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- Persistence of Vision Raytracer POV-Ray 2.0 Catalog file. 2/1/93
-
- Here is the contents of the \POVSRC\SOURCE directory. It contains source
- files used for compiling all versions POV-Ray.
-
- NOTE: You will also need a file or a set of files from the \POVSRC\MACHINE
- directory that are specific to your computer and compiler type before
- you can compile.
-
- This directory contains:
-
- BEZIER.C - bicubic patch shape routines
- BLOB.C - blob shape routines
- BOUND.C - auto-bounding slab routines
- BOXES.C - box shape routines
- CAMERA.C - camera routines
- COLOUR.C - color manipulation routines
- CONES.C - cone and cylinder shape routines
- CSG.C - constructive solid geometry shape routines
- DISCS.C - flat 2d disc shape routines
- DUMP.C - RGB dump file handler routines
- EXPRESS.C - float expression and color parsing routine
- FRAME.H - header containing typedefs, constants and data structures
- GIFDECOD.C - generic GIF LZW decoder module
- GIF.C - GIF file handler routines
- HFIELD.C - height field shape routines
- IFF.C - IFF file handler routines
- IMAGE.C - image, material, bump map routines for textures
- LIGHTING.C - lighting calculation routines
- MATRICES.C - 3d transformation matrices routines
- NORMAL.C - normal perturbation texture routines
- OBJECTS.C - general routines for all objects
- PARSE.H - header for PARSE.C, EXPRESS.C and TOKENIZE.C
- PARSE.C - file parser for POV-Ray language
- PIGMENT.C - color pattern routines for textures
- PLANES.C - plane shape routines
- POINT.C - light source routines
- POLY.C - poly, cubic, and quartic shape routines
- POVPROTO.H - header containing all function prototypes
- POVRAY.C - main program, command line parsing routines
- QUADRICS.C - quadric shape routines
- RAW.C - RAW RGB image file handler routines
- RAY.C - ray manipulation routines
- RENDER.C - routines to implement main program loop
- SOURCE.CAT - list of files in \POVSRC\SOURCE directory
- SPHERES.C - sphere shape routines
- TARGA.C - Targa file handler routines
- TEXTURE.C - main texture module
- TEXTURE.H - header used by texture modules
- TOKENIZE.C - DAT file tokenizer for POV-Ray language
- TRIANGLE.C - triangle and smooth triangle shape routines
- TXTTEST.C - dummy routines for testing new texture types
- VECTOR.H - header for vector math macros
- VECT.C - support routines for poly shapes
-