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- From: Jordan J. Breslow
- Subject: Copyright Law
- Date: 13 Feb 86 23:19:11 GMT
-
- COPYRIGHT LAW (Copyright 1986 Breslow)
-
- I am an attorney practicing copyright law and computer law. I read a
- series of queries in Net.Legal about copyright law and was dismayed to
- find that people who had no idea what they were talking about were
- spreading misinformation over the network. Considering that the
- penalties for copyright infringement can include $50,000.00 damages per
- infringed work, attorneys fees, court costs, criminal fines and
- imprisonment, and considering that ignorance is no excuse and innocent
- intent is not even a recognized defense, I cringe to see the network
- used as a soapbox for the ill-informed. For that reason, this article
- will discuss copyright law and license law as they pertain to computer
- software.
-
- My goal is to enable readers to determine when they should be concerned
- about infringing and when they can relax about it. I also want to let
- programmers know how to obtain copyright for their work. I'll explain
- the purpose of software licenses, and discuss the effect that the
- license has on copyright. For those of you who are programmers, I'll
- help you decide whether you own the programs you write on the job or
- your boss owns them. I will also mention trademark law and patent law
- briefly, in order to clarify some confusion about which is which.
- Incidentally, if you read this entire essay, you will be able to
- determine whether or not the essay is copyrighted and whether or not
- you can make a printout of it.
-
- This is a long article, and you may not want to read all of it. Here
- is an outline to help you decide what to read and what to ignore:
-
- PART ONE: THE MEANING OF COPYRIGHT FROM THE VIEWPOINT OF THE SOFTWARE
- USER
-
- 0.1 A bit of history
- 0.2 The meaning of "copyright"
- 0.3 The meaning of "public domain"
- 0.4 A hypothetical software purchase
- 0.5 - 0.6 Can you use copyrighted software?
- 0.7 Can you make a backup copy?
- 0.8 Licenses may change the rules
- 0.9 Can you modify the program?
- 0.10 Can you break the copy protection scheme?
- 0.11 Summary
-
- PART TWO: COPYRIGHT SOUNDS NEAT -- HOW DO I GET ONE? OR, HOW DO I KNOW
- IF THIS PROGRAM IS COPYRIGHTED?
-
- 0.12.1 How do you get a copyright?
- 0.12.2 How do you lose a copyright?
- 0.12.3 How do you waste a stamp?
- 0.12.4 Do you have to register?
-
- 0.13 How copyright comes into existence
- 0.14 - 0.17 The copyright notice
- 0.18 Advantages of registration
- 0.19 A test to see if you understand this article
-
- PART THREE: WHO OWNS THE PROGRAM YOU WROTE?
-
- 0.20 Introduction
- 0.21 - 0.22 Programs written as an employee
- 0.23 - 0.25 Programs written as a contractor
-
- PART FOUR: A BRIEF WORD ABOUT LICENSES
-
- 0.26 Why a license?
- 0.27 Is it valid?
-
- PART FIVE: I HAVE A NEAT IDEA. CAN I TRADEMARK IT? WHAT ABOUT A
- PATENT?
-
- 0.28 Trademark law explained
- 0.29 Patent law
- 0.39 CONCLUSION: Where to find me for more info.
-
-
- PART ONE: THE MEANING OF COPYRIGHT FROM THE VIEWPOINT OF THE SOFTWARE
- USER
-
- 0.1 If you're not interested in history, you can skip this
- paragraph. "Modern" copyright law first came into existence in 1570,
- by an act of Parliament called the Statute of Anne. Like most laws, it
- hasn't changed much since. It was written with books and pictures in
- mind. Parliament, lacking the foresight to predict the success of the
- Intel and IBM corporations, failed to consider the issue of
- copyrighting computer programs. At first, courts questioned whether
- programs could be copyrighted at all. The problem was that judges
- couldn't read the programs and they figured the Copyright Law was only
- meant to apply to things humans (which arguably includes judges) could
- read without the aid of a machine. I saw some mythical discussion
- about that in some of the net.legal drivel. Let's lay that to rest:
- programs are copyrightable as long as there is even a minimal amount of
- creativity. The issue was laid to rest with the Software Act of 1980.
