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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Caustics example
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
-
- light_source { <15, 50, -50> color White }
-
- camera {
- direction 2*z
- location <0, 13, -40>
- look_at <0, -3, -10>
- }
-
- plane { z, 15
- pigment { Gray50 }
- finish { Dull }
- }
-
- sphere { <0, 0, 0>, 4
- pigment { red 0.8 green 0.8 blue 1.0 filter 0.9 }
- finish {
- ambient 0 diffuse 0.7
- phong 0.5 phong_size 100
- refraction 1.0 ior 1.2
- caustics 1.0
- }
- translate <5, 0, -10>
- }
-