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GNU Info File
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1993-06-14
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49.6 KB
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1,175 lines
This is Info file elisp, produced by Makeinfo-1.47 from the input file
elisp.texi.
This file documents GNU Emacs Lisp.
This is edition 1.03 of the GNU Emacs Lisp Reference Manual, for
Emacs Version 18.
Published by the Free Software Foundation, 675 Massachusetts Avenue,
Cambridge, MA 02139 USA
Copyright (C) 1990 Free Software Foundation, Inc.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.
File: elisp, Node: Nonlocal Exits, Prev: Iteration, Up: Control Structures
Nonlocal Exits
==============
A "nonlocal exit" is a transfer of control from one point in a
program to another remote point. Nonlocal exits can occur in Emacs Lisp
as a result of errors; you can also use them under explicit control.
* Menu:
* Catch and Throw:: Nonlocal exits for the program's own purposes.
* Examples of Catch:: Showing how such nonlocal exits can be written.
* Errors:: How errors are signaled and handled.
* Cleanups:: Arranging to run a cleanup form if an error happens.
File: elisp, Node: Catch and Throw, Next: Examples of Catch, Prev: Nonlocal Exits, Up: Nonlocal Exits
Explicit Nonlocal Exits: `catch' and `throw'
--------------------------------------------
Most control constructs affect only the flow of control within the
construct itself. The function `throw' is the sole exception: it
performs a nonlocal exit on request. `throw' is used inside a `catch',
and jumps back to that `catch'. For example:
(catch 'foo
(progn
...
(throw 'foo t)
...))
The `throw' transfers control straight back to the corresponding
`catch', which returns immediately. The code following the `throw' is
not executed. The second argument of `throw' is used as the return
value of the `catch'.
The `throw' and the `catch' are matched through the first argument:
`throw' searches for a `catch' whose first argument is `eq' to the one
specified. Thus, in the above example, the `throw' specifies `foo',
and the `catch' specifies the same symbol, so that `catch' is
applicable. If there is more than one applicable `catch', the
innermost one takes precedence.
All Lisp constructs between the `catch' and the `throw', including
function calls, are exited automatically along with the `catch'. When
binding constructs such as `let' or function calls are exited in this
way, the bindings are unbound, just as they are when the binding
construct is exited normally (*note Local Variables::.). Likewise, the
buffer and position saved by `save-excursion' (*note Excursions::.) are
restored, and so is the narrowing status saved by `save-restriction'
and the window selection saved by `save-window-excursion' (*note Window
Configurations::.). Any cleanups established with the `unwind-protect'
special form are executed if the `unwind-protect' is exited with a
`throw'.
The `throw' need not appear lexically within the `catch' that it
jumps to. It can equally well be called from another function called
within the `catch'. As long as the `throw' takes place chronologically
after entry to the `catch', and chronologically before exit from it, it
has access to that `catch'. This is why `throw' can be used in
commands such as `exit-recursive-edit' which throw back to the editor
command loop (*note Recursive Editing::.).
Common Lisp note: most other versions of Lisp, including Common
Lisp, have several ways of transferring control nonsequentially:
`return', `return-from', and `go', for example. Emacs Lisp has
only `throw'.
-- Special Form: catch TAG BODY...
`catch' establishes a return point for the `throw' function. The
return point is distinguished from other such return points by TAG,
which may be any Lisp object. The argument TAG is evaluated
normally before the return point is established.
With the return point in effect, the forms of the BODY are
evaluated in textual order. If the forms execute normally,
without error or nonlocal exit, the value of the last body form is
returned from the `catch'.
If a `throw' is done within BODY specifying the same value TAG,
the `catch' exits immediately; the value it returns is whatever
was specified as the second argument of `throw'.
-- Function: throw TAG VALUE
The purpose of `throw' is to return from a return point previously
established with `catch'. The argument TAG is used to choose
among the various existing return points; it must be `eq' to the
value specified in the `catch'. If multiple return points match
TAG, the innermost one is used.
The argument VALUE is used as the value to return from that
`catch'.
If no return point is in effect with tag TAG, then a `no-catch'
error is signaled with data `(TAG VALUE)'.
File: elisp, Node: Examples of Catch, Next: Errors, Prev: Catch and Throw, Up: Nonlocal Exits
Examples of `catch' and `throw'
-------------------------------
One way to use `catch' and `throw' is to exit from a doubly nested
loop. (In most languages, this would be done with a "go to".) Here we
compute `(foo I J)' for I and J varying from 0 to 9:
(defun search-foo ()
(catch 'loop
(let ((i 0))
(while (< i 10)
(let ((j 0))
(while (< j 10)
(if (foo i j)
(throw 'loop (list i j)))
(setq j (1+ j))))
(setq i (1+ i))))))
If `foo' ever returns non-`nil', we stop immediately and return a list
of I and J. If `foo' always returns `nil', the `catch' returns
normally, and the value is `nil', since that is the result of the
`while'.
