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- TITLE 'Listing 6-7'
- NAME Line10
- PAGE 55,132
-
- ;
- ; Name: Line10
- ;
- ; Function: Draw a line in the following EGA and VGA graphics modes:
- ; 200-line 16-color modes
- ; 350-line modes
- ; 640x480 16-color
- ;
- ; Caller: Microsoft C:
- ;
- ; void Line10(x1,y1,x2,y2,n);
- ;
- ; int x1,y1,x2,y2; /* pixel coordinates */
- ;
- ; int n; /* pixel value */
- ;
-
- ARGx1 EQU word ptr [bp+4] ; stack frame addressing
- ARGy1 EQU word ptr [bp+6]
- ARGx2 EQU word ptr [bp+8]
- ARGy2 EQU word ptr [bp+10]
- ARGn EQU byte ptr [bp+12]
- VARvertincr EQU word ptr [bp-2]
- VARincr1 EQU word ptr [bp-4]
- VARincr2 EQU word ptr [bp-6]
- VARroutine EQU word ptr [bp-8]
-
- ByteOffsetShift EQU 3 ; used to convert pixels to byte offset
- BytesPerLine EQU 80
- RMWbits EQU 0 ; value for Data Rotate/Func Select reg
-
-
- _TEXT SEGMENT byte public 'CODE'
- ASSUME cs:_TEXT
-
- EXTRN PixelAddr10:near
-
- PUBLIC _Line10
- _Line10 PROC near
-
- push bp ; preserve caller registers
- mov bp,sp
- sub sp,8 ; stack space for local variables
- push si
- push di
-
- ; configure the Graphics Controller
-
- mov dx,3CEh ; DX := Graphics Controller port addr
-
- mov ah,ARGn ; AH := pixel value
- xor al,al ; AL := Set/Reset Register number
- out dx,ax
-
- mov ax,0F01h ; AH := 1111b (bit plane mask for
- ; Enable Set/Reset
- out dx,ax ; AL := Enable Set/Reset Register #
-
- mov ah,RMWbits ; bits 3 and 4 of AH := function
- mov al,3 ; AL := Data Rotate/Func Select reg #
- out dx,ax
-
- ; check for vertical line
-
- mov si,BytesPerLine ; increment for video buffer
-
- mov cx,ARGx2
- sub cx,ARGx1 ; CX := x2 - x1
- jz VertLine10 ; jump if vertical line
-
- ; force x1 < x2
-
- jns L01 ; jump if x2 > x1
-
- neg cx ; CX := x1 - x2
-
- mov bx,ARGx2 ; exchange x1 and x2
- xchg bx,ARGx1
- mov ARGx2,bx
-
- mov bx,ARGy2 ; exchange y1 and y2
- xchg bx,ARGy1
- mov ARGy2,bx
-
- ; calculate dy = ABS(y2-y1)
-
- L01: mov bx,ARGy2
- sub bx,ARGy1 ; BX := y2 - y1
- jz HorizLine10 ; jump if horizontal line
-
- jns L03 ; jump if slope is positive
-
- neg bx ; BX := y1 - y2
- neg si ; negate increment for buffer interleave
-
- ; select appropriate routine for slope of line
-
- L03: mov VARvertincr,si ; save vertical increment
-
- mov VARroutine,offset LoSlopeLine10
- cmp bx,cx
- jle L04 ; jump if dy <= dx (slope <= 1)
- mov VARroutine,offset HiSlopeLine10
- xchg bx,cx ; exchange dy and dx
-
- ; calculate initial decision variable and increments
-
- L04: shl bx,1 ; BX := 2 * dy
- mov VARincr1,bx ; incr1 := 2 * dy
- sub bx,cx
- mov si,bx ; SI := d = 2 * dy - dx
- sub bx,cx
- mov VARincr2,bx ; incr2 := 2 * (dy - dx)
-
- ; calculate first pixel address
-
- push cx ; preserve this register
- mov ax,ARGy1 ; AX := y
- mov bx,ARGx1 ; BX := x
- call PixelAddr10 ; AH := bit mask
- ; ES:BX -> buffer
- ; CL := # bits to shift left
-
- mov di,bx ; ES:DI -> buffer
- shl ah,cl ; AH := bit mask in proper position
- mov bl,ah ; AH,BL := bit mask
- mov al,8 ; AL := Bit Mask Register number
-
- pop cx ; restore this register
- inc cx ; CX := # of pixels to draw
-
- jmp VARroutine ; jump to appropriate routine for slope
-
-
- ; routine for vertical lines
-
- VertLine10: mov ax,ARGy1 ; AX := y1
- mov bx,ARGy2 ; BX := y2
- mov cx,bx
- sub cx,ax ; CX := dy
- jge L31 ; jump if dy >= 0
-
- neg cx ; force dy >= 0
- mov ax,bx ; AX := y2
-
- L31: inc cx ; CX := # of pixels to draw
- mov bx,ARGx1 ; BX := x
- push cx ; preserve this register
- call PixelAddr10 ; AH := bit mask
- ; ES:BX -> video buffer
- ; CL := # bits to shift left
- ; set up Graphics Controller
-
- shl ah,cl ; AH := bit mask in proper position
- mov al,8 ; AL := Bit Mask reg number
- out dx,ax
-
- pop cx ; restore this register
-
- ; draw the line
-
- L32: or es:[bx],al ; set pixel
- add bx,si ; increment to next line
- loop L32
-
- jmp Lexit
-
-
-
- ; routine for horizontal lines (slope = 0)
-
- HorizLine10:
- push ds ; preserve DS
-
- mov ax,ARGy1
- mov bx,ARGx1
- call PixelAddr10 ; AH := bit mask
- ; ES:BX -> video buffer
- ; CL := # bits to shift left
- mov di,bx ; ES:DI -> buffer
-
- mov dh,ah ; DH := unshifted bit mask for leftmost
- ; byte
- not dh