- That Act modified the Copyright Act (which is a Federal law by the
- way), in such a way as to make it clear that programs are
- copyrightable. The few exceptions to this rule will rarely concern
- anyone. The next question to arise was whether a program was
- copyrightable if it was stored in ROM rather than on paper. The
- decision in the Apple v. Franklin case laid that to rest: it is.
-
- 0.2 Now, what is copyright? As it is commonly understood, it is the
- right to make copies of something -- or to put it the other way around,
- it is the right to prohibit other people from making copies. This is
- known as an exclusive right -- the exclusive right to "reproduce," in
- the biological language of the Copyright Act -- and what most people
- don't know is that copyright involves not one, not two, but five
- exclusive rights. These are (1) the exclusive right to make copies,
- (2) the exclusive right to distribute copies to the public, (3) the
- exclusive right to prepare "derivative works" (I'll explain, just keep
- reading), (4) the exclusive right to perform the work in public (this
- mainly applies to plays, dances and the like, but it could apply to
- software), and (5) the exclusive right to display the work in public
- (such as showing a film).
-
- 0.3 Before we go any further, what is public domain? I saw some
- discussion on the net about public domain software being copyrighted.
- Nonsense. The phrase "public domain," when used correctly, means the
- absence of copyright protection. It means you can copy public domain
- software to your heart's content. It means that the author has none of
- the exclusive rights listed above. If someone uses the phrase "public
- domain" to refer to "freeware" (software which is copyrighted but is
- distributed without advance payment but with a request for a donation),
- he or she is using the term incorrectly. Public domain means no
- copyright -- no exclusive rights.
-
- 0.4 Let's look at those exclusive rights from the viewpoint of
- someone who has legitimately purchased a single copy of a copyrighted
- computer program. For the moment, we'll have to ignore the fact that
- the program is supposedly licensed, because the license changes things.
- I'll explain that later. For now, assume you went to Fred's Diner and
- Software Mart and bought a dozen eggs, cat food and a word processing
- program. And for now, assume the program is copyrighted.
-
- 0.5 What can you do with this copyrighted software? Let's start
- with the obvious: can you use it on your powerful Timex PC? Is this a
- joke? No. Prior to 1980, my answer might have been No, you can't use
- it! And people actually pay me for advice like that! Well think: you
- take the floppy disk out of the zip lock baggy, insert it in drive A
- and load the program into RAM. What have you just done? You've made a
- copy in RAM --in legalese, you've reproduced the work, in violation of
- the copyright owner's exclusive right to reproduce. (I better clarify
- something here: the copyright owner is the person or company whose name
- appears in the copyright notice on the box, or the disk or the first
- screen or wherever. It may be the person who wrote the program, or it
- may be his boss, or it may be a publishing company that bought the
- rights to the program. But in any case, it's not you. When you buy a
- copy of the program, you do not become the copyright owner. You just
- own one copy.)
-
- 0.6 Anyway, loading the program into RAM means making a copy. The
- Software Act of 1980 addressed this absurdity by allowing you to make a
- copy if the copy "is created as an essential step in the utilization of
- the computer program in conjunction with a machine and . . . is used in
- no other manner . . . ." By the way, somebody tell me what "a machine"
- means. If you connect 5 PC's on a network is that "a machine" or
- several machines? A related question is whether or not running
- software on a network constitutes a performance. The copyright owner
- has the exclusive right to do that, remember?
-
- 0.7 OK, so you bought this copyrighted program and you loaded it
- into RAM or onto a hard disk without the FBI knocking on your door.
