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- // Persistence Of Vision raytracer version 3.0 sample file.
-
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
- camera {
- location <0, 10,-20>
- direction <0, 0, 1>
- up <0, 1, 0>
- right <4/3, 0, 0>
- look_at <0, 0, 0>
- }
-
- background { color rgb <0.5, 0.5, 0.5> }
-
- text { ttf "crystal.ttf", "POV-Ray", 2, 0
- translate <-2, 0, -7>
- pigment { color rgb <1, 0.2, 0.2> }
- finish {
- ambient 0.2
- diffuse 0.6
- phong 0.3
- phong_size 100
- }
- scale <4, 4, 1>
- rotate <0, 10, 0>
- }
-
- text { ttf "crystal.ttf", "Version:3.0", 2, 0
- translate <-2, 0, 8>
- pigment { color rgb <1, 0.2, 0.2> }
- finish {
- ambient 0.2
- diffuse 0.6
- phong 0.3
- phong_size 100
- }
- scale <4, 4, 1>
- rotate <0, -10, 0>
- }
-
- light_source {<20, 30, -100> colour White}
-
- disc { <0, -1, 0>, <0, 1, 0>, 5000
- pigment { checker color rgb <0.2, 1, 0.2> color rgb <1, 1, 1> scale 10 }
- finish { ambient 0.2 diffuse 0.6 }
- }
-