| 49
-| 5
=> 49
-- Function: discard-input
This function discards the contents of the terminal input buffer
and cancels any keyboard macro that might be in the process of
definition. It returns `nil'.
In the following example, the user may type a number of characters
right after starting the evaluation of the form. After the
`sleep-for' finishes sleeping, any characters that have been typed
are discarded.
(progn (sleep-for 2)
(discard-input))
=> nil
File: elisp, Node: Quitting, Next: Prefix Command Arguments, Prev: Keyboard Input, Up: Command Loop
Quitting
========
Typing `C-g' while the command loop has run a Lisp function causes
Emacs to "quit" whatever it is doing. This means that control returns
to the innermost active command loop.
Typing `C-g' while the command loop is waiting for keyboard input
does not cause a quit; it acts as an ordinary input character. In the
simplest case, you cannot tell the difference, because `C-g' normally
runs the command `keyboard-quit', whose effect is to quit. However,
when `C-g' follows a prefix key, the result is an undefined key. The
effect is to cancel the prefix key as well as any prefix argument.
In the minibuffer, `C-g' has a different definition: it aborts out
of the minibuffer. This means, in effect, that it exits the minibuffer
and then quits. (Simply quitting would return to the command loop
*within* the minibuffer.) The reason why `C-g' does not quit directly
when the command reader is reading input is so that its meaning can be
redefined in the minibuffer in this way. `C-g' following a prefix key
is not redefined in the minibuffer, and it has its normal effect of
canceling the prefix key and prefix argument. This too would not be
possible if `C-g' quit directly.
`C-g' causes a quit by setting the variable `quit-flag' to a
non-`nil' value. Emacs checks this variable at appropriate times and
quits if it is not `nil'. Setting `quit-flag' non-`nil' in any way
thus causes a quit.
At the level of C code, quits cannot happen just anywhere; only at
the special places which check `quit-flag'. The reason for this is
that quitting at other places might leave an inconsistency in Emacs's
internal state. Because quitting is delayed until a safe place,
quitting cannot make Emacs crash.
Certain functions such as `read-key-sequence' or `read-quoted-char'
prevent quitting entirely even though they wait for input. Instead of
quitting, `C-g' serves as the requested input. In the case of
`read-key-sequence', this serves to bring about the special behavior of
`C-g' in the command loop. In the case of `read-quoted-char', this is
so that `C-q' can be used to quote a `C-g'.
You can prevent quitting for a portion of a Lisp function by binding
the variable `inhibit-quit' to a non-`nil' value. Then, although `C-g'
still sets `quit-flag' to `t' as usual, the usual result of this--a
quit--is prevented. Eventually, `inhibit-quit' will become `nil'
again, such as when its binding is unwound at the end of a `let' form.
At that time, if `quit-flag' is still non-`nil', the requested quit
happens immediately. This behavior is ideal for a "critical section",
where you wish to make sure that quitting does not happen within that
part of the program.
In some functions (such as `read-quoted-char'), `C-g' is handled in
a special way which does not involve quitting. This is done by reading
the input with `inhibit-quit' bound to `t' and setting `quit-flag' to
`nil' before `inhibit-quit' becomes `nil' again. This excerpt from the
definition of `read-quoted-char' shows how this is done; it also shows
that normal quitting is permitted after the first character of input.
(defun read-quoted-char (&optional prompt)
"...DOCUMENTATION..."
(let ((count 0) (code 0) char)
(while (< count 3)
(let ((inhibit-quit (zerop count))
(help-form nil))
(and prompt (message "%s-" prompt))
(setq char (read-char))
(if inhibit-quit (setq quit-flag nil)))
...)
(logand 255 code)))
-- Variable: quit-flag
If this variable is non-`nil', then Emacs quits immediately,
unless `inhibit-quit' is non-`nil'. Typing `C-g' sets `quit-flag'
non-`nil', regardless of `inhibit-quit'.
-- Variable: inhibit-quit
This variable determines whether Emacs should quit when `quit-flag'
is set to a value other than `nil'. If `inhibit-quit' is
non-`nil', then `quit-flag' has no special effect.
-- Command: keyboard-quit
This function signals the `quit' condition with `(signal 'quit
nil)'. This is the same thing that quitting does. (See `signal'
in *Note Errors::.)
You can specify a character other than `C-g' to use for quitting.
See the function `set-input-mode' in *Note Terminal Input::.
File: elisp, Node: Prefix Command Arguments, Next: Recursive Editing, Prev: Quitting, Up: Command Loop
Prefix Command Arguments
========================
Most Emacs commands can use a "prefix argument", a number specified
before the command itself. (Don't confuse prefix arguments with prefix
keys.) The prefix argument is represented by a value that is always
available (though it may be `nil', meaning there is no prefix
argument). Each command may use the prefix argument or ignore it.
