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- /*****************************************************************************
- *
- * parse.c
- *
- * from DKBTrace (c) 1990 David Buck
- *
- * This module implements a parser for the scene description files.
- *
- * This software is freely distributable. The source and/or object code may be
- * copied or uploaded to communications services so long as this notice remains
- * at the top of each file. If any changes are made to the program, you must
- * clearly indicate in the documentation and in the programs startup message
- * who it was who made the changes. The documentation should also describe what
- * those changes were. This software may not be included in whole or in
- * part into any commercial package without the express written consent of the
- * author. It may, however, be included in other public domain or freely
- * distributed software so long as the proper credit for the software is given.
- *
- * This software is provided as is without any guarantees or warranty. Although
- * the author has attempted to find and correct any bugs in the software, he
- * is not responsible for any damage caused by the use of the software. The
- * author is under no obligation to provide service, corrections, or upgrades
- * to this package.
- *
- * Despite all the legal stuff above, if you do find bugs, I would like to hear
- * about them. Also, if you have any comments or questions, you may contact me
- * at the following address:
- *
- * David Buck
- * 22C Sonnet Cres.
- * Nepean Ontario
- * Canada, K2H 8W7
- *
- * I can also be reached on the following bulletin boards:
- *
- * OMX (613) 731-3419
- * Mystic (613) 596-4249 or (613) 596-4772
- *
- * Fidonet: 1:163/109.9
- * Internet: dbuck@ccs.carleton.ca
- * The "You Can Call Me RAY" BBS (708) 358-5611
- *
- * IBM Port by Aaron A. Collins. Aaron may be reached on the following BBS'es:
- *
- * The "You Can Call Me RAY" BBS (708) 358-5611
- * The Information Exchange BBS (708) 945-5575
- *
- *****************************************************************************/
-
- #include "frame.h"
- #include "vector.h"
- #include "dkbproto.h"
-
- /* This file implements a simple recursive-descent parser for reading the
- input file. */
-
- FRAME *Parsing_Frame_Ptr;
-
- extern METHODS Composite_Methods;
- extern METHODS Basic_Object_Methods;
- extern METHODS Sphere_Methods;
- extern METHODS Quadric_Methods;
- extern METHODS Quartic_Methods;
- extern METHODS Viewpoint_Methods;
- extern METHODS Plane_Methods;
- extern METHODS Triangle_Methods;
- extern METHODS Smooth_Triangle_Methods;
- extern METHODS CSG_Union_Methods;
- extern METHODS CSG_Intersection_Methods;
-
- extern struct Reserved_Word_Struct Reserved_Words [];
- extern DBL Antialias_Threshold;
-
- extern struct Token_Struct Token;
-
- #define MAX_CONSTANTS 250
- struct Constant_Struct Constants[MAX_CONSTANTS];
- int Number_Of_Constants;
- TEXTURE *Default_Texture;
- int Degenerate_Triangles;
-
- /* Here we create out own little language for doing the parsing. It
- makes the code easier to read. */
-
- #define EXPECT { int Exit_Flag; Exit_Flag = FALSE; \
- while (!Exit_Flag) {Get_Token(); switch (Token.Token_Id) {
- #define CASE(x) case x:
- #define CASE2(x, y) case x: case y:
- #define CASE3(x, y, z) case x: case y: case z:
- #define CASE4(w, x, y, z) case w: case x: case y: case z:
- #define CASE5(v, w, x, y, z) case v: case w: case x: case y: case z:
- #define CASE6(u, v, w, x, y, z) case u: case v: case w: case x: case y: case z:
- #define END_CASE break;
- #define EXIT Exit_Flag = TRUE;
- #define OTHERWISE default:
- #define END_EXPECT } } }
- #define GET(x) Get_Token(); if (Token.Token_Id != x) Parse_Error (x)
- #define UNGET Unget_Token();
-
- /*
-
- char *Coeff_terms[35] = {
- "x^4", "x^3*y", "x^3*z", "x^3", "x^2*y^2", "x^2*y*z", "x^2*y", "x^2*z^2",
- "x^2*z", "x^2", "x*y^3", "x*y^2*z", "x*y^2", "x*y*z^2", "x*y*z", "x*y",
- "x*z^3", "x*z^2", "x*z", "x", "y^4", "y^3*z", "y^3", "y^2*z^2", "y^2*z",
- "y^2", "y*z^3", "y*z^2", "y*z", "y", "z^4", "z^3", "z^2", "z", ""
- };
-
- void show_quartic(Coeffs)
- DBL *Coeffs;
- {
- int i,j;
- for (i=0,j=0;i<35;i++)
- if (Coeffs[i] != 0.0) {
- if (j) PRINT(" + ");
- PRINT("%.5Lg %s", Coeffs[i], Coeff_terms[i]);
- j = 1;
- }
- }
-
- */
-
- /* Parse the file into the given frame. */
- void Parse (Frame_Ptr)
- FRAME *Frame_Ptr;
- {
- Parsing_Frame_Ptr = Frame_Ptr;
-
- Degenerate_Triangles = FALSE;
- Token_Init ();
- Frame_Init ();
- Parse_Frame ();
- if (Degenerate_Triangles) {
- PRINT ("Cannot continue due to degenerate triangles.\n");
- return;
- }
- }
-
- void Token_Init ()
- {
- Number_Of_Constants = 0;
- }
-
-
- /* Set up the fields in the frame to default values. */
- void Frame_Init ()
- {
- Default_Texture = Get_Texture();
- Init_Viewpoint(&(Parsing_Frame_Ptr -> View_Point));
- Parsing_Frame_Ptr -> Light_Sources = NULL;
- Parsing_Frame_Ptr -> Objects = NULL;
- Parsing_Frame_Ptr -> Atmosphere_IOR = 1.0;
- Parsing_Frame_Ptr -> Antialias_Threshold = Antialias_Threshold;
- Parsing_Frame_Ptr -> Fog_Distance = 0.0;
- Make_Colour (&(Parsing_Frame_Ptr->Fog_Colour), 0.0, 0.0, 0.0);
- }
-
- /* Allocate and initialize a composite object. */
- COMPOSITE *Get_Composite_Object()
- {
- COMPOSITE *New_Composite;
-
- if ((New_Composite = (COMPOSITE *) malloc (sizeof (COMPOSITE)))
- == NULL)
- Error ("Cannot allocate object");
-
- New_Composite -> Objects = NULL;
- New_Composite -> Next_Object = NULL;
- New_Composite -> Next_Light_Source = NULL;
- New_Composite -> Bounding_Shapes = NULL;
- New_Composite -> Type = COMPOSITE_TYPE;
- New_Composite -> Methods = &Composite_Methods;
- return (New_Composite);
- }
-
- /* Allocate and initialize a sphere. */
- SPHERE *Get_Sphere_Shape()
- {
- SPHERE *New_Shape;
-
- if ((New_Shape = (SPHERE *) malloc (sizeof (SPHERE))) == NULL)
- Error ("Cannot allocate shape");
-
- Make_Vector (&(New_Shape -> Center), 0.0, 0.0, 0.0);
- New_Shape->Radius = 1.0;
- New_Shape->Radius_Squared = 1.0;
- New_Shape->Inverse_Radius = 1.0;
- New_Shape -> Type = SPHERE_TYPE;
- New_Shape -> Next_Object = NULL;
- New_Shape -> Methods = &Sphere_Methods;
- New_Shape -> VPCached = FALSE;
- New_Shape -> Inverted = FALSE;
- New_Shape -> Shape_Texture = NULL;
- New_Shape -> Shape_Colour = NULL;
- return (New_Shape);
- }
-
- /* Allocate and initialize a quadric surface. */
- QUADRIC *Get_Quadric_Shape()
- {
- QUADRIC *New_Shape;
-
- if ((New_Shape = (QUADRIC *) malloc (sizeof (QUADRIC))) == NULL)
- Error ("Cannot allocate shape");
-
- Make_Vector (&(New_Shape -> Object_2_Terms), 1.0, 1.0, 1.0);
- Make_Vector (&(New_Shape -> Object_Mixed_Terms), 0.0, 0.0, 0.0);
- Make_Vector (&(New_Shape -> Object_Terms), 0.0, 0.0, 0.0);
- New_Shape -> Object_Constant = 1.0;
- New_Shape -> Object_VP_Constant = HUGE_VAL;
- New_Shape -> Constant_Cached = FALSE;
- New_Shape -> Non_Zero_Square_Term = FALSE;
- New_Shape -> Type = QUADRIC_TYPE;
- New_Shape -> Next_Object = NULL;
- New_Shape -> Methods = &Quadric_Methods;
- New_Shape -> Shape_Texture = NULL;
- New_Shape -> Shape_Colour = NULL;
- return (New_Shape);
- }
-
- /* Allocate and initialize a quartic surface. */
- QUARTIC *Get_Quartic_Shape()
- {
- QUARTIC *New_Shape;
- int i;
-
- if ((New_Shape = (QUARTIC *) malloc (sizeof (QUARTIC))) == NULL)
