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- Desktop Paint
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-
- If you like this program, please:
-
- Send us $40.00, the normal user fee for Desktop Paint.
-
- Registered users of Desktop Paint are entitled to phone support,
- notification of upgrades and good karma. When you register it,
- we'll send you a copy of the latest version. Please tell us the
- version number of your copy of Desktop Paint when you register. Our
- address can be found in the Registration section of this
- document.
-
- NOTE: Australian users of Desktop Paint should contact our
- Australian distributor, Budgetware, P.O. Box 496 Newtown NSW
- 2042. Phone (02) 519-4233 FAX (02) 516-4236.
-
- NOTE: British users of Desktop Paint should contact our UK
- distributor, The Public Domain & Shareware Library Ltd.,
- Winscombe House, Beacon Road, Crowborough, Sussex, TN6 1UL,
- England, telephone 0892 663298, FAX 0892 667473, BBS 0892 661149.
-
- NOTE: Danish users of Desktop Paint should contact Prof
- Shareware, Benloese Skel 4 G, DK 4100, Ringsted, Denmark.
-
- NOTE: French users of Desktop Paint should contact our French
- distributor, DP Tool Club, 102 rue des fusilles, 59650 Villeneuve
- d'Ascq, France, telephone (33) 20 56 55 33, fax (33) 20 56 55 25.
-
- NOTE: German users of Desktop Paint should contact our German
- distributor, PD-SERVICE-LAGE, Postfach 1743, D-4937 Lage, West
- Germany.
-
- NOTE: We now have a bulletin board system. See the section on
- contacting Alchemy Mindworks for more information.
-
-
-
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-
-
- TABLE OF CONTENTS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Introduction
-
- New Features of Release Three
-
- Running Desktop Paint
-
- A Word About Mice
-
- A Word About Memory and Desktop Paint
-
- File formats
-
- The Menus
- Desk menu
- File menu
- Edit menu
- Extra menu
- Text menu
- Font menu
- Tools menu
- Fill menu
-
- The Toolbox
-
- Configuring Desktop Paint
-
- Command Line Switches
-
- Fonts
-
- Managing Resources
-
- Contacting Alchemy Mindworks Inc.
-
- Registration
- Paying by credit card
-
- Source code availability and books
-
- Bundling Desktop Paint
-
- Shareware distributors
-
- Other Alchemy Mindworks shareware
-
- Revision History
-
- Legal Dogma
-
-
- INTRODUCTION
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Desktop Paint is a powerful, easy to use monochrome paint
- program. It's suitable for drawing original pictures and for
- editing previously scanned images. It will read and write files
- in most of the popular bitmapped image formats, including PCX,
- IMG, GIF, TIF and WPG, among others.
-
- Desktop Paint will prove especially useful for people who run
- desktop publishing software such as Ventura Publisher, PageMaker,
- Publish It and so on. It's equally applicable for users of high
- end word processors, such as WordPerfect.
-
- Unlike some commercial paint applications, Desktop Paint does not
- include every feature imaginable, and it won't occupy several
- megabytes of hard drive space. It also won't take you an eternity
- to learn. Its intuitive user interface makes it all but self-
- explanitory, and its on line help will let you get over rough
- spots quickly.
-
- Note that Desktop Paint will only create and work with monochrome
- files. Note also that it will only work with WPG files which
- contain bitmapped images. Desktop Paint is a paint program,
- rather than a drawing program. It does not support GEM, Corel
- Draw, Designer, DXF or EPS files.
-
- Unlike many other paint programs, Desktop Paint features complete
- XMS and EMS support. It will handle enormous images... pictures
- which unpack into several megabytes... if you have sufficient
- extended or expanded memory in your system.
-
- Desktop Paint requires a Microsoft compatible mouse and driver
- and one of the following display adapters:
-
- - Hercules
- - EGA
- - VGA
-
- You can run Desktop Paint on any PC, even really old 8088-based
- systems. It will prove a bit slow on very low end systems.
-
- Desktop Paint requires 640 kilobytes of memory, and two
- megabytes of XMS or EMS is desirable if you plan to work with
- large pictures.
-
-
- NEW FEATURES OF RELEASE THREE
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This version of Desktop Paint has been completely rewritten, and
- now offers a whole bucketful of powerful new features and tools.
- Here's a quick overview.
-
-
- NEW AND IMPROVED TOOLS
- ─────────────────────────────
- Desktop Paint now offers a Lasso tool to select non-rectangular
- areas. This will allow you to crop irregular bits from your
- drawings, move them around, cut and paste them and so on.
-
- The Local Undo tool will allow you to selectively undo changes to
- a drawing.
-
- The Brush tool now uses user-defineable brushes.
-
- The Ellipse tool draws a rubberband ellipse as you move your
- mouse... it used to use a rubberband rectangle.
-
- The Text tool now draws text in black or white.
-
- The Fill tool can now reliably handle light fills.
-
- The Airbrush tool has better control and a variable size spray.
- It can spray in black and white.
-
-
- ON LINE HELP
- ───────────────────
- If you get lost in Desktop Paint, open the Help section of the
- Desk menu... or just hit Alt H. Detailed heirarchical help is
- available on all aspects of using Desktop Paint.
-
-
- FULL SCREEN MODE
- ───────────────────────
- Banish the tool box and use the full drawing area of your screen
- whenever you want to work on large areas of an image. You can
- flip between view modes instantly with the Full Screen item of
- the Extra menu... or just hit Alt F.
-
-
- QUICKER FONT SIZE SELECTION
- ──────────────────────────────────
- You won't have to open a dialog box to choose a font size in
- Desktop Paint three... all the font size selections can be found
- as items in the Text menu.
-
-
- QUICKER FILL SELECTION
- ─────────────────────────────
- You can choose a fill pattern instantly by pulling down the Fill
- menu.
-
-
- MORE FLEXIBLE GRID
- ─────────────────────────
- You can quickly toggle the grid on and off with Alt G. The origin
- of the grid is always anchored to the upper left corner of your
- image. You can set the grid horizontal and vertical frequency
- independantly.
-
-
- BETTER ZOOM
- ──────────────────
- The Zoom tool now allows you to pan over the working area of your
- picture.
-
-
- SELECTABLE MENU TYPE
- ───────────────────────────
- You can choose either pull-down or drop-down menus. Pull down
- menus appear only as long as you hold your mouse down. Drop down
- menus remain until you've made a selection or clicked outside the
- menu to banish it. You can choose the type of menus you want
- through the Desktop Paint installer.
-
-
- NUDGE SELECTED AREAS
- ───────────────────────────
- The cursor mover keys of your keyboard will move selected image
- fragments in any direction by one pixel at a time for accurate
- positioning.
-
-
- MORE FILE FORMATS
- ────────────────────────
- Desktop Paint will now read and write files in twelve popular
- file formats: MacPaint, Ventura GEM/IMG, PCX, GIF, TIFF, WPG,
- MSP, IFF/LBM, BMP, PIC, TGA and Halo CUT. Registered users of the
- package can also add resources to edit self-displaying EXE
- pictures.
-
-
- FREE FONT TOOLKIT
- ────────────────────────
- If you register Desktop Paint we'll send you the current version
- of the software and a copy of the Desktop Paint font toolkit.
- This will provide you with more fonts and some tools to help you
- convert fonts from other sources.
-
-
- RUNNING DESKTOP PAINT
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- You should place the following files in the directory you plan to
- keep Desktop Paint in.
-
- - DTPM.EXE The program
- - DTPM.RES Fonts and other resources
- - DTPM.DOC This document
- - GALLERY.RES Picture fragments
- - DTPINSTL.EXE The installer
- - EXAMPLE1.PCX A picture file
- - TEXTURE.PTN An alternate fill pattern set
-
- We'll discuss how to permanently configure Desktop Paint shortly
- using the DTPINSTL program, but for now it will run well enough
- right out of the box... or out of the ZIP.
-
- Type DTPM. When Desktop Paint has loaded you'll see a grey screen
- with a menu bar at the top. Click on one of the menu items to
- pull down a menu. If you have enabled pull down menus, drag the
- mouse pointer to the menu item you wish to select and release it.
- If you've enabled drop down menus, click on the item you wish to
- select. The function you've chosen will pop up. Chances are you
- already know how to work a menu bar.
-
- Desktop Paint assumes that your mouse has two buttons. In most
- cases, you'll be using the left one to click on things. On a two
- button mouse, drawing with the left button will produce black
- lines and drawing with the right button will produce white lines.
- If you have a three button mouse you might have to experiment a
- bit to see which button draws white lines.
-
- When you open a file under Desktop Paint, all the files in the
- current directory which match one of the supported file types
- will be visible in the file selector box. You can open any file
- by clicking on it and then by clicking on Ok.
-
- Note that if you attempt to open a file with more than two
- colours, Desktop Paint will complain.
-
- A work area will open on your screen. If the picture you want to
- work on is too big to fit on the screen all at once, scroll bars
- will appear to allow you to move the work area over your picture.
-
- If you wish to open a different picture, you must first select
- Close from the file menu to close your current picture and then
- select New or Open.
-
- You can return to DOS at any time by selecting Quit from the File
- menu.