There are two representations of the prefix argument: "raw" and
"numeric". The editor command loop uses the raw representation
internally, and so do the Lisp variables that store the information, but
commands can request either representation.
Here are the possible values of a raw prefix argument:
* `nil', meaning there is no prefix argument. Its numeric value is
1, but numerous commands make a distinction between `nil' and the
integer 1.
* An integer, which stands for itself.
* A list of one element, which is an integer. This form of prefix
argument results from one or a succession of `C-u''s with no
digits. The numeric value is the integer in the list, but some
commands make a distinction between such a list and an integer
alone.
* The symbol `-'. This indicates that `M--' or `C-u -' was typed,
without following digits. The equivalent numeric value is -1, but
some commands make a distinction between the integer -1 and the
symbol `-'.
The various possibilities may be illustrated by calling the following
function with various prefixes:
(defun print-prefix (arg)
"Print the value of the raw prefix arg at point."
(interactive "P")
(message "%s" arg))
Here are the results of calling `print-prefix' with various raw prefix
arguments:
M-x print-prefix -| nil
C-u M-x print-prefix -| (4)
C-u C-u M-x print-prefix -| (16)
C-u 3 M-x print-prefix -| 3
M-3 M-x print-prefix -| 3 ; (Same as `C-u 3'.)
C-u - M-x print-prefix -| -
M- - M-x print-prefix -| - ; (Same as `C-u -'.)
C-u -7 M-x print-prefix -| -7
M- -7 M-x print-prefix -| -7 ; (Same as `C-u -7'.)
There are two variables used to store the prefix argument:
`prefix-arg' and `current-prefix-arg'. Commands such as
`universal-argument' that set up prefix arguments for other commands
store them in `prefix-arg'. In contrast, `current-prefix-arg' conveys
the prefix argument to the current command, so setting it has no effect
on the prefix arguments for future commands.
Normally, commands specify which representation to use for the prefix
argument, either numeric or raw, in the `interactive' declaration.
(*Note Interactive Call::.) Alternatively, functions may look at the
value of the prefix argument directly in the variable
`current-prefix-arg', but this is less clean.
Don't call `universal-argument', `digit-argument', or
`negative-argument' unless you intend to let the user enter the prefix
argument for the *next* command.
-- Command: universal-argument
This command reads input and specifies a prefix argument for the
following command. Don't call this command yourself unless you
know what you are doing.
-- Command: digit-argument ARG
This command adds to the prefix argument for the following
command. The argument ARG is the raw prefix argument as it was
before this command; it is used to compute the updated prefix
argument. Don't call this command yourself unless you know what
you are doing.
-- Command: negative-argument ARG
This command adds to the numeric argument for the next command.
The argument ARG is the raw prefix argument as it was before this
command; its value is negated to form the new prefix argument.
Don't call this command yourself unless you know what you are
doing.
-- Function: prefix-numeric-value ARG
This function returns the numeric meaning of a valid raw prefix
argument value, ARG. The argument may be a symbol, a number, or a
list. If it is `nil', the value 1 is returned; if it is any other
symbol, the value -1 is returned. If it is a number, that number
is returned; if it is a list, the CAR of that list (which should
be a number) is returned.
-- Variable: current-prefix-arg
This variable is the value of the raw prefix argument for the
*current* command. Commands may examine it directly, but the usual
way to access it is with `(interactive "P")'.
-- Variable: prefix-arg
The value of this variable is the raw prefix argument for the
*next* editing command. Commands that specify prefix arguments for
the following command work by setting this variable.
File: elisp, Node: Recursive Editing, Next: Disabling Commands, Prev: Prefix Command Arguments, Up: Command Loop
Recursive Editing
=================
The Emacs command loop is entered automatically when Emacs starts up.
This top-level invocation of the command loop is never exited until the
Emacs is killed. Lisp programs can also invoke the command loop. Since
this makes more than one activation of the command loop, we call it
"recursive editing". A recursive editing level has the effect of
suspending whatever command invoked it and permitting the user to do
arbitrary editing before resuming that command.
The commands available during recursive editing are the same ones
available in the top-level editing loop and defined in the keymaps.
Only a few special commands exit the recursive editing level; the others
return to the recursive editing level when finished. (The special
commands for exiting are always available, but do nothing when recursive
editing is not in progress.)
All command loops, including recursive ones, set up all-purpose error
handlers so that an error in a command run from the command loop will
not exit the loop.
