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- // Persistence Of Vision raytracer version 3.0 sample file.
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
- #include "golds.inc"
- #include "metals.inc"
- #include "skies.inc"
-
- camera {
- location <0, 4, -5.5>
- direction <0, 0, 1.1>
- up <0, 1, 0>
- right <4/3, 0, 0>
- look_at <0.5, 0.5, 0>
- }
-
- light_source {<10, 20, -30> color White}
- light_source {<15, 30, 10> color White shadowless }
-
- plane { y, 0
- pigment { color rgb <0.13, 0.41, 0.37> * 0.35 }
- finish {
- ambient 0.1
- diffuse 0.5
- reflection 0.35
- }
- }
-
- sky_sphere { S_Cloud1 }
-
- #declare Teapot_Sphere_Radius = 0.05
- #declare Sph_Pot = union { #include "teapot.sph" }
- #declare Cyl2_Pot = union { #include "teapot.c2" }
-
- union {
- object { Cyl2_Pot texture { T_Gold_5C } }
- object { Sph_Pot texture { T_Silver_3C } }
- translate ((3.15-2.0)/2) * z
- rotate -x*90
- translate -y*0.65
- rotate y*60
- }
-