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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Used by rad2.pov
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- // For radiosity only!
- #default { finish { ambient 0.35 diffuse 0.65 } }
-
- // $MRY$: 'Room_Texture'
- #declare Room_Texture = texture {
- pigment {
- color rgb<0.82, 0.82, 0.82>
- }
- }
-
-
- #declare Cone_Texture = texture {
- T_Glass2
- finish { Shiny
- refraction .75
- reflection .15
- specular .9
- roughness .001
- ior 1.55
- ambient .1
- diffuse .1
- }
- /*
- pigment {
- color rgb<0.8, 0.8, 0.0>
- }
- */
- }
-
- #declare Box_Texture = texture {
- pigment {
- color rgb<0.8, 0.8, 0.05>
- }
- }
-
- #declare Ball_Texture = texture {
- pigment {
- color rgb<0.95, 0.95, 1.0>
- }
- finish {
- Shiny
- diffuse 0.65
- ambient 0.375
- }
- }
-
- #declare Torus_Texture = texture {
- T_Brass_3B
- normal {
- crackle 0.25
- turbulence 0.3
- octaves 4
- scale 0.35
- }
- }
-
- #declare Cyl_Texture = texture {
- pigment {
- color rgb<0.504, 0.050, 0.050>
- }
-
- }
-
- #declare LeftWallTex = texture {
- pigment {
- color rgb <.85, .05, .05>
- }
- finish {
- }
-
- }
-
- #declare RightWallTex = texture {
- pigment {
- color rgb<0.041, 0.050, 0.479>
- }
- }
-
-