Minibuffer input is a special kind of recursive editing. It has a
few special wrinkles, such as enabling display of the minibuffer and the
minibuffer window, but fewer than you might suppose. Certain keys
behave differently in the minibuffer, but that is only because of the
minibuffer's local map; if you switch windows, you get the usual Emacs
commands.
To invoke a recursive editing level, call the function
`recursive-edit'. This function contains the command loop; it also
contains a call to `catch' with tag `exit', which makes it possible to
exit the recursive editing level by throwing to `exit' (*note Catch and
Throw::.). If you throw a value other than `t', then `recursive-edit'
returns normally to the function that called it. The command `C-M-c'
(`exit-recursive-edit') does this. Throwing a `t' value causes
`recursive-edit' to quit, so that control returns to the command loop
one level up. This is called "aborting", and is done by `C-]'
(`abort-recursive-edit').
Most applications should not use recursive editing, except as part of
using the minibuffer. Usually it is more convenient for the user if you
change the major mode of the current buffer temporarily to a special
major mode, which has a command to go back to the previous mode. (This
technique is used by the `w' command in Rmail.) Or, if you wish to
give the user different text to edit "recursively", create and select a
new buffer in a special mode. In this mode, define a command to
complete the processing and go back to the previous buffer. (The `m'
command in Rmail does this.)
Recursive edits are useful in debugging. You can insert a call to
`debug' into a function definition as a sort of breakpoint, so that you
can look around when the function gets there. `debug' invokes a
recursive edit but also provides the other features of the debugger.
Recursive editing levels are also used when you type `C-r' in
`query-replace' or use `C-x q' (`kbd-macro-query').
-- Function: recursive-edit
This function invokes the editor command loop. It is called
automatically by the initialization of Emacs, to let the user begin
editing. When called from a Lisp program, it enters a recursive
editing level.
In the following example, the function `simple-rec' first advances
point one word, then enters a recursive edit, printing out a
message in the echo area. The user can then do any editing
desired, and then type `C-M-c' to exit and continue executing
`simple-rec'.
(defun simple-rec ()
(forward-word 1)
(message "Recursive edit in progress.")
(recursive-edit)
(forward-word 1))
=> simple-rec
(simple-rec)
=> nil
-- Command: exit-recursive-edit
This function exits from the innermost recursive edit (including
minibuffer input). Its definition is effectively `(throw 'exit
nil)'.
-- Command: abort-recursive-edit
This function aborts the command that requested the innermost
recursive edit (including minibuffer input), by signaling `quit'
after exiting the recursive edit. Its definition is effectively
`(throw 'exit t)'. *Note Quitting::.
-- Command: top-level
This function exits all recursive editing levels; it does not
return a value, as it jumps completely out of any computation
directly back to the main command loop.
-- Function: recursion-depth
This function returns the current depth of recursive edits. When
no recursive edit is active, it returns 0.
File: elisp, Node: Disabling Commands, Next: Command History, Prev: Recursive Editing, Up: Command Loop
Disabling Commands
==================
"Disabling a command" marks the command as requiring user
confirmation before it can be executed. Disabling is used for commands
which might be confusing to beginning users, to prevent them from using
the commands by accident.
The low-level mechanism for disabling a command is to put a
non-`nil' `disabled' property on the Lisp symbol for the command.
These properties are normally set up by the user's `.emacs' file with
Lisp expressions such as this:
(put 'upcase-region 'disabled t)
For a few commands, these properties are present by default and may be
removed by the `.emacs' file.
If the value of the `disabled' property is a string, that string is
included in the message printed when the command is used:
(put 'delete-region 'disabled
"Text deleted this way cannot be yanked back!\n")
*Note Disabling: (emacs)Disabling, for the details on what happens
when a disabled command is invoked interactively. Disabling a command
has no effect on calling it as a function from Lisp programs.
-- Command: enable-command COMMAND
Allow COMMAND to be executed without special confirmation from now
on. The user's `.emacs' file is optionally altered so that this
will apply to future sessions.
-- Command: disable-command COMMAND
Require special confirmation to execute COMMAND from now on. The
user's `.emacs' file is optionally altered so that this will apply
to future sessions.
-- Variable: disabled-command-hook
The value of this variable is a function to be called instead of
any command that is disabled (i.e., that has a non-`nil' disabled
property). By default, the value of `disabled-command-hook' is a
function defined to ask the user whether to proceed.