-
- You can run Desktop Paint and load a file into it with one
- command from the DOS prompt. For example, if you wanted to edit a
- file called PICTURE.IMG, you could do this
-
- C>DTPM PICTURE.IMG
-
- This would run Desktop Paint and load the picture as if it had
- been loaded with the Open command from the File menu.
-
- Desktop Paint's dialog boxes will respond to the keyboard. If you
- hit the Enter key when a dialog box is visible, the box will
- respond as if you had clicked in the "Ok" box. If you hit Esc it
- will respond as if you had clicked in the "Cancel" box, assuming
- there is one.
-
-
- A WORD ABOUT MICE
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Desktop Paint is driven by the driver of a Microsoft or
- Microsoft-compatible mouse. The driver itself is what makes the
- arrow cursor appear.
-
- Most Microsoft-compatible mice, such as the Logitech mice, have
- complete implementations of the driver and will not prove to be a
- problem with Desktop Paint. Some very economical mice do not
- implement the graphic cursor. In these cases, Desktop Paint will
- appear to function but the cursor will not be visible.
-
- If this happens to you, you will probably find that getting a
- copy of the real Microsoft MOUSE.COM mouse driver and replacing
- the one for your mouse with it will solve the problem, and will
- make anything else you use your mouse with work a bit better as
- well. There are a very few clone mice which are sufficiently
- peculiar as to be unrecognizable by the Microsoft mouse driver.
- These mice will not work with Desktop Paint.
-
- You can usually find the latest version of the Microsoft mouse
- driver on bulletin boards.
-
-
- A WORD ABOUT MEMORY AND DESKTOP PAINT
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Desktop Paint is forever calling for and releasing blocks of
- memory. Each time it opens a window, displays a picture or an
- icon, responds to a mouse click and so on, it calls for at least
- a bit of memory.
-
- If you hear a click when you ask Desktop Paint to do something,
- this usually indicates that it could not find enough memory to do
- what you asked it. This may be because you're running it in
- restricted memory, or because most of your memory is occupied by
- a picture.
-
- If possible, you should not run Desktop Paint from a shell
- program, or shelled out of another application, as this will
- reduce the amount of memory it has available for its own use.
-
- In very cramped memory situations, you can free up a bit of
- memory by unselecting an area of your drawing if one is currently
- selected. Selecting things will be dealt with later in the
- discussion of the Selector tool. You can also free up any memory
- occupied by the clipboard by opening the Clipboard window from
- the Desk menu and selecting Clear.
-
- Note that if you attempt to quit Desktop Paint and there isn't
- enough memory to open the window that asks "Do you want to
- quit?", Desktop Paint will assume that you do and return you
- immediately to DOS. As such, you can't actually get trapped in
- it.
-
-
- FILE FORMATS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Desktop Paint supports most of the popular image file formats.
- You can load an image from one format and save it to another.
-
- Note that most of these file formats can support colour images,
- which the monochrome version of Desktop Paint can't deal with. If
- you encounter an error reading a file, use the Get Info function
- fo the File menu to see how many colours it supports.
-
-
- MACPAINT FILES
- ─────────────────────
- MacPaintr files can come in two flavours. The most common one is
- straight ported MacPaint files, that is, files having the
- Macbinary header. The other is "headerless" files, these being
- the ones used with PFS:First Publisher. Desktop Paint reads both
- types, but if you convert a file from a different format to
- MacPaint format the file will be written in accordance with the
- setting of the MacBinary header field in DTPINSTL. You can
- override this with the appropriate command line switches.
-
- Files converted to the MacPaint format from other formats will be
- cropped or padded out as necessary to fit in the MacPaint
- format's 576 by 720 format.
-
-
- GEM/IMG FILES
- ────────────────────
- There are actually quite a few variations on IMG files... they
- handle monochrome and grey level images. The primary application
- for IMG files is as the bitmapped image file format of Ventura
- Publisher.
-
-
- PCX FILES
- ────────────────
- PCX files are used to hold images for Z-Soft's PC Paintbrush
- package. You can import the PCX files created by Desktop Paint
- into most desktop publishing and word processing packages.
-
-
- GIF FILES
- ────────────────
- Desktop Paint supports both the 87a and 89a versions of the GIF
- standard. It will read the first image of GIF files having
- multiple images.
-
- By default Graphic Workshop writes GIF 89a files. If you require
- GIF 87a files, use the /G87 command line switch or set it up to
- write GIF 87a files using DTPINSTL.
-
-
- TIFF FILES
- ─────────────────
- The TIFF format offers lots of options to make it applicable to a
- wide variety of applications... which entails a certain amount of
- confusion, as well. You can get better control over all the
- nuances of TIFF files through Alchemy Mindworks' Graphic Workshop
- application, as discussed later in this document.
-
- Note that due to the wide variations among the programs which
- produce TIFF files, Desktop Paint would be lying rather badly
- if it claimed to be able to read all TIFF files. Specifically,
- it does not read Huffman or LZW compressed TIFF files as yet, as
- we haven't devised code to do this in a reasonable amount of
- space.
-
-
- WPG FILES
- ────────────────
- These are the native import graphic files for WordPerfect. These
- files can contain both bitmaps and line art, or vector graphics.
- Desktop Paint can only deal with the bitmapped parts of them.
-
- WPG files which refuse to read with Desktop Paint are usually
- those which contain only vector elements and no bitmaps.
-
-
- MSP FILES
- ────────────────
- These are the image files used by the paint program which came
- with Microsoft Windows version 2. Don't confuse these with PCX
- files... some versions of Windows 2 came with a Windows
- implementation of PC Paintbrush from ZSoft as well. The two
- programs... and the two file formats... are not compatible. MSP
- files are monochrome only.
-
-
- IFF/LBM FILES
- ────────────────────
- These started out on the Amiga. The IFF file standard is
- extremely flexible, and allows all sorts of things besides
- images to be stored in IFF files. IFF files are found on the PC
- having been ported from Amiga systems. They are also created on
- the PC by several applications such as Electronic Arts' Deluxe
- Paint package and Digital Vision's Computer Eyes video scanner
- board. In the first case they are given the extension LBM. In
- the second they are given the extension CE. The basic file
- structure is the same, however.
-
- Note that Desktop Paint only reads "pure" IFF files, and will
- not handle the countless variations on the format which have
- appeared on the Amiga.
-
-
- BMP FILES
- ────────────────
- These are the files which are used as "wallpaper" under Windows
- 3. They can be created using the version of PC Paintbrush
- supplied with Windows.
-
- BMP files use no image compression, as the intention appears to
- be to make them fast to load. Plan on your BMP files being very
- large.
-
-
- PIC FILES
- ────────────────
- These should not be confused with Lotus 1-2-3 PIC drawing files.
-
- PIC files are created by PC Paint (not PC Paintbrush) and are
- used by Grasp, among other things. They come in many flavours.
- Desktop Paint has been tested with the most common ones. In
- theory it should support them all, but that's only a theory.
-
-
- TGA FILES
- ────────────────
- The Truevision Targa format is used by several high end paint
- programs and things like ray tracing packages. It can handle
- images with up to sixteen million unique colours.
-
- Very few monochrome TGA files exist.
-
-
- HALO CUT FILES
- ─────────────────────
- The CUT format is exceedingly awkward, and Desktop Paint makes
- a few assumptions about how CUT files will be used in order to
- make it workable. To begin with, CUT files don't know how many
- colours they have in them. They rely on a second file, called a
- PAL file, to define their colours.
-
- Desktop Paint looks for a PAL file to decide whether a CUT
- file has two bits or eight bits of colour. If it doesn't find a
- PAL file with the same name as your CUT file, it assumes that the
- CUT file in question only has two bits of colour. Otherwise, it
- assumes that there are 256 colours in the file.
-
-
- THE MENUS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The easiest way to go through the functions of Desktop Paint is
- to look at its menus and toolbox. Here's a quick overview of the
- menus, starting from the left edge of the screen.
-
- Note that many of the menu items have keyboard equivalents. This
- is indicated by a diamond and a letter, the diamond representing
- the Alt key. For example, if you wish to select the Open
- function, you can do so by either selecting it from the file menu
- or by holding down the Alt key and hitting O.
-
- Some menu items may be printed in grey type, rather than in
- black. These are disabled. Items are disabled because it's
- inappropriate to use them at the moment. For example, you would
- not be able to select the Print item until there was a picture in
- Desktop Paint to print.
-
-
- DESK MENU
- ────────────────
-
- Clipboard
- ---------------
- The Clipboard function lets you see the most recent fragment cut
- or copied from a picture or copied from the Gallery. The
- Clipboard is a holding area for bits of images. In the Clipboard
- window, the current contents of the Clipboard will be displayed
- padded out with black if they're too small to fill the window or
- cropped if they're too big. This is only how the image is
- displayed in the window, and will not affect it when it's pasted
- into your picture.
-
- You can import and export small image files into and out of the
- Clipboard. The dimensions of imported files must be fairly
- modest... certainly no larger than those of your current drawing
- area. The Clipboard will complain if attempt to import a picture
- which it considers to be too large.
-
- The file type for exported image from the Clipboard will be the
- set in the File Type item of the File menu.
