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- // Persistence Of Vision Raytracer version 3.0 sample file.
- // GRIDLOOP.POV
- // Demonstrates nested looping (for/next loop, the hard way)
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0, 0, -20>
- up <0,1,0>
- direction z
- right x* 4/3
- look_at <0, 0, 0>
- }
-
- light_source { <0, 35, -25> White }
-
- #declare XSIZE = 10
- #declare YSIZE = 10
-
- #declare I = -YSIZE /2 // initialize I
- #while (I <= YSIZE /2) // for I =
- #declare J= -XSIZE /2 // initialize J
- #while (J <= XSIZE /2) // for J =
- sphere { <I,J,0>, 0.5 pigment { White } }
- #declare J=J+1 // next J
- #end
- #declare I=I+1 // next I
- #end
-
-