File: elisp, Node: Command History, Next: Keyboard Macros, Prev: Disabling Commands, Up: Command Loop
Command History
===============
The command loop keeps a history of the complex commands that have
been executed, to make it convenient to repeat these commands. A
"complex command" is one for which the interactive argument reading
uses the minibuffer. This includes any `M-x' command, any `M-ESC'
command, and any command whose `interactive' specification reads an
argument from the minibuffer. Explicit use of the minibuffer during
the execution of the command itself does not cause the command to be
considered complex.
-- Variable: command-history
This variable's value is a list of recent complex commands, each
represented as a form to evaluate. It continues to accumulate all
complex commands for the duration of the editing session, but all
but the first (most recent) thirty elements are deleted when a
garbage collection takes place (*note Garbage Collection::.).
command-history
=> ((switch-to-buffer "chistory.texi")
(describe-key "^X^[")
(visit-tags-table "~/emacs/src/")
(find-tag "repeat-complex-command"))
There are a number of commands and even two entire modes devoted to
facilitating the editing and recall of previous commands. The commands
`repeat-complex-command', and `list-command-history' are described in
the user manual (*note Repetition: (emacs)Repetition.).
-- Variable: repeat-complex-command-map
The value of this variable is a sparse keymap used by the
minibuffer inside of `read-complex-command'.
File: elisp, Node: Keyboard Macros, Prev: Command History, Up: Command Loop
Keyboard Macros
===============
A "keyboard macro" is a canned sequence of keystrokes that can be
considered a command and made the definition of a key. Don't confuse
keyboard macros with Lisp macros (*note Macros::.).
-- Function: execute-kbd-macro MACRO &optional COUNT
This function executes MACRO as a string of editor commands. If
MACRO is a string, then the characters in that string are executed
exactly as if they had been typed as command input.
If MACRO is a symbol, then its function definition is used in
place of MACRO. If that is another symbol, this process repeats.
Eventually the result should be a string. If the result is
neither a symbol nor a string, an error is signaled.
The argument COUNT is a repeat count; MACRO is executed that many
times. If COUNT is omitted or `nil', MACRO is executed once. If
it is 0, MACRO is executed over and over until it encounters an
error or a failing search.
-- Variable: last-kbd-macro
This variable is the definition of the most recently defined
keyboard macro. Its value is a string or `nil'.
-- Variable: executing-macro
This variable contains the string that defines the keyboard macro
that is currently executing. It is `nil' if no macro is currently
executing.
-- Variable: defining-kbd-macro
This variable indicates whether a keyboard macro is being defined.
It is set to `t' by `start-kbd-macro', and `nil' by
`end-kbd-macro'. It is not hard to use this variable to make a
command behave differently when run from a keyboard macro (perhaps
indirectly by calling `interactive-p'). However, do not set this
variable yourself.
The user-level commands for defining, running and editing keyboard
macros include `call-last-kbd-macro', `insert-kbd-macro',
`start-kbd-macro', `end-kbd-macro', `kbd-macro-query', and
`name-last-kbd-macro'. They are described in the user's manual (*note
Keyboard Macros: (emacs)Keyboard Macros.).
File: elisp, Node: Keymaps, Next: Modes, Prev: Command Loop, Up: Top
Keymaps
*******
The bindings between keyboard input and commands are recorded in data
structures called "keymaps". Each binding in a keymap associates (or
"binds") an individual character either with another keymap or with a
command. When a character is bound to a keymap, that keymap is used to
look up the next character typed; this continues until a command is
found. This process is called "key lookup".
* Menu:
* Keymap Terms:: Definitions of terms pertaining to keymaps.
* Creating Keymaps:: Functions to create and copy keymaps.
* Key Lookup:: How extracting elements from keymaps works.
* Functions for Key Lookup:: How to request key lookup.
* Prefix Keys:: Defining a key with a keymap as its definition.
* Global and Local Keymaps:: Each buffer has a local keymap
to override the standard (global) bindings.
* Changing Key Bindings:: Redefining a key in a keymap.
* Key Binding Commands:: Interactive interfaces for redefining keys.
* Scanning Keymaps:: Looking through all keymaps, for printing help.
File: elisp, Node: Keymap Terms, Next: Creating Keymaps, Prev: Keymaps, Up: Keymaps
Keymaps: Terminology
====================
A "keymap" is a table mapping characters to definitions (which can
be any Lisp objects, though only certain types are meaningful for
execution by the command loop). Given a character and a keymap, Emacs
can get the character's definition.
A sequence of keyboard input characters that form a unit is called a
"key sequence", or "key" for short. A sequence of one character is
always a key sequence, and so are some multicharacter sequences.
A keymap determines a binding or definition for any key sequence. If
the key sequence is a single character, its binding is the definition of
the character in the keymap. The binding of a multicharacter key
sequence is found by an iterative process: the binding of the first
character is found, and must be a keymap; then the second character's
binding is found in that keymap, and so on until all the characters in
the key sequence are used up.