- Error ("Cannot allocate shape");
-
- for (i=0;i<35;i++)
- New_Shape->Coeffs[i] = 0.0;
- New_Shape -> Type = QUARTIC_TYPE;
- New_Shape -> Next_Object = NULL;
- New_Shape -> Methods = &Quartic_Methods;
- New_Shape -> Shape_Texture = NULL;
- New_Shape -> Shape_Colour = NULL;
- return (New_Shape);
- }
-
- /* Allocate and initialize a plane. */
- PLANE *Get_Plane_Shape()
- {
- PLANE *New_Shape;
-
- if ((New_Shape = (PLANE *) malloc (sizeof (PLANE))) == NULL)
- Error ("Cannot allocate shape");
-
- Make_Vector (&(New_Shape -> Normal_Vector), 0.0, 1.0, 0.0);
- New_Shape->Distance = 0.0;
- New_Shape -> Type = PLANE_TYPE;
- New_Shape -> Next_Object = NULL;
- New_Shape -> Methods = &Plane_Methods;
- New_Shape -> VPCached = 0;
- New_Shape -> Shape_Texture = NULL;
- New_Shape -> Shape_Colour = NULL;
- return (New_Shape);
- }
-
- /* Allocate and initialize a triangle. */
- TRIANGLE *Get_Triangle_Shape()
- {
- TRIANGLE *New_Shape;
-
- if ((New_Shape = (TRIANGLE *) malloc (sizeof (TRIANGLE))) == NULL)
- Error ("Cannot allocate shape");
-
- Make_Vector (&(New_Shape -> Normal_Vector), 0.0, 1.0, 0.0);
- Make_Vector (&(New_Shape -> P1), 0.0, 0.0, 0.0);
- Make_Vector (&(New_Shape -> P2), 1.0, 0.0, 0.0);
- Make_Vector (&(New_Shape -> P3), 0.0, 1.0, 0.0);
- New_Shape->Distance = 0.0;
- New_Shape->Inverted = FALSE;
- New_Shape -> Type = TRIANGLE_TYPE;
- New_Shape -> Next_Object = NULL;
- New_Shape -> Methods = &Triangle_Methods;
- New_Shape -> VPCached = FALSE;
- New_Shape -> Shape_Texture = NULL;
- New_Shape -> Shape_Colour = NULL;
- return (New_Shape);
- }
-
- /* Allocate and initialize a smooth triangle. */
- SMOOTH_TRIANGLE *Get_Smooth_Triangle_Shape()
- {
- SMOOTH_TRIANGLE *New_Shape;
-
- if ((New_Shape = (SMOOTH_TRIANGLE *) malloc (sizeof (SMOOTH_TRIANGLE))) == NULL)
- Error ("Cannot allocate shape");
-
- Make_Vector (&(New_Shape -> Normal_Vector), 0.0, 1.0, 0.0);
- Make_Vector (&(New_Shape -> P1), 0.0, 0.0, 0.0);
- Make_Vector (&(New_Shape -> P2), 1.0, 0.0, 0.0);
- Make_Vector (&(New_Shape -> P3), 0.0, 1.0, 0.0);
- Make_Vector (&(New_Shape -> N1), 0.0, 1.0, 0.0);
- Make_Vector (&(New_Shape -> N2), 0.0, 1.0, 0.0);
- Make_Vector (&(New_Shape -> N3), 0.0, 1.0, 0.0);
- New_Shape->Distance = 0.0;
- New_Shape -> Type = SMOOTH_TRIANGLE_TYPE;
- New_Shape->Inverted = FALSE;
- New_Shape -> Next_Object = NULL;
- New_Shape -> Methods = &Smooth_Triangle_Methods;
- New_Shape -> VPCached = 0;
- New_Shape -> Shape_Texture = NULL;
- New_Shape -> Shape_Colour = NULL;
- return (New_Shape);
- }
-
- CSG_SHAPE *Get_CSG_Shape()
- {
- CSG_SHAPE *New_Shape;
-
- if ((New_Shape = (CSG_SHAPE *) malloc (sizeof (CSG_SHAPE))) == NULL)
- Error ("Cannot allocate shape");
-
- New_Shape -> Parent_Object = NULL;
- New_Shape -> Next_Object = NULL;
- New_Shape -> Shapes = NULL;
- return (New_Shape);
- }
-
- CSG_SHAPE *Get_CSG_Union()
- {
- CSG_SHAPE *New_Shape;
-
- New_Shape = Get_CSG_Shape();
- New_Shape -> Methods = &CSG_Union_Methods;
- New_Shape -> Type = CSG_UNION_TYPE;
- return (New_Shape);
- }
-
- CSG_SHAPE *Get_CSG_Intersection()
- {
- CSG_SHAPE *New_Shape;
-
- New_Shape = Get_CSG_Shape();
- New_Shape -> Methods = &CSG_Intersection_Methods;
- New_Shape -> Type = CSG_INTERSECTION_TYPE;
- return (New_Shape);
- }
-
- OBJECT *Get_Object ()
- {
- OBJECT *New_Object;
-
- if ((New_Object = (OBJECT *) malloc (sizeof (OBJECT))) == NULL)
- Error ("Cannot allocate object");
-
- Make_Vector (&(New_Object -> Object_Center), 0.0, 0.0, 0.0);
-
- New_Object -> Next_Object = NULL;
- New_Object -> Next_Light_Source = NULL;
- New_Object -> Shape = NULL;
- New_Object -> Bounding_Shapes = NULL;
- New_Object -> Object_Texture = Default_Texture;
-
- New_Object->Object_Colour = NULL;
-
- New_Object -> Light_Source_Flag = FALSE;
- New_Object -> Type = OBJECT_TYPE;
- New_Object -> Methods = &Basic_Object_Methods;
- return (New_Object);
- }
-
- TEXTURE *Get_Texture ()
- {
- TEXTURE *New_Texture;
-
- if ((New_Texture = (TEXTURE *) malloc (sizeof (TEXTURE))) == NULL)
- Error ("Cannot allocate object");
-
- New_Texture -> Next_Texture = NULL;
- New_Texture -> Object_Reflection = 0.0;
- New_Texture -> Object_Ambient = 0.3;
- New_Texture -> Object_Diffuse = 0.7;
- New_Texture -> Object_Brilliance = 1.0;
- New_Texture -> Object_Specular = 0.0;
- New_Texture -> Object_Roughness = 0.05;
- New_Texture -> Object_Phong = 0.0;
- New_Texture -> Object_PhongSize = 40;
-
- New_Texture -> Texture_Randomness= 0.0;
- New_Texture -> Bump_Amount = 0.0;
- New_Texture -> Phase = 0.0;
- New_Texture -> Frequency = 1.0;
- New_Texture -> Texture_Number = NO_TEXTURE;
- New_Texture -> Texture_Transformation = NULL;
- New_Texture -> Bump_Number = NO_BUMPS;
- New_Texture -> Turbulence = 0.0;
- New_Texture -> Colour_Map = NULL;
- New_Texture -> Once_Flag = FALSE;
- New_Texture -> Metallic_Flag = FALSE;
-
- New_Texture -> Constant_Flag = TRUE;
- New_Texture -> Colour1 = NULL;
- New_Texture -> Colour2 = NULL;
- Make_Vector (&New_Texture->Texture_Gradient, 0.0, 0.0, 0.0);
-
- New_Texture -> Object_Index_Of_Refraction = 1.0;
- New_Texture -> Object_Refraction = 0.0;
-
- return (New_Texture);
- }
-
- VIEWPOINT *Get_Viewpoint ()
- {
- VIEWPOINT *New_Viewpoint;
-
- if ((New_Viewpoint = (VIEWPOINT *)malloc (sizeof (VIEWPOINT)))
- == NULL)
- Error ("Cannot allocate viewpoint");
-
- Init_Viewpoint (New_Viewpoint);
- return (New_Viewpoint);
- }
-
- COLOUR *Get_Colour ()
- {
- COLOUR *New_Colour;
-
- if ((New_Colour = (COLOUR *) malloc (sizeof (COLOUR))) == NULL)
- Error ("Cannot allocate colour");
-
- Make_Colour (New_Colour, 0.0, 0.0, 0.0);
- return (New_Colour);
- }
-
- VECTOR *Get_Vector ()
- {
- VECTOR *New_Vector;
-
- if ((New_Vector = (VECTOR *) malloc (sizeof (VECTOR))) == NULL)
- Error ("Cannot allocate vector");
-
- New_Vector -> x = 0.0;
- New_Vector -> y = 0.0;
- New_Vector -> z = 0.0;
- return (New_Vector);
- }
-
- DBL *Get_Float ()
- {
- DBL *New_Float;
-
- if ((New_Float = (DBL *) malloc (sizeof (DBL))) == NULL)
- Error ("Cannot allocate float");
-
- *New_Float = 0.0;
- return (New_Float);
- }
-
- TRANSFORMATION *Get_Transformation()
- {
- TRANSFORMATION *New_Transformation;
-
- if ((New_Transformation =
- (TRANSFORMATION *) malloc (sizeof (TRANSFORMATION))) == NULL)
- Error ("Cannot allocate transformation");
-
- MIdentity ((MATRIX *) &(New_Transformation -> matrix[0][0]));
- MIdentity ((MATRIX *) &(New_Transformation -> inverse[0][0]));
- return (New_Transformation);
- }
-
- /* Parse a float. Doesn't handle exponentiation. */
- DBL Parse_Float ()
- {
- DBL Local_Float = 0.0;
- CONSTANT Constant_Id;
- register int Negative, Sign_Parsed;
-
- Negative = FALSE;
- Sign_Parsed = FALSE;
-
- EXPECT
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == FLOAT_CONSTANT)
- {
- Local_Float = *((DBL *) Constants[(int)Constant_Id].Constant_Data);
- if (Negative)
- Local_Float *= -1.0;
- }
- else
- Type_Error ();
- else
- Undeclared ();
- EXIT
- END_CASE
-
- CASE (PLUS_TOKEN)
- if (Sign_Parsed)
- Parse_Error (FLOAT_TOKEN);
- Sign_Parsed = TRUE;
- END_CASE
-
- CASE (DASH_TOKEN)
- if (Sign_Parsed)
- Parse_Error (FLOAT_TOKEN);
- Negative = TRUE;
- Sign_Parsed = TRUE;
- END_CASE
-
- CASE (FLOAT_TOKEN)
- Local_Float = Token.Token_Float;
- if (Negative)
- Local_Float *= -1.0;
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (FLOAT_TOKEN);