- Now can you make a backup copy? YES. The Software Act also provided
- that you can make a backup copy, provided that it "is for archival
- purposes only . . . ." What you cannot do, however, is give the
- archive copy to your friend so that you and your pal both got the
- program for the price of one. That violates the copyright owner's
- exclusive right to distribute copies to the public. Get it? You can,
- on the other hand, give both your original and backup to your friend --
- or sell it to him, or lend it to him, as long as you don't retain a
- copy of the program you are selling. Although the copyright owner has
- the exclusive right to distribute (sell) copies of the program, that
- right only applies to the first sale of any particular copy. By
- analogy, if you buy a copyrighted book, you are free to sell your book
- to a friend. The copyright owner does not have the right to control
- resales.
-
- 0.8 At this point, let me remind you that we have assumed that the
- program you got at the store was sold to you, not licensed to you.
- Licenses may change the rules.
-
- 0.9 Now, you're a clever programmer, and you know the program could
- run faster with some modifications. You could also add graphics and an
- interactive mode and lots of other stuff. What does copyright law say
- about your plans? Well . . . several different things, actually.
- First, recall that the copyright owner has the exclusive right to make
- derivative works. A derivative work is a work based on one or more
- preexisting works. It's easy to recognize derivative works when you
- think about music or books. If a book is copyrighted, derivative works
- could include a screenplay, an abridged edition, or a translation into
- another language. Derivative works of songs might be new arrangements
- (like the jazz version of Love Potion Number 9), a movie soundtrack, or
- a written transcription, or a "long version," (such as the fifteen
- minute version of "Wipe Out" with an extended drum solo for dance
- parties). In my opinion, you are making a derivative work when you
- take the store-bought word processor and modify it to perform
- differently. The same would be true if you "translated" a COBOL
- program into BASIC. Those are copyright infringements -- you've horned
- in on the copyright owner's exclusive right to make derivative works.
- There is, however, some breathing room. The Software Act generously
- allows you to "adapt" the code if the adaptation "is created as an
- essential step in the utilization of the computer program in
- conjunction with a machine...." For example, you might have to modify
- the code to make it compatible with your machine.
-
- 0.10 Moving right along, let's assume your store-bought program is
- copy protected, and you'd really like to make a backup copy. You know
- this nine-year-old whiz who can crack any copy-protection scheme faster
- than you can rearrange a Rubix cube. Is there a copyright violation if
- he succeeds? There's room to argue here. When you try to figure out
- if something is an infringement, ask yourself, what exclusive right am
- I violating? In this case, not the right to make copies, and not the
- right to distribute copies. Public performance and display have no
- relevance. So the key question is whether you are making a "derivative
- work." My answer to that question is, "I doubt it." On the other
- hand, I also doubt that breaking the protection scheme was "an
- essential step" in using the program in conjunction with a machine. It
- might be a "fair use," but that will have to wait for another article.
- Anyone interested in stretching the limits of the "fair use" defense
- should read the Sony "Betamax" case.
-
- 0.11 Let me summarize. Copyright means the copyright owner has the
- exclusive right to do certain things. Copyright infringement means you
- did one of those exclusive things (unless you did it within the limits
- of the Software Act, i.e., as an essential step . . . .).
-
-
- 0.12 PART TWO: COPYRIGHT SOUNDS NEAT -- HOW DO I GET ONE? OR, HOW
- DO I KNOW IF THIS PROGRAM IS COPYRIGHTED?
-
- 0.12.1 If you've written an original program, what do you have to do
- to get a copyright? Nothing. You already have one.
-
- 0.12.2 If you've written an original program, what do you have to do
- to lose your copyright protection? Give copies away without the
- copyright notice.
-
- 0.12.3 If you mail the program to yourself in a sealed envelope,
- what have you accomplished? You've wasted a stamp and an envelope and
- burdened the postal system unnecessarily.
-
- 0.12.4 Do you have to register your program with the U.S. Copyright
- Office? No, but it's a damn good idea.
-
- 0.13 Copyright protection (meaning the five exclusive rights) comes
- into existence the moment you "fix" your program in a "tangible
- medium." That means write it down, or store it on a floppy disk, or do
- something similar. Registration is optional. The one thing you must
- do, however, is protect your copyright by including a copyright notice
- on every copy of every program you sell, give away, lend out, etc. If
- you don't, someone who happens across your program with no notice on it
- can safely assume that it is in the public domain (unless he actually
- knows that it is not).