If the binding of a key sequence is a keymap, we call the key
sequence a "prefix key". Otherwise, we call it a "complete key"
(because no more characters can be added to it). If the binding is
`nil', we call the key "undefined". Examples of prefix keys are `C-c',
`C-x', and `C-x 4'. Examples of defined complete keys are `X', RET,
and `C-x 4 C-f'. Examples of undefined complete keys are `C-x C-g',
and `C-c 3'. *Note Prefix Keys::, for more details.
The rule for finding the binding of a key sequence assumes that the
intermediate bindings (found for the characters before the last) are all
keymaps; if this is not so, the sequence of characters does not form a
unit--it is not really a key sequence. In other words, removing one or
more characters from the end of any key must always yield a prefix key.
For example, `C-f C-f' is not a key; `C-f' is not a prefix key, so a
longer sequence starting with `C-f' cannot be a key. Note that the set
of possible multicharacter key sequences depends on the bindings for
prefix keys; therefore, it can be different for different keymaps, and
can change when bindings are changed. However, a one-character
sequence is always a key sequence, because it does not depend on any
prefix keys for its validity.
At any time, two primary keymaps are in use for finding key bindings:
the "global map", which is shared by all buffers, and the "local
keymap", which is usually associated with a specific major mode. The
local keymap bindings shadow (i.e., take precedence over) the
corresponding global bindings. *Note Global and Local Keymaps::, for
details.
File: elisp, Node: Creating Keymaps, Next: Key Lookup, Prev: Keymap Terms, Up: Keymaps
Creating Keymaps
================
A keymap can be represented as one of two kinds of Lisp object: a
vector or a list. A "full keymap" is a vector of length 128. The
binding for a character in such a keymap is found by indexing into the
vector with the character as the index.
A "sparse keymap" is a list whose CAR is the symbol `keymap', and
whose remaining elements are cons cells of the form `(CHAR . BINDING)'.
It is called a sparse keymap because it stores only the entries which
are significant. Use a sparse keymap when you expect only a few
entries. (`define-key' automatically creates sparse keymaps for
intermediate keymaps.)
Keymaps record directly only character codes less than 128; they are
unable to handle directly the META characters, whose codes are from 128
to 255. Instead, META characters are regarded for purposes of key
lookup as sequences of two characters, the first of which is ESC (the
usual value of `meta-prefix-char'). Thus, the key `M-a' is really
represented as `ESC a', and its global binding is found at the slot for
`a' in `esc-map'.
Here as an example is the local keymap for Lisp mode, a sparse
keymap. It defines `C-c C-l' as the `run-lisp' command, `M-C-q' as
`indent-sexp', and `M-C-x' as `lisp-send-defun'.
lisp-mode-map
=>
(keymap
(9 . lisp-indent-line) ; TAB
(127 . backward-delete-char-untabify) ; DEL
(3 keymap
(12 . run-lisp)) ; `C-c C-l'
(27 keymap
(17 . indent-sexp) ; `M-C-q', treated as `ESC C-q'
(24 . lisp-send-defun))) ; `M-C-x', treated as `ESC C-x'
-- Function: keymapp OBJECT
This function returns `t' if OBJECT is a keymap, `nil' otherwise.
A keymap is either a vector of length 128, or a list with the form
`(keymap PAIRS...)', where PAIRS stands for a series of
associations, cons cells of the form `(CHAR . BINDING)'.
(keymapp '(keymap))
=> t
(keymapp (current-global-map))
=> t
-- Function: make-keymap
This function creates and returns a new full keymap (i.e., a vector
of length 128). All entries in the keymap are `nil', which means
that no characters are defined.
(make-keymap)
=> [nil nil nil ... nil nil]
-- Function: make-sparse-keymap
This function creates and returns a new sparse keymap with no
entries. In this keymap, no characters are defined.
(make-sparse-keymap)
=> (keymap)
-- Function: copy-keymap KEYMAP
This function returns a copy of KEYMAP. Any keymaps which appear
directly as bindings in KEYMAP are also copied recursively, and so
on to any number of levels. However, recursive copying does not
take place when the definition of a character is a symbol whose
function definition is a keymap; the same symbol appears in the
new copy.
(setq map (copy-keymap (current-local-map)))
=> (keymap
(27 keymap ; (This implements META characters.)
(83 . center-paragraph)
(115 . center-line))
(9 . tab-to-tab-stop))
(eq map (current-local-map))
=> nil
(equal map (current-local-map))
=> t