Here are two tricky examples, slightly different, showing two return
points at once. First, two return points with the same tag, `hack':
(defun catch2 (tag)
(catch tag
(throw 'hack 'yes)))
=> catch2
(catch 'hack
(print (catch2 'hack))
'no)
-| yes
=> no
Since both return points have tags that match the `throw', it goes to
the inner one, the one established in `catch2'. Therefore, `catch2'
returns normally with value `yes', and this value is printed. Finally
the second body form in the outer `catch', which is `'no', is evaluated
and returned from the outer `catch'.
Now let's change the argument given to `catch2':
(defun catch2 (tag)
(catch tag
(throw 'hack 'yes)))
=> catch2
(catch 'hack
(print (catch2 'quux))
'no)
=> yes
We still have two return points, but this time only the outer one has
the tag `hack'; the inner one has the tag `quux' instead. Therefore,
the `throw' returns the value `yes' from the outer return point. The
function `print' is never called, and the body-form `'no' is never
evaluated.
File: elisp, Node: Errors, Next: Cleanups, Prev: Examples of Catch, Up: Nonlocal Exits
Errors
------
When Emacs Lisp attempts to evaluate a form that, for some reason,
cannot be evaluated, it "signals" an "error".
When an error is signaled, Emacs's default reaction is to print an
error message and terminate execution of the current command. This is
the right thing to do in most cases, such as if you type `C-f' at the
end of the buffer.
In complicated programs, simple termination may not be what you want.
For example, the program may have made temporary changes in data
structures, or created temporary buffers which should be deleted before
the program is finished. In such cases, you would use `unwind-protect'
to establish "cleanup expressions" to be evaluated in case of error.
Occasionally, you may wish the program to continue execution despite an
error in a subroutine. In these cases, you would use `condition-case'
to establish "error handlers" to recover control in case of error.
Resist the temptation to use error handling to transfer control from
one part of the program to another; use `catch' and `throw'. *Note
Catch and Throw::.
* Menu:
* Signaling Errors:: How to report an error.
* Processing of Errors:: What Emacs does when you report an error.
* Handling Errors:: How you can trap errors and continue execution.
* Error Names:: How errors are classified for trapping them.
File: elisp, Node: Signaling Errors, Next: Processing of Errors, Prev: Errors, Up: Errors
How to Signal an Error
......................
Most errors are signaled "automatically" within Lisp primitives
which you call for other purposes, such as if you try to take the CAR
of an integer or move forward a character at the end of the buffer; you
can also signal errors explicitly with the functions `error' and
`signal'.
-- Function: error FORMAT-STRING &rest ARGS
This function signals an error with an error message constructed by
applying `format' (*note String Conversion::.) to FORMAT-STRING
and ARGS.
Typical uses of `error' is shown in the following examples:
(error "You have committed an error. Try something else.")
error--> You have committed an error. Try something else.
(error "You have committed %d errors. You don't learn fast." 10)
error--> You have committed 10 errors. You don't learn fast.
`error' works by calling `signal' with two arguments: the error
symbol `error', and a list containing the string returned by
`format'.
If you want to use a user-supplied string as an error message
verbatim, don't just write `(error STRING)'. If STRING contains
`%', it will be interpreted as a format specifier, with undesirable
results. Instead, use `(error "%s" STRING)'.
-- Function: signal ERROR-SYMBOL DATA
This function signals an error named by ERROR-SYMBOL. The
argument DATA is a list of additional Lisp objects relevant to the
circumstances of the error.
The argument ERROR-SYMBOL must be an "error symbol"--a symbol that
has an `error-conditions' property whose value is a list of
condition names. This is how different sorts of errors are
classified.
The number and significance of the objects in DATA depends on
ERROR-SYMBOL. For example, with a `wrong-type-arg' error, there
are two objects in the list: a predicate which describes the type
that was expected, and the object which failed to fit that type.
*Note Error Names::, for a description of error symbols.
Both ERROR-SYMBOL and DATA are available to any error handlers
which handle the error: a list `(ERROR-SYMBOL . DATA)' is
constructed to become the value of the local variable bound in the
`condition-case' form (*note Handling Errors::.). If the error is
not handled, both of them are used in printing the error message.
(signal 'wrong-number-of-arguments '(x y))
error--> Wrong number of arguments: x, y
(signal 'no-such-error '("My unknown error condition."))
error--> peculiar error: "My unknown error condition."
Common Lisp note: Emacs Lisp has nothing like the Common Lisp
concept of continuable errors.
File: elisp, Node: Processing of Errors, Next: Handling Errors, Prev: Signaling Errors, Up: Errors
How Emacs Processes Errors
..........................
When an error is signaled, Emacs searches for an active "handler"
for the error. A handler is a specially marked place in the Lisp code
of the current function or any of the functions by which it was called.