-
-
- Gallery
- -------------
- The Gallery is a place to store image fragments which you might
- want to paste into a picture some time in the future. The Gallery
- is permanent... you can build up little image file fragments from
- day to day and access them whenever you want them.
-
- The Gallery is stored in a file called GALLERY.RES. One will be
- created if it can't be found. Desktop Paint comes with a version
- of GALLERY.RES with several image fragments in it. You can delete
- this if you want to start fresh.
-
- Picture fragments get to the Gallery through the Clipboard.
- Assuming you have previously cut, copied or imported something to
- the Clipboard, open the Gallery window and select Copy. The
- contents of the Clipboard will be added to the Gallery.
-
- When you have several images in the Gallery, you can step through
- them with the Previous and Next buttons.
-
- The Clear button will delete the currently visible image from the
- Gallery.
-
- The Paste button will copy the currently visible image into the
- Clipboard, such that you can subsequently export it to a small
- image file or paste it into your drawing.
-
- Note that unlike image files, the pictures in the Gallery are
- stored uncompressed. A Gallery with several dozen images in it is
- undesirable because it takes a long time to step through them
- and because GALLERY.RES will take up a lot of disk space. As a
- rule, you should keep image fragments you use fairly frequently
- in the Gallery and others in image files on your disk which you
- can import into the Clipboard when they're needed.
-
-
- About
- -----------
- The About box will tell you what version of Desktop Paint you're
- using, as well as how much memory you have free at the moment.
- Note that is only conventional DOS memory... it does not include
- any XMS or EMS you may have on hand. It will, however, tell you
- what type of memory is being used to store your image in if you
- have one loaded.
-
- The About box will also tell you what type of processor Desktop Paint
- believes is in your computer. This information is used to
- calibrate several time delays, such as the speed of the airbrush.
-
-
- Help
- ----------
- The Help function will present you with detailed on-line help to
- assist in using Desktop Paint. You can work your way through the
- help by clicking on the underlined text items in the help window.
- Click on the Previous button to back up on level, the Index
- button to return to the first page and the Done button to exit
- Help.
-
- Note that each step down in the heirarchy of help pages requires
- some memory. If you're running Desktop Paint with very little
- free memory, you may not be able to fully access Help.
-
-
- Save Screen
- -----------------
- The Save Screen function will take a "snap shot" of the
- Desktop Paint screen and store it in an image file. Hitting Alt 1
- will also invoke this function... you can use Alt 1 if you want
- to capture a dialog box, for example. When you invoke the Save
- Screen function, a file selector dialog will appear to prompt you
- for a file name to save the screen image to.
-
-
- FILE MENU
- ────────────────
-
- New
- ---------
- The New function allows you to create a blank drawing of any
- size... at least, of any size you have memory for. The smallest
- dimension a drawing can have is thirty-two pixels on a size. The
- largest is 32,760 pixels. Note that a drawing 32,760 pixels
- square would require about 131,000 megabytes of XMS or EMS to
- contain it. You cannot create a new drawing which occupies more
- memory than you have.
-
-
- Open
- ----------
- The Open function will load a drawing from your disk into
- Desktop Paint. All the files of types which Desktop Paint can work
- with will appear in the Open file selector box. The same minimum
- and maximum file sizes apply to Open as they do to New. You can't
- open a file if there's one currently visible in Desktop Paint... you
- must close your existing file first.
-
- Note that Desktop Paint can't tell if a file is really suitable
- for opening until you actually try to open it. As such, it will
- display the names of files with too many colours for it to work
- with, for example, and complain if you try to open one.
-
-
- Close
- -----------
- The Close function disposes of an existing drawing and prepares
- Desktop Paint to have a different drawing opened or created.
-
-
- Save
- ----------
- The Save function will save your current drawing back to the disk
- under the current file name. If you have started your drawing
- from scratch with New, you must first select Save As to assign it
- a file name.
-
-
- Save As
- -------------
- The Save As function allows you to save your drawing under a new
- file name. The file type will be the current file type, as set by
- the File Type function.
-
-
- Print
- -----------
- The Print function will print your current drawing to a laser or
- dot matrix printer. Desktop Paint supports PostScript and
- LaserJet compatible laser printers in four resolutions. Note that
- even though your printer may have three hundred dot per inch
- resolution, you can still print to it at a lower resolution.
- Selecting, for example, one hundred dot per inch resolution will
- cause the picture to be printed larger.
-
- Desktop Paint prints to a dot matrix printer through a special
- driver resource called a PDRV, which lives in DTPM.RES. There is a
- PDRV installed in the distribution version of Desktop Paint for
- an Epson FX-80, which is emulated by most dot matrix printers.
- This option will be visible as the ninth printer in the print
- box list.
-
- If you don't need dot matrix support you can remove the PDRV from
- DTPM.RES to save a bit of disk space, memory and to shorten the
- time it takes Desktop Paint to boot up. Managing resources will
- be discussed later in this document. Reegistered users of
- Desktop Paint can select a different PDRV resource to support
- other types of printers.
-
- If there is no PDRV available, the ninth printer will be
- unavailable.
-
- You can select the number of copies to be printed. The number can
- range from 1 through 99. Note that this value only affects output
- to laser printers. Printing to an external printer driver will
- only print one copy at a time no matter how the Copies value is
- set.
-
-
- Get Info
- --------------
- This will allow you to look at any image file of the currently
- selected file type and see how big it is, how much memory it will
- require to edit, how many colours it has for file formats which
- support colour and so on.
-
- You can use this function to compare the amount of memory a
- picture will need to load into Desktop Paint with the amount of
- free memory you actually have available, as displayed in the
- About box. As a rule, with no TSR programs installed,
- Desktop Paint running on a machine with 640 kilobytes will have
- about three hundred kilobytes free.
-
-
- File Type
- ---------------
- The File Type function will allow you select the file format for
- use in Save As and Export operations. Note that you can load a
- file from one format, change the file type and then save it in
- another.
-
-
- Quit
- ----------
- The Quit function returns you to DOS.
-
-
- EDIT MENU
- ────────────────
-
-
- Copy
- ----------
- The Copy function is only active when an area of your drawing has
- been selected using the Select tool... the scissors. When
- selected, the Copy function will copy the contents of the
- selected area into the Clipboard.
-
-
- Cut
- ---------
- The Cut function behaves like Copy except that it will fill the
- selected area with white and unselect it.
-
-
- Paste
- -----------
- The Paste tool is only active if there's something in the
- Clipboard. It will paste the current contents of the Clipboard
- into the upper left corner of the drawing window. It will be
- selected, and you can move it to where you want it to be. If you
- hold down the control key while pasting, the pasted fragment will
- be transparent.
-
-
- Clear
- -----------
- The Clear function behaves like the Cut function except that it
- does not copy the selected area to the Clipboard. It just fills
- it with white and unselects it.
-
-
- Invert
- ------------
- The Invert function is only active when an area of your drawing
- has been selected. It inverts all the pixels in the selected area
- black for white.
-
-
- Flip Horizontal
- ---------------------
- The Flip Horizontal function is only active when an area of your
- drawing has been selected. It flips the selected area right to
- left.
-
-
- Flip Vertical
- -------------------
- The Flip Vertical function is only active when an area of your
- drawing has been selected. It flips the selected area top to
- bottom.
-
-
- Rotate (90, 180 and 270)
- ------------------------------
- These three functions are only active when an area of your
- drawing has been selected. They rotate the selected area by the
- specified amounts.
-
-
- Scaling
- -------------
- The Scaling function is only active when an area of your
- drawing has been selected. It scales the selected portion of your
- drawing to your choice of sizes... a dialog box will pop up
- asking for a scaling factor. The scale factor can range from .1
- (ten percent of your original) to 10 (one thousand percent of
- your original) assuming that the scaled fragment will actually
- fit in the drawing window. You can specify different horizontal
- and vertical scaling factors by selecting the "Anamorphic" box.
- If this box is not selected, clicking in the most recently
- changed value will copy it to the other value.
-
-
- Trace Edges
- -----------------
- The Trace Edges function is only active when an area of your
- drawing has been selected. It will modify the selected area so
- that the original image is replaced by one having lines around
- all the formerly black parts of the picture. Multiple tracings
- can look extremely slick.
-
-
- Fatten
- ------------
- The Fatten function is only active when an area of your drawing
- has been selected. It will modify the selected area so that all
- the lines of the original image are fattened up.
-
-
- Smudge
- ------------
- The Smudge function is only active when an area of your drawing
- has been selected. It will make the details of the selected area
- fuzzy. You can select Smudge multiple times to increase the
- amount of smudging.
-
-
- EXTRA MENU
- ─────────────────
-
- Gradient
- --------------
- The Gradient function allows you set the characteristics of the
- gradients which are drawn by the Gradient tool, to be described
- shortly. Specifically, you can set the direction in which the
- gradient will progress and the minimum and maximum values for the
- extremes of the gradient. The range for the gradient values is
- zero through 255.
-
-
- Edit Fill
- ---------------
- The Set Fill function lets you edit the fill patterns for all
- filled drawing including the paint roller fill tool. The current
- pattern set will appear if you pull down the Fill menu.
-
- There are thirty-eight standard fill patterns in the Set Fill
- box. You can select one to be current wither by clicking in it or
- by selecting it from the Fill menu.
