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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Dan Farmer
- // Radiosity demonstration
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
- #include "glass.inc"
- #include "metals.inc"
- #include "consts.inc"
- #include "rad2.inc"
-
- // Constants used by 'rad_def.inc' are set in 'const.inc'
- //#declare Rad_Quality = Radiosity_Debug
- //#declare Rad_Quality = Radiosity_Fast
- //#declare Rad_Quality = Radiosity_Normal
- //#declare Rad_Quality = Radiosity_2Bounce
- #declare Rad_Quality = Radiosity_Final
-
- #include "rad_def.inc"
-
- #declare Area_Lights = on
- #if(Area_Lights)
- #debug "\nArea lights are ON"
- #else
- #debug "\nArea lights are OFF"
- #end
-
- background { White }
- camera { // Camera Camera01
- location <-1.500, -29.900, 2.000>
- direction <0.0, 0.0, 1.75>
- sky <0.0, 0.0, 1.0> // Use right handed-system!
- up <0.0, 0.0, 1.0> // Where Z is up
- right <1.3333, 0.0, 0.0>
- look_at <0.50, 0.000, -1.0>
- }
-
- #declare Dist=15
- #declare L = 0.7
-
- light_source { // Light001
- <0.000, 0.000, 7.500>
- color rgb L
- #if(Area_Lights)
- #debug "\nDing! Area light #1 turned on."
- area_light <-6, -6, 0>, <6, 6, 0>, 5, 5
- adaptive 1
- jitter
- #end
- fade_distance Dist fade_power 2
- }
-
- light_source { // Light002
- <4.000, 15.000, 7.500>
- color rgb L
- #if(Area_Lights)
- #debug "\nBing! Area light #2 turned on.\n"
- area_light <-1.5, -1.5, 0>, <1.5, 1.5, 0>, 5, 5
- adaptive 1
- jitter
- #end
- fade_distance Dist fade_power 2
- }
-
-
- // ******** O B J E C T S *******
- #declare A_Ball =
- object { // Sphere001
- sphere {<0,0,0>,1}
- texture {
- Ball_Texture
- }
- scale <3.824621, 3.824621, 3.824621>
- translate <-5.000000, 20.000000, -3.000000>
- }
-
-
- // Extra objects to place inside
- #declare A_Cone =
- cone { // Cone001
- <0,0,0>, 0.00000
- <0,0,1>, 1.00000
- texture {
- Cone_Texture
- }
- scale <2.000000, 2.000000, 12.000000>
- rotate <-180.000000, 0.000000, 0.000000>
- translate <-4.603342, 11.005570, -2>
- }
-
- #declare A_Super_El =
- superellipsoid { <.3, .3>
- texture {
- Box_Texture
- }
- scale <2.000000, 2.000000, 4.000000>
- rotate z*45
- translate <6.000000, 10.000000, -6.000000>
- }
-
- #declare A_Torus =
- torus { // Torus001
- 2.000, 1.000 // Major, minor radius
- rotate -x*90
- texture {
- Torus_Texture
- }
- rotate x*35
- translate <0,0, 1>
- translate <0, 10, -8>
- }
-
- #declare Room =
- union {
- box { // LeftWall
- <-1, -1, -1>, <1, 1, 1>
- texture {
- LeftWallTex
- }
- scale <0.010000, 30.000999, 10.001000>
- translate <-10.000000, 0.000000, 0.000000>
- }
- box { // RightWall
- <-1, -1, -1>, <1, 1, 1>
- texture {
- RightWallTex
- }
- scale <0.010000, 30.000999, 10.001000>
- translate <10.000000, 0.000000, 0.000000>
- }
- box { // Floor
- <-1, -1, -1>, <1, 1, 1>
- scale <20.010000, 30.000999,0.00001>
- translate <10.000000, 0.000000, -9.999999>
- texture {
- pigment { checker color ForestGreen color SteelBlue
- scale < 5 5 1 >
- }
- finish { reflection 0.15 }
- }
- }
- box { // Room
- <-1, -1, -1>, <1, 1, 1>
- texture {
- Room_Texture
- }
- scale <10.000000, 30.000000, 10.000000>
- }
- }
-
- object { Room }
- object { A_Ball }
- // object { A_Cone }
- object { A_Super_El }
- // object { A_Torus }
-