If an applicable handler exists, its code is executed, and control
resumes following the handler. The handler executes in the environment
of the `condition-case' which established it; all functions called
within that `condition-case' have already been exited, and the handler
cannot return to them.
If no applicable handler is in effect in your program, the current
command is terminated and control returns to the editor command loop,
because the command loop has an implicit handler for all kinds of
errors. The command loop's handler uses the error symbol and associated
data to print an error message.
When an error is not handled explicitly, it may cause the Lisp
debugger to be called. The debugger is enabled if the variable
`debug-on-error' (*note Error Debugging::.) is non-`nil'. Unlike error
handlers, the debugger runs in the environment of the error, so that
you can examine values of variables precisely as they were at the time
of the error.
File: elisp, Node: Handling Errors, Next: Error Names, Prev: Processing of Errors, Up: Errors
Writing Code to Handle Errors
.............................
The usual effect of signaling an error is to terminate the command
that is running and return immediately to the Emacs editor command loop.
You can arrange to trap errors occurring in a part of your program by
establishing an "error handler" with the special form `condition-case'.
A simple example looks like this:
(condition-case nil
(delete-file filename)
(error nil))
This deletes the file named FILENAME, catching any error and returning
`nil' if an error occurs.
The second argument of `condition-case' is called the "protected
form". (In the example above, the protected form is a call to
`delete-file'.) The error handlers go into effect when this form
begins execution and are deactivated when this form returns. They
remain in effect for all the intervening time. In particular, they are
in effect during the execution of subroutines called by this form, and
their subroutines, and so on. This is a good thing, since, strictly
speaking, errors can be signaled only by Lisp primitives (including
`signal' and `error') called by the protected form, not by the
protected form itself.
The arguments after the protected form are handlers. Each handler
lists one or more "condition names" (which are symbols) to specify
which errors it will handle. The error symbol specified when an error
is signaled also defines a list of condition names. A handler applies
to an error if they have any condition names in common. In the example
above, there is one handler, and it specifies one condition name,
`error', which covers all errors.
The search for an applicable handler checks all the established
handlers starting with the most recently established one. Thus, if two
nested `condition-case' forms try to handle the same error, the inner of
the two will actually handle it.
When an error is handled, control returns to the handler, unbinding
all variable bindings made by binding constructs that are exited and
executing the cleanups of all `unwind-protect' forms that are exited by
doing so. Then the body of the handler is executed. After this,
execution continues by returning from the `condition-case' form.
Because the protected form is exited completely before execution of the
handler, the handler cannot resume execution at the point of the error,
nor can it examine variable bindings that were made within the
protected form. All it can do is clean up and proceed.
Error signaling and handling have some resemblance to `throw' and
`catch', but they are entirely separate facilities. An error cannot be
caught by a `catch', and a `throw' cannot be handled by an error
handler (though if there is no `catch', `throw' will signal an error
which can be handled).
-- Special Form: condition-case VAR PROTECTED-FORM HANDLERS...
This special form establishes the error handlers HANDLERS around
the execution of PROTECTED-FORM. If PROTECTED-FORM executes
without error, the value it returns becomes the value of the
`condition-case' form; in this case, the `condition-case' has no
effect. The `condition-case' form makes a difference when an
error occurs during PROTECTED-FORM.
Each of the HANDLERS is a list of the form `(CONDITIONS BODY...)'.
CONDITIONS is a condition name to be handled, or a list of
condition names; BODY is one or more Lisp expressions to be
executed when this handler handles an error.
Each error that occurs has an "error symbol" which describes what
kind of error it is. The `error-conditions' property of this
symbol is a list of condition names (*note Error Names::.). Emacs
searches all the active `condition-case' forms for a handler which
specifies one or more of these names; the innermost matching
`condition-case' handles the error. The handlers in this
`condition-case' are tested in the order in which they appear.
The body of the handler is then executed, and the `condition-case'
returns normally, using the value of the last form in the body as
the overall value.
The argument VAR is a variable. `condition-case' does not bind
this variable when executing the PROTECTED-FORM, only when it
handles an error. At that time, VAR is bound locally to a list of
the form `(ERROR-SYMBOL . DATA)', giving the particulars of the
error. The handler can refer to this list to decide what to do.
For example, if the error is for failure opening a file, the file
name is the second element of DATA--the third element of VAR.
If VAR is `nil', that means no variable is bound. Then the error
symbol and associated data are not made available to the handler.
Here is an example of using `condition-case' to handle the error
that results from dividing by zero. The handler prints out a warning
message and returns a very large number.
(defun safe-divide (dividend divisor)
(condition-case err
;; Protected form.
(/ dividend divisor)
;; The handler.
(arith-error ; Condition.