-
- You can edit the currently selected fill pattern by clicking on
- the Edit button. This will open a window for editing the pattern.
-
- The Paste function in the pattern edit window will copy an eight
- by eight pixel rectangle from the Clipboard into the pattern
- you're editing... assuming there's an image at least this big in
- the Clipboard. This allows you to capture patterns from any
- drawing.
-
- You can save pattern sets to disk and load them through the Set
- Fill box. You can also set up Desktop Paint to use a default
- pattern set which you've created, rather than the one it comes
- with. See the section on modifying DTPM.RES for more about this.
-
- If you load the TEXTURE.PTN file that comes with Desktop Paint you'll
- be able to use a wholly different set of fills. You can make this
- the default fill set by adding TEXTURE.PTN to DTPM.RES. This
- procedure will be discussed later in this document.
-
-
- Grid
- ----------
- The Grid function allows you to turn the magnetic grid on and
- off, and to set its spacing. When the grid is switched on, the
- mouse will snap to the nearest grid point when you draw things,
- allowing you to accurately position lines, rectangles, ellipses
- and so on. The Grid item will have a check mark beside it when
- the Grid is active.
-
-
- Grid Setup
- ----------------
- The Grid Setup function allows you to determine the frequency of
- the magnetic grid. The grid is always relative to the upper left
- corner of your picture.
-
-
- Line Settings
- -------------------
- The Line Setting functions select the current drawing line width.
- The available choices for line width are thin, one pixel, and
- thick, three pixels. You can also select no thickness, which is
- useful if you want to draw a filled rectangle or gradient with no
- line around it. Note that there are some limitations to the way
- lines are drawn around ellipses in this version of Desktop Paint.
-
-
- Full Screen
- -----------------
- The Full Screen function toggles between the windowed mode of
- Desktop Paint... in which the toolbox will be visible on the
- screen... and the full screen mode, in which pretty much the
- entire screen will be used as an image editing area. In this
- latter mode, you can access the toolbox through the Tools menu.
-
-
- Set Brush
- ---------------
- The Set Brush function will allow you to set and edit the current
- brush. You can also save and load brush sets. The brushes affect
- the way lines are drawn with the Brush tool and the shape of the
- brush used by the Local Undo tool, both of which will be
- discussed later in this document.
-
- Note that if you don't like the default brush set in
- Desktop Paint, you can create a new one, save it to a brush
- file and then add it to DTPM.RES to make it the default brush set.
- This will be discussed later in this document in the section that
- deals with modifying DTPM.RES.
-
-
- TEXT MENU
- ────────────────
-
- Left, Centre and Right
- ----------------------------
- These functions set the direction that text will be drawn.
-
-
- Font Size
- ---------------
- The Font Size functions select the size in which the current font
- will be drawn. They will also tell you what the current font is,
- just in case you forget... the current font will have a check
- mark beside it. When Desktop Paint first boots, the current font
- is the first one in the Font menu and the current size is the
- smallest size that font is available in.
-
-
- FONT MENU
- ────────────────
- The Font menu will allow you to select a font to draw text with.
- It will display all the fonts in DTPM.RES.
-
- Selecting a font from the Font menu will make it the current text
- font when you next use the text tool. A check mark will appear
- next to the name of the current font in the font menu.
-
- If you register Desktop Paint, you'll receive the Desktop Paint
- font toolkit, which will provide you with a wider range of fonts,
- as well as tools to convert fonts from other formats for use with
- Desktop Paint.
-
-
- TOOL MENU
- ────────────────
- The Tool menu is iconic... it duplicates the functions in the
- Desktop Paint toolbox. It will allow you to select tools even if
- you're working in full screen mode, which causes the normal
- toolbox to stay hidden. To use an iconic menu, drag your mouse
- cursor over the menu area until it rests on the icon you wish to
- select, and then release it.
-
- The currently selected tool will be inverted.
-
-
- FILL MENU
- ────────────────
- The Fill menu is also iconic. It will allow you to select the
- current fill pattern for use with filled objects and flood fills,
- to be discussed later in this document. The currently selected
- fill will be inverted.
-
-
- THE TOOLBOX
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The toolbox will appear at the left side of your screen when you
- have opened or created a drawing file if the full screen mode
- isn't active. The currently active tool will be inverted. You can
- select a new tool by clicking on it.
-
- You can also select a tool by using the Tool menu.
-
-
- Selector (the scissors)
- -----------------------------
- The Selector tool allows you to select areas of your drawing.
- Selected areas can be transformed using the tools in the Edit
- menu.
-
- You can move a selected area by placing the mouse cursor in it,
- holding down the left button and dragging it to its new location.
-
- If you hold down the left shift key while you select an area, the
- original image below the selected area will be left behind, and a
- copy made to appear in the selected box. If you do not, the image
- below the selected area will be filled with white.
-
- You can cause a selected area to become a permanent part of your
- drawing by clicking outside it. The selection box will go away.
- This is called "deselecting".
-
- Normally, selected areas are opaque, that is, white areas will
- obscure and black areas beneath them. If you hold down the
- control key while you drag, transform or deselect a selected
- area, the selected image will become transparent. Any black
- pixels below it will remain visible.
-
- If you paste an image fragment into your drawing, it will appear
- in the upper left corner of your drawing window and behave as if
- it had been selected with the left shift key held down.
-
- Selected image fragments can be "nudged" one pixel at a time
- using the cursor mover keys of your keyboard. The four arrow keys
- will move a fragment horizontally and vertically. The Home, End,
- PgUp and PgDn keys will move it diagonally. Note that the holding
- down the Ctrl will make a fragment transparent when you nudge it
- except when you try to move it vertically. It turns out that the
- IBM keyboard doesn't support scan codes for Ctrl Up and Ctrl
- Down.
-
-
- Lasso (genuine polyester rope)
- ------------------------------------
- The Lasso tool will allow you to select irregular areas of a
- drawing. Once selected, these areas behave just like those
- selected by the Scissors tool, with the following exceptions:
-
- - None of the image manipulation functions of the Edit menu will
- be active if a Lasso'd fragment has been selected.
- - Lasso'd fragments can be copied to the Gallery, but they'll
- become rectangular.
-
- To use the Lasso tool, click and drag your mouse cursor around
- the periphery of the area you want to select. Note that there's a
- limit to the complexity of a selected area. If the Lasso selector
- closes unexpectedly, you've exceeded this limit. In most
- applications this won't happen... the Lasso complexity limit is
- pretty high.
-
- The Lasso tool is a bit of a memory pig.
-
-
- Airbrush (ozone friendly spray paint)
- -------------------------------------------
- The Airbrush tool will allow you to spray random areas of pixels
- in your drawing window. The longer you leave the mouse in one
- place and held down, the darker or lighter the area will become.
- Use the left mouse button to spray in black and the right mouse
- button to spray in white. The line width settings in the Extra
- menu will determine the spay size. Select No width or Thin Width
- for a small spray and Thick width for a large spray.
-
- Note that on fairly slow systems the paint might take a long time
- to come out of the can. The airbrush speed is adjusted based on
- the type of processor Desktop Paint finds in your computer.
-
- You can change the sizes of the airbrush spray using DTPINSTL, as
- will be discussed later in this document.
-
-
- Text (the big T tool)
- ---------------------------
- The Text tool will allow you to draw text in your picture using
- the currently selected font, font size and direction. The text
- will emanate from wherever you click in the drawing window. A
- vertical text cursor will indicate where the next character will
- appear.
-
- If you hit Enter when you are typing text, the cursor will move
- down a line.
-
- You cannot draw text if part of the text would appear outside the
- drawing window.
-
- Click with the left mouse button to draw back text. Click with
- the right mouse button to draw white text.
-
-
- Line
- ----------
- The Line tool allows you to draw lines. The thickness and the
- colour of the lines is set by the Set Line function in the
- Gadgets menu. As there is no sense in drawing a line with no
- thickness, the line thickness will default to a thin line if you
- have it set to no thickness.
-
- You can constrain lines to be perfectly horizontal, vertical or
- diagonal by holding down the left shift, right shift or Alt keys
- respectively.
-
-
- Eraser (the pencil end)
- -----------------------------
- The Eraser tool allows you to erase areas of your drawing. If you
- erase with the left button of your mouse the eraser will be
- small. If you erase with the right button it will be large. The
- eraser always erases to white.
-
-
- Rectangle and filled Rectangle
- ------------------------------------
- The Rectangle tool draws rectangles... seems pretty obvious,
- doesn't it... Rectangles will be drawn in the current line
- drawing colour and thickness and will be filled with the current
- fill pattern if you've selected the filled rectangle tool.
-
- You can constrain rectangles to be perfect squares by holding
- down the Alt key.
-
-
- Fill (paint roller)
- -------------------------
- The Fill tool performs a "flood" or "bucket" fill using the
- currently selected fill pattern. Having selected the fill tool,
- click in a solid black or white area of your drawing. It will be
- filled with the current fill pattern.
-
- The fill tool likes to fill closed areas. If the area you attempt
- to fill has a hole in its periphery, the paint will leak out and
- fill the area outside it, too. The Undo tool is very useful when
- you're using the Fill tool.