-
- 0.14 The copyright notice has three parts. The first can be either
- a c with a circle around it, or the word "copyright" or the
- abbreviation "Copr." The c with a circle around it is preferable,
- because it is recognized around the world; the others are not. That's
- incredibly important. Countries around the world have agreed to
- recognize and uphold each others' copyrights, but this world-wide
- protection requires the use of the c in a circle. On disk labels and
- program packaging, use the encircled c. Unfortunately, computers don't
- draw small circles well, so programmers have resorted to a c in
- parentheses: (c). Too bad. That has no legal meaning. When you put
- your notice in the code and on the screen, use "Copyright" or "Copr."
- if you can't make a circle.
-
- 0.15 The second part of the notice is the "year of first publication
- of the work." "Publication" doesn't mean distribution by Osborne
- Publishing Co. It means distribution of copies of the program to the
- public "by sale or other transfer of ownership, or by rental, lease, or
- lending." So when you start handing out or selling copies of your
- precious code, you are publishing. Publication also takes place when
- you merely OFFER to distribute copies to a group for further
- distribution. Your notice must include the year that you first did so.
-
- 0.16 The third part of the notice is the name of the owner of the
- copyright. Hopefully, that's you, in which case your last name will
- do. If your company owns the program -- a legal issue which I will
- address later in this article --the company name is appropriate.
-
- 0.17 Where do you put the notice? The general idea is to put it
- where people are likely to see it. Specifically, if you're
- distributing a human-readable code listing, put it on the first page in
- the first few lines of code, and hard code it so that it appears on the
- title screen, or at sign-off, or continuously. If you're distributing
- machine-readable versions only, hard code it. As an extra precaution,
- you should also place the notice on the gummed disk label or in some
- other fashion permanently attached to the storage medium.
-
- 0.18 Now, why register the program? If no one ever rips off your
- program, you won't care much about registration. If someone does rip
- it off, you'll kick yourself for not having registered it. The reason
- is that if the program is registered before the infringement takes
- place, you can recover some big bucks from the infringer, called
- statutory damages, and the court can order the infringer to pay your
- attorneys fees. Registration only costs $10.00, and it's easy to do
- yourself. The only potential disadvantage is the requirement that you
- deposit the first and last 25 pages of your source code, which can be
- inspected (but not copied) by members of the public.
-
- 0.19 Now, someone tell me this: is this article copyrighted? Can
- you print it?
-
- 0.20 PART THREE: WHO OWNS THE PROGRAM YOU WROTE?
-
- The starting point of this analysis is that if you wrote the program,
- you are the author, and copyright belongs to the author. HOWEVER, that
- can change instantly. There are two common ways for your ownership to
- shift to someone else: first, your program might be a "work for hire."
- Second, you might sell or assign your "rights" in the program, which
- for our purposes means the copyright.
-
- 0.21 Most of the programs which you write at work, if not all of
- them, belong to your employer. That's because a program prepared by an
- employee within the scope of his or her employment is a "work for
- hire," and the employer is considered the "author." This is more or
- less automatic if you are an employee --no written agreement is
- necessary to make your employer the copyright owner. By contrast, if
- you can convince your employer to let you be the copyright owner, you
- must have that agreement in writing.
-
- 0.22 By the way, before you give up hope of owning the copyright to
- the program you wrote at work, figure out if you are really an
- employee. That is actually a complex legal question, but I can tell
- you now that just because your boss says you are an employee doesn't
- mean that it's so. And remember that if you created the program
- outside the "scope" of your job, the program is not a "work for hire."
- Finally, in California and probably elsewhere, the state labor law
- provides that employees own products they create on their own time,
- using their own tools and materials. Employment contracts which
- attempt to make the employer the owner of those off-the-job
- "inventions" are void, at least in sunny California.