(princ (format "Arithmetic error: %s" err))
1000000)))
=> safe-divide
(safe-divide 5 0)
-| Arithmetic error: (arith-error)
=> 1000000
The handler specifies condition name `arith-error' so that it will
handle only division-by-zero errors. Other kinds of errors will not be
handled, at least not by this `condition-case'. Thus,
(safe-divide nil 3)
error--> Wrong type argument: integer-or-marker-p, nil
Here is a `condition-case' that catches all kinds of errors,
including those signaled with `error':
(setq baz 34)
=> 34
(condition-case err
(if (eq baz 35)
t
;; This is a call to the function `error'.
(error "Rats! The variable %s was %s, not 35." 'baz baz))
;; This is the handler; it is not a form.
(error (princ (format "The error was: %s" err))
2))
-| The error was: (error "Rats! The variable baz was 34, not 35.")
=> 2
`condition-case' is often used to trap errors that are predictable,
such as failure to open a file in a call to `insert-file-contents'. It
is also used to trap errors that are totally unpredictable, such as
when the program evaluates an expression read from the user.
File: elisp, Node: Error Names, Prev: Handling Errors, Up: Errors
Error Symbols and Condition Names
.................................
When you signal an error, you specify an "error symbol" to specify
the kind of error you have in mind. Each error has one and only one
error symbol to categorize it. This is the finest classification of
errors defined by the Lisp language.
These narrow classifications are grouped into a hierarchy of wider
classes called "error conditions", identified by "condition names".
The narrowest such classes belong to the error symbols themselves: each
error symbol is also a condition name. There are also condition names
for more extensive classes, up to the condition name `error' which
takes in all kinds of errors. Thus, each error has one or more
condition names: `error', the error symbol if that is distinct from
`error', and perhaps some intermediate classifications.
In order for a symbol to be usable as an error symbol, it must have
an `error-conditions' property which gives a list of condition names.
This list defines the conditions which this kind of error belongs to.
(The error symbol itself, and the symbol `error', should always be
members of this list.) Thus, the hierarchy of condition names is
defined by the `error-conditions' properties of the error symbols.
In addition to the `error-conditions' list, the error symbol should
have an `error-message' property whose value is a string to be printed
when that error is signaled but not handled. If the `error-message'
property exists, but is not a string, the error message `peculiar
error' is used.
Here is how we define a new error symbol, `new-error':
(put 'new-error 'error-conditions '(error my-own-errors new-error))
=> (error my-own-errors new-error)
(put 'new-error 'error-message "A new error")
=> "A new error"
This error has three condition names: `new-error', the narrowest
classification; `my-own-errors', which we imagine is a wider
classification; and `error', which is the widest of all.
Naturally, Emacs will never signal a `new-error' on its own; only an
explicit call to `signal' (*note Errors::.) in your code can do this:
(signal 'new-error '(x y))
error--> A new error: x, y
This error can be handled through any of the three condition names.
This example handles `new-error' and any other errors in the class
`my-own-errors':
(condition-case foo
(bar nil t)
(my-own-errors nil))
The significant way that errors are classified is by their condition
names--the names used to match errors with handlers. An error symbol
serves only as a convenient way to specify the intended error message
and list of condition names. If `signal' were given a list of
condition names rather than one error symbol, that would be cumbersome.
By contrast, using only error symbols without condition names would
seriously decrease the power of `condition-case'. Condition names make
it possible to categorize errors at various levels of generality when
you write an error handler. Using error symbols alone would eliminate
all but the narrowest level of classification.
*Note Standard Errors::, for a list of all the standard error symbols
and their conditions.
File: elisp, Node: Cleanups, Prev: Errors, Up: Nonlocal Exits
Cleaning up from Nonlocal Exits
-------------------------------
The `unwind-protect' construct is essential whenever you temporarily
put a data structure in an inconsistent state; it permits you to ensure
the data are consistent in the event of an error.
-- Special Form: unwind-protect BODY CLEANUP-FORMS...
`unwind-protect' executes the BODY with a guarantee that the
CLEANUP-FORMS will be evaluated if control leaves BODY, no matter
how that happens. The BODY may complete normally, or execute a
`throw' out of the `unwind-protect', or cause an error; in all
cases, the CLEANUP-FORMS will be evaluated.
Only the BODY is actually protected by the `unwind-protect'. If
any of the CLEANUP-FORMS themselves exit nonlocally (e.g., via a
`throw' or an error), it is *not* guaranteed that the rest of them
will be executed. If the failure of one of the CLEANUP-FORMS has
the potential to cause trouble, then it should be protected by
another `unwind-protect' around that form.
The number of currently active `unwind-protect' forms counts,
together with the number of local variable bindings, against the
limit `max-specpdl-size' (*note Local Variables::.).
For example, here we make an invisible buffer for temporary use, and
make sure to kill it before finishing:
(save-excursion
(let ((buffer (get-buffer-create " *temp*")))
(set-buffer buffer)
(unwind-protect
BODY
(kill-buffer buffer))))
You might think that we could just as well write `(kill-buffer
(current-buffer))' and dispense with the variable `buffer'. However,
the way shown above is safer, if BODY happens to get an error after
switching to a different buffer! (Alternatively, you could write
another `save-excursion' around the body, to ensure that the temporary
buffer becomes current in time to kill it.)