-
- If you attempt to fill an extremely complex area, it's just
- possible that Desktop Paint will run out of fill memory. If this
- happens, some areas of your drawing may not be filled. In this
- case, simply click in the unfilled area to continue filling.
-
- The Fill tool actually handles its filling in memory, rather than
- on the screen. It does this in order to properly handle largely
- white fill patterns. As such, it may go away and think for a few
- seconds after you click with the foll tool. This is perfectly
- normal. More complex areas will take longer to fill.
-
- The Fill tool is also a bit of a memory pig.
-
-
- Ellipse and Filled Ellipse
- --------------------------------
- The ellipse tool draws ellipses. Ellipses will be drawn in the
- current line drawing colour and thickness and will be filled with
- the current fill pattern if you've selected the filled ellipse
- tool. However, due to a software limitation, you can't draw
- filled ellipses with no line around them.
-
- You can constrain ellipses to be perfect circles by holding
- down the Alt key.
-
-
- Undo
- ----------
- The Undo tool will undo the last thing you did and then select
- whatever tool you were using before you selected undo. Changes to
- your drawing cease to be undo-able after you save the drawing,
- scroll the drawing or draw something else.
-
-
- Local Undo (the bottle of typewriter correction fluid)
- ------------------------------------------------------------
- The Local Undo tool is a brush, the size and shape of which can
- be selected using the Set Brush item of the Extra menu. It will
- allow you to undo selected areas of your drawing by painting over
- them. You can use the Local Undo brush to etch away bits of the
- most recent thing you've drawn.
-
-
- Brush (the paintbrush)
- ----------------------------
- The Brush tool allows you to draw freeform lines using the
- current brush, as set by the Set Brush item of the Extra menu.
- The left mouse button draws black lines and the right mouse
- button draws white lines.
-
-
- Zoom (the magnifying glass)
- ---------------------------------
- The Zoom tool allows you to zoom in on a section of your drawing
- and make pixel by pixel changes to it. When the zoom window is
- open, clicking in the enlarged area will set pixels to black and
- white... the left mouse button sets them to black and the right
- one to white. If you select Ok, the modified area will be pasted
- into your picture.
-
- You can Undo zoomed changes if you don't like them after you've
- closed the Zoom box.
-
- The scroll bars in the Zoom window will allow you to pan around
- the visible part of your drawing.
-
-
- Gradient
- --------------
- The Gradient tool draws rectangles which will be filled with a
- graduated grey tone, the details of which are defined in the Set
- Gradient function of the Extra menu. The area will be
- surrounded by a line as defined in the Line functions of the
- extra menu. You can have a no thickness line if you like. If
- you hold down the control key while you draw a gradient, it will
- be transparent.
-
- Gradients are useful for giving areas a three dimensional
- appearance.
-
-
- CONFIGURING DESKTOP PAINT
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- You should find that Desktop Paint will run without any need to
- configure it. However, you can fine tune it for your needs with
- the DTPINSTL.EXE program once you've had an initial play with it.
-
- The DTPINSTL program must reside in the same subdirectory as
- DTPM.EXE. To run it type
-
- DTPINSTL
-
- A screen like this one will appear.
-
- Desktop Paint installer version 3.0 RUN TIME DEFAULTS
-
- Default printer: PostScript 100 DPI
- Printer port: LPT1
- Default new width: 640
- Default new depth: 480
- Macbinary header: YES
- Compress IFF/LBM files: YES
- Compress TIFF files: YES
- Create GIF 87a files: NO
- Default to full screen: NO
- Startup function: NONE
- Default file type: PCX
- File type for save screen: PCX
- Pattern file extension: PTN
- Brush file extension: BRS
- Image memory: DOS
- Small airbrush size: 6
- Large airbrush size: 12
- Menu type: DROP DOWN
- Drive map: ABCDEFGHIJ
- Path to DTPM.RES: C:\PAINT\
- Registered name: [ Unregistered ]
- Registration code: 00000
-
-
- You can change the values in any field by cursoring down to it
- and hitting Enter.
-
- Here's a quick overview of what the fields in the installer do.
-
-
- Default printer
- ---------------------
- This line sets the default printer. Do not set it to "Dot matrix"
- unless you will have a PDRV resource loaded into DTPM.RES, as
- described later in this document.
-
-
- Printer port
- ------------------
- This line selects the port to which your printer is connected.
-
-
- Default New width
- -----------------------
- This line sets the default width value which appears in the New
- box in Desktop Paint.
-
-
- Default New depth
- -----------------------
- This line sets the default depth value which appears in the New
- box in Desktop Paint.
-
-
- Macbinary Header
- ----------------------
- This line defines whether MacPaint files will be written with or
- without Macbinary headers. If you're using PFS:First Publisher,
- select NO.
-
-
- Compress IFF/LBM files
- ----------------------------
- This line defines whether LBM files will be written with or
- without compression.
-
-
- Compress TIFF files
- -------------------------
- This line defines whether TIFF files will be written with or
- without compression.
-
-
- Create GIF 87a files
- --------------------------
- This line defines whether GIF files will be written using the old
- GIF 87a standard or the newer GIF 89a format.
-
-
- Default to full screen
- ----------------------------
- This line defines whether Desktop Paint will come up in full
- screen or windowed mode. You can, of course, toggle between these
- modes once you get going.
-
-
- Startup function
- ----------------------
- This line will allow you to define what Desktop Paint will do if
- you run it without a command line file name. The options are:
-
- - NONE: Do nothing.
- - NEW: Open the New dialog box.
- - OPEN: Open the File Open dialog box.
- - ABOUT: Open the About dialog box.
-
-
- Default file type
- -----------------------
- This line sets the default file type which Desktop Paint will
- initially use to save files with.
-
-
- File type for save screen
- -------------------------------
- This line defines which file format to use for saving screens.
-
-
- Pattern file extension
- ----------------------------
- This line defines the file extension for saved fill pattern
- resource files.
-
-
- Brush file extension
- --------------------------
- This line defines the file extension for saved brush definition
- resource files.
-
-
- Airbrush size
- -------------------
- These two lines allow you to define the maximum diameter of the
- airbrush for the small and large spray modes. These values must
- be in the range of 2 to 48.
-
-
- Menu type
- ---------------
- This line defines the way the menus in Desktop Paint will behave. Drop
- down menus behave like the menus in Microsoft Windows. Once you
- select one, it will stay visible until you have selected an item
- from it or clicked outside it. Pull down menus require that you
- keep your mouse button held down until you have made a selection.
-
-
- Image memory
- ------------------
- Set this line to tell Desktop Paint whether you have EMS or XMS
- memory available. Make sure you set this to EMS or XMS if you
- have extra memory and want to work with large pictures. Make sure
- you choose the appropriate type of extra memory for your system
- or Desktop Paint may crash. If you're running Desktop Paint under
- Windows 3, use XMS.
-
-
- Drive map
- ---------------
- This is a string which should contain all the letters of the
- legal hard and floppy drives on your system. It should have no
- spaces or extraneous characters. This string is not checked for
- validity.
-
-
- Path to DTPM.RES
- ----------------------
- This should be the complete DOS path to the directory where
- DTPM.RES will be located on your system. It should include the
- drive letter and a trailing backslash. For example,
-
- C:\PAINT\
-
- With this string set correctly, you can run Desktop Paint from
- anywhere on your hard drive and still have it find its resource
- file.
-
- This field will default to the current drive and directory the
- first time you run DTPINSTL.
-
-
- Registration name and number
- ----------------------------------
- When you register Desktop Paint, we'll send you back a number.
- Enter your name in the registration name field exactly as it was
- when you registered Desktop Paint and your registration number in
- the next field. Upper and lower case matter. This will disable
- the beg notice at the end of Desktop Paint. If your name contains
- characters with accents or other non-English characters, please
- read ACCENT.DOC for instructions for entering them into the
- Registration name field.
-
-
- COMMAND LINE SWITCHES
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- You can use command line switches when you run Desktop Paint to
- temporarily adjust the settings which DTPINSTL configures. Each
- command line switch is of the form /XXX, a slash and three
- letters. Multiple switches should be separated by spaces.
-
- These are the current command line switches.
-
- /DOS - use conventional memory for an image buffer
- /EMS - use expanded memory for an image buffer
- /XMS - use extended memory for an image buffer
- /LP1 - print to LPT1
- /LP2 - print to LPT2
- /LP3 - print to LPT3
- /MBH - write MacPaint files with MacBinary headers
- /MBN - write MacPaint files without MacBinary headers
- /IFN - don't compress IFF/LBM files
- /IFC - compress IFF/LBM files
- /TGN - don't compress TIFF files
- /TGC - compress TIFF files
- /G87 - write GIF 87a files
- /G89 - write GIF 89a files
- /FUL - default to full screen mode
- /WND - default to windowed mode
- /NEW - start with the New dialog box
- /OPN - start with the File Open dialog box
- /ABT - start with the About dialog box
- /NON - start with no dialog boxes
- /DDM - use drop down menus
- /PDM - use pull down menus
-
-
- FONTS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀
- Assuming that you have fonts installed in DTPM.RES, the Font menu
- will appear in Desktop Paint and you'll be able to type text into
- your pictures. Desktop Paint comes with a basic selection of
- fonts, and you can add more to it.