- END_CASE
- END_EXPECT
-
- return (Local_Float);
- }
-
- void Parse_Vector (Given_Vector)
- VECTOR *Given_Vector;
- {
- CONSTANT Constant_Id;
-
- EXPECT
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == VECTOR_CONSTANT)
- *Given_Vector = *((VECTOR *) Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- EXIT
- END_CASE
-
- CASE (LEFT_ANGLE_TOKEN)
- (Given_Vector -> x) = Parse_Float();
- (Given_Vector -> y) = Parse_Float();
- (Given_Vector -> z) = Parse_Float();
- GET (RIGHT_ANGLE_TOKEN);
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (LEFT_ANGLE_TOKEN);
- END_CASE
- END_EXPECT
- }
-
- void Parse_Coeffs(Given_Coeffs)
- DBL *Given_Coeffs;
- {
- int i;
-
- EXPECT
- CASE (LEFT_ANGLE_TOKEN)
- for (i=0;i<35;i++)
- Given_Coeffs[i] = Parse_Float();
- GET (RIGHT_ANGLE_TOKEN);
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (LEFT_ANGLE_TOKEN);
- END_CASE
- END_EXPECT
- }
-
- void Parse_Colour (Given_Colour)
- COLOUR *Given_Colour;
- {
- CONSTANT Constant_Id;
-
- Make_Colour (Given_Colour, 0.0, 0.0, 0.0);
- EXPECT
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == COLOUR_CONSTANT)
- *Given_Colour = *((COLOUR *) Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- END_CASE
-
- CASE (RED_TOKEN)
- (Given_Colour -> Red) = Parse_Float();
- END_CASE
-
- CASE (GREEN_TOKEN)
- (Given_Colour -> Green) = Parse_Float();
- END_CASE
-
- CASE (BLUE_TOKEN)
- (Given_Colour -> Blue) = Parse_Float();
- END_CASE
-
- CASE (ALPHA_TOKEN)
- (Given_Colour -> Alpha) = Parse_Float();
- END_CASE
-
- OTHERWISE
- UNGET
- EXIT
- END_CASE
- END_EXPECT
- }
-
- COLOUR_MAP *Parse_Colour_Map ()
- {
- #define MAX_ENTRIES 20
- COLOUR_MAP *New_Colour_Map;
- static COLOUR_MAP_ENTRY *Construction_Map = NULL;
-
- register int i, j;
-
- if ((New_Colour_Map = (COLOUR_MAP *) malloc (sizeof (COLOUR_MAP))) == NULL)
- Error ("Not enough memory for colour map");
-
-
- if (Construction_Map == NULL)
- if ((Construction_Map = (COLOUR_MAP_ENTRY *)
- malloc(MAX_ENTRIES * sizeof (COLOUR_MAP_ENTRY))) == NULL)
- Error ("Not enough memory for colour map");
-
- i = 0;
- New_Colour_Map->Transparency_Flag = FALSE;
-
- EXPECT
- CASE (LEFT_SQUARE_TOKEN)
- Construction_Map [i].start = Parse_Float();
- Construction_Map [i].end = Parse_Float();
-
- GET (COLOUR_TOKEN);
- Parse_Colour (&(Construction_Map[i].Start_Colour));
- if (Construction_Map[i].Start_Colour.Alpha != 0.0)
- New_Colour_Map->Transparency_Flag = TRUE;
-
- GET (COLOUR_TOKEN);
- Parse_Colour (&(Construction_Map[i].End_Colour));
- if (Construction_Map[i].End_Colour.Alpha != 0.0)
- New_Colour_Map->Transparency_Flag = TRUE;
-
- i++;
- if (i > MAX_ENTRIES)
- Error ("Colour_Map too long");
- GET (RIGHT_SQUARE_TOKEN);
- END_CASE
-
- CASE (END_COLOUR_MAP_TOKEN)
- New_Colour_Map -> Number_Of_Entries = i;
-
- if ((New_Colour_Map -> Colour_Map_Entries = (COLOUR_MAP_ENTRY *)
- malloc(sizeof(COLOUR_MAP_ENTRY) * i)) == NULL)
- Error ("Not enough memory for colour map");
-
- for (j = 0 ; j < i ; j++)
- New_Colour_Map->Colour_Map_Entries[j] = Construction_Map[j];
-
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (END_COLOUR_MAP_TOKEN);
- END_CASE
- END_EXPECT
-
- return (New_Colour_Map);
- }
-
- TEXTURE *Copy_Texture (Texture)
- TEXTURE *Texture;
- {
- TEXTURE *New_Texture, *Local_Texture, *First_Texture, *Previous_Texture;
-
- Previous_Texture = First_Texture = NULL;
-
- for (Local_Texture = Texture ; Local_Texture != NULL ; Local_Texture = Local_Texture->Next_Texture) {
- New_Texture = Get_Texture();
- *New_Texture = *Local_Texture;
-
- if (First_Texture == NULL)
- First_Texture = New_Texture;
-
- if (Previous_Texture != NULL)
- Previous_Texture->Next_Texture = New_Texture;
-
- if (New_Texture->Texture_Transformation) {
- if ((New_Texture->Texture_Transformation = (TRANSFORMATION *) malloc (sizeof (TRANSFORMATION))) == NULL)
- Error("Cannot allocate texture transformation");
- *New_Texture->Texture_Transformation = *Local_Texture->Texture_Transformation;
- }
- New_Texture->Constant_Flag = FALSE;
- Previous_Texture = New_Texture;
- }
- return (First_Texture);
- }
-
- TEXTURE *Parse_Texture ()
- {
- VECTOR Local_Vector;
- TRANSFORMATION Local_Transformation;
- CONSTANT Constant_Id;
- TEXTURE *Texture, *Local_Texture;
- int reg;
-
- Texture = Default_Texture;
-
- EXPECT
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == TEXTURE_CONSTANT) {
- Texture = ((TEXTURE *) Constants[(int)Constant_Id].Constant_Data);
- }
- else
- Type_Error ();
- else
- Undeclared ();
- END_CASE
-
- CASE (FLOAT_TOKEN)
- UNGET
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture(Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Randomness = Parse_Float();
- END_CASE
-
- CASE (ONCE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture(Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture->Once_Flag = TRUE;
- END_CASE
-
- CASE (TURBULENCE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture(Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Turbulence = Parse_Float();
- END_CASE
-
- CASE (BOZO_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Number = BOZO_TEXTURE;
- END_CASE
-
- CASE (CHECKER_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Number = CHECKER_TEXTURE;
- EXPECT
- CASE (COLOUR_TOKEN)
- Texture->Colour1 = Get_Colour();
- Texture->Colour2 = Get_Colour();
- Parse_Colour (Texture -> Colour1);
- GET (COLOUR_TOKEN);
- Parse_Colour (Texture -> Colour2);
- END_CASE
-
- OTHERWISE
- UNGET
- EXIT
- END_CASE
- END_EXPECT
- END_CASE
-
- CASE (CHECKER_TEXTURE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Number = CHECKER_TEXTURE_TEXTURE;
- EXPECT
- CASE (TEXTURE_TOKEN)
- Local_Texture = Parse_Texture ();
- if (Local_Texture->Constant_Flag)
- Local_Texture = Copy_Texture(Local_Texture);
-
- {
- TEXTURE *temp_texture;
-
- for (temp_texture = Local_Texture ;
- temp_texture->Next_Texture != NULL ;
- temp_texture = temp_texture->Next_Texture)
- {}
-
- temp_texture->Next_Texture = (TEXTURE *) Texture->Colour1;
- Texture->Colour1 = (COLOUR *) Local_Texture;
- }
- END_CASE
- OTHERWISE
- UNGET
- EXIT
- END_CASE
- END_EXPECT
-
- GET (TILE2_TOKEN);
- EXPECT
- CASE (TEXTURE_TOKEN)
- Local_Texture = Parse_Texture ();
- if (Local_Texture->Constant_Flag)
- Local_Texture = Copy_Texture(Local_Texture);
-
- {
- TEXTURE *temp_texture;
-
- for (temp_texture = Local_Texture ;
- temp_texture->Next_Texture != NULL ;
- temp_texture = temp_texture->Next_Texture)
- {}
-
- temp_texture->Next_Texture = (TEXTURE *) Texture->Colour2;
- Texture->Colour2 = (COLOUR *) Local_Texture;
- }
- END_CASE
- OTHERWISE
- UNGET
- EXIT
- END_CASE
- END_EXPECT
- GET (END_CHECKER_TEXTURE_TOKEN);
- END_CASE
-
- CASE (MARBLE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Number = MARBLE_TEXTURE;
- END_CASE
-
- CASE (WOOD_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Number = WOOD_TEXTURE;
- END_CASE
-
- CASE (SPOTTED_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Number = SPOTTED_TEXTURE;
- END_CASE
-
- CASE (AGATE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Number = AGATE_TEXTURE;
- END_CASE
-
- CASE (GRANITE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Number = GRANITE_TEXTURE;
- END_CASE
-
- CASE (GRADIENT_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Number = GRADIENT_TEXTURE;
- Parse_Vector (&(Texture -> Texture_Gradient));