Here is an actual example taken from the file `ftp.el'. It creates
a process (*note Processes::.) to try to establish a connection to a
remote machine. As the function `ftp-login' is highly susceptible to
numerous problems which the writer of the function cannot anticipate,
it is protected with a form that guarantees deletion of the process in
the event of failure. Otherwise, Emacs might fill up with useless
subprocesses.
(let ((win nil))
(unwind-protect
(progn
(setq process (ftp-setup-buffer host file))
(if (setq win (ftp-login process host user password))
(message "Logged in")
(error "Ftp login failed")))
(or win (and process (delete-process process)))))
This example actually has a small bug: if the user types `C-g' to
quit, and the quit happens immediately after the function
`ftp-setup-buffer' returns but before the variable `process' is set,
the process will not be killed. There is no easy way to fix this bug,
but at least it is very unlikely.
File: elisp, Node: Variables, Next: Functions, Prev: Control Structures, Up: Top
Variables
*********
A "variable" is a name used in a program to stand for a value.
Nearly all programming languages have variables of some sort. In the
text for a Lisp program, variables are written using the syntax for
symbols.
In Lisp, unlike most programming languages, programs are represented
primarily as Lisp objects and only secondarily as text. The Lisp
objects used for variables are symbols: the symbol name is the variable
name, and the variable's value is stored in the value cell of the
symbol. The use of a symbol as a variable is independent of whether
the same symbol has a function definition. *Note Symbol Components::.
The textual form of a program is determined by its Lisp object
representation; it is the read syntax for the Lisp object which
constitutes the program. This is why a variable in a textual Lisp
program is written as the read syntax for the symbol that represents the
variable.
* Menu:
* Global Variables:: Variable values that exist permanently, everywhere.
* Constant Variables:: Certain "variables" have values that never change.
* Local Variables:: Variable values that exist only temporarily.
* Void Variables:: Symbols that lack values.
* Defining Variables:: A definition says a symbol is used as a variable.
* Accessing Variables:: Examining values of variables whose names
are known only at run time.
* Setting Variables:: Storing new values in variables.
* Variable Scoping:: How Lisp chooses among local and global values.
* Buffer-Local Variables:: Variable values in effect only in one buffer.
File: elisp, Node: Global Variables, Next: Constant Variables, Prev: Variables, Up: Variables
Global Variables
================
The simplest way to use a variable is "globally". This means that
the variable has just one value at a time, and this value is in effect
(at least for the moment) throughout the Lisp system. The value remains
in effect until you specify a new one. When a new value replaces the
old one, no trace of the old value remains in the variable.
You specify a value for a symbol with `setq'. For example,
(setq x '(a b))
gives the variable `x' the value `(a b)'. Note that the first argument
of `setq', the name of the variable, is not evaluated, but the second
argument, the desired value, is evaluated normally.
Once the variable has a value, you can refer to it by using the
symbol by itself as an expression. Thus,
x
=> (a b)
assuming the `setq' form shown above has already been executed.
If you do another `setq', the new value replaces the old one:
x
=> (a b)
(setq x 4)
=> 4
x
=> 4
File: elisp, Node: Constant Variables, Next: Local Variables, Prev: Global Variables, Up: Variables
Variables that Never Change
===========================
Emacs Lisp has two special symbols, `nil' and `t', that always
evaluate to themselves. These symbols cannot be rebound, nor can their
value cells be changed. An attempt to change the value of `nil' or `t'
signals a `setting-constant' error.
nil == 'nil
=> nil
(setq nil 500)
error--> Attempt to set constant symbol: nil
File: elisp, Node: Local Variables, Next: Void Variables, Prev: Constant Variables, Up: Variables
Local Variables
===============
Global variables are given values that last until explicitly
superseded with new values. Sometimes it is useful to create variable
values that exist temporarily--only while within a certain part of the
program. These values are called "local", and the variables so used
are called "local variables".
For example, when a function is called, its argument variables
receive new local values which last until the function exits.
Similarly, the `let' special form explicitly establishes new local
values for specified variables; these last until exit from the `let'
form.
When a local value is established, the previous value (or lack of
one) of the variable is saved away. When the life span of the local
value is over, the previous value is restored. In the mean time, we
say that the previous value is "shadowed" and "not visible". Both
global and local values may be shadowed.
If you set a variable (such as with `setq') while it is local, this
replaces the local value; it does not alter the global value, or
previous local values that are shadowed. To model this behavior, we
speak of a "local binding" of the variable as well as a local value.
The local binding is a conceptual place that holds a local value.
Entry to a function, or a special form such as `let', creates the local
binding; exit from the function or from the `let' removes the local
binding. As long as the local binding lasts, the variable's value is
stored within it. Use of `setq' or `set' while there is a local
binding stores a different value into the local binding; it does not
create a new binding.