-
- Fonts are large, and a whole family of fonts can easily cause
- DTPM.RES to swell by a few hundred kilobytes.
-
- There is no commercial source of proportional bitmapped fonts for
- PC applications per se. Instead, Desktop Paint allows you to
- utilize fonts from other sources. Specifically, you can convert
- bitmapped fonts from GEM applications such as Ventura Publisher,
- from Microsoft Windows 3 FNT files and from Macintosh FONT and
- NFNT resource files. Once converted, these fonts can be added to
- Desktop Paint.
-
- The font conversion tools for Desktop Paint are included with the
- font toolkit, which is part of the registered version of the
- software.
-
- If you downloaded Desktop Paint from a bulletin board, you'll
- probably be able to find a wealth of suitable fonts there too.
-
- There are three separate programs to do these conversions,
- GEM2FONT, MAC2FONT and WIN2FONT respectively. There is also a
- program called SEEFONT which will allow you to look at samples of
- the fonts you've converted to see what they're like.
-
- The font toolkit also includes the source code and instructions
- to write your own assembly language dot matrix printer driver
- PDRV resource, should you feel like doing so.
-
-
- MANAGING RESOURCES
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- NOTE: The RMOVER utility, to be discussed in this section, is
- only provided with the registered version of Desktop Paint.
-
- The DTPM.RES file is a list of resources. Resources are unrelated
- bits of data and code which Desktop Paint might need. These could
- have been kept as separate files, but keeping them all in DTPM.RES
- makes them easier to manage, requires less space on your hard
- drive and allows Desktop Paint to get at them more rapidly.
-
- Desktop Paint looks at DTPM.RES when it first boots up. It relies
- on DTPM.RES for its icons, file format resources, fonts and a
- number of internal data blocks it requires.
-
- If you don't want to deal with resources or you like
- Desktop Paint as it is, just skip this section.
-
- These are the resource types which Desktop Paint will recognize
- in DTPM.RES.
-
- IFMT - Image format reader / writer resource
- BTMP - Image fragment - the startup unicorn
- PDRV - Dot matrix printer driver
- REGN - The beg notice
- EXIT - The exit notice
- ICON - An icon
- FONT - A font
- HELP - One page of help
- BRSH - A brush set
- PTRN - A pattern set
-
- Some or all of these may be present in DTPM.RES, depending on how
- you want to configure Desktop Paint.
-
-
- USING RMOVER
- ───────────────────
- In order to work with resources you'll need RMOVER.EXE, which is
- included with the registered version of the package. RMOVER
- allows you to add resource files together, to extract resources
- from a file, to delete resources from a file and to list all the
- resources in a file.
-
-
- Listing resources
- -----------------------
- Let's begin with the simplest function of RMOVER, listing the
- resources in a resource file. DTPM.RES is a resource file. To see
- what was in it, you would do this.
-
- RMOVER DTP /L
-
- You would see something like the following list for the DTPM.RES
- file which comes with the distribution version of Desktop Paint.
-
- Resource mover version 1.5 - copyright (c) 1990 Alchemy Mindworks Inc.
- ----------------------------------------------------------------------
- Description: Resource file created by RMOVER
- 131 resource(s)
- _____________________
- Rsrc 0000 - type:IFMT - nmbr:000000000 - 03281 bytes MAC (MacPaint)
- Rsrc 0001 - type:IFMT - nmbr:000000001 - 04572 bytes GEM/IMG (Ventura)
- Rsrc 0002 - type:IFMT - nmbr:000000002 - 06114 bytes PCX (PC Paintbrush)
-
- .
- .
- .
-
- Rsrc 0128 - type:HELP - nmbr:000000065 - 00689 bytes Print
- Rsrc 0129 - type:HELP - nmbr:000000066 - 00249 bytes Get Info
- Rsrc 0130 - type:HELP - nmbr:000000067 - 00537 bytes File Type
-
-
- Deleting resources
- ------------------------
- This is how you would delete a resource from DTPM.RES with RMOVER.
- Let's delete the PDRV resource. This has resource number zero.
-
- RMOVER DTP /D /TPDRV /N0
-
- The /D switch tells RMOVER to delete a resource, /T switch tells
- it the type of the resource to delete and the /N switch tells it
- the number of the resource to delete.
-
- Do not delete the REGN or EXIT resources. You should also avoid
- meddling with the ICON and HELP resources. You can delete those
- IFMT resources which correspond to image file formats you'll
- never need if you're trying to free up some space.
-
-
- Extracting resources
- --------------------------
- This is how you would extract a resource from DTPM.RES, that is,
- to copy it from DTPM.RES to a separate resource file of its own.
- Extracted resources live in resource files having one resource.
- You could later add such a resource to another resource file. In
- this example, we'll extract the PDRV resource. Note that this
- will not delete it from DTPM.RES.
-
- RMOVER DTP /E /TPDRV /N0 /FEPSNFX80.RES
-
- The /T and /N switches work as before. The /E switch tells RMOVER
- to extract a resource. The /F switch tells it the name of the
- file to put the extracted resource in. This file...
- EPSNFX80.RES... will be deleted if it exists and a new one
- created.
-
-
- Adding resources
- ----------------------
- This is how you would add a resource to DTPM.RES. In this example
- we'll add TEXTURE.PTN to DTPM.RES. This is an alternate set of
- pattern blocks which comes with the Desktop Paint package.
-
- RMOVER DTP /A /FTEXTURE.PTN
-
- The /A switch tells RMOVER to add a resource. Note that all the
- resources in the file indicated by the /F switch will be added to
- DTPM.RES.
-
- NOTE: RMOVER can quite easily delete resources you might want to
- keep if you give it erroneous instructions. Keep a backup copy of
- your resource files while you're working with it.
-
-
- COMMON RESOURCE TYPES
- ────────────────────────────
- Here's what each of the resources you might want to meddle with
- does and how to work with them.
-
- Make sure as you work with DTPM.RES that you keep a copy of the
- original DTPM.RES file which comes with Desktop Paint so you can
- start over if you find you've deleted something you might want.
-
-
- The BTMP Resource
- -----------------------
- Including a BTMP resource in DTPM.RES is purely cosmetic. It will
- give you something to look at while the rest of the DTPM.RES file
- is being read.
-
- A BTMP is simply a monochrome bitmapped picture fragment. There's
- one in the default DTPM.RES file which comes with Desktop Paint.
- You can change this to one which you create if you like.
-
- The resources in DTPM.RES are read in the order they appear in the
- file. If a BTMP resource is located as the file is initially
- read, Desktop Paint will display it in the middle of the screen
- and leave it there while it's reading the rest of the file. For
- the best effect, the BTMP resource should be the first one in
- DTPM.RES.
-
- You might well be wondering how to create a BTMP resource. It's
- quite easy. When image fragments are saved to the Gallery in
- Desktop Paint, they're stored as BTMP resources. To make a BTMP
- resource for your DTPM.RES file, generate the picture you want in
- Desktop Paint, select it, copy it to the Clipboard, paste the
- Clipboard into the Gallery, quit Desktop Paint and extract the
- last BTMP resource from the Gallery to a separate file.
-
- A less complex way... especially if you have a rather full
- GALLERY.RES file... is to rename GALLERY.RES to something else
- and follow the above procedure. Desktop Paint will create a new
- GALLERY.RES with only one BTMP resource in it. Rename this
- GALLERY.RES to something else and your original Gallery file back
- to GALLERY.RES.
-
- When you add resources to a resource file, they're always added
- to the end of the file. You'll want to have your new BTMP at the
- beginning of the file. To make this happen, begin by deleting the
- existing BTMP resource from DTPM.RES. Then, add all of DTPM.RES to
- the file with your new BTMP resource in it. Finally, delete
- your old DTPM.RES and rename your new file to DTPM.RES.
-
- Clear as mud, this. It might take a few tries to get it right.
-
- The BTMP resource you use for a sign-on message should have a
- horizontal dimension which is an even multiple of eight. You can
- handle this easily by using the New function in Desktop Paint to
- create a picture the size you want your sign on image to be...
- 320 by 200 pixels is a good size... and then selecting the whole
- drawing when it's completed.
-
- If you want to make Desktop Paint boot as quickly as possible...
- especially on a fairly slow system... you can delete the BTMP
- resource from DTPM.RES entirely.
-
-
- The FONT Resources
- ------------------------
- Each font which will be available in Desktop Paint must have a
- separate resource. Thus, if you have Dutch in seven sizes, there
- will be seven FONT resources for Dutch. A complete discussion of
- fonts is available in FONTS.DOC, which comes with the font
- toolkit discussed above.
-
- Note that Desktop Paint can function without any fonts in DTPM.RES
- at all. If you have no need of the text capabilities in
- Desktop Paint and you want it to boot up more rapidly, remove
- all the fonts from DTPM.RES.
-
-
- The PTRN Resource
- -----------------------
- If you don't like the default set of fill patterns which comes
- with Desktop Paint, you can replace them with one of your own
- devising by including a PTRN resource in DTPM.RES.
-
- To create a PTRN resource, use the edit function of the Fill box
- in Desktop Paint to create the pattern set you want and save it.