- END_CASE
-
- CASE (AMBIENT_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- (Texture -> Object_Ambient) = Parse_Float ();
- END_CASE
-
- CASE (BRILLIANCE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- (Texture -> Object_Brilliance) = Parse_Float ();
- END_CASE
-
- CASE (ROUGHNESS_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- (Texture -> Object_Roughness) = Parse_Float ();
- if (Texture -> Object_Roughness > 1.0)
- Texture -> Object_Roughness = 1.0;
- if (Texture -> Object_Roughness < 0.001)
- Texture -> Object_Roughness = 0.001;
- END_CASE
-
- CASE (PHONGSIZE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- (Texture -> Object_PhongSize) = Parse_Float ();
- if (Texture -> Object_PhongSize < 1.0)
- Texture -> Object_PhongSize = 1.0;
- if (Texture -> Object_PhongSize > 100)
- Texture -> Object_PhongSize = 100;
- END_CASE
-
- CASE (DIFFUSE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- (Texture -> Object_Diffuse) = Parse_Float ();
- END_CASE
-
- CASE (SPECULAR_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- (Texture -> Object_Specular) = Parse_Float ();
- END_CASE
-
- CASE (PHONG_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- (Texture -> Object_Phong) = Parse_Float ();
- END_CASE
-
- CASE (METALLIC_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Metallic_Flag = TRUE;
- END_CASE
-
- CASE (IOR_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- (Texture -> Object_Index_Of_Refraction) = Parse_Float ();
- END_CASE
-
- CASE (REFRACTION_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- (Texture -> Object_Refraction) = Parse_Float ();
- END_CASE
-
- CASE (REFLECTION_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- (Texture -> Object_Reflection) = Parse_Float ();
- END_CASE
-
- CASE (IMAGEMAP_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Texture_Number = IMAGEMAP_TEXTURE;
- if ((Texture->Image = (IMAGE *)malloc(sizeof(IMAGE))) == NULL)
- Error("Cannot allocate imagemap texture");
- Make_Vector (&Texture->Texture_Gradient, 1.0, -1.0, 0.0);
- EXPECT
- CASE (LEFT_ANGLE_TOKEN)
- UNGET
- Parse_Vector (&(Texture -> Texture_Gradient));
- END_CASE
-
- CASE (IFF_TOKEN)
- GET (STRING_TOKEN);
- Read_Iff_Image(Texture->Image, Token.Token_String);
- EXIT
- END_CASE
-
- CASE (GIF_TOKEN)
- GET (STRING_TOKEN);
- Read_Gif_Image(Texture->Image, Token.Token_String);
- EXIT
- END_CASE
-
- CASE (DUMP_TOKEN)
- GET (STRING_TOKEN);
- Read_Dump_Image(Texture->Image, Token.Token_String);
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (DUMP_TOKEN);
- END_CASE
- END_EXPECT
-
- EXPECT
- CASE (ALPHA_TOKEN)
- EXPECT
- CASE (FLOAT_TOKEN)
- reg = (int)(Token.Token_Float + 0.01);
- if (Texture->Image->Colour_Map == NULL)
- Error ("Can't apply ALPHA to a non colour-mapped image\n");
-
- if ((reg < 0) || (reg >= Texture->Image->Colour_Map_Size))
- Error ("ALPHA colour register value out of range.\n");
-
- Texture->Image->Colour_Map[reg].Alpha = (unsigned short) (255.0 * Parse_Float());
- EXIT
- END_CASE
-
- CASE (ALL_TOKEN)
- {
- DBL alpha;
- alpha = Parse_Float();
-
- for (reg = 0 ; reg < Texture->Image->Colour_Map_Size ; reg++)
- Texture->Image->Colour_Map[reg].Alpha = (unsigned short) alpha;
- }
- EXIT
- END_CASE
- END_EXPECT
- END_CASE
-
- OTHERWISE
- UNGET
- EXIT
- END_CASE
- END_EXPECT
- END_CASE
-
- CASE (WAVES_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Bump_Number = WAVES;
- Texture -> Bump_Amount = Parse_Float ();
- EXPECT
- CASE (PHASE_TOKEN)
- Texture -> Phase = Parse_Float();
- EXIT
- END_CASE
-
- OTHERWISE
- UNGET
- EXIT
- END_CASE
- END_EXPECT
- END_CASE
-
- CASE (FREQUENCY_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Frequency = Parse_Float();
- END_CASE
-
- CASE (PHASE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Phase = Parse_Float();
- END_CASE
-
- CASE (RIPPLES_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Bump_Number = RIPPLES;
- Texture -> Bump_Amount = Parse_Float ();
- END_CASE
-
- CASE (WRINKLES_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Bump_Number = WRINKLES;
- Texture -> Bump_Amount = Parse_Float ();
- END_CASE
-
- CASE (BUMPS_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Bump_Number = BUMPS;
- Texture -> Bump_Amount = Parse_Float ();
- END_CASE
-
- CASE (DENTS_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Bump_Number = DENTS;
- Texture -> Bump_Amount = Parse_Float ();
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Parse_Vector (&Local_Vector);
- if (!Texture -> Texture_Transformation)
- Texture -> Texture_Transformation = Get_Transformation ();
- Get_Translation_Transformation (&Local_Transformation,
- &Local_Vector);
- Compose_Transformations (Texture -> Texture_Transformation,
- &Local_Transformation);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Parse_Vector (&Local_Vector);
- if (!Texture -> Texture_Transformation)
- Texture -> Texture_Transformation = Get_Transformation ();
- Get_Rotation_Transformation (&Local_Transformation,
- &Local_Vector);
- Compose_Transformations (Texture -> Texture_Transformation,
- &Local_Transformation);
- END_CASE
-
- CASE (SCALE_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Parse_Vector (&Local_Vector);
- if (!Texture -> Texture_Transformation)
- Texture -> Texture_Transformation = Get_Transformation ();
- Get_Scaling_Transformation (&Local_Transformation,
- &Local_Vector);
- Compose_Transformations (Texture -> Texture_Transformation,
- &Local_Transformation);
- END_CASE
-
- CASE (COLOUR_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture->Colour1 = Get_Colour();
- Parse_Colour (Texture -> Colour1);
- Texture -> Texture_Number = COLOUR_TEXTURE;
- END_CASE
-
- CASE (COLOUR_MAP_TOKEN)
- if (Texture->Constant_Flag) {
- Texture = Copy_Texture (Texture);
- Texture->Constant_Flag = FALSE;
- }
- Texture -> Colour_Map = Parse_Colour_Map();
- END_CASE
-
- CASE (END_TEXTURE_TOKEN)
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (END_TEXTURE_TOKEN);
- END_CASE
- END_EXPECT
- return (Texture);
- }
-
- SHAPE *Parse_Sphere ()
- {
- SPHERE *Local_Shape;
- CONSTANT Constant_Id;
- VECTOR Local_Vector;
- TEXTURE *Local_Texture;
-
- Local_Shape = NULL;
-
- EXPECT
- CASE (LEFT_ANGLE_TOKEN)
- UNGET
- Local_Shape = Get_Sphere_Shape();
- Parse_Vector(&(Local_Shape -> Center));
- Local_Shape -> Radius = Parse_Float();
- Local_Shape -> Radius_Squared = Local_Shape -> Radius * Local_Shape -> Radius;
- Local_Shape -> Inverse_Radius = 1.0 / Local_Shape -> Radius;
- EXIT
- END_CASE
-
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == SPHERE_CONSTANT)
- Local_Shape = (SPHERE *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (LEFT_ANGLE_TOKEN);
- END_CASE
- END_EXPECT
-
- EXPECT
- CASE (END_SPHERE_TOKEN)
- EXIT
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Translate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (SCALE_TOKEN)
- Parse_Vector (&Local_Vector);
- Scale ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (INVERSE_TOKEN)
- Invert ((OBJECT *) Local_Shape);
- END_CASE
-
- CASE (TEXTURE_TOKEN)
- Local_Texture = Parse_Texture ();
- if (Local_Texture->Constant_Flag)
- Local_Texture = Copy_Texture(Local_Texture);
-
- {
- TEXTURE *temp_texture;
-
- for (temp_texture = Local_Texture ;
- temp_texture->Next_Texture != NULL ;
- temp_texture = temp_texture->Next_Texture)