We also speak of the "global binding", which is where (conceptually)
the global value is kept.
A variable can have more than one local binding at a time (for
example, if there are nested `let' forms that bind it). In such a
case, the most recently created local binding that still exists is the
"current binding" of the variable. (This is called "dynamic scoping";
see *Note Variable Scoping::.) If there are no local bindings, the
variable's global binding is its current binding. We also call the
current binding the "most-local existing binding", for emphasis.
Ordinary evaluation of a symbol always returns the value of its current
binding.
The special forms `let' and `let*' exist to create local bindings.
-- Special Form: let (BINDINGS...) FORMS...
This function binds variables according to BINDINGS and then
evaluates all of the FORMS in textual order. The `let'-form
returns the value of the last form in FORMS.
Each of the BINDINGS is either (i) a symbol, in which case that
symbol is bound to `nil'; or (ii) a list of the form `(SYMBOL
VALUE-FORM)', in which case SYMBOL is bound to the result of
evaluating VALUE-FORM. If VALUE-FORM is omitted, `nil' is used.
All of the VALUE-FORMs in BINDINGS are evaluated in the order they
appear and *before* any of the symbols are bound. Here is an
example of this: `Z' is bound to the old value of `Y', which is 2,
not the new value, 1.
(setq Y 2)
=> 2
(let ((Y 1)
(Z Y))
(list Y Z))
=> (1 2)
-- Special Form: let* (BINDINGS...) FORMS...
This special form is like `let', except that each symbol in
BINDINGS is bound as soon as its new value is computed, before the
computation of the values of the following local bindings.
Therefore, an expression in BINDINGS may reasonably refer to the
preceding symbols bound in this `let*' form. Compare the
following example with the example above for `let'.
(setq Y 2)
=> 2
(let* ((Y 1)
(Z Y)) ; Use the just-established value of `Y'.
(list Y Z))
=> (1 1)
Here is a complete list of the other facilities which create local
bindings:
* Function calls (*note Functions::.).
* Macro calls (*note Macros::.).
* `condition-case' (*note Errors::.).
-- Variable: max-specpdl-size
This variable defines the limit on the number of local variable
bindings and `unwind-protect' cleanups (*note Nonlocal Exits::.)
that are allowed before signaling an error (with data `"Variable
binding depth exceeds max-specpdl-size"').
This limit, with the associated error when it is exceeded, is one
way that Lisp avoids infinite recursion on an ill-defined function.
The default value is 600.
File: elisp, Node: Void Variables, Next: Defining Variables, Prev: Local Variables, Up: Variables
When a Variable is "Void"
=========================
If you have never given a symbol any value as a global variable, we
say that that symbol's global value is "void". In other words, the
symbol's value cell does not have any Lisp object in it. If you try to
evaluate the symbol, you get a `void-variable' error rather than a
value.
Note that a value of `nil' is not the same as void. The symbol
`nil' is a Lisp object and can be the value of a variable just as any
other object can be; but it is *a value*. A void variable does not
have any value.
After you have given a variable a value, you can make it void once
more using `makunbound'.
-- Function: makunbound SYMBOL
This function makes the current binding of SYMBOL void. This
causes any future attempt to use this symbol as a variable to
signal the error `void-variable', unless or until you set it again.
`makunbound' returns SYMBOL.
(makunbound 'x) ; Make the global value of `x' void.
=> x
x
error--> Symbol's value as variable is void: x
If SYMBOL is locally bound, `makunbound' affects the most local
existing binding. This is the only way a symbol can have a void
local binding, since all the constructs that create local bindings
create them with values. In this case, the voidness lasts at most
as long as the binding does; when the binding is removed due to
exit from the construct that made it, the previous or global
binding is reexposed as usual, and the variable is no longer void
unless the newly reexposed binding was void all along.
(setq x 1) ; Put a value in the global binding.
=> 1
(let ((x 2)) ; Locally bind it.
(makunbound 'x) ; Void the local binding.
x)
error--> Symbol's value as variable is void: x
x ; The global binding is unchanged.
=> 1
(let ((x 2)) ; Locally bind it.
(let ((x 3)) ; And again.
(makunbound 'x) ; Void the innermost-local binding.
x)) ; And refer: it's void.
error--> Symbol's value as variable is void: x
(let ((x 2))
(let ((x 3))
(makunbound 'x)) ; Void inner binding, then remove it.
x) ; Now outer `let' binding is visible.
=> 2
A variable that has been made void with `makunbound' is
indistinguishable from one that has never received a value and has
always been void.
You can use the function `boundp' to test whether a variable is
currently void.
-- Function: boundp VARIABLE
`boundp' returns `t' if VARIABLE (a symbol) is not void; more
precisely, if its current binding is not void. It returns `nil'
otherwise.
(boundp 'abracadabra) ; Starts out void.