- The file you save it to will be a PTRN resource. Add it to
- DTPM.RES.
-
- Desktop Paint defaults to using dithered grey level fill
- patterns. However, it comes with a set of more interesting fill
- patterns in TEXTURE.PTN. You can load these in when you want to
- use them, or you can make them the default pattern set by adding
- TEXTURE.PTN to DTPM.RES, as discussed previously.
-
-
- The BRSH resource
- -----------------------
- If you don't like the default brush set in Desktop Paint, you can
- add a new brush set to DTPM.RES to change it. Create the brush set
- you want to use as a default and save it to a BRS file. Use
- RMOVER to add this file to DTPM.RES. Make sure that you delete any
- old BRSH resources from DTPM.RES if you change default brush sets
- from time to time.
-
-
- The PDRV Resource
- -----------------------
- If you want to be able to print to a dot matrix printer you'll
- need a PRDV resource in your DTPM.RES file. There's one in the
- default DTPM.RES to support the Epson FX-80, which is emulated by
- most other dot matrix printers. If you want to drive a printer
- which does not emulate the Epson FX-80, or you wish to use a
- higher resolution mode of a more sophisticated printer, you must
- create a new PDRV resource for your printer, delete the existing
- PRDV resource from DTPM.RES and put your PRVR in its place.
-
- A discussion of printer drivers and the creation thereof can be
- found in the Desktop Paint font toolkit, described earlier.
-
-
- CONTACTING ALCHEMY MINDWORKS INC.
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- We hope you'll contact us to register Desktop Paint... see the
- section about registering your software elsewhere in this
- document.
-
- You can contact us by mail by writing to us at:
-
- Alchemy Mindworks Inc.
- P.O. Box 500
- Beeton, Ontario
- L0G 1A0
- Canada
-
- We will attempt to answer questions from unregistered users who
- write to us to the extent that their answers are needed for you
- to fully determine whether this software will suit your
- requirements.
-
- We can also be reached through the Alchemy Mindworks bulletin
- board. It's available twenty-four hours a day at (416) 729-4609.
- As of this writing, the protocol was 300, 1200 or 2400 baud, or
- 9600 baud v.32bis, eight data bits, no parity and one stop bit.
-
- The bulletin board always has the most recent versions of all our
- shareware on it, plus bug fixes, drivers and other relevant
- information. It only exists to support Alchemy Mindworks'
- shareware... it does not have a general file area.
-
- If you encounter problems with a file, you're welcome to upload
- the errant file to our bulletin board. Actually, you can upload
- any picture files you like to the board... we enjoy getting
- pictures.
-
- If you have a question about Desktop Paint, feel free to leave it
- on the bulletin board. We try to answer all questions within
- twenty-four hours. Note that you must call back to retrieve your
- answer... please don't ask us to phone you or to leave the answer
- on another bulletin board.
-
- Registered users of Desktop Paint will receive our voice number
- for immediate technical support. The voice number is only
- available for use from 10:00am to 5:00pm EST. If you call and get
- our answering machine... it does happen... please leave us a
- message or call back later. We are only able to return long
- distance calls if we can call you collect. In this regard, please
- note that as of this writing Canada has a very peculiar
- electronic voice mail collect call system... if the phone
- company's computer starts talking when you pick up the phone,
- it's probably us returning your call.
-
- We ask that in contacting us you appreciate that we are a small
- company with limited resources. If you have not registered this
- software we will not tell you to go to hell, but please don't ask
- us for half an hour of free technical support.
-
-
- REGISTRATION
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- If you like Desktop Paint and find it useful, you are requested to
- support it by sending us $40.00. This will entitle you to
- telephone support, notification of updates, a free copy of the
- latest version of this software and other worthwhile things. It
- will also avail you of a registration number to shut off the
- closing beg notice. More to the point, though, it'll make you
- feel good. We've not infested Desktop Paint with excessive beg notices,
- crippled it or had it verbally insult you after ten days. We
- trust you to support this software if you like it.
-
- If you want to see additional features in Desktop Paint, register
- it. If we had an Arcturian mega-dollar for everyone who has said
- they'd most certainly register their copy if we'd add just one
- more thing to it, we could buy ourselves a universe and retire.
-
- Oh yes, should you fail to support this program and continue to
- use it, a leather winged demon of the night will tear itself,
- shrieking blood and fury, from the endless caverns of the nether
- world, hurl itself into the darkness with a thirst for blood on
- its slavering fangs and search the very threads of time for the
- throbbing of your heartbeat. Just thought you'd want to know
- that.
-
- Our address is:
-
- Alchemy Mindworks Inc.
- P.O. Box 500
- Beeton, Ontario
- L0G 1A0
- Canada
-
- If you have previously registered Desktop Paint, you can update
- your copy to the current release for $20.00.
-
- If you have a FAX number, please include it in your registration.
- We're hoping to be able to handle notification of future updates
- of this software by FAX where we can. This is both considerably
- faster and a lot cheaper than mail.
-
- You can FAX your order to us at (416) 729-4156. You'll find an
- order form in this ZIP to make this easier.
-
- When you register Desktop Paint, please specify the disk size you
- require. In additon, please state whether you require dual
- density disks... some of our packages normally ship on quad
- density disks. You should only require dual density disks if
- you're using an old-style 8088-based XT system.
-
- Please note that we are not able to accept purchase orders for
- fewer than six copies of Desktop Paint at a time. We cannot
- ship software COD.
-
-
- CANADIAN USERS
- ─────────────────────
- The registration fee for Desktop Paint is $40.00 (CDN) plus
- seven percent GST, or $42.80. We sincerely regret collecting this
- tax on behalf of several levels of government which will only
- squander it. If you sincerely regret having to pay it, we urge
- you to express your regret by voting in the next federal and
- provincial elections.
-
-
- AMERICAN USERS
- ─────────────────────
- The registration fee for Desktop Paint is $40.00 (US). The
- exchange on US funds pretty well covers the extra postage to the
- States.
-
- Please note that when you send us your order... and then when we
- send you your update back... two distinct post offices get to
- deal with the ensuing mail. It can take a few weeks for things to
- get through this system... we ask that you be patient. We don't
- fully understand why it takes less time for a package to get to
- Australia than it does to send one to Cleveland... some things
- are best left as mysteries.
-
-
- OTHER USERS
- ──────────────────
- The registration fee for Desktop Paint is $40.00 (US). If you pay
- us by cheque, please make sure that it's a cheque drawn on an
- international bank, and that it will be negotiable in Canada. If
- there's no bank clearance number along the bottom of the cheque,
- it will not clear. Please don't send us Eurocheques... they are
- not accepted outside Europe.
-
- Payment from countries outside Canada must be in US dollars.
-
-
- PAYING BY CREDIT CARD
- ────────────────────────────
- We can accept payment by Visa only. We need your Visa card number
- and expiry date and the name which appears on your card. We also
- need written authorization to debit your Visa account for the
- specific amount you're sending us.
-
- We cannot accept MasterCard, American Express or other credit
- cards.
-
-
- SOURCE CODE AVAILABILITY AND BOOKS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- It isn't.
-
- After considerable meditation and several bad experiences, we
- have decided not to release the source code for Desktop Paint.
- We do license parts of them for specific applications... if you
- want more information about using some of the functions of
- this package in your software, please contact us.
-
- If you're interested in writing programs which use graphics,
- you'll find everything you need to know in Bitmapped Graphics,
- second edition, by Steven William Rimmer. It's published by TAB
- Books, (TAB book 3558). It features code to pack and unpack
- MacPaint, IMG, PCX, GIF and TIFF files, as well as chapters on
- screen drivers, dithering and printing.
-
- An additional book on this subject, Supercharged Bitmapped
- Graphics, (TAB Book 4102), discusses the GIF 89a, WordPerfect,
- BMP, IFF/LBM, TGA, MSP, 24-bit PCX and colour TIFF file formats,
- as well as such subjects as colour dithering and colour printing.
-
- If you'd like to write applications which use menus, icons,
- windows and all the other paraphernalia of a graphical user
- interface, you might find the book PC Graphical User Interfaces
- handy. It's published by TAB Books (TAB Book 3875). It includes
- the C source for a complete graphical user interface library,
- related code to manage fonts and bitmaps and a tiny paint
- program.
-
- Bitmapped Graphics for Windows, by Steven William Rimmer,
- published by TAB Windcrest, will be available at the end of 1992.
- It deals with the most popular image file formats in a Windows
- environment.
-
- A complete discussion of graphic file formats for use in word
- processing documents and desktop publishing chapters can be found
- in The Graphic File Toolkit, by Steven William Rimmer, published
- by Addison-Wesley. This is an invaluable reference for anyone who
- wants to use graphic files but does not want to become a
- programmer in the process.
-
- If your local bookstore doesn't have these books, they can be
- mail or phone ordered from Christies of Cookstown, P.O. Box 392,
- Cookstown, Ontario L0L 1L0, Canada. Their phone number is (705)
- 458-1562. It has a FAX machine on it after hours. As of this
- writing, they're open seven days a week.
-
-
- BUNDLING DESKTOP PAINT
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- If you'd like to include Desktop Paint with your product, please
- get in touch with us. We have several ways to help you do this so
- your users get the most out of our software and we won't have to
- set our leather winged demon of the night on 'em.
