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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Crackle pattern example
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- camera {
- location -z*3.5
- direction z
- up y
- right x*1.3333
- look_at 0
- }
-
- light_source { <-200.0, 200.0, -800.0> colour White }
-
- sphere { <-1.0 0.0 0.0> 1
- pigment {
- crackle
- colour_map {
- [0.05 colour rgb<0, 0, 0> ]
- [0.08 colour rgb<0, 1, 1> ]
- [0.10 colour rgb<0, 1, 1> ]
- [1.00 colour rgb<0, 0, 1> ]
- }
- scale 0.3
- }
- finish { Shiny }
- }
-
- sphere { <1.0 0.0 0.0> 1
- pigment {
- crackle
- turbulence 0.5
- colour_map {
- [0.05 colour rgb<0, 0, 0> ]
- [0.08 colour rgb<0, 1, 1> ]
- [0.10 colour rgb<0, 1, 1> ]
- [1.00 colour rgb<0, 0, 1> ]
- }
- scale 0.3
- }
- finish { Shiny }
- }
-
-