=> nil
(let ((abracadabra 5)) ; Locally bind it.
(boundp 'abracadabra))
=> t
(boundp 'abracadabra) ; Still globally void.
=> nil
(setq abracadabra 5) ; Make it globally nonvoid.
=> 5
(boundp 'abracadabra)
=> t
File: elisp, Node: Defining Variables, Next: Accessing Variables, Prev: Void Variables, Up: Variables
Defining Global Variables
=========================
You may announce your intention to use a symbol as a global variable
with a definition, using `defconst' or `defvar'.
In Emacs Lisp, definitions serve three purposes. First, they inform
the user who reads the code that certain symbols are *intended* to be
used as variables. Second, they inform the Lisp system of these things,
supplying a value and documentation. Third, they provide information to
utilities such as `etags' and `make-docfile', which create data bases
of the functions and variables in a program.
The difference between `defconst' and `defvar' is primarily a matter
of intent, serving to inform human readers of whether programs will
change the variable. Emacs Lisp does not restrict the ways in which a
variable can be used based on `defconst' or `defvar' declarations.
However, it also makes a difference for initialization: `defconst'
unconditionally initializes the variable, while `defvar' initializes it
only if it is void.
One would expect user option variables to be defined with
`defconst', since programs do not change them. Unfortunately, this has
bad results if the definition is in a library that is not preloaded:
`defconst' would override any prior value when the library is loaded.
Users would like to be able to set the option in their init files, and
override the default value given in the definition. For this reason,
user options must be defined with `defvar'.
-- Special Form: defvar SYMBOL [VALUE [DOC-STRING]]
This special form informs a person reading your code that SYMBOL
will be used as a variable that the programs are likely to set or
change. It is also used for all user option variables except in
the preloaded parts of Emacs. Note that SYMBOL is not evaluated;
the symbol to be defined must appear explicitly in the `defvar'.
If SYMBOL already has a value (i.e., it is not void), VALUE is not
even evaluated, and SYMBOL's value remains unchanged. If SYMBOL
is void and VALUE is specified, it is evaluated and SYMBOL is set
to the result. (If VALUE is not specified, the value of SYMBOL is
not changed in any case.)
If the DOC-STRING argument appears, it specifies the documentation
for the variable. (This opportunity to specify documentation is
one of the main benefits of defining the variable.) The
documentation is stored in the symbol's `variable-documentation'
property. The Emacs help functions (*note Documentation::.) look
for this property.
If the first character of DOC-STRING is `*', it means that this
variable is considered to be a user option. This affects commands
such as `set-variable' and `edit-options'.
For example, this form defines `foo' but does not set its value:
(defvar foo)
=> foo
The following example sets the value of `bar' to `23', and gives
it a documentation string:
(defvar bar 23 "The normal weight of a bar.")
=> bar
The following form changes the documentation string for `bar',
making it a user option, but does not change the value, since `bar'
already has a value. (The addition `(1+ 23)' is not even
performed.)
(defvar bar (1+ 23) "*The normal weight of a bar.")
=> bar
bar
=> 23
Here is an equivalent expression for the `defvar' special form:
(defvar SYMBOL VALUE DOC-STRING)
==
(progn
(if (not (boundp 'SYMBOL))
(setq SYMBOL VALUE))
(put 'SYMBOL 'variable-documentation 'DOC-STRING)
'SYMBOL)
The `defvar' form returns SYMBOL, but it is normally used at top
level in a file where its value does not matter.
-- Special Form: defconst SYMBOL [VALUE [DOC-STRING]]
This special form informs a person reading your code that SYMBOL
has a global value, established here, that will not normally be
changed or locally bound by the execution of the program. The
user, however, may be welcome to change it. Note that SYMBOL is
not evaluated; the symbol to be defined must appear explicitly in
the `defconst'.
`defconst' always evaluates VALUE and sets the global value of
SYMBOL to the result, provided VALUE is given.
*Note:* don't use `defconst' for user option variables in
libraries that are not normally loaded. The user should be able to
specify a value for such a variable in the `.emacs' file, so that
it will be in effect if and when the library is loaded later.
Here, `pi' is a constant that presumably ought not to be changed
by anyone (attempts by the Indiana State Legislature
notwithstanding). As the second form illustrates, however, this is
only advisory.
(defconst pi 3 "Pi to one place.")
=> pi
(setq pi 4)
=> pi
pi
=> 4
-- Function: user-variable-p VARIABLE
This function returns `t' if VARIABLE is a user option, intended
to be set by the user for customization, `nil' otherwise.
(Variables other than user options exist for the internal purposes
of Lisp programs, and users need not know about them.)
User option variables are distinguished from other variables by the
first character of the `variable-documentation' property. If the
property exists and is a string, and its first character is `*',
then the variable is a user option.
Note that if the `defconst' and `defvar' special forms are used
while the variable has a local binding, the local binding's value is
set, and the global binding is not changed. This would be confusing.