- {}
-
- temp_texture->Next_Texture = Local_Shape->Shape_Texture;
- Local_Shape->Shape_Texture = Local_Texture;
- }
- END_CASE
-
- CASE (COLOUR_TOKEN)
- Local_Shape->Shape_Colour = Get_Colour();
- Parse_Colour (Local_Shape->Shape_Colour);
- END_CASE
-
- OTHERWISE
- Parse_Error (END_SPHERE_TOKEN);
- END_CASE
- END_EXPECT
-
- return ((SHAPE *) Local_Shape);
- }
-
- SHAPE *Parse_Plane ()
- {
- PLANE *Local_Shape;
- CONSTANT Constant_Id;
- VECTOR Local_Vector;
- TEXTURE *Local_Texture;
-
- Local_Shape = NULL;
-
- EXPECT
- CASE (LEFT_ANGLE_TOKEN)
- UNGET
- Local_Shape = Get_Plane_Shape();
- Parse_Vector(&(Local_Shape -> Normal_Vector));
- Local_Shape->Distance = Parse_Float();
- Local_Shape->Distance *= -1.0;
- EXIT
- END_CASE
-
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == PLANE_CONSTANT)
- Local_Shape = (PLANE *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (LEFT_ANGLE_TOKEN);
- END_CASE
- END_EXPECT
-
- EXPECT
- CASE (END_PLANE_TOKEN)
- EXIT
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Translate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (SCALE_TOKEN)
- Parse_Vector (&Local_Vector);
- Scale ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (INVERSE_TOKEN)
- Invert ((OBJECT *) Local_Shape);
- END_CASE
-
- CASE (TEXTURE_TOKEN)
- Local_Texture = Parse_Texture ();
- if (Local_Texture->Constant_Flag)
- Local_Texture = Copy_Texture(Local_Texture);
-
- {
- TEXTURE *temp_texture;
-
- for (temp_texture = Local_Texture ;
- temp_texture->Next_Texture != NULL ;
- temp_texture = temp_texture->Next_Texture)
- {}
-
- temp_texture->Next_Texture = Local_Shape->Shape_Texture;
- Local_Shape->Shape_Texture = Local_Texture;
- }
- END_CASE
-
- CASE (COLOUR_TOKEN)
- Local_Shape->Shape_Colour = Get_Colour();
- Parse_Colour (Local_Shape->Shape_Colour);
- END_CASE
-
- OTHERWISE
- Parse_Error (END_PLANE_TOKEN);
- END_CASE
- END_EXPECT
-
- return ((SHAPE *) Local_Shape);
- }
-
- SHAPE *Parse_Triangle ()
- {
- TRIANGLE *Local_Shape;
- CONSTANT Constant_Id;
- VECTOR Local_Vector;
- TEXTURE *Local_Texture;
-
- Local_Shape = NULL;
-
- EXPECT
- CASE (LEFT_ANGLE_TOKEN)
- UNGET
- Local_Shape = Get_Triangle_Shape();
- Parse_Vector (&Local_Shape->P1);
- Parse_Vector (&Local_Shape->P2);
- Parse_Vector (&Local_Shape->P3);
- if (!Compute_Triangle (Local_Shape)) {
- PRINT ("Degenerate triangle on line %d. Please remove.\n", Token.Token_Line_No);
- Degenerate_Triangles = TRUE;
- }
- EXIT
- END_CASE
-
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == TRIANGLE_CONSTANT)
- Local_Shape = (TRIANGLE *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (LEFT_ANGLE_TOKEN);
- END_CASE
- END_EXPECT
-
- EXPECT
- CASE (END_TRIANGLE_TOKEN)
- EXIT
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Translate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (SCALE_TOKEN)
- Parse_Vector (&Local_Vector);
- Scale ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (INVERSE_TOKEN)
- Invert ((OBJECT *) Local_Shape);
- END_CASE
-
- CASE (TEXTURE_TOKEN)
- Local_Texture = Parse_Texture ();
- if (Local_Texture->Constant_Flag)
- Local_Texture = Copy_Texture(Local_Texture);
-
- {
- TEXTURE *temp_texture;
-
- for (temp_texture = Local_Texture ;
- temp_texture->Next_Texture != NULL ;
- temp_texture = temp_texture->Next_Texture)
- {}
-
- temp_texture->Next_Texture = Local_Shape->Shape_Texture;
- Local_Shape->Shape_Texture = Local_Texture;
- }
- END_CASE
-
- CASE (COLOUR_TOKEN)
- Local_Shape->Shape_Colour = Get_Colour();
- Parse_Colour (Local_Shape->Shape_Colour);
- END_CASE
-
- OTHERWISE
- Parse_Error (END_TRIANGLE_TOKEN);
- END_CASE
- END_EXPECT
-
- return ((SHAPE *) Local_Shape);
- }
-
- SHAPE *Parse_Smooth_Triangle ()
- {
- SMOOTH_TRIANGLE *Local_Shape;
- CONSTANT Constant_Id;
- VECTOR Local_Vector;
- TEXTURE *Local_Texture;
-
- Local_Shape = NULL;
-
- EXPECT
- CASE (LEFT_ANGLE_TOKEN)
- UNGET
- Local_Shape = (SMOOTH_TRIANGLE *) Get_Smooth_Triangle_Shape();
- Parse_Vector (&Local_Shape->P1);
- Parse_Vector (&Local_Shape->N1);
- VNormalize (Local_Shape->N1, Local_Shape->N1)
- Parse_Vector (&Local_Shape->P2);
- Parse_Vector (&Local_Shape->N2);
- VNormalize (Local_Shape->N2, Local_Shape->N2)
- Parse_Vector (&Local_Shape->P3);
- Parse_Vector (&Local_Shape->N3);
- VNormalize (Local_Shape->N3, Local_Shape->N3)
- if (!Compute_Triangle ((TRIANGLE *) Local_Shape)) {
- PRINT ("Degenerate triangle on line %d. Please remove.\n", Token.Token_Line_No);
- Degenerate_Triangles = TRUE;
- }
- EXIT
- END_CASE
-
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == SMOOTH_TRIANGLE_CONSTANT)
- Local_Shape = (SMOOTH_TRIANGLE *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (LEFT_ANGLE_TOKEN);
- END_CASE
- END_EXPECT
-
- EXPECT
- CASE2 (END_TRIANGLE_TOKEN, END_SMOOTH_TRIANGLE_TOKEN)
- EXIT
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Translate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (SCALE_TOKEN)
- Parse_Vector (&Local_Vector);
- Scale ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (INVERSE_TOKEN)
- Invert ((OBJECT *) Local_Shape);
- END_CASE
-
- CASE (TEXTURE_TOKEN)
- Local_Texture = Parse_Texture ();
- if (Local_Texture->Constant_Flag)
- Local_Texture = Copy_Texture(Local_Texture);
-
- {
- TEXTURE *temp_texture;
-
- for (temp_texture = Local_Texture ;
- temp_texture->Next_Texture != NULL ;
- temp_texture = temp_texture->Next_Texture)
- {}
-
- temp_texture->Next_Texture = Local_Shape->Shape_Texture;
- Local_Shape->Shape_Texture = Local_Texture;
- }
- END_CASE
-
- CASE (COLOUR_TOKEN)
- Local_Shape->Shape_Colour = Get_Colour();
- Parse_Colour (Local_Shape->Shape_Colour);
- END_CASE
-
- OTHERWISE
- Parse_Error (END_SMOOTH_TRIANGLE_TOKEN);
- END_CASE
- END_EXPECT
-
- return ((SHAPE *) Local_Shape);
- }
-
- SHAPE *Parse_Quadric ()
- {
- QUADRIC *Local_Shape;
- VECTOR Local_Vector;
- CONSTANT Constant_Id;
- TEXTURE *Local_Texture;
-
- Local_Shape = NULL;
-
- EXPECT
- CASE (LEFT_ANGLE_TOKEN)
- UNGET
- Local_Shape = Get_Quadric_Shape();
- Parse_Vector(&(Local_Shape -> Object_2_Terms));
- Parse_Vector(&(Local_Shape -> Object_Mixed_Terms));
- Parse_Vector(&(Local_Shape -> Object_Terms));
- (Local_Shape -> Object_Constant) = Parse_Float();
- Local_Shape -> Non_Zero_Square_Term =
- !((Local_Shape -> Object_2_Terms.x == 0.0)
- && (Local_Shape -> Object_2_Terms.y == 0.0)
- && (Local_Shape -> Object_2_Terms.z == 0.0)
- && (Local_Shape -> Object_Mixed_Terms.x == 0.0)
- && (Local_Shape -> Object_Mixed_Terms.y == 0.0)
- && (Local_Shape -> Object_Mixed_Terms.z == 0.0));
- EXIT
- END_CASE
-
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == QUADRIC_CONSTANT)
- Local_Shape = (QUADRIC *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (LEFT_ANGLE_TOKEN);
- END_CASE
- END_EXPECT
-
- EXPECT
- CASE (END_QUADRIC_TOKEN)
- EXIT
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Translate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (SCALE_TOKEN)
- Parse_Vector (&Local_Vector);
- Scale ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (INVERSE_TOKEN)
- Invert ((OBJECT *) Local_Shape);
- END_CASE
-
- CASE (TEXTURE_TOKEN)
- Local_Texture = Parse_Texture ();
- if (Local_Texture->Constant_Flag)
- Local_Texture = Copy_Texture(Local_Texture);
-
- {
- TEXTURE *temp_texture;
-
- for (temp_texture = Local_Texture ;
- temp_texture->Next_Texture != NULL ;
