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- {
- This is the "classic" SUNSET scene by David K. Buck. I'm resurrecting it
- because I always thought it looked very realistic... - Aaron A. Collins
- }
-
- INCLUDE "shapes.dat"
- INCLUDE "colors.dat"
- INCLUDE "textures.dat"
-
- VIEW_POINT
- LOCATION <0.0 100.0 200.0>
- DIRECTION <0.0 0.0 -1.0>
- UP <0.0 1.0 0.0>
- RIGHT <1.333333 0.0 0.0>
- END_VIEW_POINT
-
- { Define the ocean surface }
- OBJECT
- PLANE <0.0 1.0 0.0> -10.0 END_PLANE
- TEXTURE
- WAVES 0.06
- FREQUENCY 5000.0
- SCALE <1000.0 1000.0 1000.0>
- REFLECTION 1.0
- END_TEXTURE
- COLOUR Blue
- END_OBJECT
-
- { Put a floor underneath to catch any errant waves from the ripples }
- OBJECT
- PLANE <0.0 1.0 0.0> -11.0 END_PLANE
- TEXTURE
- 0.05
- COLOUR RED 1.0 GREEN 0.3
- AMBIENT 1.0
- DIFFUSE 0.0
- END_TEXTURE
- COLOUR Blue
- END_OBJECT
-
- { Now draw the sky, a distant rear wall }
- OBJECT
- PLANE <0.0 0.0 1.0> -200.0 END_PLANE
- TEXTURE
- 0.05
- COLOUR RED 1.0 GREEN 0.3
- AMBIENT 0.3
- DIFFUSE 0.7
- END_TEXTURE
- COLOUR Blue
- END_OBJECT
-
- { Put in a few clouds }
- OBJECT
- SPHERE <0.0 0.0 0.0> 259.0 END_SPHERE
- TEXTURE
- BOZO
- TURBULENCE 0.7
- COLOUR_MAP
- [0.0 0.6 COLOUR RED 1.0 GREEN 1.0 BLUE 1.0 ALPHA 1.0
- COLOUR RED 1.0 GREEN 1.0 BLUE 1.0 ALPHA 1.0]
- [0.6 0.8 COLOUR RED 1.0 GREEN 1.0 BLUE 1.0 ALPHA 1.0
- COLOUR RED 1.0 GREEN 1.0 BLUE 1.0]
- [0.8 1.001 COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
- COLOUR RED 0.8 GREEN 0.8 BLUE 0.8]
- END_COLOUR_MAP
- SCALE <100.0 20.0 100.0>
- AMBIENT 0.7
- DIFFUSE 0.0
- END_TEXTURE
- COLOUR RED 0.7 GREEN 0.7 BLUE 1.0
- END_OBJECT
-
- { Now to cast some light on the subject }
- OBJECT
- SPHERE <0.0 0.0 0.0> 20.0 END_SPHERE
- TRANSLATE <0.0 30.0 -160.0>
- TEXTURE
- COLOUR RED 1.0 GREEN 0.6
- AMBIENT 1.0
- DIFFUSE 0.0
- END_TEXTURE
- LIGHT_SOURCE
- COLOUR RED 1.0 GREEN 0.6
- END_OBJECT
-