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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Blackhole example, used with woodgrain pattern
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
-
- camera
- {
- location <0,0,-15>
- direction 3*z
- }
-
- light_source { <300, 500, -500> color Gray65}
- light_source { <-50, 10, -500> color Gray65}
-
- #declare Thing = box {<-7, -3, 0>, <7, 3, 1>}
-
- #declare Tree = pigment
- {
- DMFWood4
- scale 2
- translate <1/2,0,1>
- rotate x*85
- translate 10*y
- }
-
- object
- {
- Thing
- pigment
- {
- Tree
- warp
- {
- black_hole <0, 0, 0>, 0.5
- falloff 3
- strength 0.75
- inverse
- repeat <1, 1, 0>
- turbulence <1.0, 0.5, 0>
- }
- warp
- {
- black_hole <0.15, 0.125, 0>, 0.5
- falloff 7
- strength 1.0
- repeat <0.5, 0.5, 0>
- turbulence <0.25, 0.25, 0>
- inverse
- }
- warp
- {
- black_hole <0, 0, 0>, 1.0
- falloff 2
- strength 2
- inverse
- }
- }
- }
-