- temp_texture = temp_texture->Next_Texture)
- {}
-
- temp_texture->Next_Texture = Local_Shape->Shape_Texture;
- Local_Shape->Shape_Texture = Local_Texture;
- }
- END_CASE
-
- CASE (COLOUR_TOKEN)
- Local_Shape->Shape_Colour = Get_Colour();
- Parse_Colour (Local_Shape->Shape_Colour);
- END_CASE
-
- OTHERWISE
- Parse_Error (END_QUADRIC_TOKEN);
- END_CASE
- END_EXPECT
-
- return ((SHAPE *) Local_Shape);
- }
-
- SHAPE *Parse_Quartic ()
- {
- QUARTIC *Local_Shape;
- VECTOR Local_Vector;
- CONSTANT Constant_Id;
- TEXTURE *Local_Texture;
-
- Local_Shape = NULL;
-
- EXPECT
- CASE (LEFT_ANGLE_TOKEN)
- UNGET
- Local_Shape = Get_Quartic_Shape();
- Parse_Coeffs(&(Local_Shape->Coeffs[0]));
- EXIT
- END_CASE
-
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == QUARTIC_CONSTANT)
- Local_Shape = (QUARTIC *)Copy((OBJECT *)
- Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (LEFT_ANGLE_TOKEN);
- END_CASE
- END_EXPECT
-
- EXPECT
- CASE (END_QUARTIC_TOKEN)
- EXIT
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Translate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (SCALE_TOKEN)
- Parse_Vector (&Local_Vector);
- Scale ((OBJECT *) Local_Shape, &Local_Vector);
- END_CASE
-
- CASE (INVERSE_TOKEN)
- Invert ((OBJECT *) Local_Shape);
- END_CASE
-
- CASE (TEXTURE_TOKEN)
- Local_Texture = Parse_Texture ();
- if (Local_Texture->Constant_Flag)
- Local_Texture = Copy_Texture(Local_Texture);
-
- {
- TEXTURE *temp_texture;
-
- for (temp_texture = Local_Texture ;
- temp_texture->Next_Texture != NULL ;
- temp_texture = temp_texture->Next_Texture)
- {}
-
- temp_texture->Next_Texture = Local_Shape->Shape_Texture;
- Local_Shape->Shape_Texture = Local_Texture;
- }
- END_CASE
-
- CASE (COLOUR_TOKEN)
- Local_Shape->Shape_Colour = Get_Colour();
- Parse_Colour (Local_Shape->Shape_Colour);
- END_CASE
-
- OTHERWISE
- Parse_Error (END_QUARTIC_TOKEN);
- END_CASE
- END_EXPECT
- return ((SHAPE *) Local_Shape);
- }
-
- CSG_SHAPE *Parse_CSG (type, Parent_Object)
- int type;
- OBJECT *Parent_Object;
- {
- CSG_SHAPE *Container = NULL;
- SHAPE *Local_Shape;
- VECTOR Local_Vector;
- CONSTANT Constant_Id;
- int First_Shape_Parsed = FALSE;
-
- if (type == CSG_UNION_TYPE)
- Container = Get_CSG_Union ();
-
- else if ((type == CSG_INTERSECTION_TYPE) || (type == CSG_DIFFERENCE_TYPE))
- Container = Get_CSG_Intersection ();
-
- Container -> Parent_Object = Parent_Object;
-
- EXPECT
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if ((Constants[(int)Constant_Id].Constant_Type == CSG_INTERSECTION_CONSTANT)
- || (Constants[(int)Constant_Id].Constant_Type == CSG_UNION_CONSTANT)
- || (Constants[(int)Constant_Id].Constant_Type == CSG_DIFFERENCE_CONSTANT)) {
- free (Container);
- Container = (CSG_SHAPE *) Copy ((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- Set_CSG_Parents(Container, Parent_Object);
- }
- else
- Type_Error ();
- else
- Undeclared ();
- END_CASE
-
- CASE (SPHERE_TOKEN)
- Local_Shape = Parse_Sphere ();
- Local_Shape -> Parent_Object = Parent_Object;
- if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- Invert ((OBJECT *) Local_Shape);
- First_Shape_Parsed = TRUE;
- Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Container -> Shapes));
- END_CASE
-
- CASE (PLANE_TOKEN)
- Local_Shape = Parse_Plane ();
- Local_Shape -> Parent_Object = Parent_Object;
- if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- Invert ((OBJECT *) Local_Shape);
- First_Shape_Parsed = TRUE;
- Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Container -> Shapes));
- END_CASE
-
- CASE (TRIANGLE_TOKEN)
- Local_Shape = Parse_Triangle ();
- Local_Shape -> Parent_Object = Parent_Object;
- if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- Invert ((OBJECT *) Local_Shape);
- First_Shape_Parsed = TRUE;
- Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Container -> Shapes));
- END_CASE
-
- CASE (SMOOTH_TRIANGLE_TOKEN)
- Local_Shape = Parse_Smooth_Triangle ();
- Local_Shape -> Parent_Object = Parent_Object;
- if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- Invert ((OBJECT *) Local_Shape);
- First_Shape_Parsed = TRUE;
- Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Container -> Shapes));
- END_CASE
-
- CASE (QUADRIC_TOKEN)
- Local_Shape = Parse_Quadric ();
- Local_Shape -> Parent_Object = Parent_Object;
- if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- Invert ((OBJECT *) Local_Shape);
- First_Shape_Parsed = TRUE;
- Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Container -> Shapes));
- END_CASE
-
- CASE (QUARTIC_TOKEN)
- Local_Shape = Parse_Quartic ();
- Local_Shape -> Parent_Object = Parent_Object;
- if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- Invert ((OBJECT *) Local_Shape);
- First_Shape_Parsed = TRUE;
- Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Container -> Shapes));
- END_CASE
-
- CASE (UNION_TOKEN)
- Local_Shape = (SHAPE *) Parse_CSG (CSG_UNION_TYPE, Parent_Object);
- if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- Invert ((OBJECT *) Local_Shape);
- First_Shape_Parsed = TRUE;
- Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Container -> Shapes));
- END_CASE
-
- CASE (INTERSECTION_TOKEN)
- Local_Shape = (SHAPE *) Parse_CSG (CSG_INTERSECTION_TYPE, Parent_Object);
- if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- Invert ((OBJECT *) Local_Shape);
- First_Shape_Parsed = TRUE;
- Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Container -> Shapes));
- END_CASE
-
- CASE (DIFFERENCE_TOKEN)
- Local_Shape = (SHAPE *) Parse_CSG (CSG_DIFFERENCE_TYPE, Parent_Object);
- if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- Invert ((OBJECT *) Local_Shape);
- First_Shape_Parsed = TRUE;
- Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Container -> Shapes));
- END_CASE
-
- OTHERWISE
- UNGET
- EXIT
- END_CASE
- END_EXPECT
-
- EXPECT
- CASE3 (END_UNION_TOKEN, END_INTERSECTION_TOKEN, END_DIFFERENCE_TOKEN)
- EXIT
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Translate((OBJECT *) Container, &Local_Vector);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Rotate ((OBJECT *) Container, &Local_Vector);
- END_CASE
-
- CASE (SCALE_TOKEN)
- Parse_Vector (&Local_Vector);
- Scale ((OBJECT *) Container, &Local_Vector);
- END_CASE
-
- CASE (INVERSE_TOKEN)
- Invert ((OBJECT *) Container);
- END_CASE
-
- OTHERWISE
- if (type == CSG_UNION_TYPE)
- Parse_Error (END_UNION_TOKEN);
- else if (type == CSG_INTERSECTION_TYPE)
- Parse_Error (END_INTERSECTION_TOKEN);
- else
- Parse_Error (END_DIFFERENCE_TOKEN);
- END_CASE
- END_EXPECT
-
- return ((CSG_SHAPE *) Container);
- }
-
- SHAPE *Parse_Shape (Object)
- OBJECT *Object;
- {
- SHAPE *Local_Shape = NULL;
-
- EXPECT
- CASE (SPHERE_TOKEN)
- Local_Shape = Parse_Sphere ();
- Local_Shape -> Parent_Object = Object;
- EXIT
- END_CASE
-
- CASE (PLANE_TOKEN)
- Local_Shape = Parse_Plane ();
- Local_Shape -> Parent_Object = Object;
- EXIT
- END_CASE
-
- CASE (TRIANGLE_TOKEN)
- Local_Shape = Parse_Triangle ();
- Local_Shape -> Parent_Object = Object;
- EXIT
- END_CASE
-
- CASE (SMOOTH_TRIANGLE_TOKEN)
- Local_Shape = Parse_Smooth_Triangle ();
- Local_Shape -> Parent_Object = Object;
- EXIT
- END_CASE
-
- CASE (QUADRIC_TOKEN)
- Local_Shape = Parse_Quadric ();
- Local_Shape -> Parent_Object = Object;
- EXIT
- END_CASE
-
- CASE (QUARTIC_TOKEN)
- Local_Shape = Parse_Quartic ();
- Local_Shape -> Parent_Object = Object;