- shl dh,cl ; DH := reverse bit mask for first byte
- not dh ; DH := bit mask for first byte
-
- mov cx,ARGx2
- and cl,7
- xor cl,7 ; CL := number of bits to shift left
- mov dl,0FFh ; DL := unshifted bit mask for
- ; rightmost byte
- shl dl,cl ; DL := bit mask for last byte
-
- ; determine byte offset of first and last pixel in the line
-
- mov ax,ARGx2 ; AX := x2
- mov bx,ARGx1 ; BX := x1
-
- mov cl,ByteOffsetShift ; number of bits to shift to
- ; convert pixels to bytes
-
- shr ax,cl ; AX := byte offset of x2
- shr bx,cl ; BX := byte offset of x1
- mov cx,ax
- sub cx,bx ; CX := (# bytes in line) - 1
-
- ; get Graphics Controller port address into DX
-
- mov bx,dx ; BH := bit mask for first byte
- ; BL := bit mask for last byte
- mov dx,3CEh ; DX := Graphics Controller port
- mov al,8 ; AL := Bit Mask Register number
-
- ; make video buffer addressible through DS:SI
-
- push es
- pop ds
- mov si,di ; DS:SI -> video buffer
-
- ; set pixels in leftmost byte of the line
-
- or bh,bh
- js L43 ; jump if byte-aligned (x1 is leftmost
- ; pixel in byte)
- or cx,cx
- jnz L42 ; jump if more than one byte in the line
-
- and bl,bh ; BL := bit mask for the line
- jmp short L44
-
- L42: mov ah,bh ; AH := bit mask for 1st byte
- out dx,ax ; update Graphics Controller
-
- movsb ; update bit planes
- dec cx
-
- ; use a fast 8086 machine instruction to draw the remainder of the line
-
- L43: mov ah,11111111b ; AH := bit mask
- out dx,ax ; update Bit Mask Register
-
- rep movsb ; update all pixels in the line
-
- ; set pixels in the rightmost byte of the line
-
- L44: mov ah,bl ; AH := bit mask for last byte
- out dx,ax ; update Graphics Controller
-
- movsb ; update bit planes
-
- pop ds ; restore DS
- jmp short Lexit
-
-
- ; routine for dy <= dx (slope <= 1) ; ES:DI -> video buffer
- ; AL = Bit Mask Register number
- ; BL = bit mask for 1st pixel
- ; CX = #pixels to draw
- ; DX = Graphics Controller port addr
- ; SI = decision variable
- LoSlopeLine10:
-
- L10: mov ah,bl ; AH := bit mask for next pixel
-
- L11: or ah,bl ; mask current pixel position
- ror bl,1 ; rotate pixel value
- jc L14 ; jump if bit mask rotated to
- ; leftmost pixel position
-
- ; bit mask not shifted out
-
- or si,si ; test sign of d
- jns L12 ; jump if d >= 0
-
- add si,VARincr1 ; d := d + incr1
- loop L11
-
- out dx,ax ; update Bit Mask Register
- or es:[di],al ; set remaining pixel(s)
- jmp short Lexit
-
- L12: add si,VARincr2 ; d := d + incr2
- out dx,ax ; update Bit Mask Register
-
- or es:[di],al ; update bit planes
-
- add di,VARvertincr ; increment y
- loop L10
- jmp short Lexit
-
- ; bit mask shifted out
-
- L14: out dx,ax ; update Bit Mask Register ...
-
- or es:[di],al ; update bit planes
- inc di ; increment x
-
- or si,si ; test sign of d
- jns L15 ; jump if non-negative
-
- add si,VARincr1 ; d := d + incr1
- loop L10
- jmp short Lexit
-
- L15: add si,VARincr2 ; d := d + incr2
- add di,VARvertincr ; vertical increment
- loop L10
- jmp short Lexit
-
-
- ; routine for dy > dx (slope > 1) ; ES:DI -> video buffer
- ; AH = bit mask for 1st pixel
- ; AL = Bit Mask Register number
- ; CX = #pixels to draw
- ; DX = Graphics Controller port addr
- ; SI = decision variable
- HiSlopeLine10:
- mov bx,VARvertincr ; BX := y-increment
-
- L21: out dx,ax ; update Bit Mask Register
- or es:[di],al ; update bit planes
-
- add di,bx ; increment y
-
- L22: or si,si ; test sign of d
- jns L23 ; jump if d >= 0
-
- add si,VARincr1 ; d := d + incr1
- loop L21
- jmp short Lexit
-
-
- L23: add si,VARincr2 ; d := d + incr2
-
- ror ah,1 ; rotate bit mask
- adc di,0 ; increment DI if when mask rotated to
- ; leftmost pixel position
-
- loop L21
-
-
- ; restore default Graphics Controller state and return to caller
-
- Lexit: xor ax,ax ; AH := 0, AL := 0
- out dx,ax ; restore Set/Reset Register
-
- inc ax ; AH := 0, AL := 1
- out dx,ax ; restore Enable Set/Reset Register
-
- mov al,3 ; AH := 0, AL := 3
- out dx,ax ; AL := Data Rotate/Func Select reg #
-
- mov ax,0FF08h ; AH := 1111111b, AL := 8
- out dx,ax ; restore Bit Mask Register
-
- pop di ; restore registers and return
- pop si
- mov sp,bp
- pop bp
- ret
-
- _Line10 ENDP
-
- _TEXT ENDS
-
- END
-