-
-
- SHAREWARE DISTRIBUTORS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- We will, at our discretion, send out disks of our shareware
- applications to shareware distributors. Alternately, you can
- download the current versions of our applications from CompuServe
- in the PICS forum or from our bulletin board at (416) 729-4609.
-
- We encourage you to use our bulletin board, as it will allow you
- to keep your copies of our applications up to date.
-
- If you obtain current copies of our shareware, you have our
- permission to distribute them under the following terms. No
- written permission from us is required if you abide by these
- terms.
-
- - That nothing be added to, deleted from or changed in the
- archive files which contain our packages. This includes adding
- ZIP file comments to them.
-
- - That our shareware is not included in or bundled with other
- hardware or software without our written permission.
-
- - That no printed documentation regarding our shareware is
- included with the package without our written permission.
-
- - That hard copy explaining that our packages are shareware is
- included with the disks.
-
- - That no more than $10.00 (US) be charged for the distribution
- of whatever package our applications are part of. If you will
- be charging more than this, please get in touch with us for
- bundling rates.
-
- You do have our permission to copy the ZIP files from our quad
- density disk to multiple lower density disks for distribution.
-
-
-
- OTHER ALCHEMY MINDWORKS SHAREWARE
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The following are the other shareware packages we have available
- as of this writing. Our newsletter, available for the asking,
- will list all the current ones.
-
-
- GRAPHIC WORKSHOP
- ───────────────────────
- This is the last word in image programs. It converts, prints,
- views, dithers, transforms, flips, rotates, scales, crops, colour
- adjusts, scans, quantizes and wreaks special effects on MacPaint,
- GEM/Ventura IMG, PCX, GIF, TIFF, WPG, MSP, IFF/LBM, BMP, RLE,
- Halo CUT, Targa, EXE, TXT and EPS files. It drives CGA, Hercules,
- EGA, VGA and pretty well all super VGA cards. It will drive
- PostScript and LaserJet Plus laser printers, colour PostScript
- printers, colour inkjets and most dot matrix printers. It
- features batch processing, extended and expanded memory support,
- an intuitive user interface and easy to follow menus. It allows
- you to convert colour image files into superb black and white
- clip art for desktop publishing, among other things.
-
-
- GRAPHIC WORKSHOP FOR WINDOWS
- ───────────────────────────────────
- Offering the same functionality as Graphic Workshop for DOS, the
- Windows implementation of this package offers a traditional
- Windows interface, multitasking and lots of things to click on.
- It converts, prints, views, dithers, transforms, flips, rotates,
- scales, crops, colour adjusts, scans, quantizes and wreaks
- special effects on MacPaint, GEM/Ventura IMG, PCX, GIF, TIFF,
- WPG, MSP, IFF/LBM, BMP, RLE, Halo CUT, Targa and EXE picture
- files. Graphic Workshop for Windows will display and print on any
- card and printer respectively that can be driven by Windows. It
- features batch processing, an intuitive user interface and easy
- to follow menus. Includes several unicorns.
-
-
- IMAGE GALLERY (RELEASE 1.1)
- ──────────────────────────────────
- Image Gallery is a visual database to help you keep track of a
- large number of image files quickly and effectively. It will
- create database files... galleries... of any combination of
- bitmapped image files, displaying them as small ``thumbnail''
- images. It works with all the file formats supported by Graphic
- Workshop, with the exceptions of EPS, EXE and TXT. You can search
- a gallery visually or by key words. Each entry in a gallery
- supports key word and comment fields, as well as the dimensions,
- location and other specifics of each image. You can also print
- all or part of a gallery, producing hard copy catalogs of your
- images when you need them. Image Gallery will run with any VGA
- card. It uses a Microsoft compatible mouse and will drive any
- PostScript or LaserJet Plus compatible laser printer, and most
- dot matrix printers. Release 1.1 includes a full colour view
- function, exporting and multiple selection.
-
-
- DESKTOP PAINT 256
- ────────────────────────
- Desktop Paint 256 is a powerful super-VGA paint program. Desktop
- Paint 256 will let you create and edit pictures stored in any of
- the formats that Graphic Workshop supports with the exception of
- EPS. It features a rich selection of drawing and image
- manipulation tools, XMS and EMS support to work on large images
- and a user friendly interface. Looking very much like monochrome
- Desktop Paint in colour, it's a powerful application which will
- be equally useful for picture collectors, artists and desktop
- publishing users... it makes a quick and easy to use editor for
- grey scale TIFF files, too. It supports Paradise (and
- compatibles), Headland Video 7, Tseng Labs 4000 series cards,
- Trident cards which use 8900 series chips, Oak Technologies cards
- and ATI VGA Wonder cards. Note that you must have one of these
- super-VGA cards to use Desktop Paint 256... it does not run in
- the standard 320 by 200 pixel "standard" VGA mode. Desktop Paint
- 256 requires a Microsoft-compatible mouse.
-
-
- DESKTOP PAINT 16
- ───────────────────────
- Desktop Paint 16 is a VGA paint package for use with images
- having up to sixteen colours. As with the monochrome
- implementation of Desktop Paint, it will read and write image
- files in the MacPaint, GEM/IMG, PCX files, GIF, TIFF, WPG, MSP,
- IFF/LBM, BMP and PIC formats. It has EMS and XMS support to
- handle images of virtually any size, an intuitive user interface
- and a wide selection of image creation and manipulation tools.
- Desktop Paint 16 can utilize fonts from many other sources,
- including Ventura Publisher, Macintosh FONT and NFNT resources
- and Windows FNT files. It requires a VGA card and a Microsoft-
- compatible mouse.
-
-
- DESKTOP PAINT (RELEASE THREE)
- ─────────────────────────────────────
- Desktop Paint is a powerful monochrome paint package fine tuned
- for use with desktop publishing applications. It will read and
- write image files in all the formats Graphic Workshop supports
- with the exceptions of EPS and RLE. It has EMS and XMS support to
- handle images of virtually any size, an intuitive user interface
- and a wide selection of image creation and manipulation tools.
- Desktop Paint can utilize fonts from many other sources,
- including Ventura Publisher, Macintosh FONT and NFNT resources
- and Windows FNT files. Desktop Paint requires a Microsoft-
- compatible mouse.
-
-
- GRAFCAT (RELEASE THREE)
- ──────────────────────────────
- GrafCat prints a visual catalog of your image files, with
- fifteen or sixteen pictures to a page, depending on the image
- orientation you choose. It supports all the file types that
- Graphic Workshop handles, and will drive any PostScript or
- LaserJet Plus compatible laser printer, including LaserJet II and
- LaserJet III series printers. This is a complete re-write of
- GrafCat... it now supports a file finder screen like the one in
- Graphic Workshop and numerous print options.
-
-
- GIFINFO
- ──────────────
- GifInfo creates catalog files from your GIF collection, allowing
- you to store fifty or more miniature full colour representations
- of GIF files on a single quad floppy.
-
-
- STORYTELLER
- ──────────────────
- Storyteller is a hypertext program with a mouse driven graphical
- user interface which will allow you to create reports, manuals
- and interactive fiction, among other things, which has a tree
- structure. Each page of a Storyteller document can lead to
- related sub-pages, which can in turn have their own sub-sub
- pages, and so on. It looks slick and is exceedingly user
- friendly. Storyteller requires a Microsoft-compatible mouse.
-
- If you can't obtain them from the usual sources of shareware,
- they're available from us for $40.00 each preregisterd. They're
- also all available for downloading from our bulletin board at
- (416) 729-4609.
-
-
-
- REVISION HISTORY
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- Version 3.0f - Sped up the user interface a bit.
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- Version 3.0e - Fixed a bug in the full screen mode that would
- leave a text cursor in the picture if the view mode was changed
- while entering text.
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- Version 3.0d - Fixed a bug in the zoom tool that caused some of
- the changes made with it to disappear. Fixed the rotate functions
- so fragments in the upper left corner would rotate correctly.
-
- Version 3.0c - Fixed a potential screen driver problem. No idea
- whether this would ever have done anything nasty.
-
- Version 3.0b - Fixed a problem with the extended memory
- management and added a wait box to the file load function.
-
- Version 3.0a - Pretty well rewrote the beast, adding all sorts of
- new features and stomping several long standing bugs.
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- LEGAL DOGMA
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- Neither the author nor Alchemy Mindworks Inc. assumes
- responsibility for any damage or loss caused by the use of these
- programs, however it comes down. If you can think of a way a
- picture program can cause you damage or loss you've a sneakier
- mind than mine.
-
- All the registered trademarks used herein are registered to
- whoever it is that owns them. This notification is given in lieu
- of any specific list of trademarks and their owners, which would
- not be as inclusive and would probably take a lot longer to type.
-
- If you register Desktop Paint, we will assume that you are doing
- so having tested the shareware version and ascertained that it's
- suitable for your hardware and requirements. We cannot provide
- refunds for shareware registration if you subsequently change
- your mind.
-
- Graphic Workshop, Desktop Paint, Image Gallery, GrafCat and
- Storyteller are trademarks of Alchemy Mindworks Inc.
-
- That's it...
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