- EXIT
- END_CASE
-
- CASE (UNION_TOKEN)
- Local_Shape = (SHAPE *) Parse_CSG (CSG_UNION_TYPE, Object);
- EXIT
- END_CASE
-
- CASE (INTERSECTION_TOKEN)
- Local_Shape = (SHAPE *) Parse_CSG (CSG_INTERSECTION_TYPE, Object);
- EXIT
- END_CASE
-
- CASE (DIFFERENCE_TOKEN)
- Local_Shape = (SHAPE *) Parse_CSG (CSG_DIFFERENCE_TYPE, Object);
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (QUADRIC_TOKEN);
- END_CASE
- END_EXPECT
- return (Local_Shape);
- }
-
- OBJECT *Parse_Object ()
- {
- OBJECT *Object;
- SHAPE *Local_Shape;
- VECTOR Local_Vector;
- CONSTANT Constant_Id;
- TEXTURE *Local_Texture;
-
- Object = NULL;
-
- EXPECT
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == OBJECT_CONSTANT)
- Object = (OBJECT *) Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- EXIT
- END_CASE
-
- CASE6 (SPHERE_TOKEN, QUADRIC_TOKEN, QUARTIC_TOKEN, UNION_TOKEN,
- INTERSECTION_TOKEN, DIFFERENCE_TOKEN)
- CASE3 (TRIANGLE_TOKEN, SMOOTH_TRIANGLE_TOKEN, PLANE_TOKEN)
- UNGET
- if (Object == NULL)
- Object = Get_Object();
-
- Local_Shape = Parse_Shape(Object);
- Link((OBJECT *)Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Object -> Shape));
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (QUADRIC_TOKEN);
- EXIT
- END_CASE
- END_EXPECT
-
- EXPECT
- CASE (BOUNDED_TOKEN)
- EXPECT
- CASE (END_BOUNDED_TOKEN)
- EXIT
- END_CASE
-
- OTHERWISE
- UNGET
- Local_Shape = Parse_Shape(Object);
- Link((OBJECT *) Local_Shape,
- (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Object -> Bounding_Shapes));
- END_CASE
- END_EXPECT
- END_CASE
-
- CASE (COLOUR_TOKEN)
- Object->Object_Colour = Get_Colour();
- Parse_Colour (Object -> Object_Colour);
- END_CASE
-
- CASE (TEXTURE_TOKEN)
- Local_Texture = Parse_Texture ();
- if (Local_Texture->Constant_Flag)
- Local_Texture = Copy_Texture(Local_Texture);
-
- if (Object->Object_Texture == Default_Texture)
- Object->Object_Texture = Local_Texture;
- else
- {
- TEXTURE *temp_texture;
-
- for (temp_texture = Local_Texture ;
- temp_texture->Next_Texture != NULL ;
- temp_texture = temp_texture->Next_Texture)
- {}
-
- temp_texture->Next_Texture = Object->Object_Texture;
- Object->Object_Texture = Local_Texture;
- }
- END_CASE
-
- CASE (LIGHT_SOURCE_TOKEN)
- Object -> Light_Source_Flag = TRUE;
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Translate (Object, &Local_Vector);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Rotate (Object, &Local_Vector);
- END_CASE
-
- CASE (SCALE_TOKEN)
- Parse_Vector (&Local_Vector);
- Scale (Object, &Local_Vector);
- END_CASE
-
- CASE (INVERSE_TOKEN)
- Invert (Object);
- END_CASE
-
- CASE (END_OBJECT_TOKEN)
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (END_OBJECT_TOKEN);
- END_CASE
-
- END_EXPECT
-
- return (Object);
- }
-
- OBJECT *Parse_Composite ()
- {
- COMPOSITE *Local_Composite;
- OBJECT *Local_Object;
- SHAPE *Local_Shape;
- CONSTANT Constant_Id;
- VECTOR Local_Vector;
-
- Local_Composite = NULL;
-
- EXPECT
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == COMPOSITE_CONSTANT)
- Local_Composite = (COMPOSITE *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- END_CASE
-
- CASE (COMPOSITE_TOKEN)
- if (Local_Composite == NULL)
- Local_Composite = Get_Composite_Object();
-
- Local_Object = Parse_Composite();
- Link((OBJECT *) Local_Object,(OBJECT **) &(Local_Object -> Next_Object),
- (OBJECT **) &(Local_Composite -> Objects));
- END_CASE
-
- CASE (OBJECT_TOKEN)
- if (Local_Composite == NULL)
- Local_Composite = Get_Composite_Object();
-
- Local_Object = Parse_Object();
- Link(Local_Object, &(Local_Object -> Next_Object),
- &(Local_Composite -> Objects));
- END_CASE
-
- CASE (END_COMPOSITE_TOKEN)
- UNGET
- if (Local_Composite == NULL)
- Local_Composite = Get_Composite_Object();
-
- EXIT
- END_CASE
-
- OTHERWISE
- UNGET
- EXIT
- END_CASE
- END_EXPECT
-
- EXPECT
- CASE (END_COMPOSITE_TOKEN)
- EXIT
- END_CASE
-
- CASE (BOUNDED_TOKEN)
- EXPECT
- CASE (END_BOUNDED_TOKEN)
- EXIT
- END_CASE
-
- OTHERWISE
- UNGET
- Local_Shape = Parse_Shape((OBJECT *) Local_Composite);
- Link((OBJECT *) Local_Shape,
- (OBJECT **) &(Local_Shape -> Next_Object),
- (OBJECT **) &(Local_Composite -> Bounding_Shapes));
- END_CASE
- END_EXPECT
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Translate ((OBJECT *) Local_Composite, &Local_Vector);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Rotate ((OBJECT *) Local_Composite, &Local_Vector);
- END_CASE
-
- CASE (SCALE_TOKEN)
- Parse_Vector (&Local_Vector);
- Scale ((OBJECT *) Local_Composite, &Local_Vector);
- END_CASE
-
- CASE (INVERSE_TOKEN)
- Invert ((OBJECT *) Local_Composite);
- END_CASE
-
- OTHERWISE
- Parse_Error (END_COMPOSITE_TOKEN);
- END_CASE
- END_EXPECT
-
- return ((OBJECT *) Local_Composite);
- }
-
- void Parse_Fog ()
- {
- EXPECT
- CASE (COLOUR_TOKEN)
- Parse_Colour (&Parsing_Frame_Ptr->Fog_Colour);
- END_CASE
-
- CASE (FLOAT_TOKEN)
- Parsing_Frame_Ptr->Fog_Distance = Token.Token_Float;
- END_CASE
-
- CASE (END_FOG_TOKEN)
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (END_FOG_TOKEN);
- END_CASE
- END_EXPECT
- }
-
- void Add_Composite_Light_Source (Object)
- COMPOSITE *Object;
- {
- OBJECT *Temp_Object;
-
- for (Temp_Object = Object -> Objects;
- Temp_Object != NULL ;
- Temp_Object = Temp_Object->Next_Object) {
-
- if (Temp_Object->Type == OBJECT_TYPE) {
- if (Temp_Object->Light_Source_Flag) {
- Link(Temp_Object, &(Temp_Object -> Next_Light_Source),
- &(Parsing_Frame_Ptr -> Light_Sources));
- }
- }
- else if (Temp_Object->Type == COMPOSITE_TYPE)
- Add_Composite_Light_Source ((COMPOSITE *)Temp_Object);
- }
- }
-
- void Parse_Frame ()
- {
- OBJECT *Local_Object;
-
- EXPECT
- CASE (FOG_TOKEN)
- Parse_Fog();
- END_CASE
-
- CASE (OBJECT_TOKEN)
- Local_Object = Parse_Object();
- Link(Local_Object, &(Local_Object -> Next_Object),
- &(Parsing_Frame_Ptr -> Objects));
-
- if (Local_Object -> Light_Source_Flag)
- Link(Local_Object, &(Local_Object -> Next_Light_Source),
- &(Parsing_Frame_Ptr -> Light_Sources));
- END_CASE
-
- CASE (COMPOSITE_TOKEN)
- Local_Object = Parse_Composite();
- Link(Local_Object, &(Local_Object -> Next_Object),
- &(Parsing_Frame_Ptr -> Objects));
-
- Add_Composite_Light_Source ((COMPOSITE *)Local_Object);
- END_CASE
-
- CASE (VIEW_POINT_TOKEN)
- Parse_Viewpoint(&(Parsing_Frame_Ptr -> View_Point));
- END_CASE
-
- CASE (DECLARE_TOKEN)
- Parse_Declare ();
- END_CASE
-
- CASE (END_OF_FILE_TOKEN)
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (OBJECT_TOKEN);
- END_CASE
- END_EXPECT
- }
-
- void Parse_Viewpoint (Given_Vp)
- VIEWPOINT *Given_Vp;
- {
- CONSTANT Constant_Id;
- VECTOR Local_Vector, Temp_Vector;
- DBL Direction_Length, Up_Length, Right_Length, Handedness;
-
- Init_Viewpoint (Given_Vp);
-
- EXPECT
- CASE (IDENTIFIER_TOKEN)
- if ((Constant_Id = Find_Constant()) != -1)
- if (Constants[(int)Constant_Id].Constant_Type == VIEW_POINT_CONSTANT)
- *Given_Vp =
- *((VIEWPOINT*) Constants[(int)Constant_Id].Constant_Data);
- else
- Type_Error ();
- else
- Undeclared ();
- END_CASE
-
- CASE (LOCATION_TOKEN)
- Parse_Vector(&(Given_Vp -> Location));
- END_CASE
-
- CASE (DIRECTION_TOKEN)
- Parse_Vector(&(Given_Vp -> Direction));
- END_CASE
-
- CASE (UP_TOKEN)
- Parse_Vector(&(Given_Vp -> Up));
- END_CASE
-
- CASE (RIGHT_TOKEN)
- Parse_Vector(&(Given_Vp -> Right));
- END_CASE
-
- CASE (SKY_TOKEN)
