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-
- A brief description of Czarwars
-
- Czarwars is a multi-player 'environment' game implemented as a BBS
- and as a door. It is intended to provide a complex, yet stable
- environment for long term strategy games. Although some other games
- are similarly stable they frequently provide that stability through
- 'artificial' interference. An example of such would be having 'aliens'
- regularly attack the largest player to prevent him from getting far ahead
- of the others. In Czarwars such aliens are completely unnecessary -
- stability is provided for by more 'natural', less arbitrary means. In
- addition, there is room for many powerful players in a Czarwars game. In
- any event, the human players make the game challenging enough for most
- everyone's taste without computer-controlled players!
-
- In Czarwars, unlike many other multi-player games, you can't keep a good
- player down... or at least it will take quite a few players working
- together to do it! The combination of a large and intricate advanced map
- (up to 4000 sectors) divided into many separate galaxies enable a clever
- player to make his ship quite difficult to locate. The sign market allows
- a small player (who might have many enemies) to accumulate great wealth
- which will survive the repeated destruction of his flagship. Also, larger
- players don't have the long-range mobility of smaller players - making it
- difficult for them to prowl the universe killing off small players. Large
- ships don't get the same fuel economy as the smaller vessels and use more
- antimatter when they warp around a pulsar. Also, black hole warps are
- dangerous to fighters - making them much less friendly for those with
- large fleets of fighters. In addition, hyperspace crystals - virtually a
- one-way 'ticket to anywhere' - are more expensive for larger players.
-
- The Czarwars environment supports many strategies - far more than I could
- describe here. In fact, new viable strategies are formulated regularly -
- a player's approach to the game is truly limited only by his imagination.
-
- Czarwars runs on IBM (and compatible) computers with Hayes (or compatible)
- modems. Before attempting to implement a BBS based on Czar Wars, be sure
- to read License.txt, Czar_hlp.txt, and Czar_doc.txt. The files mentioned
- are, respectively, the software license for Czar Wars, the player
- instructions file, and the Sysop documentation.
-
- Czarwars runs completely maintenence-free in door mode. In the /M
- mode (as a BBS) it only requires that new users by validated by the Sysop.
- Though regular backups of the .DAT files are recommended and most Sysops
- like to answer their mail, there are actually no other on-going require-
- ments to keeping a Czarwars game up and running. If you use the /L
- switch to cause Czarwars to keep a log file you will, of course, have to
- periodically remove it. Without the /L switch, Czarwars does nothing to
- contribute to fragmentation on your disk. All Czarwars files stay exactly
- where you put them. As a result, you might want to create a small (1024 K)
- partition specifically for Czarwars. If you 'optimize' or 'defragment'
- that partition once, you'll not need to do it again - and Czarwars will
- run at maximum efficiency. (NOTE: This is less of an issue under HPFS.)
-
- NOTE: Many so-called "Hayes compatible" modems aren't actually very
- compatible at all. This system has been tested only with Hayes modems.
- Some other modems may work...