But the normal way to use these special forms is at top level in a file,
where no local binding should be in effect.
File: elisp, Node: Accessing Variables, Next: Setting Variables, Prev: Defining Variables, Up: Variables
Accessing Variable Values
=========================
The usual way to reference a variable is to write the symbol which
names it (*note Symbol Forms::.). This requires you to specify the
variable name when you write the program. Usually that is exactly what
you want to do. Occasionally you need to choose at run time which
variable to reference; then you can use `symbol-value'.
-- Function: symbol-value SYMBOL
This function returns the value of SYMBOL. This is the value in
the innermost local binding of the symbol, or its global value if
it has no local bindings.
(setq abracadabra 5)
=> 5
(setq foo 9)
=> 9
;; Here the symbol `abracadabra'
;; is the symbol whose value is examined.
(let ((abracadabra 'foo))
(symbol-value 'abracadabra))
=> foo
;; Here the value of `abracadabra',
;; which is `foo',
;; is the symbol whose value is examined.
(let ((abracadabra 'foo))
(symbol-value abracadabra))
=> 9
(symbol-value 'abracadabra)
=> 5
A `void-variable' error is signaled if SYMBOL has neither a local
binding nor a global value.
File: elisp, Node: Setting Variables, Next: Variable Scoping, Prev: Accessing Variables, Up: Variables
How to Alter a Variable Value
=============================
The usual way to change the value of a variable is with the special
form `setq'. When you need to compute the choice of variable at run
time, use the function `set'.
-- Special Form: setq [SYMBOL FORM]...
This special form is the most common method of changing a
variable's value. Each SYMBOL is given a new value, which is the
result of evaluating the corresponding FORM. The most-local
existing binding of the symbol is changed.
The value of the `setq' form is the value of the last FORM.
(setq x (1+ 2))
=> 3
x ; `x' now has a global value.
=> 3
(let ((x 5))
(setq x 6) ; The local binding of `x' is set.
x)
=> 6
x ; The global value is unchanged.
=> 3
Note that the first FORM is evaluated, then the first SYMBOL is
set, then the second FORM is evaluated, then the second SYMBOL is
set, and so on:
(setq x 10 ; Notice that `x' is set
y (1+ x)) ; before the value of `y' is computed.
=> 11
-- Function: set SYMBOL VALUE
This function sets SYMBOL's value to VALUE, then returns VALUE.
Since `set' is a function, the expression written for SYMBOL is
evaluated to obtain the symbol to be set.
The most-local existing binding of the variable is the binding
that is set; shadowed bindings are not affected. If SYMBOL is not
actually a symbol, a `wrong-type-argument' error is signaled.
(set one 1)
error--> Symbol's value as variable is void: one
(set 'one 1)
=> 1
(set 'two 'one)
=> one
(set two 2) ; `two' evaluates to symbol `one'.
=> 2
one ; So it is `one' that was set.
=> 2
(let ((one 1)) ; This binding of `one' is set,
(set 'one 3) ; not the global value.
one)
=> 3
one
=> 2
Logically speaking, `set' is a more fundamental primitive that
`setq'. Any use of `setq' can be trivially rewritten to use
`set'; `setq' could even be defined as a macro, given the
availability of `set'. However, `set' itself is rarely used;
beginners hardly need to know about it. It is needed only when the
choice of variable to be set is made at run time. For example, the
command `set-variable', which reads a variable name from the user
and then sets the variable, needs to use `set'.
Common Lisp note: in Common Lisp, `set' always changes the
symbol's special value, ignoring any lexical bindings. In
Emacs Lisp, all variables and all bindings are special, so
`set' always affects the most local existing binding.
File: elisp, Node: Variable Scoping, Next: Buffer-Local Variables, Prev: Setting Variables, Up: Variables
Scoping Rules for Variable Bindings
===================================
A given symbol `foo' may have several local variable bindings,
established at different places in the Lisp program, as well as a global
binding. The most recently established binding takes precedence over
the others.
Local bindings in Emacs Lisp have "indefinite scope" and "dynamic
extent". "Scope" refers to *where* textually in the source code the
binding can be accessed. Indefinite scope means that any part of the
program can potentially access the variable binding. "Extent" refers
to *when*, as the program is executing, the binding exists. Dynamic
extent means that the binding lasts as long as the activation of the
construct that established it.
The combination of dynamic extent and indefinite scope is called
"dynamic scoping". By contrast, most programming languages use
"lexical scoping", in which references to a local variable must be
textually within the function or block that binds the variable.
Common Lisp note: variables declared "special" in Common Lisp are
dynamically scoped like variables in Emacs Lisp.
* Menu:
* Scope:: Scope means where in the program a value is visible.
Comparison with other languages.
* Extent:: Extent means how long in time a value exists.
* Impl of Scope:: Two ways to implement dynamic scoping.
* Using Scoping:: How to use dynamic scoping carefully and avoid problems.