- Parse_Vector(&(Given_Vp -> Sky));
- END_CASE
-
- CASE (LOOK_AT_TOKEN)
- VLength (Direction_Length, Given_Vp->Direction);
- VLength (Up_Length, Given_Vp->Up);
- VLength (Right_Length, Given_Vp->Right);
- VCross (Temp_Vector, Given_Vp->Direction, Given_Vp->Up);
- VDot (Handedness, Temp_Vector, Given_Vp->Right);
- Parse_Vector(&Given_Vp->Direction);
-
- VSub (Given_Vp->Direction, Given_Vp->Direction, Given_Vp->Location);
- VNormalize (Given_Vp->Direction, Given_Vp->Direction);
- VCross(Given_Vp->Right, Given_Vp->Direction, Given_Vp->Sky);
- VNormalize (Given_Vp->Right, Given_Vp->Right);
- VCross (Given_Vp->Up, Given_Vp->Right, Given_Vp->Direction);
- VScale (Given_Vp->Direction, Given_Vp->Direction, Direction_Length);
- if (Handedness >= 0.0) {
- VScale (Given_Vp->Right, Given_Vp->Right, Right_Length);
- }
- else {
- VScale (Given_Vp->Right, Given_Vp->Right, -Right_Length);
- }
-
- VScale (Given_Vp->Up, Given_Vp->Up, Up_Length);
- END_CASE
-
- CASE (TRANSLATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Translate ((OBJECT *) Given_Vp, &Local_Vector);
- END_CASE
-
- CASE (ROTATE_TOKEN)
- Parse_Vector (&Local_Vector);
- Rotate ((OBJECT *) Given_Vp, &Local_Vector);
- END_CASE
-
- CASE (SCALE_TOKEN)
- Parse_Vector (&Local_Vector);
- Scale ((OBJECT *) Given_Vp, &Local_Vector);
- END_CASE
-
- CASE (END_VIEW_POINT_TOKEN)
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (END_VIEW_POINT_TOKEN);
- END_CASE
- END_EXPECT
- }
-
- void Parse_Declare ()
- {
- CONSTANT Constant_Id;
- TEXTURE *Local_Texture;
- struct Constant_Struct *Constant_Ptr;
-
- GET (IDENTIFIER_TOKEN);
- if ((Constant_Id = Find_Constant()) == -1)
- if (++Number_Of_Constants >= MAX_CONSTANTS)
- Error ("Too many constants \"DECLARED\"");
- else
- Constant_Id = Number_Of_Constants;
-
- Constant_Ptr = &(Constants[(int)Constant_Id]);
- GET (EQUALS_TOKEN);
-
- EXPECT
- CASE (OBJECT_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_Object();
- Constant_Ptr -> Constant_Type = OBJECT_CONSTANT;
- EXIT
- END_CASE
-
- CASE (SPHERE_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_Sphere ();
- Constant_Ptr -> Constant_Type = SPHERE_CONSTANT;
- EXIT
- END_CASE
-
- CASE (PLANE_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_Plane ();
- Constant_Ptr -> Constant_Type = PLANE_CONSTANT;
- EXIT
- END_CASE
-
- CASE (TRIANGLE_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_Triangle ();
- Constant_Ptr -> Constant_Type = TRIANGLE_CONSTANT;
- EXIT
- END_CASE
-
- CASE (SMOOTH_TRIANGLE_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_Smooth_Triangle ();
- Constant_Ptr -> Constant_Type = SMOOTH_TRIANGLE_CONSTANT;
- EXIT
- END_CASE
-
- CASE (QUADRIC_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_Quadric ();
- Constant_Ptr -> Constant_Type = QUADRIC_CONSTANT;
- EXIT
- END_CASE
-
- CASE (QUARTIC_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_Quartic ();
- Constant_Ptr -> Constant_Type = QUARTIC_CONSTANT;
- EXIT
- END_CASE
-
- CASE (INTERSECTION_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_CSG(CSG_INTERSECTION_TYPE, NULL);
- Constant_Ptr -> Constant_Type = CSG_INTERSECTION_CONSTANT;
- EXIT
- END_CASE
-
- CASE (UNION_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_CSG(CSG_UNION_TYPE, NULL);
- Constant_Ptr -> Constant_Type = CSG_UNION_CONSTANT;
- EXIT
- END_CASE
-
- CASE (DIFFERENCE_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_CSG(CSG_DIFFERENCE_TYPE, NULL);
- Constant_Ptr -> Constant_Type = CSG_DIFFERENCE_CONSTANT;
- EXIT
- END_CASE
-
- CASE (COMPOSITE_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Parse_Composite();
- Constant_Ptr -> Constant_Type = COMPOSITE_CONSTANT;
- EXIT
- END_CASE
-
- CASE (TEXTURE_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Local_Texture = NULL;
- Constant_Ptr -> Constant_Data = (char *) Local_Texture;
- Constant_Ptr -> Constant_Type = TEXTURE_CONSTANT;
- UNGET
- EXPECT
- CASE (TEXTURE_TOKEN)
- Local_Texture = Parse_Texture ();
- if (Local_Texture->Constant_Flag)
- Local_Texture = Copy_Texture(Local_Texture);
-
- Local_Texture -> Constant_Flag = TRUE;
-
- {
- TEXTURE *temp_texture;
- for (temp_texture = Local_Texture ;
- temp_texture->Next_Texture != NULL ;
- temp_texture = temp_texture->Next_Texture)
- {}
-
- temp_texture->Next_Texture = (TEXTURE *) Constant_Ptr->Constant_Data;
- Constant_Ptr->Constant_Data = (char *) Local_Texture;
- }
- END_CASE
-
- OTHERWISE
- UNGET
- EXIT
- END_CASE
- END_EXPECT
- EXIT
- END_CASE
-
- CASE (VIEW_POINT_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Get_Viewpoint();
- Constant_Ptr -> Constant_Type = VIEW_POINT_CONSTANT;
- Parse_Viewpoint((VIEWPOINT *) Constant_Ptr -> Constant_Data);
- EXIT
- END_CASE
-
- CASE (COLOUR_TOKEN)
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Get_Colour();
- Constant_Ptr -> Constant_Type = COLOUR_CONSTANT;
- Parse_Colour ((COLOUR *) Constant_Ptr -> Constant_Data);
- EXIT
- END_CASE
-
- CASE (LEFT_ANGLE_TOKEN)
- UNGET
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Get_Vector();
- Constant_Ptr -> Constant_Type = VECTOR_CONSTANT;
- Parse_Vector((VECTOR *) Constant_Ptr -> Constant_Data);
- EXIT
- END_CASE
-
- CASE3 (DASH_TOKEN, PLUS_TOKEN, FLOAT_TOKEN)
- UNGET
- Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- Constant_Ptr -> Constant_Data = (char *) Get_Float();
- Constant_Ptr -> Constant_Type = FLOAT_CONSTANT;
- *((DBL *) Constant_Ptr -> Constant_Data) = Parse_Float();
- EXIT
- END_CASE
-
- OTHERWISE
- Parse_Error (OBJECT_TOKEN);
- END_CASE
- END_EXPECT
- }
-
- void Init_Viewpoint (vp)
- VIEWPOINT *vp;
- {
- vp -> Methods = (void *) &Viewpoint_Methods;
- vp -> Type = VIEWPOINT_TYPE;
- Make_Vector (&vp->Location, 0.0, 0.0, 0.0);
- Make_Vector (&vp->Direction, 0.0, 0.0, 1.0);
- Make_Vector (&vp->Up, 0.0, 1.0, 0.0);
- Make_Vector (&vp->Right, 1.0, 0.0, 0.0);
- Make_Vector (&vp->Sky, 0.0, 1.0, 0.0);
- }
-
- void Link (New_Object, Field, Old_Object_List)
- OBJECT *New_Object, **Field, **Old_Object_List;
- {
- *Field = *Old_Object_List;
- *Old_Object_List = New_Object;
- }
-
- CONSTANT Find_Constant()
- {
- register int i;
-
- for (i = 1 ; i <= Number_Of_Constants ; i++)
- if (Constants [i].Identifier_Number == Token.Identifier_Number)
- return (i);
-
- return (-1);
- }
-
-
- char *Get_Token_String (Token_Id)
- TOKEN Token_Id;
- {
- register int i;
-
- for (i = 0 ; i < LAST_TOKEN ; i++)
- if (Reserved_Words[i].Token_Number == Token_Id)
- return (Reserved_Words[i].Token_Name);
- return ("");
- }
-
- void Parse_Error (Token_Id)
- TOKEN Token_Id;
- {
- char *expected, *found;
-
- PRINT ("Error in file %s line %d\n", Token.Filename, Token.Token_Line_No);
- expected = Get_Token_String (Token_Id);
- found = Get_Token_String (Token.Token_Id);
- PRINT ("%s expected but %s found instead\n", expected, found);
- return;
- }
-
- void Type_Error ()
- {
- PRINT ("Error in file %s line %d\n", Token.Filename, Token.Token_Line_No);
- PRINT ("Identifier %s is the wrong type\n", Token.Token_String);
- return;
- }
-
- void Undeclared ()
- {
- PRINT ("Error in file %s line %d\n", Token.Filename, Token.Token_Line_No);
- PRINT ("Undeclared identifier %s\n", Token.Token_String);
- return;
- }
-
- void Error (str)
- char *str;
- {
- PRINT ("Error in file %s line %d\n", Token.Filename, Token.Token_Line_No);
- PRINT ("%s\n", str);
- return;
- }
-
-