-
- 0.23 Wait a minute: I'm an independent contractor to Company X, not
- an employee. I come and go as I please, get paid by the hour with no
- tax withheld, and was retained to complete a specific project. I
- frequently work at home with my own equipment. Is the program I'm
- writing a "work for hire," owned by the Company? Maybe, maybe not. In
- California, this area is full of landmines for employers, and gold for
- contractors.
-
- 0.24 A contractor's program is not a "work for hire," and is not
- owned by the company, unless (1) there is a written agreement between
- the company and the contractor which says that it is, and (2) the work
- is a "commissioned work." A "commissioned work" is one of the
- following: (a) a contribution to a "collective work," (b) an
- audiovisual work (like a movie, and maybe like a video game), (c) a
- translation, (d) a compilation, (e) an instructional text, (f) a test
- or answer to a test, or (g) an atlas. I know you must be tired of
- definitions, but this is what the real legal world is made of. An
- example of a collective work is a book of poetry, with poems
- contributed by various authors. A piece of code which is incorporated
- into a large program isn't a contribution to a collective work, but a
- stand-alone program which is packaged and sold with other stand-alone
- programs could be.
-
- 0.25 So where are we? If you are a contract programmer, not an
- employee, and your program is a "commissioned work," and you have a
- written agreement that says that the program is a "work for hire" owned
- by the greedy company, who owns the program? That's right, the
- company. But guess what? In California and elsewhere the company just
- became your employer! This means that the company must now provide
- worker's compensation benefits for you AND UNEMPLOYMENT INSURANCE.
-
- 0.26 PART FOUR: A BRIEF WORD ABOUT LICENSES.
-
- When you get software at the local five and dime, the manufacturer
- claims that you have a license to use that copy of the program. The
- reason for this is that the manufacturer wants to place more
- restrictions on your use of the program than copyright law places. For
- example, licenses typically say you can only use the program on a
- single designated CPU. Nothing in the copyright law says that. Some
- licenses say you cannot make an archive copy. The copyright law says
- you can, remember? But if the license is a valid license, now you
- can't. You can sell or give away your copy of a program if you
- purchased it, right? That's permitted by copyright law, but the
- license may prohibit it. The more restrictive terms of the license
- will apply instead of the more liberal copyright rules.
-
- 0.27 Is the license valid? This is hotly debated among lawyers.
- (What isn't? We'll argue about the time of day.) A few states have
- passed or will soon pass laws declaring that they are valid. A few
- will go the other way. Federal legislation is unlikely. My argument
- is that at the consumer level, the license is not binding because there
- is no true negotiation (unless a state law says it is binding), but hey
- that's just an argument and I'm not saying that that's the law. In any
- case, I think businesses which buy software will be treated differently
- in court than consumers. Businesses should read those licenses and
- negotiate with the manufacturer if the terms are unacceptable.
-
- 0.28 FINALLY, PART FIVE: I HAVE A NEAT IDEA. CAN I TRADEMARK IT?
- WHAT ABOUT PATENT?
-
- Sorry, no luck. Trademark law protects names: names of products and
- names of services. (Note that I did not say names of companies.
- Company names are not trademarkable.) If you buy a program that has a
- trademarked name, all that means is that you can't sell your own
- similar program under the same name. It has nothing to do with copying
- the program.
-
- 0.29 Patent law can apply to computer programs, but it seldom does.
- The main reasons it seldom applies are practical: the patent process is
- too slow and too expensive to do much good in the software world.
- There are also considerable legal hurdles to overcome in order to
- obtain a patent. If, by chance, a program is patented, the patent
- owner has the exclusive right to make, use or sell it for 17 years.
-
- 0.30 CONCLUSION: I know this is a long article, but believe it or
- not I just scratched the surface. Hopefully, you'll find this
- information useful, and you'll stop passing along myths about copyright
- law. If anyone needs more information, I can be reached at (415) 932-
- 4828, or by mail at 1225 Alpine Road, Suite 200, Walnut Creek, CA
- 94596.
-
- Thank you.
-
- JORDAN J. BRESLOW