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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Dan Farmer
- // Fisheye lens example
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
-
- camera {
- ultra_wide_angle
- location <0, 4, -8>
- direction <0, 0, 2>
- up <0, 1, 0>
- right <1.33, 0, 0>
- look_at <0.5, 0, 0>
- angle 300
- }
-
- background { color Gray55 }
-
- light_source { <-2, 4, 1> color Gray70 }
- light_source { <10, 8, 1> color Gray40 }
-
- plane { y,0 pigment { checker color Plum color White } }
-
- #default {
- pigment { SteelBlue }
- finish {
- reflection 0.9
- diffuse 0
- ambient 0.1
- phong 1 phong_size 30
- }
- }
- object { Disk_Y translate < -2, 1, 6> }
- object { Disk_Y translate < 0, 1, 0> }
- object { Disk_Y translate < 2, 1, -3> }
-