home *** CD-ROM | disk | FTP | other *** search
- // Persistence Of Vision raytracer version 3.0 sample file.
- // Brick pattern example
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
- camera {
- location <0, 50, -100>
- direction <0, 0, 3>
- look_at <0, 0 , 0>
- }
-
- light_source { <500, 1000, -2000> color White*.9 }
- light_source { <-500, 1000, 2000> color White*.6}
-
-
- #declare Mortar_Thickness=5/8
- #declare Fudge= Mortar_Thickness+0.05
- #declare Entire_Size = <6,3,6>
-
- #declare Thing=
- difference{
- box {0, Entire_Size*<4,3,4>-Fudge}
- box {Entire_Size/2-Fudge, Entire_Size*<3.5,4,3.5>+Fudge}
- pigment{
- brick White*.8, rgb<0.65, 0.3, 0.25>
- brick_size Entire_Size
- mortar Mortar_Thickness
- }
- }
-
- object{Thing rotate 45*y translate -15*x}
-